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https://github.com/Ninjdai1/pokeemerald.git
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b9644e9583
Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
33 lines
1.6 KiB
SQL
33 lines
1.6 KiB
SQL
.align 2
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voicegroup001:: @ 8675FEC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8675FEC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8675FF8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676004
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676010
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867601C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676028
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676034
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676040
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voice_square_1 60, 0, 0, 2, 0, 1, 6, 0 @ 867604C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676058
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676064
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voice_programmable_wave 60, 0, ProgrammableWaveData_86B4830, 0, 7, 15, 1 @ 8676070
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867607C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676088
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676094
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760A0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760AC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760B8
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voice_square_2 60, 0, 2, 0, 1, 6, 0 @ 86760C4
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voice_programmable_wave 60, 0, ProgrammableWaveData_86B4850, 0, 7, 15, 1 @ 86760D0
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voice_square_1 60, 0, 0, 2, 0, 1, 6, 0 @ 86760DC
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voice_square_2 60, 0, 3, 0, 1, 6, 0 @ 86760E8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86760F4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676100
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 867610C
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voice_square_1 60, 0, 0, 0, 0, 1, 6, 0 @ 8676118
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676124
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 8676130
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voice_directsound 60, 0, DirectSoundWaveData_classical_choir_voice_ahhs, 255, 0, 255, 0 @ 867613C
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