mirror of
https://github.com/Ninjdai1/pokeemerald.git
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97 lines
2.9 KiB
C
97 lines
2.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Frostbite reduces the special attack by 50 percent")
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{
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s16 reducedDamage;
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s16 normaleDamage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SWIFT); MOVE(player, MOVE_FLAME_WHEEL); }
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TURN { MOVE(opponent, MOVE_SWIFT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
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HP_BAR(player, captureDamage: &reducedDamage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_WHEEL, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
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HP_BAR(player, captureDamage: &normaleDamage);
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} THEN { EXPECT_EQ(reducedDamage * 2, normaleDamage); }
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}
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SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon")
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{
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s16 frostbiteDamage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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HP_BAR(opponent, captureDamage: &frostbiteDamage);
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} THEN { EXPECT_EQ(frostbiteDamage, opponent->maxHP / 16); }
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}
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SINGLE_BATTLE_TEST("Frostbite is healed if hit with a thawing move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
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PARAMETRIZE { move = MOVE_SACRED_FIRE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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PARAMETRIZE { move = MOVE_FUSION_FLARE; }
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PARAMETRIZE { move = MOVE_EMBER; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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if (move == MOVE_EMBER) {
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NONE_OF {
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MESSAGE("Foe Wobbuffet's frostbite was healed!");
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}
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} else {
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MESSAGE("Foe Wobbuffet's frostbite was healed!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Frostbite is healed when the user uses a thawing move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
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PARAMETRIZE { move = MOVE_SACRED_FIRE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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PARAMETRIZE { move = MOVE_FUSION_FLARE; }
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PARAMETRIZE { move = MOVE_EMBER; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent);
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if (move == MOVE_EMBER) {
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MESSAGE("Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
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} else {
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NONE_OF {
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MESSAGE("Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
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}
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}
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}
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}
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