#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_VENOSHOCK].effect == EFFECT_VENOSHOCK); } SINGLE_BATTLE_TEST("Venoshock's power doubles if the target is poisoned/badly poisoned", s16 damage) { u32 status1; PARAMETRIZE { status1 = 0; } PARAMETRIZE { status1 = STATUS1_POISON; } PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); } } WHEN { TURN { MOVE(player, MOVE_VENOSHOCK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_VENOSHOCK, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage); } }