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https://github.com/Ninjdai1/pokeemerald.git
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28c6a1af49
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_SYNTHESIS].effect == EFFECT_SYNTHESIS);
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}
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SINGLE_BATTLE_TEST("Synthesis recovers 1/2 of the user's max HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SYNTHESIS); }
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} SCENE {
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HP_BAR(player, damage: -(200 / 2));
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}
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}
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SINGLE_BATTLE_TEST("Synthesis recovers 2/3 of the user's max HP in Sunlight")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_SYNTHESIS); }
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} SCENE {
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HP_BAR(player, damage: -(300 / 1.5));
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}
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}
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SINGLE_BATTLE_TEST("Synthesis recovers 1/4 of the user's max HP in Rain, Sandstorm, Hail, and Snow")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_SANDSTORM; }
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_SYNTHESIS); }
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} SCENE {
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HP_BAR(player, damage: -(400 / 4));
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}
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}
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