mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
552 lines
22 KiB
PHP
552 lines
22 KiB
PHP
.set LOCALID_ATTENDANT_SINGLES, 1
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.set LOCALID_ATTENDANT_DOUBLES, 6
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BattleFrontier_BattleFactoryLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
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.byte 0
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BattleFrontier_BattleFactoryLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryLobby_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
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closemessage
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factory_setswapped
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge::
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lockall
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frontier_isbrain
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead
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msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints
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BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead::
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msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT
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waitmessage
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BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints::
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msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT
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frontier_givepoints
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msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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factory_save 0
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playse SE_SAVE
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waitse
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goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle
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end
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BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge::
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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factory_save 0
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playse SE_SAVE
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waitse
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BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle::
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge::
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume
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waitmessage
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factory_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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setvar VAR_0x8006, 2
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goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant::
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
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end
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BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Attendant::
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special SavePlayerParty
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle
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BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
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case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
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setvar VAR_0x8006, 0
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BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
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applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
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end
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BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge
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goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge::
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special LoadPlayerParty
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BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor:
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walk_up
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults::
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults::
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Woman::
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msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Camper::
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msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Picnicker::
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lock
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msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_EventScript_FatMan::
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msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber
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case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes
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case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv
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case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
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.string "Where the intelligence of TRAINERS\n"
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.string "is put to the test!\p"
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.string "Welcome to the BATTLE FACTORY!\p"
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.string "I am your guide to the Battle Swap\n"
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.string "Single Tournament.$"
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BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
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.string "Would you like to take the Battle\n"
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.string "Swap Single challenge?$"
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BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
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.string "The Battle Swap Single Tournament\n"
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.string "is a SINGLE BATTLE competition using\l"
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.string "only rental POKéMON.\p"
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.string "First, you will be loaned three\n"
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.string "POKéMON specifically for this event.\p"
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.string "Using the supplied rental POKéMON,\n"
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.string "you must conduct a SINGLE BATTLE.\p"
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.string "If you win, you are permitted to trade\n"
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.string "one of your rental POKéMON.\p"
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.string "Repeat this cycle of battling and\n"
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.string "trading--if you win seven times in\l"
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.string "a row, you will earn Battle Points.\p"
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.string "If you want to interrupt your\n"
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.string "challenge, please save the game.\p"
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.string "If you don't save, you will be\n"
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.string "disqualified from your challenge.$"
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BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
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.string "We look forward to your next visit.$"
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BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
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.string "Which level do you wish to challenge?\n"
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.string "Level 50 or Open Level?$"
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BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
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.string "Before you begin your challenge,\n"
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.string "I need to save the game. Is that okay?$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
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.string "Okay, I will hold your POKéMON for\n"
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.string "safekeeping while you compete.$"
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BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
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.string "Please step this way.$"
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BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
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.string "Thank you for participating!\p"
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.string "I will return your POKéMON in exchange\n"
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.string "for our rental POKéMON.\p"
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.string "I must also save the event results.\n"
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.string "Please wait.$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
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.string "I will return your POKéMON in exchange\n"
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.string "for our rental POKéMON.$"
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BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
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.string "Congratulations! You've won seven\n"
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.string "straight Battle Swap matches!$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
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.string "In recognition of your 7-win streak,\n"
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.string "we award you these Battle Point(s).$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
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.string "Oh, oh, oh!\p"
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.string "Your Battle Points are maxed.\p"
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.string "Please come back after using\n"
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.string "some Battle Points.$"
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BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
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.string "We've been waiting for you!\p"
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.string "Before we resume your challenge,\n"
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.string "I must save the game.$"
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BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
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.string "I'm sorry to say this, but you didn't\n"
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.string "save before you quit playing last time.\p"
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.string "As a result, you have been disqualified\n"
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.string "from your challenge.$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
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.string "We'll return your personal POKéMON.$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
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.string "{PLAYER} received the prize\n"
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.string "{STR_VAR_1}.$"
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BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
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.string "Where the intelligence of TRAINERS\n"
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.string "is put to the test!\p"
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.string "Welcome to the BATTLE FACTORY!\p"
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.string "I am your guide to the Battle Swap\n"
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.string "Double Tournament.$"
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BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
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.string "Would you like to take the Battle\n"
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.string "Swap Double challenge?$"
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BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
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.string "The Battle Swap Double Tournament\n"
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.string "is a DOUBLE BATTLE competition using\l"
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.string "only rental POKéMON.\p"
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.string "First, you will be loaned three\n"
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.string "POKéMON specifically for this event.\p"
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.string "Using the supplied rental POKéMON,\n"
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.string "you must conduct a DOUBLE BATTLE.\p"
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.string "If you win, you are permitted to trade\n"
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.string "one of your rental POKéMON.\p"
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.string "Repeat this cycle of battling and\n"
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.string "trading--if you win seven times in\l"
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|
.string "a row, you will earn Battle Points.\p"
|
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.string "If you want to interrupt your\n"
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.string "challenge, please save the game.\p"
|
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.string "If you don't save before interrupting,\n"
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.string "you will be disqualified.$"
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BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
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.string "Congratulations for defeating\n"
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.string "the FACTORY HEAD and winning\l"
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.string "seven matches in a row!$"
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BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
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.string "In recognition of your wealth of\n"
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.string "knowledge and keen intelligence,\l"
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.string "we award you these Battle Point(s).$"
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BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
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.string "Let me exchange your POKéMON\n"
|
|
.string "for our rental POKéMON.\p"
|
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.string "I need to save the battle data,\n"
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|
.string "so please wait.$"
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BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
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.string "Would you like to record your last\n"
|
|
.string "BATTLE FACTORY match on your\l"
|
|
.string "FRONTIER PASS?$"
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BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
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.string "Hi!\n"
|
|
.string "You, there!\p"
|
|
.string "Are you thinking that the events here\n"
|
|
.string "are easy since you don't need to have\l"
|
|
.string "a raised team of POKéMON?\p"
|
|
.string "I wouldn't be too sure about winning\n"
|
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.string "that easily.\p"
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.string "If you don't have thorough knowledge\n"
|
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.string "about POKéMON and their moves,\l"
|
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.string "it will be tough to keep winning.$"
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BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
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.string "I swapped for a weak POKéMON…\n"
|
|
.string "I thought it was a good kind to have…\p"
|
|
.string "They wiped the floor with us…$"
|
|
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BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
|
.string "Things haven't been going my way\n"
|
|
.string "at all.\p"
|
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.string "You need to check your opponent's\n"
|
|
.string "POKéMON during battle to see if\l"
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|
.string "they're any good.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
|
.string "You know how the staff here give you\n"
|
|
.string "a few hints about your next opponent?\p"
|
|
.string "Well, I'm a full-grown man, but I have\n"
|
|
.string "trouble figuring out their hints.$"
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|
|
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@ Unused
|
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BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
|
.string "Like, I'm really tough, but I get bored\n"
|
|
.string "really easily, so I just kept swapping\l"
|
|
.string "and battling over and over.\p"
|
|
.string "So anyway, when I kept entering\n"
|
|
.string "Battle Swap events, I noticed they\l"
|
|
.string "varied the rental POKéMON.$"
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BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
|
.string "The Battle Swap rules are listed.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
|
.string "Which heading do you want to read?$"
|
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|
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BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
|
.string "In a Battle Swap event, you may use\n"
|
|
.string "only three POKéMON.\p"
|
|
.string "Whether you are renting or swapping,\n"
|
|
.string "your team may not have two or more\l"
|
|
.string "of the same POKéMON.$"
|
|
|
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BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
|
.string "You may swap POKéMON only with\n"
|
|
.string "the TRAINER you have just defeated.\p"
|
|
.string "You may swap for only those POKéMON\n"
|
|
.string "used by the beaten TRAINER.$"
|
|
|
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BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
|
.string "After every battle you win, you may\n"
|
|
.string "swap for one of your defeated\l"
|
|
.string "opponent's POKéMON.\p"
|
|
.string "You will not be able to swap POKéMON\n"
|
|
.string "with the seventh TRAINER in the event.$"
|
|
|
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BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
|
.string "There are two key points to be aware\n"
|
|
.string "of when swapping POKéMON.\p"
|
|
.string "First, when swapping, you can't check\n"
|
|
.string "the stats of the POKéMON you are\l"
|
|
.string "about to receive.\p"
|
|
.string "Second, the POKéMON on your team\n"
|
|
.string "are lined up in sequence, depending on\l"
|
|
.string "the order in which you rented them.\p"
|
|
.string "This sequence remains unchanged\n"
|
|
.string "even when swaps are made.$"
|
|
|
|
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
|
.string "In the Open Level, the rental POKéMON\n"
|
|
.string "and the opposing TRAINERS' POKéMON\l"
|
|
.string "are all Level 100.$"
|