mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
28c6a1af49
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
168 lines
5.0 KiB
C
168 lines
5.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM);
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ASSUME(gBattleMoves[MOVE_SOLAR_BLADE].effect == EFFECT_SOLAR_BEAM);
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}
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SINGLE_BATTLE_TEST("Solar Beam and Solar Blade can be used instantly in Sunlight")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SOLAR_BEAM; }
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PARAMETRIZE { move = MOVE_SOLAR_BLADE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, move); }
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} SCENE {
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NOT MESSAGE("Wobbuffet took in sunlight!");
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}
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}
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SINGLE_BATTLE_TEST("Solar Beam's power is halved in Rain", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_RAIN_DANCE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BEAM); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Blade's power is halved in Rain", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_RAIN_DANCE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BLADE); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Beam's power is halved in a Sandstorm", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_SANDSTORM; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BEAM); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Blade's power is halved in a Sandstorm", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_SANDSTORM; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BLADE); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Beam's power is halved in Hail", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BEAM); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Blade's power is halved in Hail", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BLADE); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Beam's power is halved in Snow", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BEAM); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Blade's power is halved in Snow", s16 damage)
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_CELEBRATE; }
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PARAMETRIZE{ move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SOLAR_BLADE); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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