pokeemerald/test/battle/move_effect/special_attack_down.c
2023-08-12 20:00:15 +01:00

33 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
}
SINGLE_BATTLE_TEST("Confide lowers Special Attack", s16 damage)
{
bool32 lowerSpecialAttack;
PARAMETRIZE { lowerSpecialAttack = FALSE; }
PARAMETRIZE { lowerSpecialAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (lowerSpecialAttack) TURN { MOVE(player, MOVE_CONFIDE); }
TURN { MOVE(opponent, MOVE_GUST); }
} SCENE {
if (lowerSpecialAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFIDE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Sp. Atk fell!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage);
}
}