mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
381 lines
13 KiB
PHP
381 lines
13 KiB
PHP
.set LOCALID_FAMILIAR_GRUNT, 13
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SlateportCity_OceanicMuseum_1F_MapScripts::
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.byte 0
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SlateportCity_OceanicMuseum_1F_EventScript_EntranceAttendant::
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msgbox SlateportCity_OceanicMuseum_1F_Text_PleaseEnjoyYourself, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFeeLeft::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee
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end
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SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFeeRight::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee
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end
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SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee::
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showmoneybox 0, 0
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msgbox SlateportCity_OceanicMuseum_1F_Text_WouldYouLikeToEnter, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, SlateportCity_OceanicMuseum_1F_EventScript_CheckMoneyForFee
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closemessage
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hidemoneybox
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PushPlayerBackFromCounter
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waitmovement 0
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releaseall
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end
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SlateportCity_OceanicMuseum_1F_EventScript_CheckMoneyForFee::
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checkmoney 50
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goto_if_eq VAR_RESULT, FALSE, SlateportCity_OceanicMuseum_1F_EventScript_NotEnoughMoney
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playse SE_SHOP
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removemoney 50
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updatemoneybox
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msgbox SlateportCity_OceanicMuseum_1F_Text_PleaseEnjoyYourself, MSGBOX_DEFAULT
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setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 1
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hidemoneybox
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releaseall
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end
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SlateportCity_OceanicMuseum_1F_EventScript_NotEnoughMoney::
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goto_if_unset FLAG_DELIVERED_DEVON_GOODS, SlateportCity_OceanicMuseum_1F_EventScript_AllowEntranceAnyway
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msgbox SlateportCity_OceanicMuseum_1F_Text_NotEnoughMoney, MSGBOX_DEFAULT
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closemessage
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hidemoneybox
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PushPlayerBackFromCounter
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waitmovement 0
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releaseall
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end
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SlateportCity_OceanicMuseum_1F_EventScript_AllowEntranceAnyway::
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msgbox SlateportCity_OceanicMuseum_1F_Text_CatchUpWithYourGroup, MSGBOX_DEFAULT
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setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 1
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hidemoneybox
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releaseall
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end
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SlateportCity_OceanicMuseum_1F_Movement_PushPlayerBackFromCounter:
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walk_down
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step_end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt1::
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msgbox SlateportCity_OceanicMuseum_1F_Text_AquaExistForGoodOfAll, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt2::
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msgbox SlateportCity_OceanicMuseum_1F_Text_OurBossIsntHere, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt3::
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msgbox SlateportCity_OceanicMuseum_1F_Text_WouldStuffHereMakeMeRich, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt4::
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msgbox SlateportCity_OceanicMuseum_1F_Text_CanLearnForNefariousDeeds, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt5::
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msgbox SlateportCity_OceanicMuseum_1F_Text_RustboroBungled, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumGrunt6::
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msgbox SlateportCity_OceanicMuseum_1F_Text_DidntHaveMoney, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_WhirlpoolExperiment::
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msgbox SlateportCity_OceanicMuseum_1F_Text_WhirlpoolExperiment, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_WaterfallExperiment::
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msgbox SlateportCity_OceanicMuseum_1F_Text_WaterfallExperiment, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_OceanSoilDisplay::
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msgbox SlateportCity_OceanicMuseum_1F_Text_OceanSoilDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_BeachSandDisplay::
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msgbox SlateportCity_OceanicMuseum_1F_Text_BeachSandDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_OceanicMinifact1::
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msgbox SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact1, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_OceanicMinifact2::
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msgbox SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact2, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_OceanicMinifact3::
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msgbox SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact3, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FossilDisplay::
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msgbox SlateportCity_OceanicMuseum_1F_Text_FossilDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_DepthMeasuringMachine::
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msgbox SlateportCity_OceanicMuseum_1F_Text_DepthMeasuringMachine, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumPatron1::
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msgbox SlateportCity_OceanicMuseum_1F_Text_LearnAboutSeaForBattling, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumPatron2::
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msgbox SlateportCity_OceanicMuseum_1F_Text_SternIsRoleModel, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumPatron3::
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msgbox SlateportCity_OceanicMuseum_1F_Text_MustBePokemonWeDontKnow, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_MuseumPatron4::
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msgbox SlateportCity_OceanicMuseum_1F_Text_WantSeaPokemon, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGrunt::
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lock
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faceplayer
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delay 8
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playse SE_PIN
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applymovement LOCALID_FAMILIAR_GRUNT, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_FAMILIAR_GRUNT, Common_Movement_Delay48
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_1F_Text_RememberMeTakeThis, MSGBOX_DEFAULT
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giveitem ITEM_TM_THIEF
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goto_if_eq VAR_RESULT, 0, SlateportCity_OceanicMuseum_1F_EventScript_NoRoomForThief
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setflag FLAG_RECEIVED_TM_THIEF
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msgbox SlateportCity_OceanicMuseum_1F_Text_HopeINeverSeeYouAgain, MSGBOX_DEFAULT
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closemessage
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goto_if_eq VAR_FACING, DIR_NORTH, SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitNorth
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goto_if_eq VAR_FACING, DIR_SOUTH, SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitSouth
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goto_if_eq VAR_FACING, DIR_WEST, SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitWestEast
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goto_if_eq VAR_FACING, DIR_EAST, SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitWestEast
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitNorth::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitNorth
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applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExitNorth
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitSouth::
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applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExitWestEast::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitWestEast
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applymovement LOCALID_FAMILIAR_GRUNT, SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited
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end
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SlateportCity_OceanicMuseum_1F_EventScript_FamiliarGruntExited::
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setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT
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playse SE_EXIT
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removeobject LOCALID_FAMILIAR_GRUNT
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release
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end
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SlateportCity_OceanicMuseum_1F_EventScript_NoRoomForThief::
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msgbox SlateportCity_OceanicMuseum_1F_Text_YouHaveToTakeThis, MSGBOX_DEFAULT
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release
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end
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SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitNorth:
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delay_16
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delay_8
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delay_4
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walk_in_place_faster_down
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step_end
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SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitWestEast:
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delay_16
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walk_in_place_faster_down
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step_end
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SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit:
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face_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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delay_8
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step_end
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SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExitNorth:
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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delay_8
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step_end
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SlateportCity_OceanicMuseum_1F_Text_WouldYouLikeToEnter:
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.string "Welcome to the OCEANIC MUSEUM.\p"
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.string "The entrance fee is ¥50.\n"
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.string "Would you like to enter?$"
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SlateportCity_OceanicMuseum_1F_Text_PleaseEnjoyYourself:
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.string "Please enjoy yourself.$"
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SlateportCity_OceanicMuseum_1F_Text_NotEnoughMoney:
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.string "Oh? I'm sorry, but you don't seem to\n"
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.string "have enough money.$"
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SlateportCity_OceanicMuseum_1F_Text_CatchUpWithYourGroup:
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.string "Oh? You're with that group that\n"
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.string "went in earlier?\p"
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.string "You're the only one who's late.\n"
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.string "You'd better go catch up to them!$"
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SlateportCity_OceanicMuseum_1F_Text_AquaExistForGoodOfAll:
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.string "We, TEAM AQUA, exist for the good\n"
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.string "of all!$"
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SlateportCity_OceanicMuseum_1F_Text_OurBossIsntHere:
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.string "We were told to assemble here,\n"
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.string "so we did, but…\p"
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.string "Our BOSS, the linchpin, isn't here.$"
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SlateportCity_OceanicMuseum_1F_Text_WouldStuffHereMakeMeRich:
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.string "If I ripped off the stuff here,\n"
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.string "would it make me rich?$"
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SlateportCity_OceanicMuseum_1F_Text_CanLearnForNefariousDeeds:
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.string "What I learn here, I can put to use on\n"
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.string "nefarious deeds…$"
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SlateportCity_OceanicMuseum_1F_Text_RustboroBungled:
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.string "If our goons didn't bungle things\n"
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.string "in RUSTBORO, we wouldn't be here!$"
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SlateportCity_OceanicMuseum_1F_Text_DidntHaveMoney:
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.string "I didn't have ¥50, so it took a long\n"
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.string "time getting by the receptionist.$"
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SlateportCity_OceanicMuseum_1F_Text_LearnAboutSeaForBattling:
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.string "I want to learn about the sea and\n"
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.string "use that knowledge for battling.$"
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SlateportCity_OceanicMuseum_1F_Text_SternIsRoleModel:
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.string "I get all giddy and gooey when\n"
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.string "I see the sea!\p"
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.string "For me, CAPT. STERN is the number\n"
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.string "one role model!$"
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SlateportCity_OceanicMuseum_1F_Text_MustBePokemonWeDontKnow:
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.string "The sea is vast without end, and\n"
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.string "infinitely deep…\p"
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.string "There must be many POKéMON that\n"
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.string "we don't know about.$"
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SlateportCity_OceanicMuseum_1F_Text_WantSeaPokemon:
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.string "I want a sea POKéMON.\p"
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.string "I think it would feel cool and nice\n"
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.string "to hug.$"
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SlateportCity_OceanicMuseum_1F_Text_RememberMeTakeThis:
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.string "Aiyeeeh!\n"
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.string "What are you doing here?\p"
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.string "Me? I'm the TEAM AQUA member\n"
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.string "you thumped before, remember?\l"
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.string "Back in RUSTURF TUNNEL?\p"
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.string "Here, take this!\n"
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.string "You have to forgive me!$"
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SlateportCity_OceanicMuseum_1F_Text_HopeINeverSeeYouAgain:
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.string "That TM, it suits you more than it\n"
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.string "does me.\p"
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.string "Hope I never see you again!\n"
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.string "Wahahaha!$"
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SlateportCity_OceanicMuseum_1F_Text_YouHaveToTakeThis:
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.string "Awww, come on!\n"
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.string "You have to take this and let me go!$"
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SlateportCity_OceanicMuseum_1F_Text_WhirlpoolExperiment:
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.string "A blue fluid is spiraling inside\n"
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.string "a glass vessel.\p"
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.string "“This is an experiment to create a\n"
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.string "WHIRLPOOL artificially using wind.”$"
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SlateportCity_OceanicMuseum_1F_Text_WaterfallExperiment:
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.string "A red ball is bobbing up and down\n"
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.string "inside a glass vessel.\p"
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.string "“This is an experiment simulating a\n"
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.string "WATERFALL using the ball's buoyancy.”$"
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SlateportCity_OceanicMuseum_1F_Text_OceanSoilDisplay:
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.string "It's a sample of soil from the ocean\n"
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.string "floor.\p"
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.string "“Over many years, the remains of\n"
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.string "life-forms settle at the bottom of\l"
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.string "the sea, making sedimentary layers.\p"
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.string "“By analyzing these layers, the\n"
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.string "ancient past is revealed.”$"
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SlateportCity_OceanicMuseum_1F_Text_BeachSandDisplay:
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.string "It's a sample of beach sand.\p"
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.string "“Stones from mountains are washed\n"
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.string "down by rivers where they are\l"
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.string "chipped and ground down.\p"
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.string "“They are reduced to grains and end\n"
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.string "up as sand on beaches.”$"
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SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact1:
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.string "“OCEANIC MINIFACT 1\n"
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.string "Why is seawater blue?\p"
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.string "“Light is composed of many colors.\p"
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.string "“When light passes through water,\n"
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.string "most kinds of light lose color.\p"
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.string "“However, blue light retains its\n"
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.string "color, making the sea appear blue.”$"
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SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact2:
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.string "“OCEANIC MINIFACT 2\n"
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.string "Why is the sea salty?\p"
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.string "“Seawater contains dissolved salt in\n"
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.string "the form of sodium and chlorine ions.\p"
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.string "“These ions leech out of rocks\n"
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.string "and are carried out to sea by rain.\p"
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.string "“The concentration of dissolved salt\n"
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.string "makes the sea salty.”$"
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SlateportCity_OceanicMuseum_1F_Text_OceanicMinifact3:
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.string "“OCEANIC MINIFACT 3\n"
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.string "Which is bigger? The sea or land?\p"
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.string "“The sea covers about 70% of\n"
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.string "the planet, and the rest is land.\p"
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.string "“The sea is therefore more than twice\n"
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.string "the size of land.”$"
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SlateportCity_OceanicMuseum_1F_Text_FossilDisplay:
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.string "It's a fossil with wavy ridges on it.\p"
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.string "“Soil on the ocean floor gets scoured\n"
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.string "by the tide.\p"
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.string "“The flowing seawater marks the soil\n"
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.string "with small ridges and valleys.\p"
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.string "“If this soil becomes fossilized, it is\n"
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.string "called a ripple mark.”$"
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SlateportCity_OceanicMuseum_1F_Text_DepthMeasuringMachine:
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.string "A strange machine is rotating under\n"
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.string "a glass dome.\p"
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.string "Maybe it's for measuring the depth\n"
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.string "of something…$"
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