mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
119 lines
5.2 KiB
C
119 lines
5.2 KiB
C
#ifndef GUARD_BATTLE_UTIL_H
|
|
#define GUARD_BATTLE_UTIL_H
|
|
|
|
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
|
|
#define MOVE_LIMITATION_PP (1 << 1)
|
|
#define MOVE_LIMITATION_DISABLED (1 << 2)
|
|
#define MOVE_LIMITATION_TORMENTED (1 << 3)
|
|
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
|
#define MOVE_LIMITATION_IMPRISON (1 << 5)
|
|
|
|
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
|
#define ABILITYEFFECT_ENDTURN 0x1
|
|
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
|
#define ABILITYEFFECT_ABSORBING 0x3
|
|
#define ABILITYEFFECT_MOVE_END_ATTACKER 0x4
|
|
#define ABILITYEFFECT_MOVE_END 0x5
|
|
#define ABILITYEFFECT_IMMUNITY 0x6
|
|
#define ABILITYEFFECT_FORECAST 0x7
|
|
#define ABILITYEFFECT_SYNCHRONIZE 0x8
|
|
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x9
|
|
#define ABILITYEFFECT_INTIMIDATE1 0xA
|
|
#define ABILITYEFFECT_INTIMIDATE2 0xB
|
|
#define ABILITYEFFECT_TRACE1 0xC
|
|
#define ABILITYEFFECT_TRACE2 0xD
|
|
#define ABILITYEFFECT_MOVE_END_OTHER 0xE
|
|
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
|
|
|
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
|
#define ITEMEFFECT_MOVE_END 0x3
|
|
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
|
|
#define ITEMEFFECT_TARGET 0x5
|
|
#define ITEMEFFECT_ORBS 0x6
|
|
|
|
#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
|
|
|
|
#define IS_WHOLE_SIDE_ALIVE(battler)((IsBattlerAlive(battler) && IsBattlerAlive(BATTLE_PARTNER(battler))))
|
|
|
|
// for Natural Gift and Fling
|
|
struct TypePower
|
|
{
|
|
u8 type;
|
|
u8 power;
|
|
u16 effect;
|
|
};
|
|
|
|
extern const struct TypePower gNaturalGiftTable[];
|
|
|
|
u8 GetBattlerForBattleScript(u8 caseId);
|
|
void PressurePPLose(u8 target, u8 attacker, u16 move);
|
|
void PressurePPLoseOnUsingPerishSong(u8 attacker);
|
|
void PressurePPLoseOnUsingImprison(u8 attacker);
|
|
void MarkAllBattlersForControllerExec(void); // unused
|
|
bool32 IsBattlerMarkedForControllerExec(u8 battlerId);
|
|
void MarkBattlerForControllerExec(u8 battlerId);
|
|
void sub_803F850(u8 arg0);
|
|
void CancelMultiTurnMoves(u8 battlerId);
|
|
bool8 WasUnableToUseMove(u8 battlerId);
|
|
void PrepareStringBattle(u16 stringId, u8 battlerId);
|
|
void ResetSentPokesToOpponentValue(void);
|
|
void sub_803F9EC(u8 battlerId);
|
|
void sub_803FA70(u8 battlerId);
|
|
void BattleScriptPush(const u8* bsPtr);
|
|
void BattleScriptPushCursor(void);
|
|
void BattleScriptPop(void);
|
|
u8 TrySetCantSelectMoveBattleScript(void);
|
|
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
|
|
bool8 AreAllMovesUnusable(void);
|
|
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
|
|
u8 DoFieldEndTurnEffects(void);
|
|
s32 GetDrainedBigRootHp(u32 battler, s32 hp);
|
|
u8 DoBattlerEndTurnEffects(void);
|
|
bool8 HandleWishPerishSongOnTurnEnd(void);
|
|
bool8 HandleFaintedMonActions(void);
|
|
void TryClearRageAndFuryCutter(void);
|
|
u8 AtkCanceller_UnableToUseMove(void);
|
|
u8 AtkCanceller_UnableToUseMove2(void);
|
|
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
|
|
u8 TryWeatherFormChange(u8 battlerId);
|
|
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
|
|
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
|
|
u32 GetBattlerAbility(u8 battlerId);
|
|
u32 IsAbilityOnSide(u32 battlerId, u32 ability);
|
|
u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);
|
|
u32 IsAbilityOnField(u32 ability);
|
|
u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability);
|
|
u32 IsAbilityPreventingEscape(u32 battlerId);
|
|
bool32 CanBattlerEscape(u32 battlerId); // no ability check
|
|
void BattleScriptExecute(const u8* BS_ptr);
|
|
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
|
|
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
|
|
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
|
|
void HandleAction_RunBattleScript(void);
|
|
u32 SetRandomTarget(u32 battlerId);
|
|
u8 GetMoveTarget(u16 move, u8 setTarget);
|
|
u8 IsMonDisobedient(void);
|
|
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
|
|
u32 GetBattlerHoldEffectParam(u8 battlerId);
|
|
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk);
|
|
bool32 IsBattlerGrounded(u8 battlerId);
|
|
bool32 IsBattlerAlive(u8 battlerId);
|
|
u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move);
|
|
u32 GetBattlerWeight(u8 battlerId);
|
|
s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags);
|
|
u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities);
|
|
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u8 abilityDef);
|
|
u16 GetTypeModifier(u8 atkType, u8 defType);
|
|
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
|
|
u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId);
|
|
bool32 CanMegaEvolve(u8 battlerId);
|
|
void UndoMegaEvolution(u32 monId);
|
|
void UndoFormChange(u32 monId, u32 side);
|
|
bool32 DoBattlersShareType(u32 battler1, u32 battler2);
|
|
bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId);
|
|
struct Pokemon *GetIllusionMonPtr(u32 battlerId);
|
|
void ClearIllusionMon(u32 battlerId);
|
|
bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
|
|
|
|
#endif // GUARD_BATTLE_UTIL_H
|