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-Removed IsBattlerAlive check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Turns out Cramorant can change form even on single wild battles. -Added a check for IsBattlerAlive in the case ABILITY_GULP_MISSILE of ABILITYEFFECT_MOVE_END, because otherwise, for whatever reason, the user was trying to trigger the Gulping effect even in its base form. -Set the stat to change for the Gulping effect from within the battle script. The rest of the effect is handled there, so may as well. -Fixed the check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Apparently, a silent species change was happening because of the order of the checks. Thanks to AsparagusEduardo for pointing this one out. -Fixed the secondary effect of a target's Gulp Missile affecting an attacker that has fainted. -Fixed the Defense reduction of the Gulping effect bypassing Clear Body.