#ifndef GUARD_BATTLE_INTERFACE_H #define GUARD_BATTLE_INTERFACE_H enum { HP_CURRENT, HP_MAX }; enum { HEALTH_BAR, EXP_BAR }; enum { HP_BAR_EMPTY, HP_BAR_RED, HP_BAR_YELLOW, HP_BAR_GREEN, HP_BAR_FULL, }; #define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF #define TAG_HEALTHBOX_PLAYER2_TILE 0xD700 #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 #define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702 #define TAG_HEALTHBAR_PLAYER1_TILE 0xD704 #define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705 #define TAG_HEALTHBAR_PLAYER2_TILE 0xD706 #define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707 #define TAG_HEALTHBOX_SAFARI_TILE 0xD70B #define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C #define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 #define TAG_HEALTHBOX_PAL 0xD6FF #define TAG_HEALTHBAR_PAL 0xD704 #define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 #define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 enum { HEALTHBOX_ALL, HEALTHBOX_CURRENT_HP, HEALTHBOX_MAX_HP, HEALTHBOX_LEVEL, HEALTHBOX_NICK, HEALTHBOX_HEALTH_BAR, HEALTHBOX_EXP_BAR, HEALTHBOX_UNUSED_7, HEALTHBOX_UNUSED_8, HEALTHBOX_STATUS_ICON, HEALTHBOX_SAFARI_ALL_TEXT, HEALTHBOX_SAFARI_BALLS_TEXT }; u8 CreateBattlerHealthboxSprites(u8 battler); u8 CreateSafariPlayerHealthboxSprites(void); void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority); void InitBattlerHealthboxCoords(u8 battler); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); void Task_HidePartyStatusSummary(u8 taskId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); #endif // GUARD_BATTLE_INTERFACE_H