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https://github.com/Ninjdai1/pokeemerald.git
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f5b149b971
* Run assumptions on all runners * Make i const in battle tests This avoids the pitfall of using i in a PARAMETRIZEd test and confusing the runner.
88 lines
2.7 KiB
C
88 lines
2.7 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_SALT_CURE].effect == EFFECT_SALT_CURE);
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}
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SINGLE_BATTLE_TEST("Salt Cure inflicts 1/8 of the target's maximum HP as damage per turn")
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{
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u32 j;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SALT_CURE); }
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for (j = 0; j < 3; j++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
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MESSAGE("Foe Wobbuffet is being salt cured!");
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for (j = 0; j < 4; j++) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
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HP_BAR(opponent, damage: maxHP / 8);
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MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Salt Cure inflicts 1/4 to Water/Steel types of their maximum HP as damage per turn")
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{
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u32 species;
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PARAMETRIZE { species = SPECIES_LAPRAS; };
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PARAMETRIZE { species = SPECIES_JIRACHI; };
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_SALT_CURE); }
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
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HP_BAR(opponent, damage: maxHP / 4);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
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HP_BAR(opponent, damage: maxHP / 4);
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}
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}
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SINGLE_BATTLE_TEST("Salt Cure is removed when the afflicted Pokémon is switched out")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SALT_CURE); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
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MESSAGE("Foe Wobbuffet is being salt cured!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
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MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
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MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
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}
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}
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}
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SINGLE_BATTLE_TEST("If Salt Cure faints the target no status will be applied")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_SALT_CURE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
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NOT MESSAGE("Foe Wobbuffet is being salt cured!");
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MESSAGE("Foe Wobbuffet fainted!");
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}
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}
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