pokeemerald/test/battle/terrain/psychic.c

165 lines
5.2 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Psychic Terrain protects grounded battlers from priority moves")
{
GIVEN {
PLAYER(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_QUICK_ATTACK); MOVE(opponent, MOVE_QUICK_ATTACK); }
} SCENE {
MESSAGE("Claydol used PsychcTrrain!");
MESSAGE("Claydol cannot use Quick Attack!");
NOT { HP_BAR(opponent); }
MESSAGE("Foe Wobbuffet used Quick Attack!");
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Psychic Terrain activates Psychic Seed and Mimicry")
{
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
ASSUME(gItems[ITEM_PSYCHIC_SEED].holdEffect == HOLD_EFFECT_SEEDS);
ASSUME(gItems[ITEM_PSYCHIC_SEED].holdEffectParam == HOLD_EFFECT_PARAM_PSYCHIC_TERRAIN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PSYCHIC_SEED); }
OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Psychic Seed, the Sp. Def of Wobbuffet rose!");
ABILITY_POPUP(opponent);
MESSAGE("Foe Stunfisk's type changed to Psychc!");
} THEN {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_PSYCHIC);
}
}
SINGLE_BATTLE_TEST("Psychic Terrain increases power of Psychic-type moves by 30/50 percent", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_CONFUSION); }
} SCENE {
MESSAGE("Wobbuffet used Confusion!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (B_TERRAIN_TYPE_BOOST >= GEN_8)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target the user")
{
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_RECOVER); }
} SCENE {
MESSAGE("Sableye used PsychcTrrain!");
MESSAGE("Sableye used Recover!");
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all battlers")
{
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_HAZE); }
} SCENE {
MESSAGE("Sableye used PsychcTrrain!");
MESSAGE("Sableye used Haze!");
}
}
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all opponents")
{
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_SPIKES); }
} SCENE {
MESSAGE("Sableye used PsychcTrrain!");
MESSAGE("Sableye used Spikes!");
}
}
DOUBLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target allies")
{
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(playerLeft, MOVE_HEAL_PULSE, target: playerRight); }
} SCENE {
MESSAGE("Sableye used PsychcTrrain!");
MESSAGE("Sableye used Heal Pulse!");
}
}
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves")
{
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
MESSAGE("Sableye used PsychcTrrain!");
MESSAGE("Sableye used Sunny Day!");
}
}
SINGLE_BATTLE_TEST("Psychic Terrain lasts for 5 turns")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_PSYCHIC_TERRAIN); }
TURN {}
TURN {}
TURN {}
TURN {}
} SCENE {
MESSAGE("Foe Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_TERRAIN, player);
MESSAGE("The battlefield got weird!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("The weirdness disappeared from the battlefield.");
}
}