pokeemerald/include/test_runner.h
Eduardo Quezada D'Ottone 5f29ae6f99
Failed tests are now listed in the total (#3073)
* Failed tests are now listed in the total
2023-07-14 10:17:54 +01:00

37 lines
1.2 KiB
C

#ifndef GUARD_TEST_RUNNER_H
#define GUARD_TEST_RUNNER_H
extern const bool8 gTestRunnerEnabled;
extern const bool8 gTestRunnerHeadless;
extern const bool8 gTestRunnerSkipIsFail;
#if TESTING
void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability);
void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId);
void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP);
void TestRunner_Battle_RecordMessage(const u8 *message);
void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1);
void TestRunner_Battle_AfterLastTurn(void);
void TestRunner_Battle_CheckBattleRecordActionType(u32 battlerId, u32 recordIndex, u32 actionType);
u32 TestRunner_Battle_GetForcedAbility(u32 side, u32 partyIndex);
#else
#define TestRunner_Battle_RecordAbilityPopUp(...) (void)0
#define TestRunner_Battle_RecordAnimation(...) (void)0
#define TestRunner_Battle_RecordHP(...) (void)0
#define TestRunner_Battle_RecordMessage(...) (void)0
#define TestRunner_Battle_RecordStatus1(...) (void)0
#define TestRunner_Battle_AfterLastTurn(...) (void)0
#define TestRunner_Battle_CheckBattleRecordActionType(...) (void)0
#define TestRunner_Battle_GetForcedAbility(...) (u32)0
#endif
#endif