#ifndef GUARD_bg_H #define GUARD_bg_H struct BgTemplate { u32 bg:2; u32 charBaseIndex:2; u32 mapBaseIndex:5; u32 screenSize:2; u32 paletteMode:1; u32 priority:2; u32 baseTile:10; }; void ResetBgsAndClearDma3BusyFlags(u32); void InitBgsFromTemplates(u8, const struct BgTemplate *, u8); u32 ChangeBgX(u8, u32, u8); u32 ChangeBgY(u8, u32, u8); void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height); void ShowBg(u8); void HideBg(u8); void CopyBgTilemapBufferToVram(u8); #endif //GUARD_bg_H