pokeemerald/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc
2021-07-20 15:18:31 -04:00

158 lines
5.3 KiB
PHP

.set LOCALID_ATTENDANT, 1
BattleFrontier_BattlePalaceCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
.byte 0
BattleFrontier_BattlePalaceCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor
.2byte 0
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
delay 16
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
waitmovement 0
lockall
palace_getcomment
compare VAR_RESULT, 0
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment
closemessage
frontier_get FRONTIER_DATA_LVL_MODE
compare VAR_RESULT, FRONTIER_LVL_OPEN
goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
waitmovement 0
opendoor 6, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 6, 3
waitdooranim
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
waitmovement 0
opendoor 10, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 10, 3
waitdooranim
BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
waitstate
end
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1::
msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2::
msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3::
msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment::
msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment::
msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor:
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom:
walk_up
walk_up
walk_left
walk_left
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom:
walk_up
walk_up
walk_up
walk_left
walk_left
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom:
walk_up
walk_right
walk_right
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom:
walk_up
walk_up
walk_right
walk_right
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom:
walk_up
BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
walk_up
set_invisible
step_end
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "A POKéMON's nature is a remarkable\n"
.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"