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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
#ifndef GUARD_BATTLE_TRANSITION_H
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#define GUARD_BATTLE_TRANSITION_H
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void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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bool8 IsBattleTransitionDone(void);
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// credits for the names go to Dyskinesia and Tetrable
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// names are naturally subject to change
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#define B_TRANSITION_BLUR 0
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#define B_TRANSITION_SWIRL 1
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#define B_TRANSITION_SHUFFLE 2
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#define B_TRANSITION_BIG_POKEBALL 3
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#define B_TRANSITION_POKEBALLS_TRAIL 4
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#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
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#define B_TRANSITION_RIPPLE 6
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#define B_TRANSITION_WAVE 7
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#define B_TRANSITION_SLICE 8
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#define B_TRANSITION_WHITEFADE 9
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#define B_TRANSITION_GRID_SQUARES 10
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#define B_TRANSITION_SHARDS 11
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#define B_TRANSITION_SYDNEY 12
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#define B_TRANSITION_PHOEBE 13
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#define B_TRANSITION_GLACIA 14
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#define B_TRANSITION_DRAKE 15
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#define B_TRANSITION_CHAMPION 16
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// added in Emerald
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#define B_TRANSITION_AQUA 17
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#define B_TRANSITION_MAGMA 18
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#define B_TRANSITION_REGICE 19
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#define B_TRANSITION_REGISTEEL 20
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#define B_TRANSITION_REGIROCK 21
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#define B_TRANSITION_KYOGRE 22
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#define B_TRANSITION_GROUDON 23
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#define B_TRANSITION_RAYQUAZA 24
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#define B_TRANSITION_25 25
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#define B_TRANSITION_26 26
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#define B_TRANSITION_27 27
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#define B_TRANSITION_28 28
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#define B_TRANSITION_29 29
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#define B_TRANSITION_30 30
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#define B_TRANSITION_31 31
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#define B_TRANSITION_32 32
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#define B_TRANSITION_33 33
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#define B_TRANSITION_34 34
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#define B_TRANSITION_35 35
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#define B_TRANSITION_36 36
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#define B_TRANSITION_37 37
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#define B_TRANSITION_38 38
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#define B_TRANSITION_39 39
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#define B_TRANSITION_40 40
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#define B_TRANSITION_41 41
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#endif // GUARD_BATTLE_TRANSITION_H
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