pokeemerald/test/battle/move_effect/attack_up_user_ally.c
2023-08-12 20:00:15 +01:00

66 lines
2.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HOWL].effect == EFFECT_ATTACK_UP_USER_ALLY);
}
SINGLE_BATTLE_TEST("Howl raises user's Attack", s16 damage)
{
bool32 raiseAttack;
PARAMETRIZE { raiseAttack = FALSE; }
PARAMETRIZE { raiseAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseAttack) TURN { MOVE(player, MOVE_HOWL); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (raiseAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Attack rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack", s16 damageLeft, s16 damageRight)
{
bool32 raiseAttack;
PARAMETRIZE { raiseAttack = FALSE; }
PARAMETRIZE { raiseAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { Speed(15); }
PLAYER(SPECIES_WYNAUT) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(13); }
OPPONENT(SPECIES_WYNAUT) { Speed(12); }
} WHEN {
if (raiseAttack) TURN { MOVE(playerLeft, MOVE_HOWL); }
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentRight); }
} SCENE {
if (raiseAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Attack rose!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Wynaut's Attack rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damageLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
HP_BAR(opponentRight, captureDamage: &results[i].damageRight);
} FINALLY {
EXPECT_MUL_EQ(results[0].damageLeft, Q_4_12(1.5), results[1].damageLeft);
EXPECT_MUL_EQ(results[0].damageRight, Q_4_12(1.5), results[1].damageRight);
}
}