#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H #define GUARD_CONSTANTS_BATTLE_TOWER_H #define BATTLE_TOWER_FUNC_INIT 0 #define BATTLE_TOWER_FUNC_GET_DATA 1 #define BATTLE_TOWER_FUNC_SET_DATA 2 #define BATTLE_TOWER_FUNC_SET_OPPONENT 3 #define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4 #define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5 #define BATTLE_TOWER_FUNC_SAVE 6 #define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7 #define BATTLE_TOWER_FUNC_NOP 8 #define BATTLE_TOWER_FUNC_NOP2 9 #define BATTLE_TOWER_FUNC_10 10 #define BATTLE_TOWER_FUNC_11 11 #define BATTLE_TOWER_FUNC_12 12 #define BATTLE_TOWER_FUNC_13 13 #define BATTLE_TOWER_FUNC_14 14 #define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15 #define TOWER_DATA_WIN_STREAK 1 #define TOWER_DATA_WIN_STREAK_ACTIVE 2 #define TOWER_DATA_LVL_MODE 3 #endif //GUARD_CONSTANTS_BATTLE_TOWER_H