mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
370 lines
11 KiB
PHP
370 lines
11 KiB
PHP
Route110_TrickHouseEnd_MapScripts:: @ 826ACAF
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map_script 5, Route110_TrickHouseEnd_MapScript1_26ACC4
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map_script 3, Route110_TrickHouseEnd_MapScript1_26ACD0
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map_script 2, Route110_TrickHouseEnd_MapScript2_26ACF5
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map_script 4, Route110_TrickHouseEnd_MapScript2_26ACDE
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.byte 0
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Route110_TrickHouseEnd_MapScript1_26ACC4: @ 826ACC4
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compare VAR_TEMP_1, 1
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call_if 1, Route110_TrickHouseEnd_EventScript_26AD0D
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end
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Route110_TrickHouseEnd_MapScript1_26ACD0: @ 826ACD0
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setvar VAR_TEMP_1, 0
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setvar VAR_TEMP_2, 0
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special SetTrickHouseEndRoomFlag
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end
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Route110_TrickHouseEnd_MapScript2_26ACDE: @ 826ACDE
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map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_26ACE8
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.2byte 0
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Route110_TrickHouseEnd_EventScript_26ACE8:: @ 826ACE8
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addobject 1
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showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_END
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turnobject 1, 4
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end
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Route110_TrickHouseEnd_MapScript2_26ACF5: @ 826ACF5
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map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_26ACFF
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.2byte 0
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Route110_TrickHouseEnd_EventScript_26ACFF:: @ 826ACFF
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setvar VAR_TEMP_1, 1
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call Route110_TrickHouseEnd_EventScript_26AD0D
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special DrawWholeMapView
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end
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Route110_TrickHouseEnd_EventScript_26AD0D:: @ 826AD0D
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setmetatile 10, 1, 539, 1
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return
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Route110_TrickHouseEnd_EventScript_26AD17:: @ 826AD17
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lock
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faceplayer
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msgbox Route110_TrickHouseEnd_Text_26B08D, 4
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setvar VAR_TEMP_2, 1
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switch VAR_0x4044
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case 0, Route110_TrickHouseEnd_EventScript_26AD84
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case 1, Route110_TrickHouseEnd_EventScript_26ADC0
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case 2, Route110_TrickHouseEnd_EventScript_26ADFC
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case 3, Route110_TrickHouseEnd_EventScript_26AE38
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case 4, Route110_TrickHouseEnd_EventScript_26AE74
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case 5, Route110_TrickHouseEnd_EventScript_26AEB0
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case 6, Route110_TrickHouseEnd_EventScript_26AEEC
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case 7, Route110_TrickHouseEnd_EventScript_26AF28
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end
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Route110_TrickHouseEnd_EventScript_26AD84:: @ 826AD84
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msgbox Route110_TrickHouseEnd_Text_26B0BC, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_RARE_CANDY
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26ADC0:: @ 826ADC0
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msgbox Route110_TrickHouseEnd_Text_26B13B, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_TIMER_BALL
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26ADFC:: @ 826ADFC
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msgbox Route110_TrickHouseEnd_Text_26B1AD, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_HARD_STONE
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26AE38:: @ 826AE38
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msgbox Route110_TrickHouseEnd_Text_26B223, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_SMOKE_BALL
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26AE74:: @ 826AE74
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msgbox Route110_TrickHouseEnd_Text_26B293, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_TM12
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26AEB0:: @ 826AEB0
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msgbox Route110_TrickHouseEnd_Text_26B315, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_MAGNET
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26AEEC:: @ 826AEEC
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msgbox Route110_TrickHouseEnd_Text_26B365, 4
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msgbox Route110_TrickHouseEnd_Text_26B73D, 4
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setvar VAR_0x40C1, 0
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giveitem_std ITEM_PP_MAX
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26AFEF
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msgbox Route110_TrickHouseEnd_Text_26B7EF, 4
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closemessage
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call Route110_TrickHouseEnd_EventScript_26AFCF
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release
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end
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Route110_TrickHouseEnd_EventScript_26AF28:: @ 826AF28
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msgbox Route110_TrickHouseEnd_Text_26B3AB, 4
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closemessage
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compare VAR_FACING, 1
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call_if 1, Route110_TrickHouseEnd_EventScript_26B015
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compare VAR_FACING, 2
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call_if 1, Route110_TrickHouseEnd_EventScript_26B020
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compare VAR_FACING, 3
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call_if 1, Route110_TrickHouseEnd_EventScript_26B02B
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compare VAR_FACING, 4
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call_if 1, Route110_TrickHouseEnd_EventScript_26B036
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delay 30
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msgbox Route110_TrickHouseEnd_Text_26B3FA, 4
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closemessage
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applymovement 1, Route110_TrickHouseEnd_Movement_27259E
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waitmovement 0
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delay 30
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msgbox Route110_TrickHouseEnd_Text_26B485, 4
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setvar VAR_0x40C1, 0
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call Route110_TrickHouseEnd_EventScript_26AFA5
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compare VAR_RESULT, 0
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call_if 1, Route110_TrickHouseEnd_EventScript_26B002
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msgbox Route110_TrickHouseEnd_Text_26B69A, 4
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call Route110_TrickHouseEnd_EventScript_26AFCF
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special ResetTrickHouseEndRoomFlag
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release
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end
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Route110_TrickHouseEnd_EventScript_26AFA5:: @ 826AFA5
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multichoice 0, 0, 88, 1
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switch VAR_RESULT
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case 0, Route110_TrickHouseEnd_EventScript_26AFBF
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goto Route110_TrickHouseEnd_EventScript_26AFC7
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Route110_TrickHouseEnd_EventScript_26AFBF:: @ 826AFBF
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givedecoration_std 31
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return
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Route110_TrickHouseEnd_EventScript_26AFC7:: @ 826AFC7
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givedecoration_std 32
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return
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Route110_TrickHouseEnd_EventScript_26AFCF:: @ 826AFCF
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applymovement 1, Route110_TrickHouseEnd_Movement_269E36
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waitmovement 0
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playse SE_W153
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applymovement 1, Route110_TrickHouseEnd_Movement_269E3F
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waitmovement 0
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removeobject 1
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addvar VAR_0x4044, 1
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return
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Route110_TrickHouseEnd_EventScript_26AFEF:: @ 826AFEF
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call Route110_TrickHouseEnd_EventScript_27205E
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msgbox Route110_TrickHouseEnd_Text_26B760, 4
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setvar VAR_0x40C1, 1
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return
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Route110_TrickHouseEnd_EventScript_26B002:: @ 826B002
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call Route110_TrickHouseEnd_EventScript_272071
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msgbox Route110_TrickHouseEnd_Text_26B615, 4
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setvar VAR_0x40C1, 1
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return
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Route110_TrickHouseEnd_EventScript_26B015:: @ 826B015
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applymovement 1, Route110_TrickHouseEnd_Movement_2725AA
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_26B020:: @ 826B020
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applymovement 1, Route110_TrickHouseEnd_Movement_2725A6
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_26B02B:: @ 826B02B
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applymovement 1, Route110_TrickHouseEnd_Movement_2725A4
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_26B036:: @ 826B036
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applymovement 1, Route110_TrickHouseEnd_Movement_2725A8
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_26B041:: @ 826B041
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lockall
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turnobject 1, 3
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playse SE_PIN
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applymovement 1, Route110_TrickHouseEnd_Movement_272598
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waitmovement 0
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delay 20
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applymovement 1, Route110_TrickHouseEnd_Movement_26B08B
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waitmovement 0
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playse SE_W153
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applymovement 255, Route110_TrickHouseEnd_Movement_2725AA
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waitmovement 0
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msgbox Route110_TrickHouseEnd_Text_26B8BD, 4
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closemessage
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applymovement 255, Route110_TrickHouseEnd_Movement_26B089
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waitmovement 0
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delay 4
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turnobject 1, 4
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releaseall
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end
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Route110_TrickHouseEnd_Movement_26B089: @ 826B089
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walk_down
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step_end
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Route110_TrickHouseEnd_Movement_26B08B: @ 826B08B
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jump_in_place_left
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step_end
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Route110_TrickHouseEnd_Text_26B08D: @ 826B08D
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.string "Aak!\n"
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.string "You’ve made it to me?\l"
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.string "Hmmm… You’re sharp!$"
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Route110_TrickHouseEnd_Text_26B0BC: @ 826B0BC
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.string "It took me all night to plant all those\n"
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.string "trees…\p"
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.string "You’re almost my equal in greatness by\n"
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.string "one, two, three, four, five, six places!$"
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Route110_TrickHouseEnd_Text_26B13B: @ 826B13B
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.string "It took me all night to make the maze…\p"
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.string "You’re almost my equal in greatness by\n"
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.string "one, two, three, four, five places!$"
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Route110_TrickHouseEnd_Text_26B1AD: @ 826B1AD
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.string "It took me all night to prepare\n"
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.string "the wall panels…\p"
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.string "You’re almost my equal in greatness by\n"
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.string "one, two, three, four places!$"
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Route110_TrickHouseEnd_Text_26B223: @ 826B223
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.string "It took me all night to shove in those\n"
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.string "boulders…\p"
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.string "You’re almost my equal in greatness by\n"
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.string "one, two, three places!$"
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Route110_TrickHouseEnd_Text_26B293: @ 826B293
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.string "It took me all night to make MECHADOLLS\n"
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.string "and another to think up the quiz…\p"
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.string "You’re almost my equal in greatness by\n"
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.string "one, two places!$"
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Route110_TrickHouseEnd_Text_26B315: @ 826B315
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.string "It took me all night to install\n"
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.string "the doors…\p"
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.string "You’re almost my equal in greatness!$"
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Route110_TrickHouseEnd_Text_26B365: @ 826B365
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.string "It took me all night setting up arrows…\p"
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.string "You’re my equal in greatness!$"
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Route110_TrickHouseEnd_Text_26B3AB: @ 826B3AB
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.string "It took me all night polishing floors…\p"
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.string "You’re above me in greatness!\n"
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.string "Possibly…$"
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Route110_TrickHouseEnd_Text_26B3FA: @ 826B3FA
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.string "Wh-what should I do?\n"
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.string "My fountain of ideas for tricks has\l"
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.string "run dry…\p"
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.string "Perhaps it is time I toured the country\n"
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.string "on a quest to devise new tricks…$"
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Route110_TrickHouseEnd_Text_26B485: @ 826B485
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.string "I hate to admit defeat, but you have\n"
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.string "bested me!\p"
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.string "Still, you must have been reeled in by\n"
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.string "my charisma for you to visit me again\l"
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.string "and again. Yes, you must have!\p"
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.string "But that has nothing to do with my\n"
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.string "losing!\p"
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.string "In recognition of the friendship\n"
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.string "between you, the driven, and the genius\l"
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.string "that is myself, I demand that you take\l"
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.string "this keepsake!\p"
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.string "Actually there are two--\n"
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.string "a RED TENT and a BLUE TENT.\l"
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.string "Which do you prefer?$"
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Route110_TrickHouseEnd_Text_26B615: @ 826B615
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.string "What? No room in your PC?\n"
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.string "What am I to make of that?\p"
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.string "I wish I could say that, but I am much\n"
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.string "too kind and caring, so come back later!$"
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Route110_TrickHouseEnd_Text_26B69A: @ 826B69A
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.string "… … … … … …\p"
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.string "I am leaving on a journey of discovery.\n"
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.string "A quest in search of new tricks.\p"
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.string "I wish that you will one day visit and\n"
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.string "entertain me again.\p"
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.string "And now, farewell!$"
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Route110_TrickHouseEnd_Text_26B73D: @ 826B73D
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.string "Fine!\n"
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.string "You have earned this reward!$"
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Route110_TrickHouseEnd_Text_26B760: @ 826B760
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.string "What? Have you no room for this?\n"
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.string "What manner of items do you carry?\p"
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.string "But fine, since you’ve reached me,\n"
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.string "your reward will be with me till later.$"
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Route110_TrickHouseEnd_Text_26B7EF: @ 826B7EF
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.string "Scrub that smug smirk from your face!\n"
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.string "It’s much too early to think you’ve won!\p"
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.string "I’ll make new tricks to stump you, I will.\n"
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.string "You may mock me only when you’re done.\p"
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.string "Come back for the next exciting\n"
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.string "installment!$"
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Route110_TrickHouseEnd_Text_26B8BD: @ 826B8BD
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.string "Now, now! You’re ignoring me now?\n"
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.string "Now that, I consider heartbreaking!$"
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