pokeemerald/test/battle/move_effect/hurricane.c
kittenchilly 28c6a1af49
More weather and type-specific tests (#3260)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-14 22:58:31 -03:00

36 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HURRICANE].effect == EFFECT_HURRICANE);
ASSUME(gBattleMoves[MOVE_HURRICANE].accuracy == 70);
}
SINGLE_BATTLE_TEST("Hurricane's accuracy is lowered to 50% in Sunlight")
{
PASSES_RANDOMLY(50, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, MOVE_HURRICANE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HURRICANE, opponent);
}
}
SINGLE_BATTLE_TEST("Hurricane bypasses accuracy checks in Rain")
{
PASSES_RANDOMLY(100, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_RAIN_DANCE); MOVE(player, MOVE_HURRICANE); }
} SCENE {
NONE_OF { MESSAGE("Wobbuffet's attack missed!"); }
}
}
TO_DO_BATTLE_TEST("Hurricane Veil can hit airborne targets") // Fly, Bounce, Sky Drop