pokeemerald/test/move_effect_make_it_rain.c
Alex 6b5d1e7577
Adds some gen9 moves (#3147)
* Adds some gen9 moves

* Fix Test + Tabs

* Collision Course boost changed to 1.3333
2023-07-19 13:25:20 +02:00

35 lines
1.0 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MAKE_IT_RAIN].effect == EFFECT_MAKE_IT_RAIN);
}
SINGLE_BATTLE_TEST("Make It Rain lowers special attack by one stage")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
TURN { MOVE(player, MOVE_MAKE_IT_RAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
MESSAGE("Coins scattered everywhere!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Sp. Atk fell!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
MESSAGE("Coins scattered everywhere!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Sp. Atk fell!");
} THEN {
EXPECT_MUL_EQ(damage[0], Q_4_12(0.66), damage[1]);
}
}