pokeemerald/sound/voicegroups/voicegroup001.inc
Kurausukun b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00

33 lines
1.6 KiB
SQL

.align 2
voicegroup001:: @ 8675FEC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8675FEC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8675FF8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676004
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676010
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867601C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676028
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676034
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676040
voice_square_1 60, 0, 0, 2, 0, 1, 6, 0 @ 867604C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676058
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676064
voice_programmable_wave 60, 0, ProgrammableWaveData_86B4830, 0, 7, 15, 1 @ 8676070
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867607C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676088
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676094
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760A0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760AC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760B8
voice_square_2 60, 0, 2, 0, 1, 6, 0 @ 86760C4
voice_programmable_wave 60, 0, ProgrammableWaveData_86B4850, 0, 7, 15, 1 @ 86760D0
voice_square_1 60, 0, 0, 2, 0, 1, 6, 0 @ 86760DC
voice_square_2 60, 0, 3, 0, 1, 6, 0 @ 86760E8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760F4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676100
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867610C
voice_square_1 60, 0, 0, 0, 0, 1, 6, 0 @ 8676118
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676124
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676130
voice_directsound 60, 0, DirectSoundWaveData_classical_choir_voice_ahhs, 255, 0, 255, 0 @ 867613C