#ifndef GUARD_RAYQUAZA_SCENE_H #define GUARD_RAYQUAZA_SCENE_H void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void)); enum { RAY_ANIM_DUO_FIGHT_PRE, RAY_ANIM_DUO_FIGHT, RAY_ANIM_TAKES_FLIGHT, RAY_ANIM_DESCENDS, RAY_ANIM_CHARGES, RAY_ANIM_CHACES_AWAY, RAY_ANIM_END }; #endif // GUARD_RAYQUAZA_SCENE_H