mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
28c6a1af49
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
ASSUMPTIONS
|
|
{
|
|
ASSUME(gBattleMoves[MOVE_SYNTHESIS].effect == EFFECT_SYNTHESIS);
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Synthesis recovers 1/2 of the user's max HP")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_SYNTHESIS); }
|
|
} SCENE {
|
|
HP_BAR(player, damage: -(200 / 2));
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Synthesis recovers 2/3 of the user's max HP in Sunlight")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_SYNTHESIS); }
|
|
} SCENE {
|
|
HP_BAR(player, damage: -(300 / 1.5));
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Synthesis recovers 1/4 of the user's max HP in Rain, Sandstorm, Hail, and Snow")
|
|
{
|
|
u32 move;
|
|
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
|
PARAMETRIZE { move = MOVE_SANDSTORM; }
|
|
PARAMETRIZE { move = MOVE_HAIL; }
|
|
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, move); MOVE(player, MOVE_SYNTHESIS); }
|
|
} SCENE {
|
|
HP_BAR(player, damage: -(400 / 4));
|
|
}
|
|
}
|