pokeemerald/src/battle_anim_electric.c

1435 lines
40 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
#include "trig.h"
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
static void AnimLightning(struct Sprite *);
static void AnimLightning_Step(struct Sprite *);
static void AnimUnusedSpinningFist(struct Sprite *);
static void AnimUnusedSpinningFist_Step(struct Sprite *);
static void AnimUnusedCirclingShock(struct Sprite *);
static void AnimZapCannonSpark_Step(struct Sprite *);
static void AnimThunderboltOrb(struct Sprite *);
static void AnimThunderboltOrb_Step(struct Sprite *);
static void AnimSparkElectricityFlashing_Step(struct Sprite *);
static void AnimElectricity(struct Sprite *);
static void AnimTask_ElectricBolt_Step(u8 taskId);
static void AnimElectricBoltSegment(struct Sprite *);
static void AnimThunderWave_Step(struct Sprite *);
static void AnimTask_ElectricChargingParticles_Step(u8 taskId);
static void AnimElectricChargingParticles(struct Sprite *);
static void AnimElectricChargingParticles_Step(struct Sprite *);
static void AnimVoltTackleOrbSlide(struct Sprite *);
static void AnimVoltTackleOrbSlide_Step(struct Sprite *);
static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId);
static void AnimVoltTackleBolt(struct Sprite *);
static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId);
static void AnimShockWaveProgressingBolt(struct Sprite *);
static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId);
static void AnimShockWaveLightning(struct Sprite *sprite);
static const union AnimCmd sAnim_Lightning[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Lightning[] =
{
sAnim_Lightning,
};
const struct SpriteTemplate gLightningSpriteTemplate =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_Lightning,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimLightning,
};
static const union AffineAnimCmd sAffineAnim_UnusedSpinningFist[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_UnusedSpinningFist[] =
{
sAffineAnim_UnusedSpinningFist,
};
// Unused
static const struct SpriteTemplate sUnusedSpinningFistSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_UnusedSpinningFist,
.callback = AnimUnusedSpinningFist,
};
static const union AnimCmd sAnim_UnusedCirclingShock[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_FRAME(80, 5),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAnims_UnusedCirclingShock[] =
{
sAnim_UnusedCirclingShock,
};
// Unused
static const struct SpriteTemplate sUnusedCirclingShockSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK,
.paletteTag = ANIM_TAG_SHOCK,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_UnusedCirclingShock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimUnusedCirclingShock,
};
const struct SpriteTemplate gSparkElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSparkElectricity,
};
const struct SpriteTemplate gZapCannonBallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
static const union AffineAnimCmd sAffineAnim_FlashingSpark[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gAffineAnims_FlashingSpark[] =
{
sAffineAnim_FlashingSpark,
};
const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_FlashingSpark,
.callback = AnimZapCannonSpark,
};
static const union AnimCmd sAnim_ThunderboltOrb[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gAnims_ThunderboltOrb[] =
{
sAnim_ThunderboltOrb,
};
static const union AffineAnimCmd sAffineAnim_ThunderboltOrb[] =
{
AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd *const sAffineAnims_ThunderboltOrb[] =
{
sAffineAnim_ThunderboltOrb,
};
const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gAnims_ThunderboltOrb,
.images = NULL,
.affineAnims = sAffineAnims_ThunderboltOrb,
.callback = AnimThunderboltOrb,
};
const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_FlashingSpark,
.callback = AnimSparkElectricityFlashing,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimElectricity,
};
const struct SpriteTemplate gElectricBoltSegmentSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimElectricBoltSegment,
};
const struct SpriteTemplate gThunderWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimThunderWave,
};
const struct SpriteTemplate gAnchorShotChainTemplate =
{
.tileTag = ANIM_TAG_CHAIN_LINK,
.paletteTag = ANIM_TAG_CHAIN_LINK,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimThunderWave
};
static const s8 sElectricChargingParticleCoordOffsets[][2] =
{
{ 58, -60},
{-56, -36},
{ 8, -56},
{-16, 56},
{ 58, -10},
{-58, 10},
{ 48, -18},
{-8, 56},
{ 16, -56},
{-58, -42},
{ 58, 30},
{-48, 40},
{ 12, -48},
{ 48, -12},
{-56, 18},
{ 48, 48},
};
static const union AnimCmd sAnim_ElectricChargingParticles_0[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ElectricChargingParticles_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(2, 5),
ANIMCMD_FRAME(3, 5),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_ElectricChargingParticles[] =
{
sAnim_ElectricChargingParticles_0,
sAnim_ElectricChargingParticles_1,
};
const struct SpriteTemplate gElectricChargingParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gAnims_ElectricChargingParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gLightOfRuinGrayChargeTemplate =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gAnims_ElectricChargingParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_LOOP(10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_1[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_JUMP(3),
};
static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_2[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_4[] =
{
AFFINEANIMCMD_FRAME(5, 5, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
AFFINEANIMCMD_FRAME(0x3, 0x3, 0, 15),
AFFINEANIMCMD_FRAME(0x1, 0x1, 0, 25),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
AFFINEANIMCMD_FRAME(0x3, 0x3, 0, 5),
AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 5),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
AFFINEANIMCMD_END
};
const union AffineAnimCmd *const gAffineAnims_GrowingElectricOrb[] =
{
sAffineAnim_GrowingElectricOrb_0,
sAffineAnim_GrowingElectricOrb_1,
sAffineAnim_GrowingElectricOrb_2,
};
const union AffineAnimCmd *const gAffineAnims_GrowingElectricOrb2[] =
{
sAffineAnim_GrowingElectricOrb_4,
};
const struct SpriteTemplate gGrowingChargeOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingChargeOrb,
};
// For Electro Ball - smaller orb.
const struct SpriteTemplate gGrowingChargeOrb2SpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb2,
.callback = AnimGrowingChargeOrb,
};
static const union AnimCmd sAnim_ElectricPuff[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_ElectricPuff[] =
{
sAnim_ElectricPuff,
};
const struct SpriteTemplate gElectricPuffSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_ElectricPuff,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimElectricPuff,
};
const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb,
.callback = AnimVoltTackleOrbSlide,
};
static const union AnimCmd sAnim_VoltTackleBolt_0[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VoltTackleBolt_1[] =
{
ANIMCMD_FRAME(2, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VoltTackleBolt_2[] =
{
ANIMCMD_FRAME(4, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VoltTackleBolt_3[] =
{
ANIMCMD_FRAME(6, 3),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_VoltTackleBolt[] =
{
sAnim_VoltTackleBolt_0,
sAnim_VoltTackleBolt_1,
sAnim_VoltTackleBolt_2,
sAnim_VoltTackleBolt_3,
};
static const union AffineAnimCmd sAffineAnim_VoltTackleBolt[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_VoltTackleBolt[] =
{
sAffineAnim_VoltTackleBolt,
};
const struct SpriteTemplate gVoltTackleBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineDouble_ObjNormal_8x16,
.anims = sAnims_VoltTackleBolt,
.images = NULL,
.affineAnims = sAffineAnims_VoltTackleBolt,
.callback = AnimVoltTackleBolt,
};
const struct SpriteTemplate gGrowingShockWaveOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingShockWaveOrb,
};
const struct SpriteTemplate gShockWaveProgressingBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShockWaveProgressingBolt,
};
const struct SpriteTemplate gFlashCannonGrayChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingChargeOrb
};
static const union AffineAnimCmd sSpriteAffineAnim_JudgmentBall[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 15), //Half size
AFFINEANIMCMD_FRAME(0, 0, 0, 120), //Delay
AFFINEANIMCMD_FRAME(24, 24, 0, 5), //Normal size
AFFINEANIMCMD_FRAME(0, 0, 0, 10), //Delay
AFFINEANIMCMD_FRAME(-16, -16, 0, 15), //Revert to 1 px
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd* const sSpriteAffineAnimTable_JudgmentBall[] =
{
sSpriteAffineAnim_JudgmentBall,
};
const struct SpriteTemplate gJudgmentBlackChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sSpriteAffineAnimTable_JudgmentBall,
.callback = AnimGrowingChargeOrb
};
const struct SpriteTemplate gSeedFlareGreenChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_LEAF,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingChargeOrb
};
// functions
static void AnimLightning(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x -= gBattleAnimArgs[0];
else
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->callback = AnimLightning_Step;
}
static void AnimLightning_Step(struct Sprite *sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
static void AnimUnusedSpinningFist(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x -= gBattleAnimArgs[0];
else
sprite->x += gBattleAnimArgs[0];
sprite->callback = AnimUnusedSpinningFist_Step;
}
static void AnimUnusedSpinningFist_Step(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
static void AnimUnusedCirclingShock(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[0];
sprite->y -= gBattleAnimArgs[1];
}
else
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
}
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInCircle;
}
void AnimSparkElectricity(struct Sprite *sprite)
{
u8 battler;
u32 matrixNum;
s16 sineVal;
switch (gBattleAnimArgs[4])
{
case ANIM_ATTACKER:
battler = gBattleAnimAttacker;
break;
case ANIM_TARGET:
default:
battler = gBattleAnimTarget;
break;
case ANIM_ATK_PARTNER:
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = gBattleAnimAttacker;
else
battler = BATTLE_PARTNER(gBattleAnimAttacker);
break;
case ANIM_DEF_PARTNER:
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = BATTLE_PARTNER(gBattleAnimTarget);
else
battler = gBattleAnimTarget;
break;
}
if (gBattleAnimArgs[5] == 0)
{
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->x2 = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
sprite->y2 = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
gOamMatrices[matrixNum].b = sineVal;
gOamMatrices[matrixNum].c = -sineVal;
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = DestroyAnimSpriteAfterTimer;
}
void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = AnimZapCannonSpark_Step;
AnimZapCannonSpark_Step(sprite);
}
static void AnimZapCannonSpark_Step(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3))
sprite->invisible ^= 1;
}
else
DestroyAnimSprite(sprite);
}
static void AnimThunderboltOrb_Step(struct Sprite *sprite)
{
if (--sprite->data[5] == -1)
{
sprite->invisible ^= 1;
sprite->data[5] = sprite->data[4];
}
if (sprite->data[3]-- <= 0)
DestroyAnimSprite(sprite);
}
static void AnimThunderboltOrb(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = AnimThunderboltOrb_Step;
}
void AnimSparkElectricityFlashing(struct Sprite *sprite)
{
u8 battler;
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
battler = gBattleAnimTarget;
else
battler = gBattleAnimAttacker;
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = AnimSparkElectricityFlashing_Step;
sprite->callback(sprite);
}
static void AnimSparkElectricityFlashing_Step(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[7], sprite->data[5]);
sprite->y2 = Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
sprite->invisible ^= TRUE;
if (sprite->data[0]-- <= 0)
DestroyAnimSprite(sprite);
}
// Electricity arcs around the target. Used for Paralysis and various electric move hits
static void AnimElectricity(struct Sprite *sprite)
{
if (!InitSpritePosToAnimBattler(gBattleAnimArgs[4], sprite, FALSE))
return;
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
sprite->oam.matrixNum = ST_OAM_HFLIP;
else if (gBattleAnimArgs[3] == 2)
sprite->oam.matrixNum = ST_OAM_VFLIP;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// The vertical falling thunder bolt used in Thunder Wave/Shock/Bolt
void AnimTask_ElectricBolt(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ElectricBolt_Step;
}
static void AnimTask_ElectricBolt_Step(u8 taskId)
{
u16 r8;
u16 r2;
s16 r12;
u8 spriteId = 0;
u8 r7 = 0;
u8 sp = gTasks[taskId].data[2];
s16 x = gTasks[taskId].data[0];
s16 y = gTasks[taskId].data[1];
if (!gTasks[taskId].data[2])
{
r8 = 0;
r2 = 1;
r12 = 16;
}
else
{
r12 = 16;
r8 = 8;
r2 = 4;
}
switch (gTasks[taskId].data[10])
{
case 0:
r12 *= 1;
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
r7++;
break;
case 2:
r12 *= 2;
r8 += r2;
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
r7++;
break;
case 4:
r12 *= 3;
r8 += r2 * 2;
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
r7++;
break;
case 6:
r12 *= 4;
r8 += r2 * 3;
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
r7++;
break;
case 8:
r12 *= 5;
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
r7++;
break;
case 10:
DestroyAnimVisualTask(taskId);
return;
}
if (r7)
{
gSprites[spriteId].oam.tileNum += r8;
gSprites[spriteId].data[0] = sp;
gSprites[spriteId].callback(&gSprites[spriteId]);
}
gTasks[taskId].data[10]++;
}
static void AnimElectricBoltSegment(struct Sprite *sprite)
{
if (!sprite->data[0])
{
sprite->oam.shape = SPRITE_SHAPE(8x16);
sprite->oam.size = SPRITE_SIZE(8x16);
}
else
{
sprite->oam.shape = SPRITE_SHAPE(16x16);
sprite->oam.size = SPRITE_SIZE(16x16);
}
if (++sprite->data[1] == 15)
DestroySprite(sprite);
}
// The horizontal bands of electricity used in Thunder Wave
void AnimThunderWave(struct Sprite *sprite)
{
u8 spriteId;
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
if (gAnimMoveIndex == MOVE_THUNDER_WAVE)
spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
else
spriteId = CreateSprite(&gAnchorShotChainTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
gAnimVisualTaskCount++;
gSprites[spriteId].callback = AnimThunderWave_Step;
sprite->callback = AnimThunderWave_Step;
}
static void AnimThunderWave_Step(struct Sprite *sprite)
{
if (++sprite->data[0] == 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
if (++sprite->data[1] == 51)
DestroyAnimSprite(sprite);
}
// Animates small electric orbs moving from around the battler inward. For Charge/Shock Wave
void AnimTask_ElectricChargingParticles(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
task->data[6] = gBattleAnimArgs[1];
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
task->data[10] = 0;
task->data[11] = gBattleAnimArgs[3];
task->data[12] = 0;
task->data[13] = gBattleAnimArgs[2];
task->func = AnimTask_ElectricChargingParticles_Step;
}
static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[6])
{
if (++task->data[12] > task->data[13])
{
u8 spriteId;
task->data[12] = 0;
if (gAnimMoveIndex == MOVE_FLASH_CANNON || gAnimMoveIndex == MOVE_STEEL_BEAM)
spriteId = CreateSprite(&gLightOfRuinGrayChargeTemplate, task->data[14], task->data[15], 2);
else
spriteId = CreateSprite(&gElectricChargingParticlesSpriteTemplate, task->data[14], task->data[15], 2);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
sprite->x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
sprite->y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
sprite->data[1] = sprite->x;
sprite->data[2] = task->data[14];
sprite->data[3] = sprite->y;
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, AnimElectricChargingParticles);
sprite->callback = RunStoredCallbackWhenAnimEnds;
if (++task->data[9] > 15)
task->data[9] = 0;
if (++task->data[10] >= task->data[11])
{
task->data[10] = 0;
if (task->data[8] <= 5)
task->data[8]++;
}
task->data[7]++;
task->data[6]--;
}
}
}
else if(task->data[7] == 0)
DestroyAnimVisualTask(taskId);
}
static void AnimElectricChargingParticles_Step(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
{
gTasks[sprite->data[5]].data[7]--;
DestroySprite(sprite);
}
}
static void AnimElectricChargingParticles(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
sprite->callback = AnimElectricChargingParticles_Step;
}
void AnimGrowingChargeOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
// The quick electric burst at the end of Charge / during the Volt Tackle hit
void AnimElectricPuff(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->x2 = gBattleAnimArgs[1];
sprite->y2 = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
// Creates an orb of electricity that grows then slides off-screen. The attacker slides with it
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
sprite->callback = AnimVoltTackleOrbSlide_Step;
}
static void AnimVoltTackleOrbSlide_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 40)
sprite->data[0]++;
break;
case 1:
sprite->x += sprite->data[7];
gSprites[sprite->data[6]].x2 += sprite->data[7];
if ((u16)(sprite->x + 80) > 400)
DestroySpriteAndMatrix(sprite);
}
}
void AnimTask_VoltTackleAttackerReappear(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
task->data[14] = -32;
task->data[13] = 2;
}
else
{
task->data[14] = 32;
task->data[13] = -2;
}
gSprites[task->data[15]].x2 = task->data[14];
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (task->data[14])
{
task->data[14] += task->data[13];
gSprites[task->data[15]].x2 = task->data[14];
}
else
task->data[0]++;
}
break;
case 2:
if (++task->data[1] > 1)
{
task->data[1] = 0;
gSprites[task->data[15]].invisible ^= 1;
if (++task->data[2] == 8)
task->data[0]++;
}
break;
case 3:
gSprites[task->data[15]].invisible = FALSE;
DestroyAnimVisualTask(taskId);
}
}
// The horizontal bolts of electricity for Volt Tackle
void AnimTask_VoltTackleBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch(task->data[0])
{
case 0:
task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
switch (gBattleAnimArgs[0])
{
case 0:
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = (task->data[1] * 128) + 120;
break;
case 4:
task->data[3] = 120 - (task->data[1] * 128);
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
break;
default:
if ((gBattleAnimArgs[0] & 1) != 0)
{
task->data[3] = 256;
task->data[4] = -16;
}
else
{
task->data[3] = -16;
task->data[4] = 256;
}
if (task->data[1] == 1)
{
task->data[5] = 80 - gBattleAnimArgs[0] * 10;
}
else
{
u16 temp;
task->data[5] = gBattleAnimArgs[0] * 10 + 40;
temp = task->data[3];
task->data[3] = task->data[4];
task->data[4] = temp;
}
}
if (task->data[3] < task->data[4])
{
task->data[1] = 1;
task->data[6] = 0;
}
else
{
task->data[1] = -1;
task->data[6] = 3;
}
task->data[0]++;
break;
case 1:
if (++task->data[2] > 0)
{
task->data[2] = 0;
if (CreateVoltTackleBolt(task, taskId) || CreateVoltTackleBolt(task, taskId))
task->data[0]++;
}
break;
case 2:
if (task->data[7] == 0)
DestroyAnimVisualTask(taskId);
}
}
static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gVoltTackleBoltSpriteTemplate, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 7;
task->data[7]++;
}
task->data[6] += task->data[1];
if (task->data[6] < 0)
task->data[6] = 3;
if (task->data[6] > 3)
task->data[6] = 0;
task->data[3] += task->data[1] * 16;
if ((task->data[1] == 1 && task->data[3] >= task->data[4])
|| (task->data[1] == -1 && task->data[3] <= task->data[4]))
{
return TRUE;
}
else
{
return FALSE;
}
}
static void AnimVoltTackleBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
void AnimGrowingShockWaveOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;
case 1:
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
break;
}
}
// Thin bolt of electricity that moves up and down toward the target. Used by Shock Wave
void AnimTask_ShockWaveProgressingBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 target = GetAnimBattlerId(gBattleAnimArgs[0]);
switch (task->data[0])
{
case 0:
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[8] = 4;
task->data[10] = GetBattlerSpriteCoord(target, BATTLER_COORD_X_2);
task->data[9] = (task->data[10] - task->data[6]) / 5;
task->data[4] = 7;
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 0)
{
task->data[1] = 0;
if (CreateShockWaveBoltSprite(task, taskId))
{
if (task->data[2] == 5)
task->data[0] = 3;
else
task->data[0]++;
}
}
if (task->data[11])
task->data[11]--;
break;
case 2:
if (task->data[11])
task->data[11]--;
if (++task->data[1] > 4)
{
task->data[1] = 0;
if (task->data[2] & 1)
{
task->data[7] = 4;
task->data[8] = 68;
task->data[4] = 0;
task->data[5] = 1;
}
else
{
task->data[7] = 68;
task->data[8] = 4;
task->data[4] = 7;
task->data[5] = -1;
}
if (task->data[11])
task->data[0] = 4;
else
task->data[0] = 1;
}
break;
case 3:
if (task->data[3] == 0)
DestroyAnimVisualTask(taskId);
break;
case 4:
if (task->data[11])
task->data[11]--;
else
task->data[0] = 1;
break;
}
}
static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gShockWaveProgressingBoltSpriteTemplate, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += task->data[4];
task->data[4] += task->data[5];
if (task->data[4] < 0)
task->data[4] = 7;
if (task->data[4] > 7)
task->data[4] = 0;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 3;
task->data[3]++;
}
if (task->data[4] == 0 && task->data[5] > 0)
{
task->data[14] += task->data[15];
PlaySE12WithPanning(SE_M_THUNDERBOLT, task->data[14]);
}
if ((task->data[5] < 0 && task->data[7] <= task->data[8])
|| (task->data[5] > 0 && task->data[7] >= task->data[8]))
{
task->data[2]++;
task->data[6] += task->data[9];
return TRUE;
}
else
{
task->data[7] += task->data[5] * 8;
return FALSE;
}
}
// Just runs timer for sprite. See AnimTask_ShockWaveProgressingBolt
static void AnimShockWaveProgressingBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
DestroySprite(sprite);
}
}
void AnimTask_ShockWaveLightning(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 target = GetAnimBattlerId(gBattleAnimArgs[0]);
switch (task->data[0])
{
case 0:
task->data[15] = GetBattlerSpriteCoord(target, BATTLER_COORD_Y) + 32;
task->data[14] = task->data[15];
while (task->data[14] > 16)
{
task->data[14] -= 32;
}
task->data[13] = GetBattlerSpriteCoord(target, BATTLER_COORD_X_2);
task->data[12] = GetBattlerSpriteSubpriority(target) - 2;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if (CreateShockWaveLightningSprite(task, taskId))
task->data[0]++;
}
break;
case 2:
if (task->data[10] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gLightningSpriteTemplate, task->data[13], task->data[14], task->data[12]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].callback = AnimShockWaveLightning;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 10;
task->data[10]++;
}
if (task->data[14] >= task->data[15])
return TRUE;
task->data[14] += 32;
return FALSE;
}
static void AnimShockWaveLightning(struct Sprite *sprite)
{
if (sprite->animEnded)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
DestroySprite(sprite);
}
}