pokeemerald/test/battle/status1/bad_poison.c
Martin Griffin f5b149b971
Test improvements (#3408)
* Run assumptions on all runners

* Make i const in battle tests

This avoids the pitfall of using i in a PARAMETRIZEd test and confusing
the runner.
2023-10-12 12:14:07 +02:00

42 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Bad poison deals 1/16th cumulative damage per turn")
{
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (j = 0; j < 4; j++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (j = 0; j < 4; j++)
HP_BAR(player, damage: maxHP / 16 * (j + 1));
}
}
SINGLE_BATTLE_TEST("Bad poison cumulative damage resets on switch")
{
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
TURN {}
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
TURN {}
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (j = 0; j < 2; j++)
HP_BAR(player, damage: maxHP / 16 * (j + 1));
for (j = 0; j < 2; j++)
HP_BAR(player, damage: maxHP / 16 * (j + 1));
}
}