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https://github.com/Ninjdai1/pokeemerald.git
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96 lines
1.7 KiB
ArmAsm
96 lines
1.7 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_detect_grp, voicegroup128
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.equ se_m_detect_pri, 4
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.equ se_m_detect_rev, reverb_set+50
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.equ se_m_detect_mvl, 127
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.equ se_m_detect_key, 0
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.equ se_m_detect_tbs, 1
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.equ se_m_detect_exg, 0
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.equ se_m_detect_cmp, 1
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.section .rodata
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.global se_m_detect
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.align 2
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@********************** Track 1 **********************@
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se_m_detect_1:
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.byte KEYSH , se_m_detect_key+0
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.byte TEMPO , 220*se_m_detect_tbs/2
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.byte VOICE , 54
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.byte VOL , 100*se_m_detect_mvl/mxv
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte BEND , c_v+1
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.byte N03 , As5 , v127
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.byte W01
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.byte PAN , c_v+2
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Bn5
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.byte W01
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.byte PAN , c_v+0
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.byte W02
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.byte W03
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.byte BEND , c_v+1
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.byte N03 , As5 , v104
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.byte W01
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.byte PAN , c_v-2
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.byte BEND , c_v+2
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.byte W02
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Bn5
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.byte W01
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.byte PAN , c_v+0
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.byte W04
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.byte W01
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.byte BEND , c_v+1
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.byte N03 , As5 , v080
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.byte W01
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.byte PAN , c_v+4
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Bn5
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.byte W02
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.byte PAN , c_v+0
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.byte W04
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.byte BEND , c_v+1
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.byte N03 , As5 , v048
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.byte W02
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.byte PAN , c_v-5
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Bn5
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.byte W01
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.byte PAN , c_v+0
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.byte W03
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_m_detect:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_detect_pri @ Priority
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.byte se_m_detect_rev @ Reverb.
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.word se_m_detect_grp
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.word se_m_detect_1
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.end
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