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76 lines
3.2 KiB
C
76 lines
3.2 KiB
C
#ifndef GUARD_CONSTANTS_FRONTIER_UTIL_H
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#define GUARD_CONSTANTS_FRONTIER_UTIL_H
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#define FRONTIER_BEFORE_TEXT 0
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#define FRONTIER_PLAYER_LOST_TEXT 1
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#define FRONTIER_PLAYER_WON_TEXT 2
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// return values for GetFrontierBrainStatus
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#define FRONTIER_BRAIN_NOT_READY 0
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#define FRONTIER_BRAIN_SILVER 1
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#define FRONTIER_BRAIN_GOLD 2
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#define FRONTIER_BRAIN_STREAK 3 // for encountering the brain after getting both symbols
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#define FRONTIER_BRAIN_STREAK_LONG 4 //
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#define FRONTIER_UTIL_FUNC_GET_STATUS 0
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#define FRONTIER_UTIL_FUNC_GET_DATA 1
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#define FRONTIER_UTIL_FUNC_SET_DATA 2
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#define FRONTIER_UTIL_FUNC_SET_PARTY_ORDER 3
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#define FRONTIER_UTIL_FUNC_SOFT_RESET 4
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#define FRONTIER_UTIL_FUNC_SET_TRAINERS 5
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#define FRONTIER_UTIL_FUNC_SAVE_PARTY 6
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#define FRONTIER_UTIL_FUNC_RESULTS_WINDOW 7
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#define FRONTIER_UTIL_FUNC_CHECK_AIR_TV_SHOW 8
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#define FRONTIER_UTIL_FUNC_GET_BRAIN_STATUS 9
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#define FRONTIER_UTIL_FUNC_IS_BRAIN 10
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#define FRONTIER_UTIL_FUNC_GIVE_BATTLE_POINTS 11
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#define FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS 12
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#define FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL 13
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#define FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE 14
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#define FRONTIER_UTIL_FUNC_CHECK_INELIGIBLE 15
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#define FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER 16
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#define FRONTIER_UTIL_FUNC_INCREMENT_STREAK 17
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#define FRONTIER_UTIL_FUNC_RESTORE_HELD_ITEMS 18
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#define FRONTIER_UTIL_FUNC_SAVE_BATTLE 19
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#define FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME 20
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#define FRONTIER_UTIL_FUNC_RESET_SKETCH_MOVES 21
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#define FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT 22
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#define FRONTIER_DATA_CHALLENGE_STATUS 0
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#define FRONTIER_DATA_LVL_MODE 1
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#define FRONTIER_DATA_BATTLE_NUM 2
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#define FRONTIER_DATA_PAUSED 3
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#define FRONTIER_DATA_SELECTED_MON_ORDER 4
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#define FRONTIER_DATA_BATTLE_OUTCOME 5
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#define FRONTIER_DATA_RECORD_DISABLED 6
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#define FRONTIER_DATA_HEARD_BRAIN_SPEECH 7
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#define STREAK_TOWER_SINGLES_50 (1 << 0)
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#define STREAK_TOWER_SINGLES_OPEN (1 << 1)
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#define STREAK_DOME_SINGLES_50 (1 << 2)
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#define STREAK_DOME_SINGLES_OPEN (1 << 3)
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#define STREAK_PALACE_SINGLES_50 (1 << 4)
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#define STREAK_PALACE_SINGLES_OPEN (1 << 5)
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#define STREAK_ARENA_50 (1 << 6)
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#define STREAK_ARENA_OPEN (1 << 7)
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#define STREAK_FACTORY_SINGLES_50 (1 << 8)
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#define STREAK_FACTORY_SINGLES_OPEN (1 << 9)
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#define STREAK_PIKE_50 (1 << 10)
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#define STREAK_PIKE_OPEN (1 << 11)
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#define STREAK_PYRAMID_50 (1 << 12)
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#define STREAK_PYRAMID_OPEN (1 << 13)
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#define STREAK_TOWER_DOUBLES_50 (1 << 14)
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#define STREAK_TOWER_DOUBLES_OPEN (1 << 15)
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#define STREAK_TOWER_MULTIS_50 (1 << 16)
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#define STREAK_TOWER_MULTIS_OPEN (1 << 17)
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#define STREAK_TOWER_LINK_MULTIS_50 (1 << 18)
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#define STREAK_TOWER_LINK_MULTIS_OPEN (1 << 19)
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#define STREAK_DOME_DOUBLES_50 (1 << 20)
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#define STREAK_DOME_DOUBLES_OPEN (1 << 21)
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#define STREAK_PALACE_DOUBLES_50 (1 << 22)
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#define STREAK_PALACE_DOUBLES_OPEN (1 << 23)
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#define STREAK_FACTORY_DOUBLES_50 (1 << 24)
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#define STREAK_FACTORY_DOUBLES_OPEN (1 << 25)
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#endif // GUARD_CONSTANTS_FRONTIER_UTIL_H
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