mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
370 lines
13 KiB
PHP
370 lines
13 KiB
PHP
BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_MapScript1_2550F4
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_25516E
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_MapScript1_2550B6
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_MapScript2_2550CE
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.byte 0
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BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
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setvar VAR_0x8005, 200
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setvar VAR_0x8006, 0
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special CallBattlePyramidFunction
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8
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setvar VAR_TEMP_1, 1
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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compare VAR_TEMP_C, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2550F3
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setobjectxyperm 2, 0, 0
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BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3
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end
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BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25510C
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call BattleFrontier_BattlePyramidTop_EventScript_242170
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BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C
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copyvar VAR_TEMP_C, VAR_RESULT
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frontier_checkoutcome
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switch VAR_TEMP_0
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case 0, BattleFrontier_BattlePyramidTop_EventScript_255193
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case 1, BattleFrontier_BattlePyramidTop_EventScript_252B66
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case 2, BattleFrontier_BattlePyramidTop_EventScript_255193
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frontier_getbattleoutcome
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compare VAR_RESULT, B_OUTCOME_LOST
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
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compare VAR_RESULT, B_OUTCOME_DREW
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
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compare VAR_RESULT, B_OUTCOME_FORFEITED
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
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end
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BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E
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map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180
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map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180
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playbgm MUS_PYRAMID_TOP, 0
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setvar VAR_TEMP_E, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A
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special ShowMapNamePopup
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setvar VAR_TEMP_F, 0
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end
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BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_3
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setvar VAR_0x8005, 1
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special CallBattlePyramidFunction
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special SavePlayerParty
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
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special CallBattlePyramidFunction
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frontier_loadselectedmons
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0
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lock
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faceplayer
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compare VAR_TEMP_D, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255236
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compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255240
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msgbox BattleFrontier_BattlePyramidTop_Text_255410, MSGBOX_DEFAULT
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closemessage
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applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_255403
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400
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waitmovement 0
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message BattleFrontier_BattlePyramidTop_Text_2554E8
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waitmessage
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playfanfare MUS_ME_POINTGET
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waitfanfare
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closemessage
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BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
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frontier_setchallengestatus CHALLENGE_STATUS_WON
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warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
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waitstate
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end
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BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236
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msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, MSGBOX_DEFAULT
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240
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msgbox BattleFrontier_BattlePyramidTop_Text_25551F, MSGBOX_DEFAULT
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applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
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setvar VAR_TEMP_D, 1
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256
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lockall
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switch VAR_TEMP_C
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_255335
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_2552D0
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_255388
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_DATA
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_2552D0
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special SpawnCameraObject
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applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_255669, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_25573E, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_2552DA
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end
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BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0
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applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA
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msgbox BattleFrontier_BattlePyramidTop_Text_255846, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_2553ED
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playbgm MUS_PYRAMID_TOP, 0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB
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goto BattleFrontier_BattlePyramidTop_EventScript_252B42
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BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_25521A
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msgbox BattleFrontier_BattlePyramidTop_Text_255873, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePyramidTop_Text_2558E9
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waitmessage
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waitfanfare
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
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special CallFrontierUtilFunc
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msgbox BattleFrontier_BattlePyramidTop_Text_25591D, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_25521A
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BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_DATA
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_255388
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special SpawnCameraObject
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applymovement EVENT_OBJ_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_25540C
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_255951, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_255392
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end
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BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388
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applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392
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msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_2553ED
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playbgm MUS_PYRAMID_TOP, 0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3
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goto BattleFrontier_BattlePyramidTop_EventScript_252B42
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BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
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special CallFrontierUtilFunc
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_25521A
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msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePyramidTop_Text_255B59
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waitmessage
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waitfanfare
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
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special CallFrontierUtilFunc
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msgbox BattleFrontier_BattlePyramidTop_Text_255B82, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_25521A
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BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD
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walk_right
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walk_in_place_fastest_left
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step_end
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BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400
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walk_left
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walk_in_place_fastest_up
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step_end
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BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A
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walk_fast_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C
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walk_slow_up
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walk_slow_up
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delay_16
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step_end
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BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
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.string "It is a delight to see you here!\n"
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.string "You have reached the summit of\l"
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.string "the BATTLE PYRAMID!\p"
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.string "Above here is the PYRAMID's\n"
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.string "lookout point.\p"
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.string "It is a place open only to those\n"
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.string "who have conquered the PYRAMID.\p"
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.string "Now, please!\n"
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.string "Up you go!$"
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BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8
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.string "The PYRAMID's new conqueror!\n"
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.string "Let the name {PLAYER} be known!$"
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BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
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.string "It is a delight to see you here!\p"
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.string "Unfortunately, you were second by\n"
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.string "a mere fraction of time!\p"
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.string "Our chief has already conquered\n"
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.string "the PYRAMID ahead of you.\p"
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.string "However, my young explorer…\n"
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.string "You are a TRAINER!\p"
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.string "Assert your power and take the glory\n"
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.string "of the pinnacle from our chief!\p"
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.string "Now, please! When you are ready,\n"
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.string "take one more step of courage!$"
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BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
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.string "Young adventurer…\p"
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.string "Wouldn't you agree that explorations\n"
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.string "are the grandest of adventures?\p"
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.string "Your own wits!\p"
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.string "Your own strength!\p"
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.string "Your own POKéMON!\p"
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.string "And, above all, only your own courage\n"
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.string "to lead you through unknown worlds…$"
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BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
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.string "Aah, yes, indeed this life is grand!\n"
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.string "Grand, it is! Eh?\p"
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.string "I'm BRANDON!\p"
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.string "I'm the PYRAMID KING, which means\n"
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.string "I'm in charge here.\p"
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.string "Most people call me the chief!\p"
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.string "You coming here means you have\n"
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.string "that much confidence in yourself,\l"
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.string "am I right?\p"
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.string "Hahahah!\n"
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.string "This should be exciting!$"
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BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846
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.string "Now, then!\n"
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.string "Bring your courage to our battle!$"
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BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873
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.string "BRANDON: Hahahah! Grand it was!\n"
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.string "Grand, yes, indeed!\p"
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.string "Well done! You've earned recognition!\n"
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.string "Your FRONTIER PASS, please!$"
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BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9
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.string "The Brave Symbol was embossed on\n"
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.string "the FRONTIER PASS!$"
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BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D
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.string "Young explorer!\n"
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.string "I look forward to our next meeting!$"
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BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
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.string "BRANDON: …You've finally returned,\n"
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.string "young explorer…\p"
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.string "Your love of adventure seems to come\n"
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.string "deep from within your heart…\p"
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.string "Yes… You are exactly as I was in\n"
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.string "my own youth…\p"
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.string "… … …Ah…\p"
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.string "The passionate!\p"
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.string "The dangerous!\p"
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.string "The desperate!\p"
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.string "Those days of death-defying,\n"
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.string "life-affirming adventures are back…$"
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BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D
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.string "Now, then!\p"
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.string "I sense my own courage is off\n"
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.string "the meter!$"
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BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1
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.string "Everything you have!\n"
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.string "I'm braced for it all!$"
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BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
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.string "BRANDON: Hahahah!\n"
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.string "Remarkable!\l"
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.string "Yes, it's grand, indeed!\p"
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.string "Young explorer!\p"
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.string "You've bested me through and through!\n"
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.string "Here! I want you to have this!$"
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BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59
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.string "The Brave Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82
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.string "Ah, yes! It just goes to show that\n"
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.string "I have much to learn still!\p"
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.string "May our paths cross again!\n"
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.string "Farewell for now, young explorer!$"
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BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE
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.string "Now, when you are ready, take courage\n"
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.string "and step forward.$"
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