mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
SINGLE_BATTLE_TEST("Sheer Force boosts power, but removes secondary effects of moves", s16 damage)
|
|
{
|
|
s32 j;
|
|
u32 ability = 0, move = 0;
|
|
|
|
for (j = 1; j < MOVES_COUNT; j++)
|
|
{
|
|
if (gBattleMoves[j].sheerForceBoost && j != MOVE_ORDER_UP)
|
|
{
|
|
PARAMETRIZE { ability = ABILITY_ANGER_POINT; move = j; }
|
|
PARAMETRIZE { ability = ABILITY_SHEER_FORCE; move = j; }
|
|
}
|
|
}
|
|
|
|
GIVEN {
|
|
PLAYER(SPECIES_TAUROS) { Ability(ability); Status1(move == MOVE_SNORE ? STATUS1_SLEEP : STATUS1_NONE); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, move); }
|
|
if (gBattleMoves[move].effect == EFFECT_TWO_TURNS_ATTACK || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE) {
|
|
TURN { SKIP_TURN(player); }
|
|
TURN { ; }
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
|
HP_BAR(opponent, captureDamage: &results[i].damage);
|
|
if (ability == ABILITY_SHEER_FORCE) {
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
|
STATUS_ICON(opponent, STATUS1_FREEZE);
|
|
STATUS_ICON(opponent, STATUS1_POISON);
|
|
STATUS_ICON(opponent, STATUS1_BURN);
|
|
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
|
|
STATUS_ICON(opponent, STATUS1_PARALYSIS);
|
|
MESSAGE("Wobbuffet is confused!");
|
|
MESSAGE("Wobbuffet flinched!");
|
|
}
|
|
// Volt Tackle/Flare Blitz edge case: recoil happens, but target isn't statused
|
|
if (gBattleMoves[move].effect == EFFECT_RECOIL_33_STATUS)
|
|
{
|
|
HP_BAR(player);
|
|
MESSAGE("Tauros is hit with recoil!");
|
|
}
|
|
}
|
|
} FINALLY {
|
|
s32 j;
|
|
for (j = 0; j < gBattleTestRunnerState->parametersCount; j+=2)
|
|
{
|
|
EXPECT_GT(results[j+1].damage, results[j].damage);
|
|
}
|
|
}
|
|
}
|