mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
554210c5e3
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
119 lines
2.2 KiB
ArmAsm
119 lines
2.2 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_explosion_grp, voicegroup128
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.equ se_m_explosion_pri, 4
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.equ se_m_explosion_rev, reverb_set+50
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.equ se_m_explosion_mvl, 127
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.equ se_m_explosion_key, 0
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.equ se_m_explosion_tbs, 1
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.equ se_m_explosion_exg, 0
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.equ se_m_explosion_cmp, 1
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.section .rodata
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.global se_m_explosion
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.align 2
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@********************** Track 1 **********************@
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se_m_explosion_1:
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.byte KEYSH , se_m_explosion_key+0
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.byte TEMPO , 150*se_m_explosion_tbs/2
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.byte VOICE , 41
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.byte VOL , 125*se_m_explosion_mvl/mxv
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N01 , Ds3 , v127
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.byte W01
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.byte As2
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.byte W02
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.byte PAN , c_v-8
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.byte N02 , Gn3
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.byte W01
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.byte PAN , c_v+7
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.byte W03
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.byte c_v+0
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.byte N01 , Ds3
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.byte W01
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.byte As2
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.byte W02
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.byte N54 , Fn3
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.byte W11
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.byte BEND , c_v+3
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.byte W03
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.byte W02
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.byte PAN , c_v+6
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.byte BEND , c_v+7
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.byte W04
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.byte PAN , c_v+0
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.byte W01
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.byte BEND , c_v+10
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.byte W02
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.byte PAN , c_v-8
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.byte W01
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.byte BEND , c_v+16
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.byte W03
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.byte PAN , c_v+0
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.byte W01
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.byte BEND , c_v+20
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.byte W02
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.byte PAN , c_v+7
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.byte W02
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.byte BEND , c_v+25
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.byte W02
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.byte PAN , c_v+0
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.byte W04
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.byte c_v-8
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.byte BEND , c_v+20
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.byte W03
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.byte PAN , c_v+6
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.byte W01
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.byte BEND , c_v+10
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.byte W03
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.byte PAN , c_v-8
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.byte W02
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.byte BEND , c_v+3
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.byte W01
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.byte PAN , c_v+7
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.byte W04
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.byte c_v-8
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.byte W10
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.byte FINE
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@********************** Track 2 **********************@
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se_m_explosion_2:
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.byte KEYSH , se_m_explosion_key+0
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.byte VOICE , 4
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.byte VOL , 125*se_m_explosion_mvl/mxv
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.byte PAN , c_v+0
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.byte BEND , c_v+1
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.byte N02 , Cn3 , v052
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.byte W01
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.byte VOL , 74*se_m_explosion_mvl/mxv
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.byte W06
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.byte 125*se_m_explosion_mvl/mxv
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.byte N02
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.byte W01
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.byte VOL , 74*se_m_explosion_mvl/mxv
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.byte W16
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.byte W24
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.byte W24
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.byte FINE
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@******************************************************@
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.align 2
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se_m_explosion:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_explosion_pri @ Priority
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.byte se_m_explosion_rev @ Reverb.
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.word se_m_explosion_grp
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.word se_m_explosion_1
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.word se_m_explosion_2
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.end
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