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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
32c3c33376
My bad ^^;
55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_AXE_KICK].effect == EFFECT_AXE_KICK);
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}
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SINGLE_BATTLE_TEST("Axe Kick confuses the target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_AXE_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_AXE_KICK, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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MESSAGE("Foe Wobbuffet became confused!");
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}
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}
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SINGLE_BATTLE_TEST("Axe Kick deals damage half the hp to user if def battler protected")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_AXE_KICK); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
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MESSAGE("Foe Wobbuffet protected itself!");
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MESSAGE("Foe Wobbuffet protected itself!");
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MESSAGE("Wobbuffet kept going and crashed!");
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HP_BAR(player, hp: maxHP / 2);
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}
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}
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SINGLE_BATTLE_TEST("Axe Kick deals damage half the hp to user if it fails")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_AXE_KICK, hit: FALSE); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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MESSAGE("Wobbuffet used Axe Kick!");
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MESSAGE("Wobbuffet's attack missed!");
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MESSAGE("Wobbuffet kept going and crashed!");
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HP_BAR(player, hp: maxHP / 2);
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}
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}
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