pokeemerald/data/maps/MauvilleCity_GameCorner/scripts.inc
2019-09-16 19:44:47 -05:00

818 lines
24 KiB
PHP

MauvilleCity_GameCorner_MapScripts:: @ 820FBB8
.byte 0
MauvilleCity_GameCorner_EventScript_20FBB9:: @ 820FBB9
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_210460, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FCB7
message MauvilleCity_GameCorner_Text_2104DF
waitmessage
showmoneybox 0, 0, 0
showcoinsbox 1, 6
goto MauvilleCity_GameCorner_EventScript_20FBE5
MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5
multichoicedefault 15, 0, 49, 0, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_20FC33
case 1, MauvilleCity_GameCorner_EventScript_20FC75
goto MauvilleCity_GameCorner_EventScript_20FCD1
end
MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C
multichoicedefault 15, 0, 49, 1, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_20FC33
case 1, MauvilleCity_GameCorner_EventScript_20FC75
goto MauvilleCity_GameCorner_EventScript_20FCD1
end
MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, 9950
goto_if_ge MauvilleCity_GameCorner_EventScript_20FCE1
checkmoney 1000, 0
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FCC1
givecoins 50
takemoney 1000, 0
updatemoneybox 0, 0
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT
hidemoneybox
nop
nop
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, 9500
goto_if_ge MauvilleCity_GameCorner_EventScript_20FCE1
checkmoney 10000, 0
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FCC1
givecoins 500
takemoney 10000, 0
updatemoneybox 0, 0
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT
hidemoneybox
nop
nop
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_20FCB7:: @ 820FCB7
msgbox MauvilleCity_GameCorner_Text_21047E, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_20FCC1:: @ 820FCC1
msgbox MauvilleCity_GameCorner_Text_210553, MSGBOX_DEFAULT
hidemoneybox
nop
nop
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_20FCD1:: @ 820FCD1
msgbox MauvilleCity_GameCorner_Text_21059A, MSGBOX_DEFAULT
hidemoneybox
nop
nop
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_20FCE1:: @ 820FCE1
msgbox MauvilleCity_GameCorner_Text_21057E, MSGBOX_DEFAULT
hidemoneybox
nop
nop
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_20FCF1:: @ 820FCF1
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_2105D7, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 1
goto_if_eq MauvilleCity_GameCorner_EventScript_20FD0D
release
end
MauvilleCity_GameCorner_EventScript_20FD0D:: @ 820FD0D
message MauvilleCity_GameCorner_Text_21060D
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_20FD2B
MauvilleCity_GameCorner_EventScript_20FD20:: @ 820FD20
message MauvilleCity_GameCorner_Text_21060D
waitmessage
goto MauvilleCity_GameCorner_EventScript_20FD2B
MauvilleCity_GameCorner_EventScript_20FD2B:: @ 820FD2B
multichoice 12, 0, 48, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_20FD67
case 1, MauvilleCity_GameCorner_EventScript_20FD75
case 2, MauvilleCity_GameCorner_EventScript_20FD83
case 3, MauvilleCity_GameCorner_EventScript_20FE92
goto MauvilleCity_GameCorner_EventScript_20FE92
end
MauvilleCity_GameCorner_EventScript_20FD67:: @ 820FD67
setvar VAR_TEMP_1, 1
bufferdecorationname 0, DECOR_TREECKO_DOLL
goto MauvilleCity_GameCorner_EventScript_20FD91
MauvilleCity_GameCorner_EventScript_20FD75:: @ 820FD75
setvar VAR_TEMP_1, 2
bufferdecorationname 0, DECOR_TORCHIC_DOLL
goto MauvilleCity_GameCorner_EventScript_20FD91
MauvilleCity_GameCorner_EventScript_20FD83:: @ 820FD83
setvar VAR_TEMP_1, 3
bufferdecorationname 0, DECOR_MUDKIP_DOLL
goto MauvilleCity_GameCorner_EventScript_20FD91
MauvilleCity_GameCorner_EventScript_20FD91:: @ 820FD91
msgbox MauvilleCity_GameCorner_Text_210705, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FE92
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_20FDCB
case 2, MauvilleCity_GameCorner_EventScript_20FE05
case 3, MauvilleCity_GameCorner_EventScript_20FE3F
end
MauvilleCity_GameCorner_EventScript_20FDCB:: @ 820FDCB
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 1000
goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
bufferdecorationname 1, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
takecoins 1000
givedecoration DECOR_TREECKO_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FD20
end
MauvilleCity_GameCorner_EventScript_20FE05:: @ 820FE05
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 1000
goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
bufferdecorationname 1, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
takecoins 1000
givedecoration DECOR_TORCHIC_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FD20
end
MauvilleCity_GameCorner_EventScript_20FE3F:: @ 820FE3F
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 1000
goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
bufferdecorationname 1, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
takecoins 1000
givedecoration DECOR_MUDKIP_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FD20
end
MauvilleCity_GameCorner_EventScript_20FE79:: @ 820FE79
msgbox MauvilleCity_GameCorner_Text_210673, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FD20
end
MauvilleCity_GameCorner_EventScript_20FE87:: @ 820FE87
call Common_EventScript_NoRoomLeftForAnother
goto MauvilleCity_GameCorner_EventScript_20FD20
end
MauvilleCity_GameCorner_EventScript_20FE92:: @ 820FE92
msgbox MauvilleCity_GameCorner_Text_2106BF, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_20FE9F:: @ 820FE9F
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_2105D7, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 1
goto_if_eq MauvilleCity_GameCorner_EventScript_20FEBB
release
end
MauvilleCity_GameCorner_EventScript_20FEBB:: @ 820FEBB
message MauvilleCity_GameCorner_Text_21060D
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_20FED9
MauvilleCity_GameCorner_EventScript_20FECE:: @ 820FECE
message MauvilleCity_GameCorner_Text_21060D
waitmessage
goto MauvilleCity_GameCorner_EventScript_20FED9
MauvilleCity_GameCorner_EventScript_20FED9:: @ 820FED9
multichoice 12, 0, 55, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_20FF2B
case 1, MauvilleCity_GameCorner_EventScript_20FF3E
case 2, MauvilleCity_GameCorner_EventScript_20FF51
case 3, MauvilleCity_GameCorner_EventScript_20FF64
case 4, MauvilleCity_GameCorner_EventScript_20FF77
case 5, MauvilleCity_GameCorner_EventScript_210118
goto MauvilleCity_GameCorner_EventScript_210118
end
MauvilleCity_GameCorner_EventScript_20FF2B:: @ 820FF2B
setvar VAR_TEMP_1, 1
bufferitemname 0, ITEM_TM32
setvar VAR_0x8004, 320
goto MauvilleCity_GameCorner_EventScript_20FF8A
MauvilleCity_GameCorner_EventScript_20FF3E:: @ 820FF3E
setvar VAR_TEMP_1, 2
bufferitemname 0, ITEM_TM29
setvar VAR_0x8004, 317
goto MauvilleCity_GameCorner_EventScript_20FF8A
MauvilleCity_GameCorner_EventScript_20FF51:: @ 820FF51
setvar VAR_TEMP_1, 3
bufferitemname 0, ITEM_TM35
setvar VAR_0x8004, 323
goto MauvilleCity_GameCorner_EventScript_20FF8A
MauvilleCity_GameCorner_EventScript_20FF64:: @ 820FF64
setvar VAR_TEMP_1, 4
bufferitemname 0, ITEM_TM24
setvar VAR_0x8004, 312
goto MauvilleCity_GameCorner_EventScript_20FF8A
MauvilleCity_GameCorner_EventScript_20FF77:: @ 820FF77
setvar VAR_TEMP_1, 5
bufferitemname 0, ITEM_TM13
setvar VAR_0x8004, 301
goto MauvilleCity_GameCorner_EventScript_20FF8A
MauvilleCity_GameCorner_EventScript_20FF8A:: @ 820FF8A
special sub_81398C0
msgbox MauvilleCity_GameCorner_Text_210629, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210118
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_20FFDD
case 2, MauvilleCity_GameCorner_EventScript_210017
case 3, MauvilleCity_GameCorner_EventScript_210051
case 4, MauvilleCity_GameCorner_EventScript_21008B
case 5, MauvilleCity_GameCorner_EventScript_2100C5
end
MauvilleCity_GameCorner_EventScript_20FFDD:: @ 820FFDD
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 1500
goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
checkitemspace ITEM_TM32, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
takecoins 1500
giveitem ITEM_TM32, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_210017:: @ 8210017
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 3500
goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
checkitemspace ITEM_TM29, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
takecoins 3500
giveitem ITEM_TM29, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_210051:: @ 8210051
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 4000
goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
checkitemspace ITEM_TM35, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
takecoins 4000
giveitem ITEM_TM35, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_21008B:: @ 821008B
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 4000
goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
checkitemspace ITEM_TM24, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
takecoins 4000
giveitem ITEM_TM24, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_2100C5:: @ 82100C5
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, 4000
goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
checkitemspace ITEM_TM13, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
takecoins 4000
giveitem ITEM_TM13, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_2100FF:: @ 82100FF
msgbox MauvilleCity_GameCorner_Text_210673, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_21010D:: @ 821010D
call Common_EventScript_BagIsFull
goto MauvilleCity_GameCorner_EventScript_20FECE
end
MauvilleCity_GameCorner_EventScript_210118:: @ 8210118
msgbox MauvilleCity_GameCorner_Text_2106BF, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_210125:: @ 8210125
msgbox MauvilleCity_GameCorner_Text_2109D3, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_21012E:: @ 821012E
msgbox MauvilleCity_GameCorner_Text_210A05, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_210137:: @ 8210137
lock
faceplayer
goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_210213
msgbox MauvilleCity_GameCorner_Text_210750, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210209
switch VAR_STARTER_MON
case 0, MauvilleCity_GameCorner_EventScript_21017C
case 1, MauvilleCity_GameCorner_EventScript_2101A6
case 2, MauvilleCity_GameCorner_EventScript_2101D0
end
MauvilleCity_GameCorner_EventScript_21017C:: @ 821017C
bufferdecorationname 1, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
givedecoration_std DECOR_TREECKO_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_210213
end
MauvilleCity_GameCorner_EventScript_2101A6:: @ 82101A6
bufferdecorationname 1, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
givedecoration_std DECOR_TORCHIC_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_210213
end
MauvilleCity_GameCorner_EventScript_2101D0:: @ 82101D0
bufferdecorationname 1, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
givedecoration_std DECOR_MUDKIP_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_210213
end
MauvilleCity_GameCorner_EventScript_2101FA:: @ 82101FA
call Common_EventScript_NoRoomLeftForAnother
msgbox MauvilleCity_GameCorner_Text_2107A9, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_210209:: @ 8210209
msgbox MauvilleCity_GameCorner_Text_2107CE, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_210213:: @ 8210213
msgbox MauvilleCity_GameCorner_Text_2107FB, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_21021D:: @ 821021D
lock
faceplayer
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 1
goto_if_eq MauvilleCity_GameCorner_EventScript_21023D
msgbox MauvilleCity_GameCorner_Text_210830, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_21023D:: @ 821023D
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_21026B
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, 1
goto_if_ge MauvilleCity_GameCorner_EventScript_21026B
setflag FLAG_RECEIVED_20_COINS
givecoins 20
msgbox MauvilleCity_GameCorner_Text_2108A0, MSGBOX_DEFAULT
playse SE_REGI
goto MauvilleCity_GameCorner_EventScript_21026B
end
MauvilleCity_GameCorner_EventScript_21026B:: @ 821026B
msgbox MauvilleCity_GameCorner_Text_2108EF, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_210279:: @ 8210279
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_210932, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_210289:: @ 8210289
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_21098E, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_210299:: @ 8210299
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_210A51, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_2102A9:: @ 82102A9
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
MauvilleCity_GameCorner_EventScript_2102B6:: @ 82102B6
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_210A82, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_2102C6:: @ 82102C6
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_210B04, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_2102A9
end
MauvilleCity_GameCorner_EventScript_2102D6:: @ 82102D6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 0
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_2102F6:: @ 82102F6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 1
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210316:: @ 8210316
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 2
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210336:: @ 8210336
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 3
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210356:: @ 8210356
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 4
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210376:: @ 8210376
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 5
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210396:: @ 8210396
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 6
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_2103B6:: @ 82103B6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 7
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_2103D6:: @ 82103D6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 8
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_2103F6:: @ 82103F6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 9
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210416:: @ 8210416
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 10
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210436:: @ 8210436
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 11
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_210456:: @ 8210456
msgbox MauvilleCity_GameCorner_Text_210C2E, MSGBOX_DEFAULT
releaseall
end
MauvilleCity_GameCorner_Text_210460: @ 8210460
.string "This is MAUVILLE GAME CORNER.$"
MauvilleCity_GameCorner_Text_21047E: @ 821047E
.string "Okay, you wanted some COINS for\n"
.string "the games?\p"
.string "But you don't have a COIN CASE for\n"
.string "stowing the COINS.$"
MauvilleCity_GameCorner_Text_2104DF: @ 82104DF
.string "Were you looking for COINS?\p"
.string "It's ¥1000 for 50 COINS.\n"
.string "Would you like some?$"
MauvilleCity_GameCorner_Text_210529: @ 8210529
.string "Thank you very much!\n"
.string "Here are your COINS!$"
MauvilleCity_GameCorner_Text_210553: @ 8210553
.string "Um… You don't appear to have\n"
.string "enough money…$"
MauvilleCity_GameCorner_Text_21057E: @ 821057E
.string "Oh?\n"
.string "Your COIN CASE is full.$"
MauvilleCity_GameCorner_Text_21059A: @ 821059A
.string "Oh… You don't need COINS, then?\n"
.string "Good luck on your adventure!$"
MauvilleCity_GameCorner_Text_2105D7: @ 82105D7
.string "Welcome.\p"
.string "You can exchange your COINS for\n"
.string "prizes here.$"
MauvilleCity_GameCorner_Text_21060D: @ 821060D
.string "Which prize would you like?$"
MauvilleCity_GameCorner_Text_210629: @ 8210629
.string "So your choice is\n"
.string "the {STR_VAR_1} {STR_VAR_2}?$"
MauvilleCity_GameCorner_Text_210646: @ 8210646
.string "Thank you!\n"
.string "We'll send it to your PC at home.$"
MauvilleCity_GameCorner_Text_210673: @ 8210673
.string "You don't have enough COINS.$"
MauvilleCity_GameCorner_Text_210690: @ 8210690
.string "There isn't any room available for\n"
.string "placing {STR_VAR_1}.$"
MauvilleCity_GameCorner_Text_2106BF: @ 82106BF
.string "Oh, is that so? \n"
.string "You need to save some COINS before\l"
.string "coming back here.$"
MauvilleCity_GameCorner_Text_210705: @ 8210705
.string "So your choice is {STR_VAR_1}?$"
MauvilleCity_GameCorner_Text_21071B: @ 821071B
.string "Here you go!$"
MauvilleCity_GameCorner_Text_210728: @ 8210728
.string "Oh, you can't carry any more than that.$"
MauvilleCity_GameCorner_Text_210750: @ 8210750
.string "I made a mistake and got two of\n"
.string "the same DOLLS.\p"
.string "Would you like one of them?$"
MauvilleCity_GameCorner_Text_21079C: @ 821079C
.string "Here you go!$"
MauvilleCity_GameCorner_Text_2107A9: @ 82107A9
.string "Huh?\n"
.string "You want it, but not right now?$"
MauvilleCity_GameCorner_Text_2107CE: @ 82107CE
.string "Oh, don't be so negative!\n"
.string "You can have this!$"
MauvilleCity_GameCorner_Text_2107FB: @ 82107FB
.string "There's a prize I want, but I can't win\n"
.string "the jackpot.$"
MauvilleCity_GameCorner_Text_210830: @ 8210830
.string "Hey, kid, if you want to play here,\n"
.string "you need a COIN CASE.\p"
.string "I think the young lady next door\n"
.string "had one. Go see her!$"
MauvilleCity_GameCorner_Text_2108A0: @ 82108A0
.string "My luck can only last so long.\n"
.string "This is too much for me.\l"
.string "Here, take some COINS!$"
MauvilleCity_GameCorner_Text_2108EF: @ 82108EF
.string "MAUVILLE has something for\n"
.string "everyone.\p"
.string "For me, it's the GAME CORNER.$"
MauvilleCity_GameCorner_Text_210932: @ 8210932
.string "The ROULETTE tables have different\n"
.string "rates.\p"
.string "Check your COINS if you're going to\n"
.string "pick a table.$"
MauvilleCity_GameCorner_Text_21098E: @ 821098E
.string "It's easy to lose track of time in here. \n"
.string "I should get back to work.$"
MauvilleCity_GameCorner_Text_2109D3: @ 82109D3
.string "COINS are needed to play here\n"
.string "in the GAME CORNER.$"
MauvilleCity_GameCorner_Text_210A05: @ 8210A05
.string "This ROULETTE thing…\n"
.string "It's rather demanding.\p"
.string "Win or lose, it's only by luck.$"
MauvilleCity_GameCorner_Text_210A51: @ 8210A51
.string "Up to three COINS can be used to play\n"
.string "the SLOTS.$"
MauvilleCity_GameCorner_Text_210A82: @ 8210A82
.string "It's very difficult to make it stop\n"
.string "right on “7.”\p"
.string "If it stops on “7” during the REEL TIME\n"
.string "bonus game, you'll receive extra COINS.$"
MauvilleCity_GameCorner_Text_210B04: @ 8210B04
.string "Here's some information for you\n"
.string "about the SLOTS.\p"
.string "The more lightning bolts you stock,\n"
.string "the more REEL TIME chances you get.\p"
.string "In a game with the maximum five\n"
.string "REEL TIME chances…\p"
.string "It is possible to receive four regular\n"
.string "bonuses, then a big bonus.\p"
.string "That would total 660 COINS, but it's\n"
.string "very difficult to get.$"
MauvilleCity_GameCorner_Text_210C2E: @ 8210C2E
.string "You can't play if you don't have\n"
.string "a COIN CASE.$"