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39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
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}
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SINGLE_BATTLE_TEST("Hypnosis inflicts 1-3 turns of sleep")
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{
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u32 turns, count;
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ASSUME(B_SLEEP_TURNS >= GEN_5);
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PARAMETRIZE { turns = 1; }
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PARAMETRIZE { turns = 2; }
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PARAMETRIZE { turns = 3; }
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PASSES_RANDOMLY(1, 3, RNG_SLEEP_TURNS);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_HYPNOSIS); MOVE(opponent, MOVE_CELEBRATE); }
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for (count = 0; count < turns; ++count)
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
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MESSAGE("Foe Wobbuffet fell asleep!");
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STATUS_ICON(opponent, sleep: TRUE);
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for (count = 0; count < turns; ++count)
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{
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if (count < turns - 1)
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MESSAGE("Foe Wobbuffet is fast asleep.");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
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}
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MESSAGE("Foe Wobbuffet woke up!");
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STATUS_ICON(opponent, none: TRUE);
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}
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}
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