pokeemerald/src/naming_screen.c
Eduardo Quezada 749225ace1 Matching merge from upstream pret
# Conflicts:
#	graphics/interface/menu_info.png
#	include/pokemon.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_mons.c
#	src/battle_anim_water.c
#	src/battle_controller_opponent.c
#	src/battle_gfx_sfx_util.c
#	src/battle_main.c
#	src/battle_pike.c
#	src/battle_script_commands.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
#	src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00

2589 lines
67 KiB
C

#include "global.h"
#include "naming_screen.h"
#include "malloc.h"
#include "palette.h"
#include "task.h"
#include "sprite.h"
#include "string_util.h"
#include "window.h"
#include "bg.h"
#include "gpu_regs.h"
#include "pokemon.h"
#include "field_specials.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "event_data.h"
#include "constants/songs.h"
#include "pokemon_storage_system.h"
#include "graphics.h"
#include "sound.h"
#include "trig.h"
#include "field_effect.h"
#include "pokemon_icon.h"
#include "data.h"
#include "strings.h"
#include "menu.h"
#include "text_window.h"
#include "overworld.h"
#include "walda_phrase.h"
#include "main.h"
#include "constants/event_objects.h"
#include "constants/rgb.h"
enum {
INPUT_NONE,
INPUT_DPAD_UP,
INPUT_DPAD_DOWN,
INPUT_DPAD_LEFT,
INPUT_DPAD_RIGHT,
INPUT_A_BUTTON,
INPUT_B_BUTTON,
INPUT_LR_BUTTON,
INPUT_SELECT,
INPUT_START,
};
#define KBROW_COUNT 4
#define KBCOL_COUNT 8
enum {
GFXTAG_BACK_BUTTON,
GFXTAG_OK_BUTTON,
GFXTAG_PAGE_SWAP_FRAME,
GFXTAG_PAGE_SWAP_BUTTON,
GFXTAG_PAGE_SWAP_UPPER,
GFXTAG_PAGE_SWAP_LOWER,
GFXTAG_PAGE_SWAP_OTHERS,
GFXTAG_CURSOR,
GFXTAG_CURSOR_SQUISHED,
GFXTAG_CURSOR_FILLED,
GFXTAG_INPUT_ARROW,
GFXTAG_UNDERSCORE,
};
enum {
PALTAG_MENU, // Also the PC icon
PALTAG_PAGE_SWAP_UPPER,
PALTAG_PAGE_SWAP_LOWER,
PALTAG_PAGE_SWAP_OTHERS, // Also the input arrow/underscore
PALTAG_PAGE_SWAP,
PALTAG_CURSOR,
PALTAG_BACK_BUTTON,
PALTAG_OK_BUTTON,
};
enum {
WIN_KB_PAGE_1, // Which of these two windows is in front is cycled as the player swaps
WIN_KB_PAGE_2, // Initially WIN_KB_PAGE_1 is in front, with WIN_KB_PAGE_2 on deck
WIN_TEXT_ENTRY,
WIN_TEXT_ENTRY_BOX,
WIN_BANNER,
WIN_COUNT,
};
// The constants for the pages are needlessly complicated because GF didn't keep the indexing order consistent
// This set is used for sNamingScreen->currentPage. It uses the order that the pages are cycled in
enum {
KBPAGE_SYMBOLS,
KBPAGE_LETTERS_UPPER,
KBPAGE_LETTERS_LOWER,
KBPAGE_COUNT,
};
// This set is used for initializing a page's keyboard text and getting its number of columns
enum {
KEYBOARD_LETTERS_LOWER,
KEYBOARD_LETTERS_UPPER,
KEYBOARD_SYMBOLS,
};
// This set is used for getting the gfx/pal tags of the page's swap button
enum {
PAGE_SWAP_UPPER,
PAGE_SWAP_OTHERS,
PAGE_SWAP_LOWER,
};
enum {
KEY_ROLE_CHAR,
KEY_ROLE_PAGE,
KEY_ROLE_BACKSPACE,
KEY_ROLE_OK,
};
enum {
BUTTON_PAGE,
BUTTON_BACK,
BUTTON_OK,
BUTTON_COUNT,
};
// states for Task_NamingScreen
enum {
STATE_FADE_IN,
STATE_WAIT_FADE_IN,
STATE_HANDLE_INPUT,
STATE_MOVE_TO_OK_BUTTON,
STATE_START_PAGE_SWAP,
STATE_WAIT_PAGE_SWAP,
STATE_PRESSED_OK,
STATE_WAIT_SENT_TO_PC_MESSAGE,
STATE_FADE_OUT,
STATE_EXIT,
};
// sates for Task_HandleInput
enum
{
INPUT_STATE_DISABLED,
INPUT_STATE_ENABLED,
INPUT_STATE_OVERRIDE,
};
struct NamingScreenTemplate
{
u8 copyExistingString;
u8 maxChars;
u8 iconFunction;
u8 addGenderIcon;
u8 initialPage;
u8 unused;
const u8 *title;
};
struct NamingScreenData
{
u8 tilemapBuffer1[0x800];
u8 tilemapBuffer2[0x800];
u8 tilemapBuffer3[0x800];
u8 textBuffer[16];
u8 tileBuffer[0x600];
u8 state;
u8 windows[WIN_COUNT];
u16 inputCharBaseXPos;
u16 bg1vOffset;
u16 bg2vOffset;
u16 bg1Priority;
u16 bg2Priority;
u8 bgToReveal;
u8 bgToHide;
u8 currentPage;
u8 cursorSpriteId;
u8 swapBtnFrameSpriteId;
u8 keyRepeatStartDelayCopy;
const struct NamingScreenTemplate *template;
u8 templateNum;
u8 *destBuffer;
u16 monSpecies;
u16 monGender;
u32 monPersonality;
MainCallback returnCallback;
};
EWRAM_DATA static struct NamingScreenData *sNamingScreen = NULL;
static const u8 sPCIconOff_Gfx[] = INCBIN_U8("graphics/naming_screen/pc_icon_off.4bpp");
static const u8 sPCIconOn_Gfx[] = INCBIN_U8("graphics/naming_screen/pc_icon_on.4bpp");
static const u16 sKeyboard_Pal[] = INCBIN_U16("graphics/naming_screen/keyboard.gbapal");
static const u16 sRival_Pal[] = INCBIN_U16("graphics/naming_screen/rival.gbapal"); // Unused, leftover from FRLG rival
static const u8 *const sTransferredToPCMessages[] =
{
gText_PkmnTransferredSomeonesPC,
gText_PkmnTransferredLanettesPC,
gText_PkmnTransferredSomeonesPCBoxFull,
gText_PkmnTransferredLanettesPCBoxFull
};
static const u8 sText_AlphabetUpperLower[] = _("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!");
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.priority = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.priority = 1
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.priority = 2
},
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.priority = 3
}
};
static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
{
[WIN_KB_PAGE_1] = {
.bg = 1,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x030
},
[WIN_KB_PAGE_2] = {
.bg = 2,
.tilemapLeft = 3,
.tilemapTop = 10,
.width = 19,
.height = 8,
.paletteNum = 10,
.baseBlock = 0x0C8
},
[WIN_TEXT_ENTRY] = {
.bg = 3,
.tilemapLeft = 8,
.tilemapTop = 6,
.width = 17,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x030
},
[WIN_TEXT_ENTRY_BOX] = {
.bg = 3,
.tilemapLeft = 8,
.tilemapTop = 4,
.width = 17,
.height = 2,
.paletteNum = 10,
.baseBlock = 0x052
},
[WIN_BANNER] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = DISPLAY_TILE_WIDTH,
.height = 2,
.paletteNum = 11,
.baseBlock = 0x074
},
DUMMY_WIN_TEMPLATE
};
// This handles what characters get inserted when a key is pressed
// The keys shown on the keyboard are handled separately by sNamingScreenKeyboardText
static const u8 sKeyboardChars[KBPAGE_COUNT][KBROW_COUNT][KBCOL_COUNT] = {
[KEYBOARD_LETTERS_LOWER] = {
__("abcdef ."),
__("ghijkl ,"),
__("mnopqrs "),
__("tuvwxyz "),
},
[KEYBOARD_LETTERS_UPPER] = {
__("ABCDEF ."),
__("GHIJKL ,"),
__("MNOPQRS "),
__("TUVWXYZ "),
},
[KEYBOARD_SYMBOLS] = {
__("01234 "),
__("56789 "),
__("!?♂♀/- "),
__("…“”‘' "),
}
};
static const u8 sPageColumnCounts[KBPAGE_COUNT] = {
[KEYBOARD_LETTERS_LOWER] = KBCOL_COUNT,
[KEYBOARD_LETTERS_UPPER] = KBCOL_COUNT,
[KEYBOARD_SYMBOLS] = 6
};
static const u8 sPageColumnXPos[KBPAGE_COUNT][KBCOL_COUNT] = {
[KEYBOARD_LETTERS_LOWER] = {0, 12, 24, 56, 68, 80, 92, 123},
[KEYBOARD_LETTERS_UPPER] = {0, 12, 24, 56, 68, 80, 92, 123},
[KEYBOARD_SYMBOLS] = {0, 22, 44, 66, 88, 110}
};
static const struct NamingScreenTemplate *const sNamingScreenTemplates[];
static const struct SubspriteTable sSubspriteTable_PageSwapFrame[];
static const struct SubspriteTable sSubspriteTable_PageSwapText[];
static const struct SubspriteTable sSubspriteTable_Button[];
static const struct SubspriteTable sSubspriteTable_PCIcon[];
static const struct SpriteTemplate sSpriteTemplate_PageSwapFrame;
static const struct SpriteTemplate sSpriteTemplate_PageSwapButton;
static const struct SpriteTemplate sSpriteTemplate_PageSwapText;
static const struct SpriteTemplate sSpriteTemplate_BackButton;
static const struct SpriteTemplate sSpriteTemplate_OkButton;
static const struct SpriteTemplate sSpriteTemplate_Cursor;
static const struct SpriteTemplate sSpriteTemplate_InputArrow;
static const struct SpriteTemplate sSpriteTemplate_Underscore;
static const struct SpriteTemplate sSpriteTemplate_PCIcon;
static const u8 *const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT];
static const struct SpriteSheet sSpriteSheets[];
static const struct SpritePalette sSpritePalettes[];
static void CB2_LoadNamingScreen(void);
static void NamingScreen_Init(void);
static void NamingScreen_InitBGs(void);
static void CreateNamingScreenTask(void);
static void Task_NamingScreen(u8 taskId);
static bool8 MainState_FadeIn(void);
static bool8 MainState_WaitFadeIn(void);
static bool8 MainState_HandleInput(void);
static bool8 MainState_MoveToOKButton(void);
static bool8 MainState_PressedOKButton(void);
static bool8 MainState_FadeOut(void);
static bool8 MainState_Exit(void);
static void DisplaySentToPCMessage(void);
static bool8 MainState_WaitSentToPCMessage(void);
static bool8 MainState_StartPageSwap(void);
static bool8 MainState_WaitPageSwap(void);
static void StartPageSwapAnim(void);
static void Task_HandlePageSwapAnim(u8);
static bool8 IsPageSwapAnimNotInProgress(void);
static void TryStartButtonFlash(u8, bool8, bool8);
static void Task_UpdateButtonFlash(u8);
static u16 GetButtonPalOffset(u8);
static void RestoreButtonColor(u8);
static void StartButtonFlash(struct Task *, u8, bool8);
static void CreateSprites(void);
static void CreateCursorSprite(void);
static void SetCursorPos(s16, s16);
static void GetCursorPos(s16 *x, s16 *y);
static void MoveCursorToOKButton(void);
static void SetCursorInvisibility(u8);
static void SetCursorFlashing(bool8);
static u8 IsCursorAnimFinished(void);
static u8 GetCurrentPageColumnCount(void);
static void CreatePageSwapButtonSprites(void);
static void StartPageSwapButtonAnim(void);
static void SetPageSwapButtonGfx(u8, struct Sprite *, struct Sprite *);
static void CreateBackOkSprites(void);
static void CreateTextEntrySprites(void);
static void CreateInputTargetIcon(void);
static u8 HandleKeyboardEvent(void);
static u8 SwapKeyboardPage(void);
static u8 GetInputEvent(void);
static void SetInputState(u8);
static void DrawTextEntryBox(void);
static u8 GetTextEntryPosition(void);
static void DeleteTextCharacter(void);
static bool8 AddTextCharacter(void);
static void BufferCharacter(u8);
static void SaveInputText(void);
static void LoadGfx(void);
static void CreateHelperTasks(void);
static void LoadPalettes(void);
static void DrawBgTilemap(u8, const void *);
static void NamingScreen_Dummy(u8, u8);
static void DrawTextEntry(void);
static void PrintKeyboardKeys(u8, u8);
static void DrawKeyboardPageOnDeck(void);
static void PrintControls(void);
static void CB2_NamingScreen(void);
static void ResetVHBlank(void);
static void SetVBlank(void);
static void VBlankCB_NamingScreen(void);
static void NamingScreen_ShowBgs(void);
static bool8 IsWideLetter(u8);
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback)
{
sNamingScreen = Alloc(sizeof(struct NamingScreenData));
if (!sNamingScreen)
{
SetMainCallback2(returnCallback);
}
else
{
sNamingScreen->templateNum = templateNum;
sNamingScreen->monSpecies = monSpecies;
sNamingScreen->monGender = monGender;
sNamingScreen->monPersonality = monPersonality;
sNamingScreen->destBuffer = destBuffer;
sNamingScreen->returnCallback = returnCallback;
if (templateNum == NAMING_SCREEN_PLAYER)
StartTimer1();
SetMainCallback2(CB2_LoadNamingScreen);
}
}
static void CB2_LoadNamingScreen(void)
{
switch (gMain.state)
{
case 0:
ResetVHBlank();
NamingScreen_Init();
gMain.state++;
break;
case 1:
NamingScreen_InitBGs();
gMain.state++;
break;
case 2:
ResetPaletteFade();
gMain.state++;
break;
case 3:
ResetSpriteData();
FreeAllSpritePalettes();
gMain.state++;
break;
case 4:
ResetTasks();
gMain.state++;
break;
case 5:
LoadPalettes();
gMain.state++;
break;
case 6:
LoadGfx();
gMain.state++;
break;
case 7:
CreateSprites();
UpdatePaletteFade();
NamingScreen_ShowBgs();
gMain.state++;
break;
default:
CreateHelperTasks();
CreateNamingScreenTask();
break;
}
}
static void NamingScreen_Init(void)
{
sNamingScreen->state = STATE_FADE_IN;
sNamingScreen->bg1vOffset = 0;
sNamingScreen->bg2vOffset = 0;
sNamingScreen->bg1Priority = BGCNT_PRIORITY(1);
sNamingScreen->bg2Priority = BGCNT_PRIORITY(2);
sNamingScreen->bgToReveal = 0;
sNamingScreen->bgToHide = 1;
sNamingScreen->template = sNamingScreenTemplates[sNamingScreen->templateNum];
sNamingScreen->currentPage = sNamingScreen->template->initialPage;
sNamingScreen->inputCharBaseXPos = (DISPLAY_WIDTH - sNamingScreen->template->maxChars * 8) / 2 + 6;
if (sNamingScreen->templateNum == NAMING_SCREEN_WALDA)
sNamingScreen->inputCharBaseXPos += 11;
sNamingScreen->keyRepeatStartDelayCopy = gKeyRepeatStartDelay;
memset(sNamingScreen->textBuffer, EOS, sizeof(sNamingScreen->textBuffer));
if (sNamingScreen->template->copyExistingString)
StringCopy(sNamingScreen->textBuffer, sNamingScreen->destBuffer);
gKeyRepeatStartDelay = 16;
}
static void SetSpritesVisible(void)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].inUse)
gSprites[i].invisible = FALSE;
}
SetCursorInvisibility(FALSE);
}
static void NamingScreen_InitBGs(void)
{
u8 i;
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
ChangeBgX(2, 0, BG_COORD_SET);
ChangeBgY(2, 0, BG_COORD_SET);
ChangeBgX(3, 0, BG_COORD_SET);
ChangeBgY(3, 0, BG_COORD_SET);
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
for (i = 0; i < WIN_COUNT; i++)
sNamingScreen->windows[i] = AddWindow(&sWindowTemplates[i]);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
SetBgTilemapBuffer(1, sNamingScreen->tilemapBuffer1);
SetBgTilemapBuffer(2, sNamingScreen->tilemapBuffer2);
SetBgTilemapBuffer(3, sNamingScreen->tilemapBuffer3);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20);
}
static void CreateNamingScreenTask(void)
{
CreateTask(Task_NamingScreen, 2);
SetMainCallback2(CB2_NamingScreen);
}
static void Task_NamingScreen(u8 taskId)
{
switch (sNamingScreen->state)
{
case STATE_FADE_IN:
MainState_FadeIn();
SetSpritesVisible();
SetVBlank();
break;
case STATE_WAIT_FADE_IN:
MainState_WaitFadeIn();
break;
case STATE_HANDLE_INPUT:
MainState_HandleInput();
break;
case STATE_MOVE_TO_OK_BUTTON:
MainState_MoveToOKButton();
MainState_HandleInput();
break;
case STATE_START_PAGE_SWAP:
MainState_StartPageSwap();
break;
case STATE_WAIT_PAGE_SWAP:
MainState_WaitPageSwap();
break;
case STATE_PRESSED_OK:
MainState_PressedOKButton();
break;
case STATE_WAIT_SENT_TO_PC_MESSAGE:
MainState_WaitSentToPCMessage();
break;
case STATE_FADE_OUT:
MainState_FadeOut();
break;
case STATE_EXIT:
MainState_Exit();
break;
}
}
// Which gfx/pal to load for the swap page button
static const u8 sPageToNextGfxId[KBPAGE_COUNT] =
{
[KBPAGE_SYMBOLS] = PAGE_SWAP_UPPER,
[KBPAGE_LETTERS_UPPER] = PAGE_SWAP_LOWER,
[KBPAGE_LETTERS_LOWER] = PAGE_SWAP_OTHERS
};
static const u8 sPageToNextKeyboardId[KBPAGE_COUNT] =
{
[KBPAGE_SYMBOLS] = KEYBOARD_LETTERS_UPPER,
[KBPAGE_LETTERS_UPPER] = KEYBOARD_LETTERS_LOWER,
[KBPAGE_LETTERS_LOWER] = KEYBOARD_SYMBOLS
};
static const u8 sPageToKeyboardId[KBPAGE_COUNT] =
{
[KBPAGE_SYMBOLS] = KEYBOARD_SYMBOLS,
[KBPAGE_LETTERS_UPPER] = KEYBOARD_LETTERS_UPPER,
[KBPAGE_LETTERS_LOWER] = KEYBOARD_LETTERS_LOWER
};
static u8 PageToNextGfxId(u8 page)
{
return sPageToNextGfxId[page];
}
static u8 CurrentPageToNextKeyboardId(void)
{
return sPageToNextKeyboardId[sNamingScreen->currentPage];
}
static u8 CurrentPageToKeyboardId(void)
{
return sPageToKeyboardId[sNamingScreen->currentPage];
}
static bool8 MainState_FadeIn(void)
{
DrawBgTilemap(3, gNamingScreenBackground_Tilemap);
sNamingScreen->currentPage = KBPAGE_LETTERS_UPPER;
DrawBgTilemap(2, gNamingScreenKeyboardLower_Tilemap);
DrawBgTilemap(1, gNamingScreenKeyboardUpper_Tilemap);
PrintKeyboardKeys(sNamingScreen->windows[WIN_KB_PAGE_2], KEYBOARD_LETTERS_LOWER);
PrintKeyboardKeys(sNamingScreen->windows[WIN_KB_PAGE_1], KEYBOARD_LETTERS_UPPER);
NamingScreen_Dummy(2, KEYBOARD_LETTERS_LOWER);
NamingScreen_Dummy(1, KEYBOARD_LETTERS_UPPER);
DrawTextEntry();
DrawTextEntryBox();
PrintControls();
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
BlendPalettes(PALETTES_ALL, 16, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sNamingScreen->state++;
return FALSE;
}
static bool8 MainState_WaitFadeIn(void)
{
if (!gPaletteFade.active)
{
SetInputState(INPUT_STATE_ENABLED);
SetCursorFlashing(TRUE);
sNamingScreen->state++;
}
return FALSE;
}
static bool8 MainState_HandleInput(void)
{
return HandleKeyboardEvent();
}
static bool8 MainState_MoveToOKButton(void)
{
if (IsCursorAnimFinished())
{
SetInputState(INPUT_STATE_ENABLED);
MoveCursorToOKButton();
sNamingScreen->state = STATE_HANDLE_INPUT;
}
return FALSE;
}
static bool8 MainState_PressedOKButton(void)
{
SaveInputText();
SetInputState(INPUT_STATE_DISABLED);
SetCursorFlashing(FALSE);
TryStartButtonFlash(BUTTON_COUNT, FALSE, TRUE);
if (sNamingScreen->templateNum == NAMING_SCREEN_CAUGHT_MON
&& CalculatePlayerPartyCount() >= PARTY_SIZE)
{
DisplaySentToPCMessage();
sNamingScreen->state = STATE_WAIT_SENT_TO_PC_MESSAGE;
return FALSE;
}
else
{
sNamingScreen->state = STATE_FADE_OUT;
return TRUE;
}
}
static bool8 MainState_FadeOut(void)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sNamingScreen->state++;
return FALSE;
}
static bool8 MainState_Exit(void)
{
if (!gPaletteFade.active)
{
if (sNamingScreen->templateNum == NAMING_SCREEN_PLAYER)
SeedRngAndSetTrainerId();
SetMainCallback2(sNamingScreen->returnCallback);
DestroyTask(FindTaskIdByFunc(Task_NamingScreen));
FreeAllWindowBuffers();
FREE_AND_SET_NULL(sNamingScreen);
}
return FALSE;
}
static void DisplaySentToPCMessage(void)
{
u8 stringToDisplay = 0;
if (!IsDestinationBoxFull())
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
StringCopy(gStringVar2, sNamingScreen->destBuffer);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
StringCopy(gStringVar2, sNamingScreen->destBuffer);
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon()));
stringToDisplay = 2;
}
if (FlagGet(FLAG_SYS_PC_LANETTE))
stringToDisplay++;
StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]);
DrawDialogueFrame(0, FALSE);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_FULL);
}
static bool8 MainState_WaitSentToPCMessage(void)
{
RunTextPrinters();
if (!IsTextPrinterActive(0) && JOY_NEW(A_BUTTON))
sNamingScreen->state = STATE_FADE_OUT;
return FALSE;
}
static bool8 MainState_StartPageSwap(void)
{
SetInputState(INPUT_STATE_DISABLED);
StartPageSwapButtonAnim();
StartPageSwapAnim();
SetCursorInvisibility(TRUE);
TryStartButtonFlash(BUTTON_PAGE, FALSE, TRUE);
PlaySE(SE_WIN_OPEN);
sNamingScreen->state = STATE_WAIT_PAGE_SWAP;
return FALSE;
}
static bool8 MainState_WaitPageSwap(void)
{
s16 cursorX;
s16 cursorY;
bool32 onLastColumn;
if (IsPageSwapAnimNotInProgress())
{
GetCursorPos(&cursorX, &cursorY);
onLastColumn = (cursorX == GetCurrentPageColumnCount());
sNamingScreen->state = STATE_HANDLE_INPUT;
sNamingScreen->currentPage++;
sNamingScreen->currentPage %= KBPAGE_COUNT;
if (onLastColumn)
{
cursorX = GetCurrentPageColumnCount();
}
else
{
if (cursorX >= GetCurrentPageColumnCount())
cursorX = GetCurrentPageColumnCount() - 1;
}
SetCursorPos(cursorX, cursorY);
DrawKeyboardPageOnDeck();
SetInputState(INPUT_STATE_ENABLED);
SetCursorInvisibility(FALSE);
}
return FALSE;
}
//--------------------------------------------------
// Page Swap
//--------------------------------------------------
#define tState data[0]
#define tFrameCount data[1]
static bool8 PageSwapAnimState_Init(struct Task *);
static bool8 PageSwapAnimState_1(struct Task *);
static bool8 PageSwapAnimState_2(struct Task *);
static bool8 PageSwapAnimState_Done(struct Task *);
static bool8 (*const sPageSwapAnimStateFuncs[])(struct Task *) =
{
PageSwapAnimState_Init,
PageSwapAnimState_1,
PageSwapAnimState_2,
PageSwapAnimState_Done,
};
static void StartPageSwapAnim(void)
{
u8 taskId;
taskId = CreateTask(Task_HandlePageSwapAnim, 0);
Task_HandlePageSwapAnim(taskId);
}
static void Task_HandlePageSwapAnim(u8 taskId)
{
while (sPageSwapAnimStateFuncs[gTasks[taskId].tState](&gTasks[taskId]) != 0);
}
static bool8 IsPageSwapAnimNotInProgress(void)
{
if (FindTaskIdByFunc(Task_HandlePageSwapAnim) == TASK_NONE)
return TRUE;
else
return FALSE;
}
static bool8 PageSwapAnimState_Init(struct Task *task)
{
sNamingScreen->bg1vOffset = 0;
sNamingScreen->bg2vOffset = 0;
task->tState++;
return 0;
}
static bool8 PageSwapAnimState_1(struct Task *task)
{
u16 *const vOffsets[] =
{
&sNamingScreen->bg2vOffset,
&sNamingScreen->bg1vOffset
};
task->tFrameCount += 4;
*vOffsets[sNamingScreen->bgToReveal] = Sin(task->tFrameCount, 40);
*vOffsets[sNamingScreen->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 64)
{
u8 temp = sNamingScreen->bg1Priority; //Why u8 and not u16?
sNamingScreen->bg1Priority = sNamingScreen->bg2Priority;
sNamingScreen->bg2Priority = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_2(struct Task *task)
{
u16 *const vOffsets[] =
{
&sNamingScreen->bg2vOffset,
&sNamingScreen->bg1vOffset
};
task->tFrameCount += 4;
*vOffsets[sNamingScreen->bgToReveal] = Sin(task->tFrameCount, 40);
*vOffsets[sNamingScreen->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40);
if (task->tFrameCount >= 128)
{
u8 temp = sNamingScreen->bgToReveal;
sNamingScreen->bgToReveal = sNamingScreen->bgToHide;
sNamingScreen->bgToHide = temp;
task->tState++;
}
return 0;
}
static bool8 PageSwapAnimState_Done(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(Task_HandlePageSwapAnim));
return 0;
}
#undef tState
#undef tFrameCount
//--------------------------------------------------
//
//--------------------------------------------------
#define tButtonId data[0]
#define tKeepFlashing data[1]
#define tAllowFlash data[2]
#define tColor data[3]
#define tColorIncr data[4]
#define tColorDelay data[5]
#define tColorDelta data[6]
static void CreateButtonFlashTask(void)
{
u8 taskId;
taskId = CreateTask(Task_UpdateButtonFlash, 3);
gTasks[taskId].tButtonId = BUTTON_COUNT;
}
static void TryStartButtonFlash(u8 button, bool8 keepFlashing, bool8 interruptCurFlash)
{
struct Task *task = &gTasks[FindTaskIdByFunc(Task_UpdateButtonFlash)];
if (button == task->tButtonId && !interruptCurFlash)
{
task->tKeepFlashing = keepFlashing;
task->tAllowFlash = TRUE;
return;
}
if (button == BUTTON_COUNT && !task->tKeepFlashing && !interruptCurFlash)
return;
if (task->tButtonId != BUTTON_COUNT)
RestoreButtonColor(task->tButtonId);
StartButtonFlash(task, button, keepFlashing);
}
static void Task_UpdateButtonFlash(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->tButtonId == BUTTON_COUNT || !task->tAllowFlash)
return;
MultiplyInvertedPaletteRGBComponents(GetButtonPalOffset(task->tButtonId), task->tColor, task->tColor, task->tColor);
if (task->tColorDelay && --task->tColorDelay)
return;
task->tColorDelay = 2;
if (task->tColorIncr >= 0)
{
if (task->tColor < 14)
{
task->tColor += task->tColorIncr;
task->tColorDelta += task->tColorIncr;
}
else
{
task->tColor = 16;
task->tColorDelta++;
}
}
else
{
task->tColor += task->tColorIncr;
task->tColorDelta += task->tColorIncr;
}
if (task->tColor == 16 && task->tColorDelta == 22)
{
task->tColorIncr = -4;
}
else if (task->tColor == 0)
{
task->tAllowFlash = task->tKeepFlashing;
task->tColorIncr = 2;
task->tColorDelta = 0;
}
}
static u16 GetButtonPalOffset(u8 button)
{
const u16 palOffsets[BUTTON_COUNT + 1] =
{
[BUTTON_PAGE] = IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP) * 16 + 0x10E,
[BUTTON_BACK] = IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON) * 16 + 0x10E,
[BUTTON_OK] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x10E,
[BUTTON_COUNT] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x101,
};
return palOffsets[button];
}
static void RestoreButtonColor(u8 button)
{
u16 index = GetButtonPalOffset(button);
gPlttBufferFaded[index] = gPlttBufferUnfaded[index];
}
static void StartButtonFlash(struct Task *task, u8 button, bool8 keepFlashing)
{
task->tButtonId = button;
task->tKeepFlashing = keepFlashing;
task->tAllowFlash = TRUE;
task->tColor = 4;
task->tColorIncr = 2;
task->tColorDelay = 0;
task->tColorDelta = 4;
}
#undef tButtonId
#undef tColor
// Sprite data for the the cursor
#define sX data[0]
#define sY data[1]
#define sPrevX data[2]
#define sPrevY data[3]
#define sInvisible data[4] & 0x00FF
#define sFlashing data[4] & 0xFF00
#define sColor data[5]
#define sColorIncr data[6]
#define sColorDelay data[7]
static void SpriteCB_Cursor(struct Sprite *sprite)
{
if (sprite->animEnded)
StartSpriteAnim(sprite, 0);
// Hide cursor when on button column
sprite->invisible = sprite->sInvisible;
if (sprite->sX == GetCurrentPageColumnCount())
sprite->invisible = TRUE;
if (sprite->invisible
|| !(sprite->sFlashing)
|| sprite->sX != sprite->sPrevX
|| sprite->sY != sprite->sPrevY)
{
sprite->sColor = 0;
sprite->sColorIncr = 2;
sprite->sColorDelay = 2;
}
sprite->sColorDelay--;
if (sprite->sColorDelay == 0)
{
sprite->sColor += sprite->sColorIncr;
if (sprite->sColor == 16 || sprite->sColor == 0)
sprite->sColorIncr = -sprite->sColorIncr;
sprite->sColorDelay = 2;
}
if (sprite->sFlashing)
{
s8 gb = sprite->sColor;
s8 r = sprite->sColor >> 1;
u16 index = IndexOfSpritePaletteTag(PALTAG_CURSOR) * 16 + 0x0101;
MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
}
}
#define sDelay data[0]
#define sXPosId data[1]
static void SpriteCB_InputArrow(struct Sprite *sprite)
{
const s16 x[] = {0, -4, -2, -1};
if (sprite->sDelay == 0 || --sprite->sDelay == 0)
{
sprite->sDelay = 8;
sprite->sXPosId = (sprite->sXPosId + 1) & (ARRAY_COUNT(x) - 1);
}
sprite->x2 = x[sprite->sXPosId];
}
#undef sDelay
#undef sXPosId
#define sId data[0] // set in CreateTextEntrySprites
#define sYPosId data[1]
#define sDelay data[2]
static void SpriteCB_Underscore(struct Sprite *sprite)
{
const s16 y[] = {2, 3, 2, 1};
u8 pos;
pos = GetTextEntryPosition();
if (pos != (u8)sprite->sId)
{
sprite->y2 = 0;
sprite->sYPosId = 0;
sprite->sDelay = 0;
}
else
{
sprite->y2 = y[sprite->sYPosId];
sprite->sDelay++;
if (sprite->sDelay > 8)
{
sprite->sYPosId = (sprite->sYPosId + 1) & (ARRAY_COUNT(y) - 1);
sprite->sDelay = 0;
}
}
}
#undef sId
#undef sYPosId
#undef sDelay
static void CreateSprites(void)
{
CreateCursorSprite();
CreatePageSwapButtonSprites();
CreateBackOkSprites();
CreateTextEntrySprites();
CreateInputTargetIcon();
}
static void CreateCursorSprite(void)
{
sNamingScreen->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, 38, 88, 1);
SetCursorInvisibility(TRUE);
gSprites[sNamingScreen->cursorSpriteId].oam.priority = 1;
gSprites[sNamingScreen->cursorSpriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gSprites[sNamingScreen->cursorSpriteId].sColorIncr = 1; // ? immediately overwritten
gSprites[sNamingScreen->cursorSpriteId].sColorIncr = 2;
SetCursorPos(0, 0);
}
static void SetCursorPos(s16 x, s16 y)
{
struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId];
if (x < sPageColumnCounts[CurrentPageToKeyboardId()])
cursorSprite->x = sPageColumnXPos[CurrentPageToKeyboardId()][x] + 38;
else
cursorSprite->x = 0;
cursorSprite->y = y * 16 + 88;
cursorSprite->sPrevX = cursorSprite->sX;
cursorSprite->sPrevY = cursorSprite->sY;
cursorSprite->sX = x;
cursorSprite->sY = y;
}
static void GetCursorPos(s16 *x, s16 *y)
{
struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId];
*x = cursorSprite->sX;
*y = cursorSprite->sY;
}
static void MoveCursorToOKButton(void)
{
SetCursorPos(GetCurrentPageColumnCount(), 2);
}
static void SetCursorInvisibility(bool8 invisible)
{
gSprites[sNamingScreen->cursorSpriteId].data[4] &= 0xFF00;
gSprites[sNamingScreen->cursorSpriteId].data[4] |= invisible; // sInvisible
StartSpriteAnim(&gSprites[sNamingScreen->cursorSpriteId], 0);
}
static void SetCursorFlashing(bool8 flashing)
{
gSprites[sNamingScreen->cursorSpriteId].data[4] &= 0xFF;
gSprites[sNamingScreen->cursorSpriteId].data[4] |= flashing << 8; // sFlashing
}
static void SquishCursor(void)
{
StartSpriteAnim(&gSprites[sNamingScreen->cursorSpriteId], 1);
}
static bool8 IsCursorAnimFinished(void)
{
return gSprites[sNamingScreen->cursorSpriteId].animEnded;
}
static const u8 sButtonKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK};
static u8 GetKeyRoleAtCursorPos(void)
{
s16 cursorX;
s16 cursorY;
GetCursorPos(&cursorX, &cursorY);
if (cursorX < GetCurrentPageColumnCount())
return KEY_ROLE_CHAR;
else
return sButtonKeyRoles[cursorY];
}
// If the cursor's x is equal to the column count, cursor is in the button column
static u8 GetCurrentPageColumnCount(void)
{
return sPageColumnCounts[CurrentPageToKeyboardId()];
}
#undef sX
#undef sY
#undef sPrevX
#undef sPrevY
#undef sInvisible
#undef sFlashing
#undef sColor
#undef sColorIncr
#undef sColorDelay
static bool8 PageSwapSprite_Init(struct Sprite *);
static bool8 PageSwapSprite_Idle(struct Sprite *);
static bool8 PageSwapSprite_SlideOff(struct Sprite *);
static bool8 PageSwapSprite_SlideOn(struct Sprite *);
#define sState data[0]
#define sPage data[1]
#define sTextSpriteId data[6]
#define sButtonSpriteId data[7]
static void CreatePageSwapButtonSprites(void)
{
u8 frameSpriteId;
u8 textSpriteId;
u8 buttonSpriteId;
frameSpriteId = CreateSprite(&sSpriteTemplate_PageSwapFrame, 204, 88, 0);
sNamingScreen->swapBtnFrameSpriteId = frameSpriteId;
SetSubspriteTables(&gSprites[frameSpriteId], sSubspriteTable_PageSwapFrame);
gSprites[frameSpriteId].invisible = TRUE;
textSpriteId = CreateSprite(&sSpriteTemplate_PageSwapText, 204, 84, 1);
gSprites[frameSpriteId].sTextSpriteId = textSpriteId;
SetSubspriteTables(&gSprites[textSpriteId], sSubspriteTable_PageSwapText);
gSprites[textSpriteId].invisible = TRUE;
buttonSpriteId = CreateSprite(&sSpriteTemplate_PageSwapButton, 204, 83, 2);
gSprites[buttonSpriteId].oam.priority = 1;
gSprites[frameSpriteId].sButtonSpriteId = buttonSpriteId;
gSprites[buttonSpriteId].invisible = TRUE;
}
static void StartPageSwapButtonAnim(void)
{
struct Sprite *sprite = &gSprites[sNamingScreen->swapBtnFrameSpriteId];
sprite->sState = 2; // go to PageSwapSprite_SlideOff
sprite->sPage = sNamingScreen->currentPage;
}
static u8 (*const sPageSwapSpriteFuncs[])(struct Sprite *) =
{
PageSwapSprite_Init,
PageSwapSprite_Idle,
PageSwapSprite_SlideOff,
PageSwapSprite_SlideOn,
};
static void SpriteCB_PageSwap(struct Sprite *sprite)
{
while (sPageSwapSpriteFuncs[sprite->sState](sprite));
}
static bool8 PageSwapSprite_Init(struct Sprite *sprite)
{
struct Sprite *text = &gSprites[sprite->sTextSpriteId];
struct Sprite *button = &gSprites[sprite->sButtonSpriteId];
SetPageSwapButtonGfx(PageToNextGfxId(sNamingScreen->currentPage), text, button);
sprite->sState++;
return FALSE;
}
static bool8 PageSwapSprite_Idle(struct Sprite *sprite)
{
return FALSE;
}
static bool8 PageSwapSprite_SlideOff(struct Sprite *sprite)
{
struct Sprite *text = &gSprites[sprite->sTextSpriteId];
struct Sprite *button = &gSprites[sprite->sButtonSpriteId];
text->y2++;
if (text->y2 > 7)
{
sprite->sState++;
text->y2 = -4;
text->invisible = TRUE;
SetPageSwapButtonGfx(PageToNextGfxId(((u8)sprite->sPage + 1) % KBPAGE_COUNT), text, button);
}
return FALSE;
}
static bool8 PageSwapSprite_SlideOn(struct Sprite *sprite)
{
struct Sprite *text = &gSprites[sprite->sTextSpriteId];
text->invisible = FALSE;
text->y2++;
if (text->y2 >= 0)
{
text->y2 = 0;
sprite->sState = 1; // go to PageSwapSprite_Idle
}
return FALSE;
}
static const u16 sPageSwapPalTags[] = {
[PAGE_SWAP_UPPER] = PALTAG_PAGE_SWAP_UPPER,
[PAGE_SWAP_OTHERS] = PALTAG_PAGE_SWAP_OTHERS,
[PAGE_SWAP_LOWER] = PALTAG_PAGE_SWAP_LOWER
};
static const u16 sPageSwapGfxTags[] = {
[PAGE_SWAP_UPPER] = GFXTAG_PAGE_SWAP_UPPER,
[PAGE_SWAP_OTHERS] = GFXTAG_PAGE_SWAP_OTHERS,
[PAGE_SWAP_LOWER] = GFXTAG_PAGE_SWAP_LOWER
};
static void SetPageSwapButtonGfx(u8 page, struct Sprite *text, struct Sprite *button)
{
button->oam.paletteNum = IndexOfSpritePaletteTag(sPageSwapPalTags[page]);
text->sheetTileStart = GetSpriteTileStartByTag(sPageSwapGfxTags[page]);
text->subspriteTableNum = page;
}
#undef sState
#undef sPage
#undef sTextSpriteId
#undef sButtonSpriteId
static void CreateBackOkSprites(void)
{
u8 spriteId;
spriteId = CreateSprite(&sSpriteTemplate_BackButton, 204, 116, 0);
SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_Button);
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSprite(&sSpriteTemplate_OkButton, 204, 140, 0);
SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_Button);
gSprites[spriteId].invisible = TRUE;
}
static void CreateTextEntrySprites(void)
{
u8 spriteId;
s16 xPos;
u8 i;
xPos = sNamingScreen->inputCharBaseXPos - 5;
spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 56, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].invisible = TRUE;
xPos = sNamingScreen->inputCharBaseXPos;
for (i = 0; i < sNamingScreen->template->maxChars; i++, xPos += 8)
{
spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 60, 0);
gSprites[spriteId].oam.priority = 3;
gSprites[spriteId].data[0] = i;
gSprites[spriteId].invisible = TRUE;
}
}
//--------------------------------------------------
// Icon creation (the thing you're naming or giving input to)
//--------------------------------------------------
static void NamingScreen_NoIcon(void);
static void NamingScreen_CreatePlayerIcon(void);
static void NamingScreen_CreatePCIcon(void);
static void NamingScreen_CreateMonIcon(void);
static void NamingScreen_CreateWaldaDadIcon(void);
static void (*const sIconFunctions[])(void) =
{
NamingScreen_NoIcon,
NamingScreen_CreatePlayerIcon,
NamingScreen_CreatePCIcon,
NamingScreen_CreateMonIcon,
NamingScreen_CreateWaldaDadIcon,
};
static void CreateInputTargetIcon(void)
{
sIconFunctions[sNamingScreen->template->iconFunction]();
}
static void NamingScreen_NoIcon(void)
{
}
static void NamingScreen_CreatePlayerIcon(void)
{
u8 rivalGfxId;
u8 spriteId;
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, sNamingScreen->monSpecies);
spriteId = CreateObjectGraphicsSprite(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
}
static void NamingScreen_CreatePCIcon(void)
{
u8 spriteId;
spriteId = CreateSprite(&sSpriteTemplate_PCIcon, 56, 41, 0);
SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_PCIcon);
gSprites[spriteId].oam.priority = 3;
}
static void NamingScreen_CreateMonIcon(void)
{
u8 spriteId;
LoadMonIconPalettes();
spriteId = CreateMonIcon(sNamingScreen->monSpecies, SpriteCallbackDummy, 56, 40, 0, sNamingScreen->monPersonality);
gSprites[spriteId].oam.priority = 3;
}
static void NamingScreen_CreateWaldaDadIcon(void)
{
u8 spriteId;
spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
}
//--------------------------------------------------
// Keyboard handling
//--------------------------------------------------
static bool8 KeyboardKeyHandler_Character(u8);
static bool8 KeyboardKeyHandler_Page(u8);
static bool8 KeyboardKeyHandler_Backspace(u8);
static bool8 KeyboardKeyHandler_OK(u8);
static bool8 (*const sKeyboardKeyHandlers[])(u8) =
{
[KEY_ROLE_CHAR] = KeyboardKeyHandler_Character,
[KEY_ROLE_PAGE] = KeyboardKeyHandler_Page,
[KEY_ROLE_BACKSPACE] = KeyboardKeyHandler_Backspace,
[KEY_ROLE_OK] = KeyboardKeyHandler_OK,
};
static bool8 HandleKeyboardEvent(void)
{
u8 input = GetInputEvent();
u8 keyRole = GetKeyRoleAtCursorPos();
if (input == INPUT_SELECT)
{
return SwapKeyboardPage();
}
else if (input == INPUT_B_BUTTON)
{
DeleteTextCharacter();
return FALSE;
}
else if (input == INPUT_START)
{
MoveCursorToOKButton();
return FALSE;
}
else
{
return sKeyboardKeyHandlers[keyRole](input);
}
}
static bool8 KeyboardKeyHandler_Character(u8 input)
{
TryStartButtonFlash(BUTTON_COUNT, FALSE, FALSE);
if (input == INPUT_A_BUTTON)
{
bool8 textFull = AddTextCharacter();
SquishCursor();
if (textFull)
{
SetInputState(INPUT_STATE_OVERRIDE);
sNamingScreen->state = STATE_MOVE_TO_OK_BUTTON;
}
}
return FALSE;
}
static bool8 KeyboardKeyHandler_Page(u8 input)
{
TryStartButtonFlash(BUTTON_PAGE, TRUE, FALSE);
if (input == INPUT_A_BUTTON)
return SwapKeyboardPage();
else
return FALSE;
}
static bool8 KeyboardKeyHandler_Backspace(u8 input)
{
TryStartButtonFlash(BUTTON_BACK, TRUE, FALSE);
if (input == INPUT_A_BUTTON)
DeleteTextCharacter();
return FALSE;
}
static bool8 KeyboardKeyHandler_OK(u8 input)
{
TryStartButtonFlash(BUTTON_OK, TRUE, FALSE);
if (input == INPUT_A_BUTTON)
{
PlaySE(SE_SELECT);
sNamingScreen->state = STATE_PRESSED_OK;
return TRUE;
}
else
return FALSE;
}
static bool8 SwapKeyboardPage(void)
{
sNamingScreen->state = STATE_START_PAGE_SWAP;
return TRUE;
}
//--------------------------------------------------
// Input handling
//--------------------------------------------------
#define tState data[0]
#define tKeyboardEvent data[1]
#define tButtonId data[2]
static void Input_Disabled(struct Task *);
static void Input_Enabled(struct Task *);
static void Input_Override(struct Task *);
static void (*const sInputFuncs[])(struct Task *) =
{
[INPUT_STATE_DISABLED] = Input_Disabled,
[INPUT_STATE_ENABLED] = Input_Enabled,
[INPUT_STATE_OVERRIDE] = Input_Override,
};
static void Task_HandleInput(u8);
static void HandleDpadMovement(struct Task *);
static void CreateInputHandlerTask(void)
{
CreateTask(Task_HandleInput, 1);
}
static u8 GetInputEvent(void)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
return gTasks[taskId].tKeyboardEvent;
}
static void SetInputState(u8 state)
{
u8 taskId = FindTaskIdByFunc(Task_HandleInput);
gTasks[taskId].tState = state;
}
static void Task_HandleInput(u8 taskId)
{
sInputFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void Input_Disabled(struct Task *task)
{
task->tKeyboardEvent = INPUT_NONE;
}
static void Input_Enabled(struct Task *task)
{
task->tKeyboardEvent = INPUT_NONE;
if (JOY_NEW(A_BUTTON))
task->tKeyboardEvent = INPUT_A_BUTTON;
else if (JOY_NEW(B_BUTTON))
task->tKeyboardEvent = INPUT_B_BUTTON;
else if (JOY_NEW(SELECT_BUTTON))
task->tKeyboardEvent = INPUT_SELECT;
else if (JOY_NEW(START_BUTTON))
task->tKeyboardEvent = INPUT_START;
else
HandleDpadMovement(task);
}
static void Input_Override(struct Task *task)
{
task->tKeyboardEvent = INPUT_NONE;
}
static void HandleDpadMovement(struct Task *task)
{
const s16 sDpadDeltaX[] =
{
[INPUT_NONE] = 0,
[INPUT_DPAD_UP] = 0,
[INPUT_DPAD_DOWN] = 0,
[INPUT_DPAD_LEFT] = -1,
[INPUT_DPAD_RIGHT] = 1
};
const s16 sDpadDeltaY[] =
{
[INPUT_NONE] = 0,
[INPUT_DPAD_UP] = -1,
[INPUT_DPAD_DOWN] = 1,
[INPUT_DPAD_LEFT] = 0,
[INPUT_DPAD_RIGHT] = 0
};
const s16 sKeyRowToButtonRow[KBROW_COUNT] = {0, 1, 1, 2};
const s16 sButtonRowToKeyRow[BUTTON_COUNT] = {0, 0, 3};
s16 cursorX;
s16 cursorY;
u16 input;
s16 prevCursorX;
GetCursorPos(&cursorX, &cursorY);
input = INPUT_NONE;
if (JOY_REPEAT(DPAD_UP))
input = INPUT_DPAD_UP;
if (JOY_REPEAT(DPAD_DOWN))
input = INPUT_DPAD_DOWN;
if (JOY_REPEAT(DPAD_LEFT))
input = INPUT_DPAD_LEFT;
if (JOY_REPEAT(DPAD_RIGHT))
input = INPUT_DPAD_RIGHT;
// Get new cursor position
prevCursorX = cursorX;
cursorX += sDpadDeltaX[input];
cursorY += sDpadDeltaY[input];
// Wrap cursor position in the X direction
if (cursorX < 0)
cursorX = GetCurrentPageColumnCount();
if (cursorX > GetCurrentPageColumnCount())
cursorX = 0;
// Handle moving on/off the button column
if (sDpadDeltaX[input] != 0)
{
if (cursorX == GetCurrentPageColumnCount())
{
// Moved onto button column
// Save cursor pos in tButtonId for moving back onto keys
task->tButtonId = cursorY;
cursorY = sKeyRowToButtonRow[cursorY];
}
else if (prevCursorX == GetCurrentPageColumnCount())
{
// Moved off button column
// If you're on the middle button, go to the row that
// the cursor was on previously (saved in tButtonId above)
if (cursorY == BUTTON_COUNT / 2)
cursorY = task->tButtonId;
else
cursorY = sButtonRowToKeyRow[cursorY];
}
}
// Wrap cursor position in the y direction
if (cursorX == GetCurrentPageColumnCount())
{
// There are only 3 keys in the button column
// so wrap Y accordingly
if (cursorY < 0)
cursorY = BUTTON_COUNT - 1;
if (cursorY >= BUTTON_COUNT)
cursorY = 0;
if (cursorY == 0)
task->tButtonId = BUTTON_BACK;
else if (cursorY == BUTTON_COUNT - 1)
task->tButtonId = BUTTON_OK;
}
else
{
if (cursorY < 0)
cursorY = KBROW_COUNT - 1;
if (cursorY > KBROW_COUNT - 1)
cursorY = 0;
}
SetCursorPos(cursorX, cursorY);
}
#undef tState
#undef tKeyboardEvent
#undef tButtonId
static void DrawNormalTextEntryBox(void)
{
FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], PIXEL_FILL(1));
AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], FONT_NORMAL, sNamingScreen->template->title, 8, 1, 0, 0);
PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX]);
}
static void DrawMonTextEntryBox(void)
{
u8 buffer[32];
StringCopy(buffer, gSpeciesNames[sNamingScreen->monSpecies]);
StringAppendN(buffer, sNamingScreen->template->title, 15);
FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], PIXEL_FILL(1));
AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX], FONT_NORMAL, buffer, 8, 1, 0, 0);
PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY_BOX]);
}
static void (*const sDrawTextEntryBoxFuncs[])(void) =
{
[NAMING_SCREEN_PLAYER] = DrawNormalTextEntryBox,
[NAMING_SCREEN_BOX] = DrawNormalTextEntryBox,
[NAMING_SCREEN_CAUGHT_MON] = DrawMonTextEntryBox,
[NAMING_SCREEN_NICKNAME] = DrawMonTextEntryBox,
[NAMING_SCREEN_WALDA] = DrawNormalTextEntryBox,
};
static void DrawTextEntryBox(void)
{
sDrawTextEntryBoxFuncs[sNamingScreen->templateNum]();
}
static void DummyGenderIcon(void);
static void DrawGenderIcon(void);
static void (*const sDrawGenderIconFuncs[])(void) =
{
[FALSE] = DummyGenderIcon,
[TRUE] = DrawGenderIcon,
};
static void TryDrawGenderIcon(void)
{
sDrawGenderIconFuncs[sNamingScreen->template->addGenderIcon]();
}
static void DummyGenderIcon(void)
{
}
static const u8 sGenderColors[2][3] =
{
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_BLUE, TEXT_COLOR_BLUE},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED}
};
static void DrawGenderIcon(void)
{
u8 text[2];
bool8 isFemale = FALSE;
StringCopy(text, gText_MaleSymbol);
if (sNamingScreen->monGender != MON_GENDERLESS)
{
if (sNamingScreen->monGender == MON_FEMALE)
{
StringCopy(text, gText_FemaleSymbol);
isFemale = TRUE;
}
AddTextPrinterParameterized3(sNamingScreen->windows[WIN_TEXT_ENTRY], FONT_NORMAL, (POKEMON_NAME_LENGTH * 4) + 64, 1, sGenderColors[isFemale], TEXT_SKIP_DRAW, text);
}
}
static u8 GetCharAtKeyboardPos(s16 x, s16 y)
{
return sKeyboardChars[CurrentPageToKeyboardId()][y][x];
}
static u8 GetTextEntryPosition(void)
{
u8 i;
for (i = 0; i < sNamingScreen->template->maxChars; i++)
{
if (sNamingScreen->textBuffer[i] == EOS)
return i;
}
return sNamingScreen->template->maxChars - 1;
}
static u8 GetPreviousTextCaretPosition(void)
{
s8 i;
for (i = sNamingScreen->template->maxChars - 1; i > 0; i--)
{
if (sNamingScreen->textBuffer[i] != EOS)
return i;
}
return 0;
}
static void DeleteTextCharacter(void)
{
u8 index;
u8 keyRole;
index = GetPreviousTextCaretPosition();
sNamingScreen->textBuffer[index] = 0;
DrawTextEntry();
CopyBgTilemapBufferToVram(3);
sNamingScreen->textBuffer[index] = EOS;
keyRole = GetKeyRoleAtCursorPos();
// The below flashes the Back key once on delete
// It incorrectly leaves the Back key 1 shade lighter than its default
if (keyRole == KEY_ROLE_CHAR || keyRole == KEY_ROLE_BACKSPACE)
TryStartButtonFlash(BUTTON_BACK, FALSE, TRUE);
PlaySE(SE_BALL);
}
// Returns TRUE if the text entry is now full
static bool8 AddTextCharacter(void)
{
s16 x;
s16 y;
GetCursorPos(&x, &y);
BufferCharacter(GetCharAtKeyboardPos(x, y));
DrawTextEntry();
CopyBgTilemapBufferToVram(3);
PlaySE(SE_SELECT);
if (GetPreviousTextCaretPosition() != sNamingScreen->template->maxChars - 1)
return FALSE;
else
return TRUE;
}
static void BufferCharacter(u8 ch)
{
u8 index = GetTextEntryPosition();
sNamingScreen->textBuffer[index] = ch;
}
static void SaveInputText(void)
{
u8 i;
for (i = 0; i < sNamingScreen->template->maxChars; i++)
{
if (sNamingScreen->textBuffer[i] != CHAR_SPACE && sNamingScreen->textBuffer[i] != EOS)
{
StringCopyN(sNamingScreen->destBuffer, sNamingScreen->textBuffer, sNamingScreen->template->maxChars + 1);
break;
}
}
}
static void LoadGfx(void)
{
LZ77UnCompWram(gNamingScreenMenu_Gfx, sNamingScreen->tileBuffer);
LoadBgTiles(1, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0);
LoadBgTiles(2, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0);
LoadBgTiles(3, sNamingScreen->tileBuffer, sizeof(sNamingScreen->tileBuffer), 0);
LoadSpriteSheets(sSpriteSheets);
LoadSpritePalettes(sSpritePalettes);
}
static void CreateHelperTasks(void)
{
CreateInputHandlerTask();
CreateButtonFlashTask();
}
static void LoadPalettes(void)
{
LoadPalette(gNamingScreenMenu_Pal, BG_PLTT_ID(0), sizeof(gNamingScreenMenu_Pal));
LoadPalette(sKeyboard_Pal, BG_PLTT_ID(10), sizeof(sKeyboard_Pal));
LoadPalette(GetTextWindowPalette(2), BG_PLTT_ID(11), PLTT_SIZE_4BPP);
}
static void DrawBgTilemap(u8 bg, const void *src)
{
CopyToBgTilemapBuffer(bg, src, 0, 0);
}
static void NamingScreen_Dummy(u8 bg, u8 page)
{
}
static void DrawTextEntry(void)
{
u8 i;
u8 temp[2];
u16 extraWidth;
u8 maxChars = sNamingScreen->template->maxChars;
u16 x = sNamingScreen->inputCharBaseXPos - 0x40;
FillWindowPixelBuffer(sNamingScreen->windows[WIN_TEXT_ENTRY], PIXEL_FILL(1));
for (i = 0; i < maxChars; i++)
{
temp[0] = sNamingScreen->textBuffer[i];
temp[1] = gText_ExpandedPlaceholder_Empty[0];
extraWidth = (IsWideLetter(temp[0]) == TRUE) ? 2 : 0;
AddTextPrinterParameterized(sNamingScreen->windows[WIN_TEXT_ENTRY], FONT_NORMAL, temp, i * 8 + x + extraWidth, 1, TEXT_SKIP_DRAW, NULL);
}
TryDrawGenderIcon();
CopyWindowToVram(sNamingScreen->windows[WIN_TEXT_ENTRY], COPYWIN_GFX);
PutWindowTilemap(sNamingScreen->windows[WIN_TEXT_ENTRY]);
}
struct TextColor // Needed because of alignment
{
u8 colors[3][4];
};
static const struct TextColor sTextColorStruct =
{
{
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
}
};
static const u8 sFillValues[KBPAGE_COUNT] =
{
[KEYBOARD_LETTERS_LOWER] = PIXEL_FILL(14),
[KEYBOARD_LETTERS_UPPER] = PIXEL_FILL(13),
[KEYBOARD_SYMBOLS] = PIXEL_FILL(15)
};
static const u8 *const sKeyboardTextColors[KBPAGE_COUNT] =
{
[KEYBOARD_LETTERS_LOWER] = sTextColorStruct.colors[1],
[KEYBOARD_LETTERS_UPPER] = sTextColorStruct.colors[0],
[KEYBOARD_SYMBOLS] = sTextColorStruct.colors[2]
};
static void PrintKeyboardKeys(u8 window, u8 page)
{
u8 i;
FillWindowPixelBuffer(window, sFillValues[page]);
for (i = 0; i < KBROW_COUNT; i++)
AddTextPrinterParameterized3(window, FONT_NORMAL, 0, i * 16 + 1, sKeyboardTextColors[page], 0, sNamingScreenKeyboardText[page][i]);
PutWindowTilemap(window);
}
static const u8 *const sNextKeyboardPageTilemaps[] =
{
[KBPAGE_SYMBOLS] = gNamingScreenKeyboardUpper_Tilemap,
[KBPAGE_LETTERS_UPPER] = gNamingScreenKeyboardLower_Tilemap, // lower
[KBPAGE_LETTERS_LOWER] = gNamingScreenKeyboardSymbols_Tilemap // symbols
};
// There are always 2 keyboard pages drawn, the current page and the one that will shown next if the player swaps
// When the page swap is complete this function invisibly replaces the old page with the new next one
static void DrawKeyboardPageOnDeck(void)
{
u8 bg;
u8 bg_;
u8 windowId;
u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3;
u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3;
if (bg1Priority > bg2Priority)
{
bg = 1;
bg_ = 1;
windowId = sNamingScreen->windows[WIN_KB_PAGE_1];
}
else
{
bg = 2;
bg_ = 2;
windowId = sNamingScreen->windows[WIN_KB_PAGE_2];
}
DrawBgTilemap(bg, sNextKeyboardPageTilemaps[sNamingScreen->currentPage]);
PrintKeyboardKeys(windowId, CurrentPageToNextKeyboardId());
NamingScreen_Dummy(bg, CurrentPageToNextKeyboardId());
CopyBgTilemapBufferToVram(bg_);
}
static void PrintControls(void)
{
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
FillWindowPixelBuffer(sNamingScreen->windows[WIN_BANNER], PIXEL_FILL(15));
AddTextPrinterParameterized3(sNamingScreen->windows[WIN_BANNER], FONT_SMALL, 2, 1, color, 0, gText_MoveOkBack);
PutWindowTilemap(sNamingScreen->windows[WIN_BANNER]);
CopyWindowToVram(sNamingScreen->windows[WIN_BANNER], COPYWIN_FULL);
}
static void CB2_NamingScreen(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void ResetVHBlank(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
}
static void SetVBlank(void)
{
SetVBlankCallback(VBlankCB_NamingScreen);
}
static void VBlankCB_NamingScreen(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_BG1VOFS, sNamingScreen->bg1vOffset);
SetGpuReg(REG_OFFSET_BG2VOFS, sNamingScreen->bg2vOffset);
SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC);
SetGpuRegBits(REG_OFFSET_BG1CNT, sNamingScreen->bg1Priority);
SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC);
SetGpuRegBits(REG_OFFSET_BG2CNT, sNamingScreen->bg2Priority);
}
static void NamingScreen_ShowBgs(void)
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
}
// Always false (presumably for non-latin languages)
static bool8 IsWideLetter(u8 character)
{
u8 i;
for (i = 0; sText_AlphabetUpperLower[i] != EOS; i++)
{
if (character == sText_AlphabetUpperLower[i])
return FALSE;
}
return FALSE;
}
// Debug? Unused, and arguments aren't sensible for non-player screens.
static void Debug_NamingScreenPlayer(void)
{
DoNamingScreen(NAMING_SCREEN_PLAYER, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_NamingScreenBox(void)
{
DoNamingScreen(NAMING_SCREEN_BOX, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_NamingScreenCaughtMon(void)
{
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
static void Debug_NamingScreenNickname(void)
{
DoNamingScreen(NAMING_SCREEN_NICKNAME, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu);
}
//--------------------------------------------------
// Forward-declared variables
//--------------------------------------------------
// Initial pages below are pointless, they're overwritten with KBPAGE_LETTERS_UPPER in MainState_FadeIn()
static const struct NamingScreenTemplate sPlayerNamingScreenTemplate =
{
.copyExistingString = FALSE,
.maxChars = PLAYER_NAME_LENGTH,
.iconFunction = 1,
.addGenderIcon = FALSE,
.initialPage = KBPAGE_LETTERS_UPPER,
.unused = 35,
.title = gText_YourName,
};
static const struct NamingScreenTemplate sPCBoxNamingTemplate =
{
.copyExistingString = FALSE,
.maxChars = BOX_NAME_LENGTH,
.iconFunction = 2,
.addGenderIcon = FALSE,
.initialPage = KBPAGE_LETTERS_UPPER,
.unused = 19,
.title = gText_BoxName,
};
static const struct NamingScreenTemplate sMonNamingScreenTemplate =
{
.copyExistingString = FALSE,
.maxChars = POKEMON_NAME_LENGTH,
.iconFunction = 3,
.addGenderIcon = TRUE,
.initialPage = KBPAGE_LETTERS_UPPER,
.unused = 35,
.title = gText_PkmnsNickname,
};
static const struct NamingScreenTemplate sWaldaWordsScreenTemplate =
{
.copyExistingString = TRUE,
.maxChars = WALDA_PHRASE_LENGTH,
.iconFunction = 4,
.addGenderIcon = FALSE,
.initialPage = KBPAGE_LETTERS_UPPER,
.unused = 11,
.title = gText_TellHimTheWords,
};
static const struct NamingScreenTemplate *const sNamingScreenTemplates[] =
{
[NAMING_SCREEN_PLAYER] = &sPlayerNamingScreenTemplate,
[NAMING_SCREEN_BOX] = &sPCBoxNamingTemplate,
[NAMING_SCREEN_CAUGHT_MON] = &sMonNamingScreenTemplate,
[NAMING_SCREEN_NICKNAME] = &sMonNamingScreenTemplate,
[NAMING_SCREEN_WALDA] = &sWaldaWordsScreenTemplate,
};
static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
/*
[0_____][] <-1 40x32
[2_____][] <-3
[4___+_][] <-5/Origin
[6 ][] <-7
*/
static const struct Subsprite sSubsprites_PageSwapFrame[] =
{
{
.x = -20,
.y = -16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1
},
{
.x = 12,
.y = -16,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 4,
.priority = 1
},
{
.x = -20,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 5,
.priority = 1
},
{
.x = 12,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 9,
.priority = 1
},
{
.x = -20,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 10,
.priority = 1
},
{
.x = 12,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 14,
.priority = 1
},
{
.x = -20,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 15,
.priority = 1
},
{
.x = 12,
.y = 8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 19,
.priority = 1
}
};
/*
[0_][] <-1 24x8
^-- Origin
*/
static const struct Subsprite sSubsprites_PageSwapText[] =
{
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 1
}
};
/*
[0_____][] <-1 40x24
[2_____][] <-3
[4___+_][] <-5/Origin
*/
static const struct Subsprite sSubsprites_Button[] =
{
{
.x = -20,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1
},
{
.x = 12,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 4,
.priority = 1
},
{
.x = -20,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 5,
.priority = 1
},
{
.x = 12,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 9,
.priority = 1
},
{
.x = -20,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 10,
.priority = 1
},
{
.x = 12,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 14,
.priority = 1
}
};
/*
[0_] 16x24
[1+] <--Origin
[2_]
*/
static const struct Subsprite sSubsprites_PCIcon[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 2,
.priority = 3
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3
}
};
static const struct SubspriteTable sSubspriteTable_PageSwapFrame[] =
{
{ARRAY_COUNT(sSubsprites_PageSwapFrame), sSubsprites_PageSwapFrame}
};
static const struct SubspriteTable sSubspriteTable_PageSwapText[] =
{
{ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText},
{ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText},
{ARRAY_COUNT(sSubsprites_PageSwapText), sSubsprites_PageSwapText}
};
static const struct SubspriteTable sSubspriteTable_Button[] =
{
{ARRAY_COUNT(sSubsprites_Button), sSubsprites_Button}
};
static const struct SubspriteTable sSubspriteTable_PCIcon[] =
{
{ARRAY_COUNT(sSubsprites_PCIcon), sSubsprites_PCIcon}
};
static const struct SpriteFrameImage sImageTable_PCIcon[] =
{
{sPCIconOff_Gfx, sizeof(sPCIconOff_Gfx)},
{sPCIconOn_Gfx, sizeof(sPCIconOn_Gfx)},
};
static const union AnimCmd sAnim_Loop[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_CursorSquish[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_END
};
static const union AnimCmd sAnim_PCIcon[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sAnims_Loop[] =
{
sAnim_Loop
};
static const union AnimCmd *const sAnims_Cursor[] =
{
sAnim_Loop,
sAnim_CursorSquish
};
static const union AnimCmd *const sAnims_PCIcon[] =
{
sAnim_PCIcon
};
static const struct SpriteTemplate sSpriteTemplate_PageSwapFrame =
{
.tileTag = GFXTAG_PAGE_SWAP_FRAME,
.paletteTag = PALTAG_PAGE_SWAP,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PageSwap
};
static const struct SpriteTemplate sSpriteTemplate_PageSwapButton =
{
.tileTag = GFXTAG_PAGE_SWAP_BUTTON,
.paletteTag = PALTAG_PAGE_SWAP_UPPER,
.oam = &sOam_32x16,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PageSwapText =
{
.tileTag = GFXTAG_PAGE_SWAP_UPPER,
.paletteTag = PALTAG_PAGE_SWAP,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BackButton =
{
.tileTag = GFXTAG_BACK_BUTTON,
.paletteTag = PALTAG_BACK_BUTTON,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_OkButton =
{
.tileTag = GFXTAG_OK_BUTTON,
.paletteTag = PALTAG_OK_BUTTON,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_Cursor =
{
.tileTag = GFXTAG_CURSOR,
.paletteTag = PALTAG_CURSOR,
.oam = &sOam_16x16,
.anims = sAnims_Cursor,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Cursor
};
static const struct SpriteTemplate sSpriteTemplate_InputArrow =
{
.tileTag = GFXTAG_INPUT_ARROW,
.paletteTag = PALTAG_PAGE_SWAP_OTHERS,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_InputArrow
};
static const struct SpriteTemplate sSpriteTemplate_Underscore =
{
.tileTag = GFXTAG_UNDERSCORE,
.paletteTag = PALTAG_PAGE_SWAP_OTHERS,
.oam = &sOam_8x8,
.anims = sAnims_Loop,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Underscore
};
static const struct SpriteTemplate sSpriteTemplate_PCIcon =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MENU,
.oam = &sOam_8x8,
.anims = sAnims_PCIcon,
.images = sImageTable_PCIcon,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const u8 *const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] =
{
[KEYBOARD_LETTERS_LOWER] =
{
gText_NamingScreenKeyboard_abcdef,
gText_NamingScreenKeyboard_ghijkl,
gText_NamingScreenKeyboard_mnopqrs,
gText_NamingScreenKeyboard_tuvwxyz
},
[KEYBOARD_LETTERS_UPPER] =
{
gText_NamingScreenKeyboard_ABCDEF,
gText_NamingScreenKeyboard_GHIJKL,
gText_NamingScreenKeyboard_MNOPQRS,
gText_NamingScreenKeyboard_TUVWXYZ
},
[KEYBOARD_SYMBOLS] =
{
gText_NamingScreenKeyboard_01234,
gText_NamingScreenKeyboard_56789,
gText_NamingScreenKeyboard_Symbols1,
gText_NamingScreenKeyboard_Symbols2
},
};
static const struct SpriteSheet sSpriteSheets[] =
{
{gNamingScreenBackButton_Gfx, 0x1E0, GFXTAG_BACK_BUTTON},
{gNamingScreenOKButton_Gfx, 0x1E0, GFXTAG_OK_BUTTON},
{gNamingScreenPageSwapFrame_Gfx, 0x280, GFXTAG_PAGE_SWAP_FRAME},
{gNamingScreenPageSwapButton_Gfx, 0x100, GFXTAG_PAGE_SWAP_BUTTON},
{gNamingScreenPageSwapUpper_Gfx, 0x060, GFXTAG_PAGE_SWAP_UPPER},
{gNamingScreenPageSwapLower_Gfx, 0x060, GFXTAG_PAGE_SWAP_LOWER},
{gNamingScreenPageSwapOthers_Gfx, 0x060, GFXTAG_PAGE_SWAP_OTHERS},
{gNamingScreenCursor_Gfx, 0x080, GFXTAG_CURSOR},
{gNamingScreenCursorSquished_Gfx, 0x080, GFXTAG_CURSOR_SQUISHED},
{gNamingScreenCursorFilled_Gfx, 0x080, GFXTAG_CURSOR_FILLED},
{gNamingScreenInputArrow_Gfx, 0x020, GFXTAG_INPUT_ARROW},
{gNamingScreenUnderscore_Gfx, 0x020, GFXTAG_UNDERSCORE},
{}
};
static const struct SpritePalette sSpritePalettes[] =
{
{gNamingScreenMenu_Pal[0], PALTAG_MENU},
{gNamingScreenMenu_Pal[1], PALTAG_PAGE_SWAP_UPPER},
{gNamingScreenMenu_Pal[2], PALTAG_PAGE_SWAP_LOWER},
{gNamingScreenMenu_Pal[3], PALTAG_PAGE_SWAP_OTHERS},
{gNamingScreenMenu_Pal[4], PALTAG_PAGE_SWAP},
{gNamingScreenMenu_Pal[5], PALTAG_CURSOR},
{gNamingScreenMenu_Pal[4], PALTAG_BACK_BUTTON},
{gNamingScreenMenu_Pal[4], PALTAG_OK_BUTTON},
{}
};