mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
349 lines
13 KiB
C
349 lines
13 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_FLING].effect == EFFECT_FLING);
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}
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SINGLE_BATTLE_TEST("Fling fails if pokemon holds no item")
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{
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u16 item;
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PARAMETRIZE {item = ITEM_NONE; }
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PARAMETRIZE {item = ITEM_RAZOR_CLAW; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING);}
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} SCENE {
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MESSAGE("Wobbuffet used Fling!");
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if (item != ITEM_NONE) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("But it failed!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Fling fails if pokemon is under the effects of Embargo or Magic Room")
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{
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u16 move;
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PARAMETRIZE {move = MOVE_CELEBRATE; }
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PARAMETRIZE {move = MOVE_EMBARGO; }
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PARAMETRIZE {move = MOVE_MAGIC_ROOM; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBARGO].effect == EFFECT_EMBARGO);
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ASSUME(gBattleMoves[MOVE_MAGIC_ROOM].effect == EFFECT_MAGIC_ROOM);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RAZOR_CLAW); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Wobbuffet used Fling!");
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if (move == MOVE_CELEBRATE) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("But it failed!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Fling fails for pokemon with Klutz ability")
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{
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u16 ability;
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PARAMETRIZE {ability = ABILITY_KLUTZ; }
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PARAMETRIZE {ability = ABILITY_RUN_AWAY; }
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GIVEN {
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ASSUME(P_GEN_4_POKEMON == TRUE);
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ASSUME(B_KLUTZ_FLING_INTERACTION >= GEN_5);
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PLAYER(SPECIES_BUNEARY) { Item(ITEM_RAZOR_CLAW); Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Buneary used Fling!");
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if (ability != ABILITY_KLUTZ) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("But it failed!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Fling's thrown item can be regained with Recycle")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
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PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING);}
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TURN { MOVE(player, MOVE_RECYCLE);}
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TURN { MOVE(player, MOVE_FLING);}
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} SCENE {
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MESSAGE("Wobbuffet used Fling!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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MESSAGE("Wobbuffet used Recycle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_RECYCLE, player);
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MESSAGE("Wobbuffet found one Razor Claw!");
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MESSAGE("Wobbuffet used Fling!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Fling - Item is lost even when there is no target")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SELF_DESTRUCT].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SELF_DESTRUCT); MOVE(player, MOVE_FLING); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used SelfDestruct!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SELF_DESTRUCT, opponent);
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HP_BAR(player);
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MESSAGE("Foe Wobbuffet fainted!");
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MESSAGE("Wobbuffet used Fling!");
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MESSAGE("But it failed!");
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MESSAGE("Wobbuffet used Fling!");
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MESSAGE("But it failed!");
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} THEN {
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EXPECT_EQ(player->item, ITEM_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Fling - Item is lost when target protects itself")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_PROTECT].effect == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FLING);}
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Protect!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
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MESSAGE("Wobbuffet used Fling!");
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MESSAGE("Foe Wobbuffet protected itself!");
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MESSAGE("Wobbuffet used Fling!");
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MESSAGE("But it failed!");
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} THEN {
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EXPECT_EQ(player->item, ITEM_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Fling doesn't consume the item if pokemon is asleep/frozen/paralyzed")
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{
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u32 status;
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u16 item;
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PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_RAZOR_CLAW; }
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PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_RAZOR_CLAW; }
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PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_RAZOR_CLAW; }
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PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_NONE; }
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PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_NONE; }
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PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_NONE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Item(item); Status1(status); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (status == STATUS1_FREEZE) {
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TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, FALSE)); }
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TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, TRUE)); }
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} else if (status == STATUS1_PARALYSIS) {
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TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, FALSE)); }
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TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, TRUE)); }
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} else {
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TURN { MOVE(player, MOVE_FLING); }
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TURN { MOVE(player, MOVE_FLING); }
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}
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} SCENE {
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if (status == STATUS1_FREEZE) {
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MESSAGE("Wobbuffet is frozen solid!");
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MESSAGE("Wobbuffet was defrosted!");
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}
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else if (status == STATUS1_PARALYSIS) {
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MESSAGE("Wobbuffet is paralyzed! It can't move!");
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}
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else {
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MESSAGE("Wobbuffet is fast asleep.");
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MESSAGE("Wobbuffet woke up!");
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}
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MESSAGE("Wobbuffet used Fling!");
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if (item != ITEM_NONE) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("But it failed!");
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}
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} THEN {
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EXPECT_EQ(player->item, ITEM_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Fling applies special effects when throwing specific Items")
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{
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u16 item, effect;
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PARAMETRIZE {item = ITEM_FLAME_ORB; effect = EFFECT_WILL_O_WISP; }
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PARAMETRIZE {item = ITEM_TOXIC_ORB; effect = EFFECT_TOXIC; }
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PARAMETRIZE {item = ITEM_POISON_BARB; effect = EFFECT_POISON; }
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PARAMETRIZE {item = ITEM_LIGHT_BALL; effect = EFFECT_PARALYZE; }
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PARAMETRIZE {item = ITEM_RAZOR_FANG; effect = EFFECT_FLINCH_HIT; }
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PARAMETRIZE {item = ITEM_KINGS_ROCK; effect = EFFECT_FLINCH_HIT; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Wobbuffet used Fling!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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switch (effect)
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{
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case EFFECT_WILL_O_WISP:
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MESSAGE("Foe Wobbuffet was burned!");
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STATUS_ICON(opponent, STATUS1_BURN);
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break;
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case EFFECT_PARALYZE:
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MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
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STATUS_ICON(opponent, STATUS1_PARALYSIS);
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break;
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case EFFECT_POISON:
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MESSAGE("Foe Wobbuffet was poisoned!");
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STATUS_ICON(opponent, STATUS1_POISON);
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break;
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case EFFECT_TOXIC:
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MESSAGE("Foe Wobbuffet is badly poisoned!");
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STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
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break;
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case EFFECT_FLINCH_HIT:
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MESSAGE("Foe Wobbuffet flinched!");
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break;
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}
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}
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}
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SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even if the trigger conditions are not met")
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{
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u16 item, effect;
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u8 statId = 0;
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u32 status1 = STATUS1_NONE;
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PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
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PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
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PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
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PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FREEZE; }
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
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PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
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PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
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PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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MESSAGE("Wobbuffet used Fling!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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if (effect == HOLD_EFFECT_RESTORE_HP) {
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if (item == ITEM_ORAN_BERRY) {
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MESSAGE("Foe Wobbuffet's Oran Berry restored health!");
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} else if (item == ITEM_SITRUS_BERRY) {
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MESSAGE("Foe Wobbuffet's Sitrus Berry restored health!");
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} else {
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MESSAGE("Wobbuffet's Enigma Berry restored health!");
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}
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HP_BAR(opponent);
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}
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else if (effect == HOLD_EFFECT_RESTORE_PP) {
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MESSAGE("Foe Wobbuffet's Leppa Berry restored Celebrate's PP!");
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}
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else if (status1 != STATUS1_NONE) {
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if (status1 == STATUS1_BURN) {
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MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
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} else if (status1 == STATUS1_SLEEP) {
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MESSAGE("Foe Wobbuffet's Chesto Berry woke it from its sleep!");
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} else if (status1 == STATUS1_FREEZE) {
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MESSAGE("Foe Wobbuffet's Aspear Berry defrosted it!");
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} else if (status1 == STATUS1_FROSTBITE) {
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MESSAGE("Foe Wobbuffet's Aspear Berry healed its frostbite!");
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} else if (status1 == STATUS1_PARALYSIS) {
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MESSAGE("Foe Wobbuffet's Cheri Berry cured paralysis!");
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} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
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MESSAGE("Foe Wobbuffet's Pecha Berry cured poison!");
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}
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NOT STATUS_ICON(opponent, status1);
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}
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else if (statId != 0) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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if (statId == STAT_ATK) {
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MESSAGE("Using Liechi Berry, the Attack of Foe Wobbuffet rose!");
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} else if (statId == STAT_DEF) {
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if (item == ITEM_GANLON_BERRY) {
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MESSAGE("Using Ganlon Berry, the Defense of Foe Wobbuffet rose!");
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} else {
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MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
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}
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} else if (statId == STAT_SPDEF) {
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if (item == ITEM_APICOT_BERRY) {
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MESSAGE("Using Apicot Berry, the Sp. Def of Foe Wobbuffet rose!");
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} else {
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MESSAGE("Using Maranga Berry, the Sp. Def of Foe Wobbuffet rose!");
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}
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} else if (statId == STAT_SPEED) {
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MESSAGE("Using Salac Berry, the Speed of Foe Wobbuffet rose!");
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} else if (statId == STAT_SPATK) {
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MESSAGE("Using Petaya Berry, the Sp. Atk of Foe Wobbuffet rose!");
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}
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}
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} THEN {
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if (effect == HOLD_EFFECT_RESTORE_HP) {
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EXPECT_EQ(opponent->hp, opponent->maxHP);
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} else if (effect == HOLD_EFFECT_RESTORE_PP) {
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EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
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} else if (status1 != STATUS1_NONE) {
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EXPECT_EQ(opponent->status1, STATUS1_NONE);
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}
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else if (statId != 0) {
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EXPECT_EQ(opponent->statStages[statId], DEFAULT_STAT_STAGE + 1);
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}
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}
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}
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