#include "global.h" #include "overworld.h" #include "battle_pyramid.h" #include "battle_setup.h" #include "berry.h" #include "bg.h" #include "cable_club.h" #include "clock.h" #include "event_data.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_effect.h" #include "event_object_movement.h" #include "field_message_box.h" #include "field_player_avatar.h" #include "field_screen_effect.h" #include "field_special_scene.h" #include "field_specials.h" #include "field_tasks.h" #include "field_weather.h" #include "fieldmap.h" #include "fldeff.h" #include "gpu_regs.h" #include "heal_location.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" #include "main.h" #include "malloc.h" #include "m4a.h" #include "map_name_popup.h" #include "match_call.h" #include "menu.h" #include "metatile_behavior.h" #include "mirage_tower.h" #include "money.h" #include "new_game.h" #include "palette.h" #include "play_time.h" #include "random.h" #include "roamer.h" #include "rotating_gate.h" #include "safari_zone.h" #include "save.h" #include "save_location.h" #include "script.h" #include "script_pokemon_util_80F87D8.h" #include "secret_base.h" #include "sound.h" #include "start_menu.h" #include "task.h" #include "tileset_anims.h" #include "time_events.h" #include "trainer_hill.h" #include "trainer_pokemon_sprites.h" #include "tv.h" #include "scanline_effect.h" #include "wild_encounter.h" #include "frontier_util.h" #include "constants/abilities.h" #include "constants/layouts.h" #include "constants/map_types.h" #include "constants/maps.h" #include "constants/region_map_sections.h" #include "constants/songs.h" #include "constants/species.h" #include "constants/weather.h" #define PLAYER_TRADING_STATE_IDLE 0x80 #define PLAYER_TRADING_STATE_BUSY 0x81 #define PLAYER_TRADING_STATE_UNK_2 0x82 #define PLAYER_TRADING_STATE_EXITING_ROOM 0x83 #define FACING_NONE 0 #define FACING_UP 1 #define FACING_DOWN 2 #define FACING_LEFT 3 #define FACING_RIGHT 4 #define FACING_FORCED_UP 7 #define FACING_FORCED_DOWN 8 #define FACING_FORCED_LEFT 9 #define FACING_FORCED_RIGHT 10 // event scripts extern const u8 EventScript_WhiteOut[]; extern const u8 EventScript_ResetMrBriney[]; extern const u8 EventScript_DoLinkRoomExit[]; extern const u8 CableClub_EventScript_TooBusyToNotice[]; extern const u8 CableClub_EventScript_ReadTrainerCard[]; extern const u8 CableClub_EventScript_ReadTrainerCardColored[]; extern const u8 EventScript_BattleColosseum4P_PlayerSpot0[]; extern const u8 EventScript_BattleColosseum4P_PlayerSpot1[]; extern const u8 EventScript_BattleColosseum4P_PlayerSpot2[]; extern const u8 EventScript_BattleColosseum4P_PlayerSpot3[]; extern const u8 EventScript_RecordCenter_Spot0[]; extern const u8 EventScript_RecordCenter_Spot1[]; extern const u8 EventScript_RecordCenter_Spot2[]; extern const u8 EventScript_RecordCenter_Spot3[]; extern const u8 EventScript_BattleColosseum2P_PlayerSpot0[]; extern const u8 EventScript_BattleColosseum2P_PlayerSpot1[]; extern const u8 EventScript_TradeCenter_Chair1[]; extern const u8 EventScript_TradeCenter_Chair0[]; extern const u8 EventScript_ConfirmLeaveTradeRoom[]; extern const u8 EventScript_TerminateLink[]; extern const struct MapLayout *const gMapLayouts[]; extern const struct MapHeader *const *const gMapGroups[]; extern const int gMaxFlashLevel; extern const u16 gOverworldBackgroundLayerFlags[]; static void Overworld_ResetStateAfterWhiteOut(void); static void c2_80567AC(void); static void CB2_LoadMap2(void); static void VBlankCB_Field(void); static void SpriteCB_LinkPlayer(struct Sprite *sprite); static void ChooseAmbientCrySpecies(void); static void do_load_map_stuff_loop(u8 *state); static bool32 map_loading_iteration_3(u8 *state); static bool32 sub_8086638(u8 *state); static bool32 load_map_stuff(u8 *state, u32); static bool32 map_loading_iteration_2_link(u8 *state); static void mli4_mapscripts_and_other(void); static void InitOverworldGraphicsRegisters(void); static u8 GetSpriteForLinkedPlayer(u8); static u16 KeyInterCB_SendNothing(u32 a1); static void sub_80867C8(void); static void sub_80867D8(void); static void sub_8086AE4(void); static void sub_80869DC(void); static void sub_8086B14(void); static void SetCameraToTrackGuestPlayer(void); static void sub_8086988(bool32 arg0); static void sub_8086A80(void); static void sub_8086A68(void); static void sub_8086860(void); static void SetCameraToTrackGuestPlayer_2(void); static void CreateLinkPlayerSprites(void); static void ClearAllPlayerKeys(void); static void ResetAllTradingStates(void); static void UpdateHeldKeyCode(u16); static void UpdateAllLinkPlayers(u16*, s32); static u8 FlipVerticalAndClearForced(u8 a1, u8 a2); static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y); static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); static u8 GetLinkPlayerElevation(u8 linkPlayerId); static s32 sub_80878E4(u8 linkPlayerId); static u8 GetLinkPlayerIdAt(s16 x, s16 y); static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2); static void ZeroEventObject(struct EventObject *eventObj); static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4); static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y); static void sub_80877DC(u8 linkPlayerId, u8 a2); static void sub_808780C(u8 linkPlayerId); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static void sub_8087584(void); static u32 GetLinkSendQueueLength(void); static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); static u16 GetDirectionForEventScript(const u8 *script); static void sub_8087510(void); static void InitLinkRoomStartMenuScript(void); static void sub_8087530(const u8 *script); static void CreateConfirmLeaveTradeRoomPrompt(void); static void InitMenuBasedScript(const u8 *script); static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 a2, struct TradeRoomPlayer *a3); static bool32 sub_8087340(struct TradeRoomPlayer *a1); static bool32 sub_8087340_2(struct TradeRoomPlayer *a1); static u8 *TryGetTileEventScript(struct TradeRoomPlayer *a1); static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *a1); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); static u16 KeyInterCB_DeferToRecvQueue(u32); static u16 KeyInterCB_DeferToSendQueue(u32); static void ResetPlayerHeldKeys(u16 *a1); static u16 KeyInterCB_SelfIdle(u32 a1); static u16 KeyInterCB_DeferToEventScript(u32 a1); static u16 GetDirectionForDpadKey(u16 a1); static void CB1_UpdateLinkState(void); static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetFieldVBlankCallback(void); static void FieldClearVBlankHBlankCallbacks(void); static void sub_8085810(void); static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3); static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4); static u16 GetCenterScreenMetatileBehavior(void); // IWRAM bss vars static void *sUnusedOverworldCallback; static u8 sPlayerTradingStates[4]; // This callback is called with a player's key code. It then returns an // adjusted key code, effectively intercepting the input before anything // can process it. static u16 (*sPlayerKeyInterceptCallback)(u32); static bool8 sUnknown_03000E18; static u8 sRfuKeepAliveTimer; static u32 sUnusedVar; // IWRAM common u16 *gBGTilemapBuffers1; u16 *gBGTilemapBuffers2; u16 *gBGTilemapBuffers3; u16 gHeldKeyCodeToSend; void (*gFieldCallback)(void); bool8 (*gFieldCallback2)(void); u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode. u8 gFieldLinkPlayerCount; // EWRAM vars EWRAM_DATA static u8 sUnknown_020322D8 = 0; EWRAM_DATA struct WarpData gLastUsedWarp = {0}; EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position EWRAM_DATA static struct WarpData gFixedDiveWarp = {0}; EWRAM_DATA static struct WarpData gFixedHoleWarp = {0}; EWRAM_DATA static u16 sLastMapSectionId = 0; EWRAM_DATA static struct InitialPlayerAvatarState gInitialPlayerAvatarState = {0}; EWRAM_DATA static u16 sAmbientCrySpecies = 0; EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE; EWRAM_DATA struct LinkPlayerEventObject gLinkPlayerEventObjects[4] = {0}; // const rom data static const struct WarpData sDummyWarpData = { .mapGroup = -1, .mapNum = -1, .warpId = -1, .x = -1, .y = -1, }; static const u8 sUnusedData[] = { 0xB0, 0x04, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0xB0, 0x04, 0x00, 0x00, 0x60, 0x09, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0xD4, 0xFF, 0xFF, 0xFF, 0x2C, 0x00, 0x00, 0x00, }; const struct UCoords32 gDirectionToVectors[] = { [DIR_NONE] = { .x = 0, .y = 0, }, [DIR_SOUTH] = { .x = 0, .y = 1, }, [DIR_NORTH] = { .x = 0, .y = -1, }, [DIR_WEST] = { .x = -1, .y = 0, }, [DIR_EAST] = { .x = 1, .y = 0, }, [DIR_SOUTHWEST] = { .x = -1, .y = 1, }, [DIR_SOUTHEAST] = { .x = 1, .y = 1, }, [DIR_NORTHWEST] = { .x = -1, .y = -1, }, [DIR_NORTHEAST] = { .x = 1, .y = -1, }, }; static const struct BgTemplate sOverworldBgTemplates[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 0, .mapBaseIndex = 29, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 }, { .bg = 2, .charBaseIndex = 0, .mapBaseIndex = 28, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 0, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 } }; static const struct ScanlineEffectParams sFlashEffectParams = { (void *)REG_ADDR_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1, 1, 0, }; static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = { MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED }; static u8 FacingHandler_DoNothing(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *, struct EventObject *, u8); // These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = { FacingHandler_DoNothing, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DoNothing, FacingHandler_DoNothing, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, }; static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *, struct EventObject *); static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *, struct EventObject *); // These handlers are run after an attempted movement. static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, struct EventObject *) = { // FALSE: MovementStatusHandler_EnterFreeMode, // TRUE: MovementStatusHandler_TryAdvanceScript, }; // code void DoWhiteOut(void) { ScriptContext2_RunNewScript(EventScript_WhiteOut); SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2); HealPlayerParty(); Overworld_ResetStateAfterWhiteOut(); SetWarpDestinationToLastHealLocation(); WarpIntoMap(); } void Overworld_ResetStateAfterFly(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_CYCLING_ROAD); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); } void Overworld_ResetStateAfterTeleport(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_CYCLING_ROAD); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); ScriptContext2_RunNewScript(EventScript_ResetMrBriney); } void Overworld_ResetStateAfterDigEscRope(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_CYCLING_ROAD); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); } static void Overworld_ResetStateAfterWhiteOut(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_CYCLING_ROAD); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); // If you were defeated by Kyogre/Groudon and the step counter has // maxed out, end the unusual weather. if (VarGet(VAR_SHOULD_END_UNUSUAL_WEATHER) == 1) { VarSet(VAR_SHOULD_END_UNUSUAL_WEATHER, 0); VarSet(VAR_UNUSUAL_WEATHER_LOCATION, UNUSUAL_WEATHER_NONE); } } static void sub_8084788(void) { FlagClear(FLAG_SYS_SAFARI_MODE); ChooseAmbientCrySpecies(); ResetCyclingRoadChallengeData(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); } void ResetGameStats(void) { s32 i; for (i = 0; i < NUM_GAME_STATS; i++) SetGameStat(i, 0); } void IncrementGameStat(u8 index) { if (index < NUM_USED_GAME_STATS) { u32 statVal = GetGameStat(index); if (statVal < 0xFFFFFF) statVal++; else statVal = 0xFFFFFF; SetGameStat(index, statVal); } } u32 GetGameStat(u8 index) { if (index >= NUM_USED_GAME_STATS) return 0; return gSaveBlock1Ptr->gameStats[index] ^ gSaveBlock2Ptr->encryptionKey; } void SetGameStat(u8 index, u32 value) { if (index < NUM_USED_GAME_STATS) gSaveBlock1Ptr->gameStats[index] = value ^ gSaveBlock2Ptr->encryptionKey; } void ApplyNewEncryptionKeyToGameStats(u32 newKey) { u8 i; for (i = 0; i < NUM_GAME_STATS; i++) ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey); } void LoadEventObjTemplatesFromHeader(void) { // Clear map object templates CpuFill32(0, gSaveBlock1Ptr->eventObjectTemplates, sizeof(gSaveBlock1Ptr->eventObjectTemplates)); // Copy map header events to save block CpuCopy32(gMapHeader.events->eventObjects, gSaveBlock1Ptr->eventObjectTemplates, gMapHeader.events->eventObjectCount * sizeof(struct EventObjectTemplate)); } void LoadSaveblockEventObjScripts(void) { struct EventObjectTemplate *mapHeaderObjTemplates = gMapHeader.events->eventObjects; struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; s32 i; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) savObjTemplates[i].script = mapHeaderObjTemplates[i].script; } void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y) { s32 i; struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { struct EventObjectTemplate *eventObjectTemplate = &savObjTemplates[i]; if (eventObjectTemplate->localId == localId) { eventObjectTemplate->x = x; eventObjectTemplate->y = y; return; } } } void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType) { s32 i; struct EventObjectTemplate *savObjTemplates = gSaveBlock1Ptr->eventObjectTemplates; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { struct EventObjectTemplate *eventObjectTemplate = &savObjTemplates[i]; if (eventObjectTemplate->localId == localId) { eventObjectTemplate->movementType = movementType; return; } } } static void mapdata_load_assets_to_gpu_and_full_redraw(void) { move_tilemap_camera_to_upper_left_corner(); copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout); apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); DrawWholeMapView(); InitTilesetAnimations(); } const struct MapLayout *GetMapLayout(void) { u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId; if (mapLayoutId) return gMapLayouts[mapLayoutId - 1]; return NULL; } void ApplyCurrentWarp(void) { gLastUsedWarp = gSaveBlock1Ptr->location; gSaveBlock1Ptr->location = sWarpDestination; gFixedDiveWarp = sDummyWarpData; gFixedHoleWarp = sDummyWarpData; } static void ClearDiveAndHoleWarps(void) { gFixedDiveWarp = sDummyWarpData; gFixedHoleWarp = sDummyWarpData; } static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { warp->mapGroup = mapGroup; warp->mapNum = mapNum; warp->warpId = warpId; warp->x = x; warp->y = y; } static bool32 IsDummyWarp(struct WarpData *warp) { if (warp->mapGroup != -1) return FALSE; else if (warp->mapNum != -1) return FALSE; else if (warp->warpId != -1) return FALSE; else if (warp->x != -1) return FALSE; else if (warp->y != -1) return FALSE; else return TRUE; } struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum) { return gMapGroups[mapGroup][mapNum]; } struct MapHeader const *const GetDestinationWarpMapHeader(void) { return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); } static void LoadCurrentMapData(void) { sLastMapSectionId = gMapHeader.regionMapSectionId; gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } static void LoadSaveblockMapHeader(void) { gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gMapHeader.mapLayout = GetMapLayout(); } static void SetPlayerCoordsFromWarp(void) { if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount) { gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x; gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y; } else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0) { gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x; gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y; } else { gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2; gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2; } } void WarpIntoMap(void) { ApplyCurrentWarp(); LoadCurrentMapData(); SetPlayerCoordsFromWarp(); } void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpDestination(mapGroup, mapNum, warpId, -1, -1); } void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); } void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToDynamicWarp(u8 unusedWarpId) { sWarpDestination = gSaveBlock1Ptr->dynamicWarp; } void SetWarpDestinationToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y); } void SetWarpDestinationToLastHealLocation(void) { sWarpDestination = gSaveBlock1Ptr->lastHealLocation; } void SetLastHealLocationWarp(u8 healLocationId) { const struct HealLocation *healLocation = GetHealLocation(healLocationId); if (healLocation) SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); } void UpdateEscapeWarp(s16 x, s16 y) { u8 currMapType = GetCurrentMapType(); u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE) SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 6); } void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToEscapeWarp(void) { sWarpDestination = gSaveBlock1Ptr->escapeWarp; } void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y); } static void SetWarpDestinationToDiveWarp(void) { sWarpDestination = gFixedDiveWarp; } void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) { if (IsDummyWarp(&gFixedHoleWarp) == TRUE) sWarpDestination = gLastUsedWarp; else SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y); } static void SetWarpDestinationToContinueGameWarp(void) { sWarpDestination = gSaveBlock1Ptr->continueGameWarp; } void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y); } void SetContinueGameWarpToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y); } void SetContinueGameWarpToDynamicWarp(int unused) { gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp; } const struct MapConnection *GetMapConnection(u8 dir) { s32 i; s32 count = gMapHeader.connections->count; const struct MapConnection *connection = gMapHeader.connections->connections; if (connection == NULL) return NULL; for(i = 0; i < count; i++, connection++) if (connection->direction == dir) return connection; return NULL; } static bool8 SetDiveWarp(u8 dir, u16 x, u16 y) { const struct MapConnection *connection = GetMapConnection(dir); if (connection != NULL) { SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y); } else { RunOnDiveWarpMapScript(); if (IsDummyWarp(&gFixedDiveWarp)) return FALSE; SetWarpDestinationToDiveWarp(); } return TRUE; } bool8 SetDiveWarpEmerge(u16 x, u16 y) { return SetDiveWarp(CONNECTION_EMERGE, x, y); } bool8 SetDiveWarpDive(u16 x, u16 y) { return SetDiveWarp(CONNECTION_DIVE, x, y); } void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) { s32 paletteIndex; SetWarpDestination(mapGroup, mapNum, -1, -1, -1); if (gMapHeader.regionMapSectionId != 0x3A) sub_8085810(); ApplyCurrentWarp(); LoadCurrentMapData(); LoadEventObjTemplatesFromHeader(); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); TryUpdateRandomTrainerRematches(mapGroup, mapNum); DoTimeBasedEvents(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); InitMap(); copy_map_tileset2_to_vram_2(gMapHeader.mapLayout); apply_map_tileset2_palette(gMapHeader.mapLayout); for (paletteIndex = 6; paletteIndex < 13; paletteIndex++) ApplyWeatherGammaShiftToPal(paletteIndex); InitSecondaryTilesetAnimation(); UpdateLocationHistoryForRoamer(); RoamerMove(); DoCurrentWeather(); ResetFieldTasksArgs(); RunOnResumeMapScript(); if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER || gMapHeader.regionMapSectionId != sLastMapSectionId) ShowMapNamePopup(); } static void mli0_load_map(u32 a1) { bool8 isOutdoors; bool8 isIndoors; LoadCurrentMapData(); if (!(sUnknown_020322D8 & 1)) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) LoadBattlePyramidEventObjectTemplates(); else if (InTrainerHill()) sub_81D5DF8(); else LoadEventObjTemplatesFromHeader(); } isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); isIndoors = IsMapTypeIndoors(gMapHeader.mapType); sub_80EB218(); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); if (a1 != 1) DoTimeBasedEvents(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); if (isOutdoors) FlagClear(FLAG_SYS_USE_FLASH); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) InitBattlePyramidMap(FALSE); else if (InTrainerHill()) InitTrainerHillMap(); else InitMap(); if (a1 != 1 && isIndoors) { UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height); InitSecretBaseAppearance(TRUE); } } void ResetInitialPlayerAvatarState(void) { gInitialPlayerAvatarState.direction = DIR_SOUTH; gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; } void StoreInitialPlayerAvatarState(void) { gInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; else gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; } static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) { struct InitialPlayerAvatarState playerStruct; u8 mapType = GetCurrentMapType(); u16 metatileBehavior = GetCenterScreenMetatileBehavior(); u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType); playerStruct.transitionFlags = transitionFlags; playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); gInitialPlayerAvatarState = playerStruct; return &gInitialPlayerAvatarState; } static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) { if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE)) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (mapType == MAP_TYPE_UNDERWATER) return PLAYER_AVATAR_FLAG_UNDERWATER; else if (MetatileBehavior_IsSurfableWaterOrUnderwater(metatileBehavior) == TRUE) return PLAYER_AVATAR_FLAG_SURFING; else if (Overworld_IsBikingAllowed() != TRUE) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE) return PLAYER_AVATAR_FLAG_MACH_BIKE; else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE) return PLAYER_AVATAR_FLAG_ON_FOOT; else return PLAYER_AVATAR_FLAG_ACRO_BIKE; } static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType) { if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE) return DIR_EAST; else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsDoor(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE) return DIR_EAST; else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE) return DIR_WEST; else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING) || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER )) return playerStruct->direction; else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE) return playerStruct->direction; else return DIR_SOUTH; } static u16 GetCenterScreenMetatileBehavior(void) { return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7); } bool32 Overworld_IsBikingAllowed(void) { if (!(gMapHeader.flags & 1)) return FALSE; else return TRUE; } void SetDefaultFlashLevel(void) { if (!gMapHeader.cave) gSaveBlock1Ptr->flashLevel = 0; else if (FlagGet(FLAG_SYS_USE_FLASH)) gSaveBlock1Ptr->flashLevel = 1; else gSaveBlock1Ptr->flashLevel = gMaxFlashLevel - 1; } void Overworld_SetFlashLevel(s32 flashLevel) { if (flashLevel < 0 || flashLevel > gMaxFlashLevel) flashLevel = 0; gSaveBlock1Ptr->flashLevel = flashLevel; } u8 Overworld_GetFlashLevel(void) { return gSaveBlock1Ptr->flashLevel; } void SetCurrentMapLayout(u16 mapLayoutId) { gSaveBlock1Ptr->mapLayoutId = mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } void sub_8085540(u8 var) { sUnknown_020322D8 = var; } u8 sub_808554C(void) { return sUnknown_020322D8; } static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp) { if (!FlagGet(FLAG_SYS_WEATHER_CTRL)) return FALSE; if (warp->mapGroup == 0) { switch (warp->mapNum) { case MAP_NUM(LILYCOVE_CITY): case MAP_NUM(MOSSDEEP_CITY): case MAP_NUM(SOOTOPOLIS_CITY): case MAP_NUM(EVER_GRANDE_CITY): case MAP_NUM(ROUTE124): case MAP_NUM(ROUTE125): case MAP_NUM(ROUTE126): case MAP_NUM(ROUTE127): case MAP_NUM(ROUTE128): return TRUE; default: if (VarGet(VAR_SOOTOPOLIS_CITY_STATE) < 4) return FALSE; switch (warp->mapNum) { case MAP_NUM(ROUTE129): case MAP_NUM(ROUTE130): case MAP_NUM(ROUTE131): return TRUE; } } } return FALSE; } static bool16 NoMusicInSotopolisWithLegendaries(struct WarpData *warp) { if (VarGet(VAR_SKY_PILLAR_STATE) != 1) return FALSE; else if (warp->mapGroup != MAP_GROUP(SOOTOPOLIS_CITY)) return FALSE; else if (warp->mapNum == MAP_NUM(SOOTOPOLIS_CITY)) return TRUE; else return FALSE; } static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp) { if (VarGet(VAR_WEATHER_INSTITUTE_STATE)) return FALSE; else if (warp->mapGroup != MAP_GROUP(ROUTE119_WEATHER_INSTITUTE_1F)) return FALSE; else if (warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_1F) || warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_2F)) return TRUE; else return FALSE; } static bool16 IsInflitratedSpaceCenter(struct WarpData *warp) { if (VarGet(VAR_MOSSDEEP_CITY_STATE) == 0) return FALSE; else if (VarGet(VAR_MOSSDEEP_CITY_STATE) > 2) return FALSE; else if (warp->mapGroup != MAP_GROUP(MOSSDEEP_CITY_SPACE_CENTER_1F)) return FALSE; else if (warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_1F) || warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_2F)) return TRUE; return FALSE; } u16 GetLocationMusic(struct WarpData *warp) { if (NoMusicInSotopolisWithLegendaries(warp) == TRUE) return 0xFFFF; else if (ShouldLegendaryMusicPlayAtLocation(warp) == TRUE) return MUS_OOAME; else if (IsInflitratedSpaceCenter(warp) == TRUE) return MUS_MGM0; else if (IsInfiltratedWeatherInstitute(warp) == TRUE) return MUS_TOZAN; else return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music; } u16 GetCurrLocationDefaultMusic(void) { u16 music; // Play the desert music only when the sandstorm is active on Route 111. if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111) && GetSav1Weather() == WEATHER_SANDSTORM) return MUS_ASHROAD; music = GetLocationMusic(&gSaveBlock1Ptr->location); if (music != MUS_ROUTE_118) { return music; } else { if (gSaveBlock1Ptr->pos.x < 24) return MUS_DOORO_X1; else return MUS_GRANROAD; } } u16 GetWarpDestinationMusic(void) { u16 music = GetLocationMusic(&sWarpDestination); if (music != MUS_ROUTE_118) { return music; } else { if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAUVILLE_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAUVILLE_CITY)) return MUS_DOORO_X1; else return MUS_GRANROAD; } } void Overworld_ResetMapMusic(void) { ResetMapMusic(); } void Overworld_PlaySpecialMapMusic(void) { u16 music = GetCurrLocationDefaultMusic(); if (music != MUS_OOAME && music != 0xFFFF) { if (gSaveBlock1Ptr->savedMusic) music = gSaveBlock1Ptr->savedMusic; else if (GetCurrentMapType() == MAP_TYPE_UNDERWATER) music = MUS_DEEPDEEP; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) music = MUS_NAMINORI; } if (music != GetCurrentMapMusic()) PlayNewMapMusic(music); } void Overworld_SetSavedMusic(u16 songNum) { gSaveBlock1Ptr->savedMusic = songNum; } void Overworld_ClearSavedMusic(void) { gSaveBlock1Ptr->savedMusic = 0; } static void sub_8085810(void) { if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE) { u16 newMusic = GetWarpDestinationMusic(); u16 currentMusic = GetCurrentMapMusic(); if (newMusic != MUS_OOAME && newMusic != 0xFFFF) { if (currentMusic == MUS_DEEPDEEP || currentMusic == MUS_NAMINORI) return; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) newMusic = MUS_NAMINORI; } if (newMusic != currentMusic) { if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) FadeOutAndFadeInNewMapMusic(newMusic, 4, 4); else FadeOutAndPlayNewMapMusic(newMusic, 8); } } } void Overworld_ChangeMusicToDefault(void) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != GetCurrLocationDefaultMusic()) FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8); } void Overworld_ChangeMusicTo(u16 newMusic) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != newMusic && currentMusic != MUS_OOAME) FadeOutAndPlayNewMapMusic(newMusic, 8); } u8 GetMapMusicFadeoutSpeed(void) { const struct MapHeader *mapHeader = GetDestinationWarpMapHeader(); if (IsMapTypeIndoors(mapHeader->mapType) == TRUE) return 2; else return 4; } void TryFadeOutOldMapMusic(void) { u16 currentMusic = GetCurrentMapMusic(); u16 warpMusic = GetWarpDestinationMusic(); if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic()) { if (currentMusic == MUS_NAMINORI && VarGet(VAR_SKY_PILLAR_STATE) == 2 && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY) && sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY) && sWarpDestination.mapNum == MAP_NUM(SOOTOPOLIS_CITY) && sWarpDestination.x == 29 && sWarpDestination.y == 53) return; FadeOutMapMusic(GetMapMusicFadeoutSpeed()); } } bool8 BGMusicStopped(void) { return IsNotWaitingForBGMStop(); } void Overworld_FadeOutMapMusic(void) { FadeOutMapMusic(4); } static void PlayAmbientCry(void) { s16 x, y; s8 pan; s8 volume; PlayerGetDestCoords(&x, &y); if (sIsAmbientCryWaterMon == TRUE && !MetatileBehavior_IsSurfableWaterOrUnderwater(MapGridGetMetatileBehaviorAt(x, y))) return; pan = (Random() % 88) + 212; volume = (Random() % 30) + 50; PlayCry2(sAmbientCrySpecies, pan, volume, 1); } void UpdateAmbientCry(s16 *state, u16 *delayCounter) { u8 i, monsCount, divBy; switch (*state) { case 0: if (sAmbientCrySpecies == SPECIES_NONE) *state = 4; else *state = 1; break; case 1: *delayCounter = (Random() % 2400) + 1200; *state = 3; break; case 2: divBy = 1; monsCount = CalculatePlayerPartyCount(); for (i = 0; i < monsCount; i++) { if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_IS_EGG) && GetMonAbility(&gPlayerParty[0]) == ABILITY_SWARM) { divBy = 2; break; } } *delayCounter = ((Random() % 1200) + 1200) / divBy; *state = 3; break; case 3: (*delayCounter)--; if (*delayCounter == 0) { PlayAmbientCry(); *state = 2; } break; case 4: break; } } static void ChooseAmbientCrySpecies(void) { if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE130) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE130)) && !IsMirageIslandPresent()) { // Only play water pokemon cries on this route // when Mirage Island is not present sIsAmbientCryWaterMon = TRUE; sAmbientCrySpecies = GetLocalWaterMon(); } else { sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon); } } u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum) { return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType; } u8 GetMapTypeByWarpData(struct WarpData *warp) { return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum); } u8 GetCurrentMapType(void) { return GetMapTypeByWarpData(&gSaveBlock1Ptr->location); } u8 GetLastUsedWarpMapType(void) { return GetMapTypeByWarpData(&gLastUsedWarp); } bool8 IsMapTypeOutdoors(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN || mapType == MAP_TYPE_UNDERWATER || mapType == MAP_TYPE_CITY || mapType == MAP_TYPE_OCEAN_ROUTE) return TRUE; else return FALSE; } bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN || mapType == MAP_TYPE_OCEAN_ROUTE || mapType == MAP_TYPE_CITY) return TRUE; else return FALSE; } bool8 IsMapTypeIndoors(u8 mapType) { if (mapType == MAP_TYPE_INDOOR || mapType == MAP_TYPE_SECRET_BASE) return TRUE; else return FALSE; } u8 GetSavedWarpRegionMapSectionId(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId; } u8 GetCurrentRegionMapSectionId(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId; } u8 GetCurrentMapBattleScene(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType; } static void InitOverworldBgs(void) { InitBgsFromTemplates(0, sOverworldBgTemplates, ARRAY_COUNT(sOverworldBgTemplates)); SetBgAttribute(1, BG_ATTR_MOSAIC, 1); SetBgAttribute(2, BG_ATTR_MOSAIC, 1); SetBgAttribute(3, BG_ATTR_MOSAIC, 1); gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE); SetBgTilemapBuffer(1, gBGTilemapBuffers2); SetBgTilemapBuffer(2, gBGTilemapBuffers1); SetBgTilemapBuffer(3, gBGTilemapBuffers3); InitStandardTextBoxWindows(); } void CleanupOverworldWindowsAndTilemaps(void) { ClearMirageTowerPulseBlendEffect(); FreeAllOverworldWindowBuffers(); if (gBGTilemapBuffers3) FREE_AND_SET_NULL(gBGTilemapBuffers3); if (gBGTilemapBuffers1) FREE_AND_SET_NULL(gBGTilemapBuffers1); if (gBGTilemapBuffers2) FREE_AND_SET_NULL(gBGTilemapBuffers2); } static void ResetSafariZoneFlag_(void) { ResetSafariZoneFlag(); } bool32 IsUpdateLinkStateCBActive(void) { if (gMain.callback1 == CB1_UpdateLinkState) return TRUE; else return FALSE; } static void DoCB1_Overworld(u16 newKeys, u16 heldKeys) { struct FieldInput inputStruct; sub_808B578(); FieldClearPlayerInput(&inputStruct); FieldGetPlayerInput(&inputStruct, newKeys, heldKeys); if (!ScriptContext2_IsEnabled()) { if (ProcessPlayerFieldInput(&inputStruct) == 1) { ScriptContext2_Enable(); HideMapNamePopUpWindow(); } else { player_step(inputStruct.dpadDirection, newKeys, heldKeys); } } } void CB1_Overworld(void) { if (gMain.callback2 == CB2_Overworld) DoCB1_Overworld(gMain.newKeys, gMain.heldKeys); } static void OverworldBasic(void) { ScriptContext2_RunScript(); RunTasks(); AnimateSprites(); CameraUpdate(); UpdateCameraPanning(); BuildOamBuffer(); UpdatePaletteFade(); UpdateTilesetAnimations(); do_scheduled_bg_tilemap_copies_to_vram(); } // This CB2 is used when starting void CB2_OverworldBasic(void) { OverworldBasic(); } void CB2_Overworld(void) { bool32 fading = (gPaletteFade.active != 0); if (fading) SetVBlankCallback(NULL); OverworldBasic(); if (fading) SetFieldVBlankCallback(); } void SetMainCallback1(MainCallback cb) { gMain.callback1 = cb; } // This function is never called. void SetUnusedCallback(void *func) { sUnusedOverworldCallback = func; } static bool8 map_post_load_hook_exec(void) { if (gFieldCallback2) { if (!gFieldCallback2()) { return FALSE; } else { gFieldCallback2 = NULL; gFieldCallback = NULL; } } else { if (gFieldCallback) gFieldCallback(); else mapldr_default(); gFieldCallback = NULL; } return TRUE; } void CB2_NewGame(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); NewGameInitData(); ResetInitialPlayerAvatarState(); PlayTimeCounter_Start(); ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback = ExecuteTruckSequence; gFieldCallback2 = NULL; do_load_map_stuff_loop(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } void CB2_WhiteOut(void) { u8 val; if (++gMain.state >= 120) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); DoWhiteOut(); ResetInitialPlayerAvatarState(); ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback = sub_80AF3C8; val = 0; do_load_map_stuff_loop(&val); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } } void CB2_LoadMap(void) { FieldClearVBlankHBlankCallbacks(); ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); SetMainCallback2(c2_change_map); gMain.savedCallback = CB2_LoadMap2; } static void CB2_LoadMap2(void) { do_load_map_stuff_loop(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } void sub_8086024(void) { if (!gMain.state) { FieldClearVBlankHBlankCallbacks(); ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); } if (load_map_stuff(&gMain.state, 1)) { SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } } void sub_8086074(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = sub_80AF314; SetMainCallback2(c2_80567AC); } static void c2_80567AC(void) { if (map_loading_iteration_3(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback1(CB1_UpdateLinkState); ResetAllMultiplayerState(); SetMainCallback2(CB2_Overworld); } } void CB2_ReturnToField(void) { if (IsUpdateLinkStateCBActive() == TRUE) { SetMainCallback2(CB2_ReturnToFieldLink); } else { FieldClearVBlankHBlankCallbacks(); SetMainCallback2(CB2_ReturnToFieldLocal); } } void CB2_ReturnToFieldLocal(void) { if (sub_8086638(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback2(CB2_Overworld); } } void CB2_ReturnToFieldLink(void) { if (!sub_8087598() && map_loading_iteration_2_link(&gMain.state)) SetMainCallback2(CB2_Overworld); } void CB2_ReturnToFieldFromMultiplayer(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); SetMainCallback1(CB1_UpdateLinkState); ResetAllMultiplayerState(); if (gWirelessCommType != 0) gFieldCallback = sub_80AF314; else gFieldCallback = sub_80AF214; ScriptContext1_Init(); ScriptContext2_Disable(); CB2_ReturnToField(); } void CB2_ReturnToFieldWithOpenMenu(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback2 = sub_80AF6A4; CB2_ReturnToField(); } void CB2_ReturnToFieldContinueScript(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = sub_80AF188; CB2_ReturnToField(); } void CB2_ReturnToFieldContinueScriptPlayMapMusic(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCallback_ReturnToEventScript2; CB2_ReturnToField(); } void sub_80861E8(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = sub_80AF3C8; CB2_ReturnToField(); } static void sub_8086204(void) { if ((gMapHeader.flags & 0xF8) == 8 && SecretBaseMapPopupEnabled() == TRUE) ShowMapNamePopup(); sub_80AF3C8(); } void CB2_ContinueSavedGame(void) { u8 trainerHillMapId; FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); if (gSaveFileStatus == 0xFF) sub_81A3908(); LoadSaveblockMapHeader(); ClearDiveAndHoleWarps(); trainerHillMapId = GetCurrentTrainerHillMapId(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) LoadBattlePyramidFloorEventObjectScripts(); else if (trainerHillMapId != 0 && trainerHillMapId != 6) sub_81D5F48(); else LoadSaveblockEventObjScripts(); UnfreezeEventObjects(); DoTimeBasedEvents(); sub_8084788(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) InitBattlePyramidMap(TRUE); else if (trainerHillMapId != 0) InitTrainerHillMap(); else InitMapFromSavedGame(); PlayTimeCounter_Start(); ScriptContext1_Init(); ScriptContext2_Disable(); InitMatchCallCounters(); if (UseContinueGameWarp() == TRUE) { ClearContinueGameWarpStatus(); SetWarpDestinationToContinueGameWarp(); WarpIntoMap(); sub_80EDB44(); SetMainCallback2(CB2_LoadMap); } else { sub_80EDB44(); gFieldCallback = sub_8086204; SetMainCallback1(CB1_Overworld); CB2_ReturnToField(); } } static void FieldClearVBlankHBlankCallbacks(void) { if (UsedPokemonCenterWarp() == TRUE) CloseLink(); if (gWirelessCommType != 0) { EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); DisableInterrupts(INTR_FLAG_HBLANK); } else { u16 savedIme = REG_IME; REG_IME = 0; REG_IE &= ~INTR_FLAG_HBLANK; REG_IE |= INTR_FLAG_VBLANK; REG_IME = savedIme; } SetVBlankCallback(NULL); SetHBlankCallback(NULL); } static void SetFieldVBlankCallback(void) { SetVBlankCallback(VBlankCB_Field); } static void VBlankCB_Field(void) { LoadOam(); ProcessSpriteCopyRequests(); ScanlineEffect_InitHBlankDmaTransfer(); FieldUpdateBgTilemapScroll(); TransferPlttBuffer(); TransferTilesetAnimsBuffer(); } static void InitCurrentFlashLevelScanlineEffect(void) { u8 flashLevel; if (InBattlePyramid_()) { WriteBattlePyramidViewScanlineEffectBuffer(); ScanlineEffect_SetParams(sFlashEffectParams); } else if ((flashLevel = Overworld_GetFlashLevel())) { WriteFlashScanlineEffectBuffer(flashLevel); ScanlineEffect_SetParams(sFlashEffectParams); } } static bool32 map_loading_iteration_3(u8 *state) { switch (*state) { case 0: InitOverworldBgs(); ScriptContext1_Init(); ScriptContext2_Disable(); sub_80867C8(); sub_80867D8(); (*state)++; break; case 1: mli0_load_map(1); (*state)++; break; case 2: sub_8086988(TRUE); (*state)++; break; case 3: sub_8086AE4(); sub_80869DC(); sub_8086B14(); SetCameraToTrackGuestPlayer(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); sub_8197200(); (*state)++; break; case 5: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 6: copy_map_tileset1_to_vram(gMapHeader.mapLayout); (*state)++; break; case 7: copy_map_tileset2_to_vram(gMapHeader.mapLayout); (*state)++; break; case 8: if (free_temp_tile_data_buffers_if_possible() != TRUE) { apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); (*state)++; } break; case 9: DrawWholeMapView(); (*state)++; break; case 10: InitTilesetAnimations(); (*state)++; break; case 11: if (gWirelessCommType != 0) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } (*state)++; break; case 12: if (map_post_load_hook_exec()) (*state)++; break; case 13: return TRUE; } return FALSE; } static bool32 load_map_stuff(u8 *state, u32 a2) { switch (*state) { case 0: FieldClearVBlankHBlankCallbacks(); mli0_load_map(a2); (*state)++; break; case 1: sub_80867C8(); sub_80867D8(); (*state)++; break; case 2: sub_8086988(a2); (*state)++; break; case 3: mli4_mapscripts_and_other(); sub_8086A80(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); sub_8197200(); (*state)++; break; case 5: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 6: copy_map_tileset1_to_vram(gMapHeader.mapLayout); (*state)++; break; case 7: copy_map_tileset2_to_vram(gMapHeader.mapLayout); (*state)++; break; case 8: if (free_temp_tile_data_buffers_if_possible() != TRUE) { apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); (*state)++; } break; case 9: DrawWholeMapView(); (*state)++; break; case 10: InitTilesetAnimations(); (*state)++; break; case 11: if ((gMapHeader.flags & 0xF8) == 8 && SecretBaseMapPopupEnabled() == TRUE) ShowMapNamePopup(); (*state)++; break; case 12: if (map_post_load_hook_exec()) (*state)++; break; case 13: return TRUE; } return FALSE; } static bool32 sub_8086638(u8 *state) { switch (*state) { case 0: sub_80867C8(); sub_80867D8(); sub_8086988(0); sub_8086A68(); sub_8086A80(); (*state)++; break; case 1: sub_8086860(); sub_81D64C0(); (*state)++; break; case 2: if (map_post_load_hook_exec()) (*state)++; break; case 3: return TRUE; } return FALSE; } static bool32 map_loading_iteration_2_link(u8 *state) { switch (*state) { case 0: FieldClearVBlankHBlankCallbacks(); sub_80867C8(); sub_80867D8(); (*state)++; break; case 1: sub_8086988(1); (*state)++; break; case 2: CreateLinkPlayerSprites(); sub_8086A68(); SetCameraToTrackGuestPlayer_2(); (*state)++; break; case 3: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); sub_8197200(); (*state)++; break; case 4: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 5: copy_map_tileset1_to_vram(gMapHeader.mapLayout); (*state)++; break; case 6: copy_map_tileset2_to_vram(gMapHeader.mapLayout); (*state)++; break; case 7: if (free_temp_tile_data_buffers_if_possible() != TRUE) { apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); (*state)++; } break; case 8: DrawWholeMapView(); (*state)++; break; case 9: InitTilesetAnimations(); (*state)++; break; case 11: if (gWirelessCommType != 0) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } (*state)++; break; case 12: if (map_post_load_hook_exec()) (*state)++; break; case 10: (*state)++; break; case 13: SetFieldVBlankCallback(); (*state)++; return TRUE; } return FALSE; } static void do_load_map_stuff_loop(u8 *state) { while (!load_map_stuff(state, 0)); } static void sub_80867C8(void) { ClearMirageTowerPulseBlend(); MoveSaveBlocks_ResetHeap(); } static void sub_80867D8(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); ScanlineEffect_Stop(); DmaClear16(3, PLTT + 2, PLTT_SIZE - 2); DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000); ResetOamRange(0, 128); LoadOam(); } static void sub_8086860(void) { InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); sub_8197200(); mapdata_load_assets_to_gpu_and_full_redraw(); } static void InitOverworldGraphicsRegisters(void) { clear_scheduled_bg_copies_to_vram(); reset_temp_tile_data_buffers(); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0); SetGpuReg(REG_OFFSET_WIN0H, 0xFF); SetGpuReg(REG_OFFSET_WIN0V, 0xFF); SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF); SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF); SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3] | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7)); InitOverworldBgs(); schedule_bg_copy_tilemap_to_vram(1); schedule_bg_copy_tilemap_to_vram(2); schedule_bg_copy_tilemap_to_vram(3); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_HBLANK_INTERVAL); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); InitFieldMessageBox(); } static void sub_8086988(u32 a1) { ResetTasks(); ResetSpriteData(); ResetPaletteFade(); ScanlineEffect_Clear(); ResetAllPicSprites(); ResetCameraUpdateInfo(); InstallCameraPanAheadCallback(); if (!a1) InitEventObjectPalettes(0); else InitEventObjectPalettes(1); FieldEffectActiveListClear(); StartWeather(); ResumePausedWeather(); if (!a1) SetUpFieldTasks(); RunOnResumeMapScript(); TryStartMirageTowerPulseBlendEffect(); } static void sub_80869DC(void) { gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; ResetEventObjects(); TrySpawnEventObjects(0, 0); TryRunOnWarpIntoMapScript(); } static void mli4_mapscripts_and_other(void) { s16 x, y; struct InitialPlayerAvatarState *player; gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; ResetEventObjects(); GetCameraFocusCoords(&x, &y); player = GetInitialPlayerAvatarState(); InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender); SetPlayerAvatarTransitionFlags(player->transitionFlags); ResetInitialPlayerAvatarState(); TrySpawnEventObjects(0, 0); TryRunOnWarpIntoMapScript(); } static void sub_8086A68(void) { sub_808E16C(0, 0); RotatingGate_InitPuzzleAndGraphics(); RunOnReturnToFieldMapScript(); } static void sub_8086A80(void) { gEventObjects[gPlayerAvatar.eventObjectId].trackedByCamera = 1; InitCameraUpdateCallback(gPlayerAvatar.spriteId); } static void SetCameraToTrackGuestPlayer(void) { InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } // Duplicate function. static void SetCameraToTrackGuestPlayer_2(void) { InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } static void sub_8086AE4(void) { u16 x, y; GetCameraFocusCoords(&x, &y); // This is a hack of some kind; it's undone in sub_8086B14, which is called // soon after this function. sub_8088B3C(x + gLocalLinkPlayerId, y); } static void sub_8086B14(void) { u16 i; u16 x, y; GetCameraFocusCoords(&x, &y); x -= gLocalLinkPlayerId; for (i = 0; i < gFieldLinkPlayerCount; i++) { SpawnLinkPlayerEventObject(i, i + x, y, gLinkPlayers[i].gender); CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } ClearAllPlayerKeys(); } static void CreateLinkPlayerSprites(void) { u16 i; for (i = 0; i < gFieldLinkPlayerCount; i++) CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } static void CB1_UpdateLinkState(void) { if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) { u8 selfId = gLocalLinkPlayerId; UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId); // Note: Because guestId is between 0 and 4, while the smallest key code is // LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`. // It is expecting the callback to be KeyInterCB_SelfIdle, and that will // completely ignore any input parameters. // // UpdateHeldKeyCode performs a sanity check on its input; if // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then // it'll use LINK_KEY_CODE_EMPTY instead. // // Note 2: There are some key intercept callbacks that treat the key as a player // ID. It's so hacky. UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId)); ClearAllPlayerKeys(); } } void ResetAllMultiplayerState(void) { ResetAllTradingStates(); SetKeyInterceptCallback(KeyInterCB_SelfIdle); } static void ClearAllPlayerKeys(void) { ResetPlayerHeldKeys(gLinkPartnersHeldKeys); } static void SetKeyInterceptCallback(u16 (*func)(u32)) { sRfuKeepAliveTimer = 0; sPlayerKeyInterceptCallback = func; } // Once every ~60 frames, if the link state hasn't changed (timer reset by calls // to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection. // I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is // still undocumented. static void CheckRfuKeepAliveTimer(void) { if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60) LinkRfu_FatalError(); } static void ResetAllTradingStates(void) { s32 i; for (i = 0; i < 4; i++) sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; } // Returns true if all connected players are in tradingState. static bool32 AreAllPlayersInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) if (sPlayerTradingStates[i] != tradingState) return FALSE; return TRUE; } static bool32 IsAnyPlayerInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) if (sPlayerTradingStates[i] == tradingState) return TRUE; return FALSE; } static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing) { const u8 *script; if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE) { script = TryGetTileEventScript(trainer); if (script) { *forceFacing = GetDirectionForEventScript(script); sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087530(script); } return; } if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087584(); } return; } switch (key) { case LINK_KEY_CODE_START_BUTTON: if (sub_8087340_2(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitLinkRoomStartMenuScript(); } } break; case LINK_KEY_CODE_DPAD_DOWN: if (PlayerIsAtSouthExit(trainer) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); CreateConfirmLeaveTradeRoomPrompt(); } } break; case LINK_KEY_CODE_A_BUTTON: script = TryInteractWithPlayer(trainer); if (script) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitMenuBasedScript(script); } } break; case LINK_KEY_CODE_HANDLE_RECV_QUEUE: if (sub_8087340(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); sub_8087510(); } } break; case LINK_KEY_CODE_HANDLE_SEND_QUEUE: if (sub_8087340(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); sub_8087510(); } } break; } } switch (key) { case LINK_KEY_CODE_EXIT_ROOM: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM; break; case LINK_KEY_CODE_UNK_2: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; break; case LINK_KEY_CODE_UNK_4: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; if (trainer->isLocalPlayer) SetKeyInterceptCallback(KeyInterCB_SelfIdle); break; case LINK_KEY_CODE_UNK_7: if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2) sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; break; } } static void UpdateAllLinkPlayers(u16 *keys, s32 selfId) { struct TradeRoomPlayer trainer; s32 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { u8 key = keys[i]; u16 setFacing = FACING_NONE; LoadTradeRoomPlayer(i, selfId, &trainer); HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing); if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) setFacing = GetDirectionForDpadKey(key); SetPlayerFacingDirection(i, setFacing); } } static void UpdateHeldKeyCode(u16 key) { if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8) gHeldKeyCodeToSend = key; else gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY; if (gWirelessCommType != 0 && GetLinkSendQueueLength() > 1 && IsUpdateLinkStateCBActive() == TRUE && IsSendingKeysToLink() == TRUE) { switch (key) { case LINK_KEY_CODE_EMPTY: case LINK_KEY_CODE_DPAD_DOWN: case LINK_KEY_CODE_DPAD_UP: case LINK_KEY_CODE_DPAD_LEFT: case LINK_KEY_CODE_DPAD_RIGHT: case LINK_KEY_CODE_START_BUTTON: case LINK_KEY_CODE_A_BUTTON: gHeldKeyCodeToSend = LINK_KEY_CODE_NULL; break; } } } static u16 KeyInterCB_ReadButtons(u32 key) { if (gMain.heldKeys & DPAD_UP) return LINK_KEY_CODE_DPAD_UP; else if (gMain.heldKeys & DPAD_DOWN) return LINK_KEY_CODE_DPAD_DOWN; else if (gMain.heldKeys & DPAD_LEFT) return LINK_KEY_CODE_DPAD_LEFT; else if (gMain.heldKeys & DPAD_RIGHT) return LINK_KEY_CODE_DPAD_RIGHT; else if (gMain.newKeys & START_BUTTON) return LINK_KEY_CODE_START_BUTTON; else if (gMain.newKeys & A_BUTTON) return LINK_KEY_CODE_A_BUTTON; else return LINK_KEY_CODE_EMPTY; } static u16 GetDirectionForDpadKey(u16 a1) { switch (a1) { case LINK_KEY_CODE_DPAD_RIGHT: return FACING_RIGHT; case LINK_KEY_CODE_DPAD_LEFT: return FACING_LEFT; case LINK_KEY_CODE_DPAD_UP: return FACING_UP; case LINK_KEY_CODE_DPAD_DOWN: return FACING_DOWN; default: return FACING_NONE; } } // Overwrites the keys with 0x11 static void ResetPlayerHeldKeys(u16 *keys) { s32 i; for (i = 0; i < 4; i++) keys[i] = LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_SelfIdle(u32 key) { if (ScriptContext2_IsEnabled() == TRUE) return LINK_KEY_CODE_EMPTY; if (GetLinkRecvQueueLength() > 4) return LINK_KEY_CODE_HANDLE_RECV_QUEUE; if (GetLinkSendQueueLength() <= 4) return KeyInterCB_ReadButtons(key); return LINK_KEY_CODE_HANDLE_SEND_QUEUE; } static u16 sub_80870EC(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } // Ignore the player's inputs as long as there is an event script // in ScriptContext2. static u16 KeyInterCB_DeferToEventScript(u32 key) { u16 retVal; if (ScriptContext2_IsEnabled() == TRUE) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; SetKeyInterceptCallback(sub_80870EC); } return retVal; } // Ignore the player's inputs as long as there are events being recived. static u16 KeyInterCB_DeferToRecvQueue(u32 key) { u16 retVal; if (GetLinkRecvQueueLength() > 2) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); SetKeyInterceptCallback(sub_80870EC); } return retVal; } // Ignore the player's inputs as long as there are events being sent. static u16 KeyInterCB_DeferToSendQueue(u32 key) { u16 retVal; if (GetLinkSendQueueLength() > 2) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); SetKeyInterceptCallback(sub_80870EC); } return retVal; } static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } static u16 sub_8087170(u32 keyOrPlayerId) { if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2) { if (gMain.newKeys & B_BUTTON) { SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive); return LINK_KEY_CODE_UNK_7; } else { return LINK_KEY_CODE_EMPTY; } } else { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } } static u16 sub_80871AC(u32 a1) { SetKeyInterceptCallback(sub_8087170); return LINK_KEY_CODE_UNK_2; } static u16 KeyInterCB_SendNothing(u32 key) { return LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) { // keyOrPlayerId could be any keycode. This callback does no sanity checking // on the size of the key. It's assuming that it is being called from // CB1_UpdateLinkState. if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM) CheckRfuKeepAliveTimer(); if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { ScriptContext1_SetupScript(EventScript_DoLinkRoomExit); SetKeyInterceptCallback(KeyInterCB_SendNothing); } return LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_SendExitRoomKey(u32 key) { SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit); return LINK_KEY_CODE_EXIT_ROOM; } // Duplicate function. static u16 KeyInterCB_SendNothing_2(u32 key) { return LINK_KEY_CODE_EMPTY; } u32 sub_8087214(void) { if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) return 2; if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) return 0; if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) return 2; if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE) return 1; return 0; } bool32 sub_808727C(void) { return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); } u16 sub_8087288(void) { SetKeyInterceptCallback(sub_80871AC); return 0; } u16 sub_808729C(void) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); return 0; } // The exit room key will be sent at the next opportunity. // The return value is meaningless. u16 QueueExitLinkRoomKey(void) { SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey); return 0; } u16 sub_80872C4(void) { SetKeyInterceptCallback(KeyInterCB_SendNothing_2); return 0; } static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer) { s16 x, y; trainer->playerId = linkPlayerId; trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode; trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); GetLinkPlayerCoords(linkPlayerId, &x, &y); trainer->pos.x = x; trainer->pos.y = y; trainer->pos.height = GetLinkPlayerElevation(linkPlayerId); trainer->field_C = MapGridGetMetatileBehaviorAt(x, y); } static bool32 sub_8087340(struct TradeRoomPlayer *player) { u8 v1 = player->c; if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } // Duplicate function. static bool32 sub_8087340_2(struct TradeRoomPlayer *player) { u8 v1 = player->c; if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) { if (player->c != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; return GetCoordEventScriptAtMapPosition(&player->pos); } static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) { if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE) return FALSE; else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) return FALSE; else if (player->facing != DIR_SOUTH) return FALSE; else return TRUE; } static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) { struct MapPosition otherPlayerPos; u8 linkPlayerId; if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; otherPlayerPos = player->pos; otherPlayerPos.x += gDirectionToVectors[player->facing].x; otherPlayerPos.y += gDirectionToVectors[player->facing].y; otherPlayerPos.height = 0; linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y); if (linkPlayerId != 4) { if (!player->isLocalPlayer) return CableClub_EventScript_TooBusyToNotice; else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) return CableClub_EventScript_TooBusyToNotice; else if (!GetLinkTrainerCardColor(linkPlayerId)) return CableClub_EventScript_ReadTrainerCard; else return CableClub_EventScript_ReadTrainerCardColored; } return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); } // This returns which direction to force the player to look when one of // these event scripts runs. static u16 GetDirectionForEventScript(const u8 *script) { if (script == EventScript_BattleColosseum4P_PlayerSpot0) return FACING_FORCED_RIGHT; else if (script == EventScript_BattleColosseum4P_PlayerSpot1) return FACING_FORCED_LEFT; else if (script == EventScript_BattleColosseum4P_PlayerSpot2) return FACING_FORCED_RIGHT; else if (script == EventScript_BattleColosseum4P_PlayerSpot3) return FACING_FORCED_LEFT; else if (script == EventScript_RecordCenter_Spot0) return FACING_FORCED_RIGHT; else if (script == EventScript_RecordCenter_Spot1) return FACING_FORCED_LEFT; else if (script == EventScript_RecordCenter_Spot2) return FACING_FORCED_RIGHT; else if (script == EventScript_RecordCenter_Spot3) return FACING_FORCED_LEFT; else if (script == EventScript_BattleColosseum2P_PlayerSpot0) return FACING_FORCED_RIGHT; else if (script == EventScript_BattleColosseum2P_PlayerSpot1) return FACING_FORCED_LEFT; else if (script == EventScript_TradeCenter_Chair0) return FACING_FORCED_RIGHT; else if (script == EventScript_TradeCenter_Chair1) return FACING_FORCED_LEFT; else return FACING_NONE; } static void sub_8087510(void) { ScriptContext2_Enable(); } static void InitLinkRoomStartMenuScript(void) { PlaySE(SE_WIN_OPEN); ShowStartMenu(); ScriptContext2_Enable(); } static void sub_8087530(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); ScriptContext2_Enable(); } static void CreateConfirmLeaveTradeRoomPrompt(void) { PlaySE(SE_WIN_OPEN); ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom); ScriptContext2_Enable(); } static void InitMenuBasedScript(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); ScriptContext2_Enable(); } static void sub_8087584(void) { ScriptContext1_SetupScript(EventScript_TerminateLink); ScriptContext2_Enable(); } bool32 sub_8087598(void) { if (!IsUpdateLinkStateCBActive()) return FALSE; if (GetLinkRecvQueueLength() >= 3) sUnknown_03000E18 = TRUE; else sUnknown_03000E18 = FALSE; return sUnknown_03000E18; } bool32 sub_80875C8(void) { u8 temp; if (GetLinkRecvQueueLength() < 2) return FALSE; else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; else if (IsSendingKeysToLink() != TRUE) return FALSE; else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue) return TRUE; else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript) return FALSE; temp = sUnknown_03000E18; sUnknown_03000E18 = FALSE; if (temp == TRUE) return TRUE; else if (gPaletteFade.active && gPaletteFade.softwareFadeFinishing) return TRUE; else return FALSE; } bool32 sub_8087634(void) { if (GetLinkSendQueueLength() < 2) return FALSE; else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; else if (IsSendingKeysToLink() != TRUE) return FALSE; else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue) return TRUE; else return FALSE; } bool32 sub_808766C(void) { if (gWirelessCommType != 0) return FALSE; else if (!IsSendingKeysToLink()) return FALSE; else return TRUE; } static u32 GetLinkSendQueueLength(void) { if (gWirelessCommType != 0) return gUnknown_03005000.unk_9e8.unk_232; else return gLink.sendQueue.count; } static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj) { memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerEventObject)); } void ClearLinkPlayerEventObjects(void) { memset(gLinkPlayerEventObjects, 0, sizeof(gLinkPlayerEventObjects)); } static void ZeroEventObject(struct EventObject *eventObj) { memset(eventObj, 0, sizeof(struct EventObject)); } static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4) { u8 eventObjId = GetFirstInactiveEventObjectId(); struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; struct EventObject *eventObj = &gEventObjects[eventObjId]; ZeroLinkPlayerEventObject(linkPlayerEventObj); ZeroEventObject(eventObj); linkPlayerEventObj->active = 1; linkPlayerEventObj->linkPlayerId = linkPlayerId; linkPlayerEventObj->eventObjId = eventObjId; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; eventObj->active = 1; eventObj->singleMovementActive = a4; eventObj->range.as_byte = 2; eventObj->spriteId = 64; InitLinkPlayerEventObjectPos(eventObj, x, y); } static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y) { eventObj->currentCoords.x = x; eventObj->currentCoords.y = y; eventObj->previousCoords.x = x; eventObj->previousCoords.y = y; SetSpritePosToMapCoords(x, y, &eventObj->initialCoords.x, &eventObj->initialCoords.y); eventObj->initialCoords.x += 8; EventObjectUpdateZCoord(eventObj); } static void sub_80877DC(u8 linkPlayerId, u8 a2) { if (gLinkPlayerEventObjects[linkPlayerId].active) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; eventObj->range.as_byte = a2; } } static void sub_808780C(u8 linkPlayerId) { struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; u8 eventObjId = linkPlayerEventObj->eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; if (eventObj->spriteId != MAX_SPRITES) DestroySprite(&gSprites[eventObj->spriteId]); linkPlayerEventObj->active = 0; eventObj->active = 0; } // Returns the spriteId corresponding to this player. static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return eventObj->spriteId; } static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; *x = eventObj->currentCoords.x; *y = eventObj->currentCoords.y; } static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return eventObj->range.as_byte; } static u8 GetLinkPlayerElevation(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return eventObj->currentElevation; } static s32 sub_80878E4(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return 16 - (s8)eventObj->directionSequenceIndex; } static u8 GetLinkPlayerIdAt(s16 x, s16 y) { u8 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { if (gLinkPlayerEventObjects[i].active && (gLinkPlayerEventObjects[i].movementMode == 0 || gLinkPlayerEventObjects[i].movementMode == 2)) { struct EventObject *eventObj = &gEventObjects[gLinkPlayerEventObjects[i].eventObjId]; if (eventObj->currentCoords.x == x && eventObj->currentCoords.y == y) return i; } } return 4; } static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) { struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; u8 eventObjId = linkPlayerEventObj->eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; if (linkPlayerEventObj->active) { if (facing > FACING_FORCED_RIGHT) { eventObj->triggerGroundEffectsOnMove = 1; } else { // This is a hack to split this code onto two separate lines, without declaring a local variable. // C++ style inline variables would be nice here. #define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing) gMovementStatusHandler[TEMP](linkPlayerEventObj, eventObj); // Clean up the hack. #undef TEMP } } } static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); } static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { return FACING_UP; } // Duplicate Function static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); } static bool8 FacingHandler_DoNothing(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { return FALSE; } static bool8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { s16 x, y; eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); EventObjectMoveDestCoords(eventObj, eventObj->range.as_byte, &x, &y); if (LinkPlayerDetectCollision(linkPlayerEventObj->eventObjId, eventObj->range.as_byte, x, y)) { return FALSE; } else { eventObj->directionSequenceIndex = 16; ShiftEventObjectCoords(eventObj, x, y); EventObjectUpdateZCoord(eventObj); return TRUE; } } static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); return FALSE; } // This is called every time a free movement happens. Most of the time it's a No-Op. static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) { linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; } static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) { eventObj->directionSequenceIndex--; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN; MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y); if (!eventObj->directionSequenceIndex) { ShiftStillEventObjectCoords(eventObj); linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED; } } // Flip Up/Down facing codes. If newFacing doesn't specify a direction, default // to oldFacing. Note that this clears also the "FORCED" part of the facing code, // even for Left/Right codes. static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing) { switch (newFacing) { case FACING_UP: case FACING_FORCED_UP: return DIR_NORTH; case FACING_DOWN: case FACING_FORCED_DOWN: return DIR_SOUTH; case FACING_LEFT: case FACING_FORCED_LEFT: return DIR_WEST; case FACING_RIGHT: case FACING_FORCED_RIGHT: return DIR_EAST; } return oldFacing; } static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) { u8 i; for (i = 0; i < 16; i++) { if (i != selfEventObjId) { if ((gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y) || (gEventObjects[i].previousCoords.x == x && gEventObjects[i].previousCoords.y == y)) { return 1; } } } return MapGridIsImpassableAt(x, y); } static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) { struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; u8 eventObjId = linkPlayerEventObj->eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; struct Sprite *sprite; if (linkPlayerEventObj->active) { switch (gameVersion) { case VERSION_FIRE_RED: case VERSION_LEAF_GREEN: eventObj->spriteId = AddPseudoEventObject(GetFRLGAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; case VERSION_RUBY: case VERSION_SAPPHIRE: eventObj->spriteId = AddPseudoEventObject(GetRSAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; case VERSION_EMERALD: eventObj->spriteId = AddPseudoEventObject(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); break; } sprite = &gSprites[eventObj->spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = linkPlayerId; eventObj->triggerGroundEffectsOnMove = 0; } } static void SpriteCB_LinkPlayer(struct Sprite *sprite) { struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[sprite->data[0]]; struct EventObject *eventObj = &gEventObjects[linkPlayerEventObj->eventObjId]; sprite->pos1.x = eventObj->initialCoords.x; sprite->pos1.y = eventObj->initialCoords.y; SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation); if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE) StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte)); else StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte)); UpdateEventObjectSpriteVisibility(sprite, 0); if (eventObj->triggerGroundEffectsOnMove) { sprite->invisible = ((sprite->data[7] & 4) >> 2); sprite->data[7]++; } }