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https://github.com/Ninjdai1/pokeemerald.git
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43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
#ifndef GUARD_LEARN_MOVE_H
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#define GUARD_LEARN_MOVE_H
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struct LearnMoveStruct
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{
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u8 state;
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u8 filler1;
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u8 unk2;
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u8 spriteIDs[20];
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u8 filler17[1];
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u8 unk18;
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u8 unk19;
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u8 numMenuChoices;
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u8 menuSelection;
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u8 unk1C;
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bool8 unk1D;
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u8 unk1E;
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u8 filler1F;
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/*0x020*/ u16 movesToLearn[20];
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u8 filler48[0x52-0x48];
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u8 moveNames[6][0x19];
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u8 fillerE8[0x2C3-0xE8];
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bool8 unk2C3;
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bool8 showContestInfo;
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/*0x2C5*/ u8 partyMon;
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u8 unk2C6;
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};
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struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
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void sub_8160624(void);
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void sub_8160638(void);
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// Ew, just copied from pokeruby...
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//const u16 gDexArrows_Pal[] = INCBIN_U16("graphics/pokedex/arrows.gbapal");
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//const u8 gDexArrows_Gfx[] = INCBIN_U8("graphics/pokedex/arrows.4bpp");
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//const struct SpritePalette gUnknown_085CEBB8 = {gDexArrows_Pal, 5526};
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//const struct SpriteSheet gUnknown_085CEBB0 = {gDexArrows_Gfx, sizeof(gDexArrows_Gfx), 5525};
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u8 *gUnknown_0203BC38 = (void*)0x0203BC38;
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#endif //GUARD_LEARN_MOVE_H
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