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https://github.com/Ninjdai1/pokeemerald.git
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242 lines
7.9 KiB
C
242 lines
7.9 KiB
C
#ifndef GUARD_FIELD_EFFECTS_H
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#define GUARD_FIELD_EFFECTS_H
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#include "task.h"
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
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extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
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extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
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extern const struct OamData gNewGameBirchOamAttributes;
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enum FieldEffectScriptIdx
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{
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FLDEFF_EXCLAMATION_MARK_ICON,
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FLDEFF_USE_CUT_ON_GRASS,
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FLDEFF_USE_CUT_ON_TREE,
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FLDEFF_SHADOW,
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FLDEFF_TALL_GRASS,
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FLDEFF_RIPPLE,
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FLDEFF_FIELD_MOVE_SHOW_MON,
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FLDEFF_ASH,
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FLDEFF_SURF_BLOB,
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FLDEFF_USE_SURF,
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FLDEFF_DUST,
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FLDEFF_USE_SECRET_POWER_CAVE,
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FLDEFF_JUMP_TALL_GRASS,
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FLDEFF_SAND_FOOTPRINTS,
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FLDEFF_JUMP_BIG_SPLASH,
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FLDEFF_SPLASH,
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FLDEFF_JUMP_SMALL_SPLASH,
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FLDEFF_LONG_GRASS,
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FLDEFF_JUMP_LONG_GRASS,
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FLDEFF_UNKNOWN_19,
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FLDEFF_UNKNOWN_20,
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FLDEFF_UNKNOWN_21,
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FLDEFF_UNKNOWN_22,
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FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
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FLDEFF_DEEP_SAND_FOOTPRINTS,
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FLDEFF_POKECENTER_HEAL,
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FLDEFF_USE_SECRET_POWER_TREE,
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FLDEFF_USE_SECRET_POWER_SHRUB,
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FLDEFF_TREE_DISGUISE,
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FLDEFF_MOUNTAIN_DISGUISE,
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FLDEFF_NPCFLY_OUT,
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FLDEFF_USE_FLY,
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FLDEFF_FLY_IN,
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FLDEFF_QUESTION_MARK_ICON,
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FLDEFF_FEET_IN_FLOWING_WATER,
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FLDEFF_BIKE_TIRE_TRACKS,
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FLDEFF_SAND_DISGUISE,
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FLDEFF_USE_ROCK_SMASH,
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FLDEFF_USE_DIG,
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FLDEFF_SAND_PILE,
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FLDEFF_USE_STRENGTH,
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FLDEFF_SHORT_GRASS,
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FLDEFF_HOT_SPRINGS_WATER,
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FLDEFF_USE_WATERFALL,
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FLDEFF_USE_DIVE,
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FLDEFF_POKEBALL,
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FLDEFF_HEART_ICON,
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FLDEFF_NOP_47,
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FLDEFF_NOP_48,
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FLDEFF_POP_OUT_OF_ASH,
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FLDEFF_LAVARIDGE_GYM_WARP,
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FLDEFF_SWEET_SCENT,
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FLDEFF_SAND_PILLAR,
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FLDEFF_BUBBLES,
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FLDEFF_SPARKLE,
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FLDEFF_SECRET_POWER_CAVE,
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FLDEFF_SECRET_POWER_TREE,
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FLDEFF_SECRET_POWER_SHRUB,
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FLDEFF_CUT_GRASS,
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FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
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FLDEFF_USE_FLY_ANCIENT_TOMB,
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FLDEFF_PCTURN_ON,
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FLDEFF_HALL_OF_FAME_RECORD,
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FLDEFF_USE_TELEPORT,
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FLDEFF_64,
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FLDEFF_65,
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FLDEFF_66,
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};
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extern s32 gFieldEffectArguments[8];
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void CreateTeleportFieldEffectTask(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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void FieldEffectActiveListAdd(u8 id);
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void FieldEffectScript_LoadTiles(u8 **script);
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void FieldEffectScript_LoadFadedPalette(u8 **script);
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void FieldEffectScript_LoadPalette(u8 **script);
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void FieldEffectScript_CallNative(u8 **script, u32 *val);
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void FieldEffectFreeTilesIfUnused(u16 tileStart);
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void FieldEffectFreePaletteIfUnused(u8 paletteNum);
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bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_end(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
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void PokecenterHealEffect_0(struct Task *);
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void PokecenterHealEffect_1(struct Task *);
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void PokecenterHealEffect_2(struct Task *);
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void PokecenterHealEffect_3(struct Task *);
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void HallOfFameRecordEffect_0(struct Task *);
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void HallOfFameRecordEffect_1(struct Task *);
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void HallOfFameRecordEffect_2(struct Task *);
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void HallOfFameRecordEffect_3(struct Task *);
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void PokeballGlowEffect_0(struct Sprite *);
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void PokeballGlowEffect_1(struct Sprite *);
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void PokeballGlowEffect_2(struct Sprite *);
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void PokeballGlowEffect_3(struct Sprite *);
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void PokeballGlowEffect_4(struct Sprite *);
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void PokeballGlowEffect_5(struct Sprite *);
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void PokeballGlowEffect_6(struct Sprite *);
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void PokeballGlowEffect_7(struct Sprite *);
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bool8 sub_80B6BCC(struct Task *);
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bool8 sub_80B6C74(struct Task *);
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bool8 sub_80B6C90(struct Task *);
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bool8 sub_80B6D04(struct Task *);
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bool8 sub_80B6DBC(struct Task *);
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bool8 sub_80B6DD8(struct Task *);
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bool8 sub_80B6E18(struct Task *);
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bool8 sub_80B6EC0(struct Task *);
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bool8 sub_80B6EE0(struct Task *);
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bool8 sub_80B6F50(struct Task *);
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bool8 sub_80B6F74(struct Task *);
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bool8 sub_80B6F84(struct Task *);
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bool8 sub_80B6FA8(struct Task *);
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bool8 sub_80B7114(struct Task *);
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bool8 sub_80B7190(struct Task *);
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bool8 sub_80B71D0(struct Task *);
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bool8 sub_80B7230(struct Task *);
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bool8 sub_80B7270(struct Task *);
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bool8 sub_80B72D0(struct Task *);
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bool8 sub_80B72F4(struct Task *);
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bool8 sub_80B73D0(struct Task *, struct EventObject *);
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bool8 waterfall_1_do_anim_probably(struct Task *, struct EventObject *);
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bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct EventObject *);
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bool8 sub_80B7450(struct Task *, struct EventObject *);
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bool8 sub_80B7478(struct Task *, struct EventObject *);
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bool8 dive_1_lock(struct Task *);
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bool8 dive_2_unknown(struct Task *);
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bool8 dive_3_unknown(struct Task *);
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bool8 sub_80B764C(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7684(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B76B8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7704(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B77F8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7814(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B78EC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B791C(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7968(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B79BC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7AE8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7B18(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
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void sub_80B7D14(struct Task *);
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void sub_80B7D34(struct Task *);
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void sub_80B7EC4(struct Task *);
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void sub_80B7EE8(struct Task *);
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void sub_80B8280(struct Task *);
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void sub_80B830C(struct Task *);
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void sub_80B8410(struct Task *);
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void sub_80B8584(struct Task *);
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void sub_80B85F8(struct Task *);
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void sub_80B8660(struct Task *);
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void sub_80B86EC(struct Task *);
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void sub_80B871C(struct Task *);
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void sub_80B8770(struct Task *);
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void overworld_bg_setup_2(struct Task *);
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void sub_80B88E4(struct Task *);
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void sub_80B8920(struct Task *);
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void sub_80B898C(struct Task *);
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void sub_80B89DC(struct Task *);
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void sub_80B8A0C(struct Task *);
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void sub_80B8A44(struct Task *);
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void sub_80B8A64(struct Task *);
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void sub_80B8DB4(struct Task *);
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void sub_80B8E14(struct Task *);
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void sub_80B8E60(struct Task *);
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void sub_80B8EA8(struct Task *);
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void sub_80B8F24(struct Task *);
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void sub_80B9204(struct Task *);
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void sub_80B925C(struct Task *);
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void sub_80B92A0(struct Task *);
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void sub_80B92F8(struct Task *);
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void sub_80B933C(struct Task *);
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void sub_80B9390(struct Task *);
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void sub_80B9418(struct Task *);
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void sub_80B9474(struct Task *);
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void sub_80B9494(struct Task *);
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void sub_80B9804(struct Task *);
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void sub_80B98B8(struct Task *);
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void sub_80B9924(struct Task *);
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void sub_80B9978(struct Task *);
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void sub_80B99F0(struct Task *);
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void sub_80B9A28(struct Task *);
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void sub_80B9A60(struct Task *);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void sub_80B7CAC(struct Sprite*);
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void sub_80B7A58(struct Sprite*);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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#endif //GUARD_FIELD_EFFECTS_H
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