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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_BURN_UP].effect == EFFECT_BURN_UP);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_FIRE || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[0] == TYPE_FIRE || gSpeciesInfo[SPECIES_CYNDAQUIL].types[1] == TYPE_FIRE);
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}
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SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type")
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{
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GIVEN {
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PLAYER(SPECIES_CYNDAQUIL);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
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MESSAGE("Cyndaquil burned itself out!");
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MESSAGE("Cyndaquil used Burn Up!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Burn Up fails if the user isn't a Fire-type")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); }
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MESSAGE("Wobbuffet used Burn Up!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type if enemy faints")
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{
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GIVEN {
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PLAYER(SPECIES_CYNDAQUIL);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
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HP_BAR(opponent, hp: 0);
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MESSAGE("Cyndaquil burned itself out!");
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}
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}
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