pokeemerald/data/maps/PetalburgCity/scripts.inc

784 lines
17 KiB
PHP

.set LOCALID_WALLY, 2
.set LOCALID_BOY, 3
.set LOCALID_WALLYS_DAD, 5
.set LOCALID_GYM_BOY, 8
.set LOCALID_SCOTT, 9
PetalburgCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_OnFrame
.byte 0
PetalburgCity_OnTransition:
setflag FLAG_VISITED_PETALBURG_CITY
compare VAR_PETALBURG_CITY_STATE, 0
call_if_eq PetalburgCity_EventScript_MoveGymBoyToWestEntrance
compare VAR_PETALBURG_CITY_STATE, 2
call_if_eq PetalburgCity_EventScript_DisableMapNameAndMusic
compare VAR_PETALBURG_CITY_STATE, 4
call_if_eq PetalburgCity_EventScript_DisableMapNameAndMusic
compare VAR_PETALBURG_GYM_STATE, 8
call_if_eq PetalburgCity_EventScript_SetGymDoorsUnlocked
end
PetalburgCity_EventScript_MoveGymBoyToWestEntrance::
setobjectxyperm LOCALID_GYM_BOY, 5, 11
return
PetalburgCity_EventScript_DisableMapNameAndMusic::
setflag FLAG_HIDE_MAP_NAME_POPUP
savebgm MUS_FOLLOW_ME
return
PetalburgCity_EventScript_SetGymDoorsUnlocked::
setvar VAR_PETALBURG_GYM_STATE, 7
return
PetalburgCity_OnFrame:
map_script_2 VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_WallyTutorial
map_script_2 VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_WalkToWallyHouse
.2byte 0
PetalburgCity_EventScript_WallyTutorial::
lockall
special SavePlayerParty
special PutZigzagoonInPlayerParty
applymovement LOCALID_WALLY, PetalburgCity_Movement_WallyTutorialWally
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
waitmovement 0
msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT
special StartWallyTutorialBattle
waitstate
msgbox Route102_Text_WallyIDidIt, MSGBOX_DEFAULT
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterLeft, MAP_PETALBURG_CITY
waitmovement LOCALID_WALLY, MAP_PETALBURG_CITY
msgbox Route102_Text_LetsGoBack, MSGBOX_DEFAULT
closemessage
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_PETALBURG_CITY_STATE, 3
fadedefaultbgm
clearflag FLAG_DONT_TRANSITION_MUSIC
special LoadPlayerParty
setvar VAR_PETALBURG_GYM_STATE, 1
warp MAP_PETALBURG_CITY_GYM, 4, 108
waitstate
releaseall
end
PetalburgCity_EventScript_WalkToWallyHouse::
lockall
setflag FLAG_HIDE_MAP_NAME_POPUP
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkToWallyHouseWallysDad
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 5
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkInsideHouseWallysDad
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer
waitmovement 0
setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_HIDE_MAP_NAME_POPUP
fadedefaultbgm
clearflag FLAG_DONT_TRANSITION_MUSIC
warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 2, 4
waitstate
releaseall
end
PetalburgCity_EventScript_Boy::
lock
faceplayer
msgbox PetalburgCity_Text_WaterReflection, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
PetalburgCity_EventScript_WallysMom::
msgbox PetalburgCity_Text_WhereIsWally, MSGBOX_NPC
end
PetalburgCity_Movement_WalkToWallyHousePlayer:
delay_8
walk_down
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkInsideHousePlayer:
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkToWallyHouseWallysDad:
delay_8
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkInsideHouseWallysDad:
walk_up
set_invisible
step_end
PetalburgCity_Movement_WallyTutorialPlayer:
delay_8
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_in_place_faster_right
step_end
PetalburgCity_Movement_WallyTutorialWally:
delay_8
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_right
step_end
PetalburgCity_EventScript_GymSign::
msgbox PetalburgCity_Text_GymSign, MSGBOX_SIGN
end
PetalburgCity_EventScript_CitySign::
msgbox PetalburgCity_Text_CitySign, MSGBOX_SIGN
end
PetalburgCity_EventScript_Gentleman::
msgbox PetalburgCity_Text_FullPartyExplanation, MSGBOX_NPC
end
PetalburgCity_EventScript_WallyHouseSign::
msgbox PetalburgCity_Text_WallyHouseSign, MSGBOX_SIGN
end
PetalburgCity_EventScript_ShowGymToPlayer0::
lockall
setvar VAR_0x8008, 0
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer1::
lockall
setvar VAR_0x8008, 1
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer2::
lockall
setvar VAR_0x8008, 2
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer3::
lockall
setvar VAR_0x8008, 3
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer::
applymovement LOCALID_GYM_BOY, Common_Movement_FacePlayer
waitmovement 0
playbgm MUS_FOLLOW_ME, FALSE
playse SE_PIN
applymovement LOCALID_GYM_BOY, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_GYM_BOY, Common_Movement_Delay48
waitmovement 0
compare VAR_0x8008, 0
call_if_eq PetalburgCity_EventScript_BoyApproachPlayer0
compare VAR_0x8008, 1
call_if_eq PetalburgCity_EventScript_BoyApproachPlayer1
compare VAR_0x8008, 2
call_if_eq PetalburgCity_EventScript_BoyApproachPlayer2
compare VAR_0x8008, 3
call_if_eq PetalburgCity_EventScript_BoyApproachPlayer3
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_DEFAULT
closemessage
compare VAR_0x8008, 0
call_if_eq PetalburgCity_EventScript_LeadPlayerToGym0
compare VAR_0x8008, 1
call_if_eq PetalburgCity_EventScript_LeadPlayerToGym1
compare VAR_0x8008, 2
call_if_eq PetalburgCity_EventScript_LeadPlayerToGym2
compare VAR_0x8008, 3
call_if_eq PetalburgCity_EventScript_LeadPlayerToGym3
msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT
applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkAway
waitmovement 0
fadedefaultbgm
releaseall
end
PetalburgCity_EventScript_BoyApproachPlayer0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer1::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer1
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym1::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3
waitmovement 0
return
@ Unused
PetalburgCity_Movement_Delay48::
delay_16
delay_16
delay_16
step_end
PetalburgCity_Movement_BoyApproachPlayer0:
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyApproachPlayer1:
walk_right
walk_right
step_end
PetalburgCity_Movement_BoyApproachPlayer2:
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
PetalburgCity_Movement_BoyApproachPlayer3:
walk_down
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
PetalburgCity_Movement_BoyWalkToGym0:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym1:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym2:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym3:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkAway:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWalkToGym0:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym1:
delay_16
delay_16
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym2:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym3:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
step_end
PetalburgCity_EventScript_Scott0::
lockall
addobject LOCALID_SCOTT
setvar VAR_0x8008, 0
setobjectxy LOCALID_SCOTT, 13, 10
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott1::
lockall
addobject LOCALID_SCOTT
setvar VAR_0x8008, 1
setobjectxy LOCALID_SCOTT, 13, 11
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott2::
lockall
addobject LOCALID_SCOTT
setvar VAR_0x8008, 2
setobjectxy LOCALID_SCOTT, 13, 12
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott3::
lockall
addobject LOCALID_SCOTT
setvar VAR_0x8008, 3
setobjectxy LOCALID_SCOTT, 13, 13
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott::
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottStartWalkLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_SCOTT, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_SCOTT, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_SCOTT_STATE, 1
msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
msgbox PetalburgCity_Text_WellMaybeNot, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 30
msgbox PetalburgCity_Text_ImLookingForTalentedTrainers, MSGBOX_DEFAULT
closemessage
compare VAR_0x8008, 0
call_if_eq PetalburgCity_EventScript_ScottExit0
compare VAR_0x8008, 1
call_if_eq PetalburgCity_EventScript_ScottExit1
compare VAR_0x8008, 2
call_if_eq PetalburgCity_EventScript_ScottExit2
compare VAR_0x8008, 3
call_if_eq PetalburgCity_EventScript_ScottExit3
setvar VAR_SCOTT_PETALBURG_ENCOUNTER, 1
removeobject LOCALID_SCOTT
releaseall
end
PetalburgCity_EventScript_ScottExit0::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit0
waitmovement 0
return
PetalburgCity_EventScript_ScottExit1::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit1
waitmovement 0
return
PetalburgCity_EventScript_ScottExit2::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit2
waitmovement 0
return
PetalburgCity_EventScript_ScottExit3::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit3
waitmovement 0
return
PetalburgCity_Movement_ScottStartWalkLeft:
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_ScottApproachPlayer:
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_ScottExit0:
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit0:
delay_16
walk_in_place_faster_down
delay_16
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit1:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit1:
delay_16
walk_in_place_faster_down
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit2:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit2:
delay_16
walk_in_place_faster_down
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit3:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit3:
delay_16
walk_in_place_faster_up
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_EventScript_GymBoy::
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC
end
PetalburgCity_Text_WhereIsWally:
.string "Where has our WALLY gone?\p"
.string "We have to leave for VERDANTURF TOWN\n"
.string "very soon…$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "Hiya! Are you maybe…\n"
.string "A rookie TRAINER?\p"
.string "Do you know what POKéMON TRAINERS\n"
.string "do when they reach a new town?\p"
.string "They first check what kind of GYM\n"
.string "is in the town.$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "See? This is PETALBURG CITY's GYM.$"
PetalburgCity_Text_ThisIsGymSign:
.string "This is the GYM's sign. Look for it\n"
.string "whenever you're looking for a GYM.$"
PetalburgCity_Text_WaterReflection:
.string "My face is reflected in the water.\p"
.string "It's a shining grin full of hope…\p"
.string "Or it could be a look of somber silence\n"
.string "struggling with fear…\p"
.string "What do you see reflected in your face?$"
PetalburgCity_Text_FullPartyExplanation:
.string "Let's say you have six POKéMON.\n"
.string "If you catch another one…\p"
.string "It is automatically sent to a STORAGE\n"
.string "BOX over a PC connection.$"
PetalburgCity_Text_GymSign:
.string "PETALBURG CITY POKéMON GYM\n"
.string "LEADER: NORMAN\l"
.string "“A man in pursuit of power!”$"
PetalburgCity_Text_CitySign:
.string "PETALBURG CITY\n"
.string "“Where people mingle with nature.”$"
PetalburgCity_Text_WallyHouseSign:
.string "WALLY'S HOUSE$"
PetalburgCity_Text_AreYouATrainer:
.string "Excuse me!\p"
.string "Let me guess, from the way you're\n"
.string "dressed, are you a POKéMON TRAINER?$"
PetalburgCity_Text_WellMaybeNot:
.string "… … … … … …\p"
.string "Well, maybe not.\n"
.string "Your clothes aren't all that dirty.\p"
.string "You're either a rookie TRAINER,\n"
.string "or maybe you're just an ordinary kid.$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "I'm roaming the land in search of\n"
.string "talented TRAINERS.\p"
.string "I'm sorry to have taken your time.$"