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09fc48461f
# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
101 lines
3.4 KiB
C
101 lines
3.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_JUMP_KICK].effect == EFFECT_RECOIL_IF_MISS);
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}
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SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on miss")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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MESSAGE("Wobbuffet used Jump Kick!");
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MESSAGE("Wobbuffet's attack missed!");
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MESSAGE("Wobbuffet kept going and crashed!");
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HP_BAR(player, damage: maxHP / 2);
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}
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}
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SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on protect")
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{
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GIVEN {
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ASSUME(!gBattleMoves[MOVE_JUMP_KICK].ignoresProtect);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_JUMP_KICK, player);
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HP_BAR(player, damage: maxHP / 2);
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}
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}
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SINGLE_BATTLE_TEST("Jump Kick has no recoil if no target")
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{
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GIVEN {
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ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEALING_WISH); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, opponent);
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NOT HP_BAR(player, damage: maxHP / 2);
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}
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}
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SINGLE_BATTLE_TEST("Jump Kick's recoil happens after Spiky Shield damage and Pokemon can faint from either of these")
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{
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s16 hp, maxHp = 256;
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bool32 faintOnSpiky = FALSE, faintOnJumpKick = FALSE;
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PARAMETRIZE { hp = maxHp; }
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PARAMETRIZE { hp = maxHp / 2; faintOnJumpKick = TRUE; } // Faints after Jump Kick's recoil
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PARAMETRIZE { hp = maxHp / 8; faintOnSpiky = TRUE; } // Faints after Spiky Shield's recoil
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET) { HP(hp); MaxHP(maxHp); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (!faintOnJumpKick && !faintOnSpiky) {
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TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
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} else {
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TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(player, 1); }
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}
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TURN { ; }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
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MESSAGE("Wobbuffet used Jump Kick!");
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MESSAGE("Foe Wobbuffet protected itself!");
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HP_BAR(player, damage: maxHp / 8);
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MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Spiky Shield!");
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if (faintOnSpiky){
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MESSAGE("Wobbuffet fainted!");
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MESSAGE("Go! Wynaut!");
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NONE_OF {
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MESSAGE("Wobbuffet kept going and crashed!");
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HP_BAR(player);
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}
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} else {
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MESSAGE("Wobbuffet kept going and crashed!");
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HP_BAR(player);
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if (faintOnJumpKick) {
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MESSAGE("Wobbuffet fainted!");
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MESSAGE("Go! Wynaut!");
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}
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}
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}
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}
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