pokeemerald/src/field_map_obj.c
2017-09-14 08:38:21 -04:00

2107 lines
60 KiB
C
Executable File

// Includes
#include "global.h"
#include "malloc.h"
#include "sprite.h"
#include "rom4.h"
#include "rng.h"
#include "data3.h"
#include "event_scripts.h"
#include "berry.h"
#include "palette.h"
#include "field_player_avatar.h"
#include "event_data.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
#include "field_ground_effect.h"
#include "map_obj_8097404.h"
#include "mauville_old_man.h"
#include "field_effect_helpers.h"
#include "field_map_obj.h"
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
#define null_object_step(name, retval) \
static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
}\
static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
return (retval);\
}
#define field_object_step(name, table) \
extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
}\
static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
return (table)[sprite->data1](mapObject, sprite);\
}
// Static struct declarations
// Static RAM declarations
extern u8 gUnknown_020375B4;
extern u16 gUnknown_020375B6;
// Static ROM declarations
static void sub_808D450(void);
static u8 GetFieldObjectIdByLocalId(u8);
static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
static void RemoveFieldObjectInternal (struct MapObject *);
/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
void sub_8096518(struct MapObject *, struct Sprite *);
static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
static void sub_808E894(u16);
static void RemoveFieldObjectIfOutsideView(struct MapObject *);
static void sub_808E1B8(u8, s16, s16);
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
/*static*/ void sub_808E38C(struct MapObject *);
static u8 sub_808E8F4(const struct SpritePalette *);
static u8 FindFieldObjectPaletteIndexByTag(u16);
static void sub_808EAB0(u16, u8);
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
//static void CameraObject_0(struct Sprite *);
/*static*/ void CameraObject_1(struct Sprite *);
//static void CameraObject_2(struct Sprite *);
/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
void npc_reset(struct MapObject *, struct Sprite *);
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
u8 GetFaceDirectionAnimId(u8);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 sub_8092B88(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
// ROM data
void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
// Code
static void npc_clear_ids_and_state(struct MapObject *mapObject)
{
*mapObject = (struct MapObject){};
mapObject->localId = 0xFF;
mapObject->mapNum = -1;
mapObject->mapGroup = -1;
mapObject->mapobj_unk_1C = -1;
}
static void npcs_clear_ids_and_state(void)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
npc_clear_ids_and_state(&gMapObjects[i]);
}
}
void sub_808D438(void)
{
strange_npc_table_clear();
npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_808D450();
}
static void sub_808D450(void)
{
u8 spriteIdx;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
gSprites[spriteIdx].invisible = TRUE;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
gSprites[spriteIdx].invisible = TRUE;
}
u8 sub_808D4F4(void)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (!gMapObjects[i].active)
{
break;
}
}
return i;
}
u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
{
if (localId < 0xff)
{
return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
}
return GetFieldObjectIdByLocalId(localId);
}
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
{
*fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
if (*fieldObjectId == NUM_FIELD_OBJECTS)
{
return TRUE;
}
return FALSE;
}
u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
{
break;
}
}
return i;
}
static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
{
return i;
}
}
return NUM_FIELD_OBJECTS;
}
static u8 GetFieldObjectIdByLocalId(u8 localId)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId)
{
return i;
}
}
return NUM_FIELD_OBJECTS;
}
// This function has the same nonmatching quirk as in Ruby/Sapphire.
#ifdef NONMATCHING
static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
u8 slot;
struct MapObject *mapObject;
u16 x;
u16 y;
if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot))
{
return NUM_FIELD_OBJECTS;
}
mapObject = &gMapObjects[slot];
npc_clear_ids_and_state(mapObject);
x = template->x + 7;
y = template->y + 7;
mapObject->active = TRUE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->graphicsId = template->graphicsId;
mapObject->animPattern = template->movementType;
mapObject->localId = template->localId;
mapObject->mapNum = mapId;
mapObject->mapGroup = mapGroupId;
mapObject->coords1.x = x;
mapObject->coords1.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->mapobj_unk_0B_0 = template->elevation;
mapObject->elevation = template->elevation;
mapObject->mapobj_unk_19 = template->unkA_0;
mapObject->mapobj_unk_19b = template->unkA_4;
mapObject->trainerType = template->unkC;
mapObject->trainerRange_berryTreeId = template->unkE;
mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
FieldObjectHandleDynamicGraphicsId(mapObject);
// This block is the culprit
if (gUnknown_0850557C[mapObject->animPattern])
{
if (mapObject->mapobj_unk_19 == 0)
{
mapObject->mapobj_unk_19 ++;
}
if (mapObject->mapobj_unk_19b == 0)
{
mapObject->mapobj_unk_19b ++;
}
}
return slot;
}
#else
static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tsub sp, 0x4\n"
"\tadds r5, r0, 0\n"
"\tlsls r1, 24\n"
"\tlsrs r6, r1, 24\n"
"\tlsls r2, 24\n"
"\tlsrs r7, r2, 24\n"
"\tldrb r0, [r5]\n"
"\tadds r1, r6, 0\n"
"\tadds r2, r7, 0\n"
"\tmov r3, sp\n"
"\tbl GetAvailableFieldObjectSlot\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbeq _0808D66E\n"
"\tmovs r0, 0x10\n"
"\tb _0808D762\n"
"_0808D66E:\n"
"\tmov r0, sp\n"
"\tldrb r1, [r0]\n"
"\tlsls r0, r1, 3\n"
"\tadds r0, r1\n"
"\tlsls r0, 2\n"
"\tldr r1, =gMapObjects\n"
"\tadds r4, r0, r1\n"
"\tadds r0, r4, 0\n"
"\tbl npc_clear_ids_and_state\n"
"\tldrh r3, [r5, 0x4]\n"
"\tadds r3, 0x7\n"
"\tlsls r3, 16\n"
"\tlsrs r3, 16\n"
"\tldrh r2, [r5, 0x6]\n"
"\tadds r2, 0x7\n"
"\tlsls r2, 16\n"
"\tlsrs r2, 16\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x1\n"
"\torrs r0, r1\n"
"\tmovs r1, 0x4\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4]\n"
"\tldrb r0, [r5, 0x1]\n"
"\tstrb r0, [r4, 0x5]\n"
"\tldrb r0, [r5, 0x9]\n"
"\tstrb r0, [r4, 0x6]\n"
"\tldrb r0, [r5]\n"
"\tstrb r0, [r4, 0x8]\n"
"\tstrb r6, [r4, 0x9]\n"
"\tstrb r7, [r4, 0xA]\n"
"\tstrh r3, [r4, 0xC]\n"
"\tstrh r2, [r4, 0xE]\n"
"\tstrh r3, [r4, 0x10]\n"
"\tstrh r2, [r4, 0x12]\n"
"\tstrh r3, [r4, 0x14]\n"
"\tstrh r2, [r4, 0x16]\n"
"\tldrb r0, [r5, 0x8]\n"
"\tmovs r7, 0xF\n"
"\tadds r1, r7, 0\n"
"\tands r1, r0\n"
"\tldrb r2, [r4, 0xB]\n"
"\tmovs r0, 0x10\n"
"\tnegs r0, r0\n"
"\tmov r8, r0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0x8]\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsls r1, 28\n"
"\tmovs r0, 0xF\n"
"\tmov r9, r0\n"
"\tlsrs r1, 28\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmov r0, r8\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsrs r1, 4\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrh r0, [r5, 0xC]\n"
"\tstrb r0, [r4, 0x7]\n"
"\tldrh r0, [r5, 0xE]\n"
"\tstrb r0, [r4, 0x1D]\n"
"\tldr r1, =gUnknown_085055CD\n"
"\tldrb r0, [r5, 0x9]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0x20\n"
"\tstrb r1, [r0]\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectSetDirection\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectHandleDynamicGraphicsId\n"
"\tldr r1, =gUnknown_0850557C\n"
"\tldrb r0, [r4, 0x6]\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0\n"
"\tbeq _0808D75E\n"
"\tldrb r2, [r4, 0x19]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D746\n"
"\tlsls r0, r2, 28\n"
"\tlsrs r0, 28\n"
"\tadds r0, 0x1\n"
"\tmov r1, r9\n"
"\tands r0, r1\n"
"\tmov r1, r8\n"
"\tands r1, r2\n"
"\torrs r1, r0\n"
"\tstrb r1, [r4, 0x19]\n"
"_0808D746:\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmovs r0, 0xF0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D75E\n"
"\tlsrs r1, r2, 4\n"
"\tadds r1, 0x1\n"
"\tlsls r1, 4\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"_0808D75E:\n"
"\tmov r0, sp\n"
"\tldrb r0, [r0]\n"
"_0808D762:\n"
"\tadd sp, 0x4\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
".pool");
}
#endif
u8 unref_sub_808D77C(u8 localId)
{
u8 i;
u8 nObjects;
struct MapObjectTemplate *template;
if (gMapHeader.events != NULL)
{
if (InBattlePyramid())
{
nObjects = sub_81AAA40();
}
else if (InTrainerHill())
{
nObjects = 2;
}
else
{
nObjects = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < nObjects; i ++)
{
template = &gSaveBlock1Ptr->mapObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
{
return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
}
return NUM_FIELD_OBJECTS;
}
static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
// Looks for an empty slot.
// Returns FALSE and the location of the available slot
// in *result.
// If no slots are available, or if the object is already
// loaded, returns TRUE.
{
u8 i = 0;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (!gMapObjects[i].active)
break;
if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
}
if (i >= NUM_FIELD_OBJECTS)
return TRUE;
*result = i;
do
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
i ++;
} while (i < NUM_FIELD_OBJECTS);
return FALSE;
}
static void RemoveFieldObject(struct MapObject *mapObject)
{
mapObject->active = FALSE;
RemoveFieldObjectInternal(mapObject);
}
void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 index;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
{
FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
RemoveFieldObject(&gMapObjects[index]);
}
}
static void RemoveFieldObjectInternal(struct MapObject *mapObject)
{
struct SpriteFrameImage image;
image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
gSprites[mapObject->spriteId].images = &image;
DestroySprite(&gSprites[mapObject->spriteId]);
}
void unref_sub_808D958(void)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (i != gPlayerAvatar.mapObjectId)
{
RemoveFieldObject(&gMapObjects[i]);
}
}
}
static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{
struct MapObject *mapObject;
const struct MapObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 mapObjectId;
u8 paletteSlot;
u8 spriteId;
mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
if (mapObjectId == NUM_FIELD_OBJECTS)
{
return NUM_FIELD_OBJECTS;
}
mapObject = &gMapObjects[mapObjectId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
if (mapObject->animPattern == 0x4c)
{
mapObject->mapobj_bit_13 = TRUE;
}
*(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
gMapObjects[mapObjectId].active = FALSE;
return NUM_FIELD_OBJECTS;
}
sprite = &gSprites[spriteId];
sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
sub_8096518(mapObject, sprite);
return mapObjectId;
}
static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct SpriteFrameImage spriteFrameImage;
u8 mapObjectId;
subspriteTables = NULL;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
spriteFrameImage.size = graphicsInfo->size;
spriteTemplate.images = &spriteFrameImage;
mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
if (mapObjectId == NUM_FIELD_OBJECTS)
{
return NUM_FIELD_OBJECTS;
}
gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
if (subspriteTables != NULL)
{
SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
}
return mapObjectId;
}
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
{
s16 cameraX;
s16 cameraY;
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
{
struct MapObjectTemplate mapObjectTemplate;
x -= 7;
y -= 7;
mapObjectTemplate.localId = localId;
mapObjectTemplate.graphicsId = graphicsId;
mapObjectTemplate.unk2 = 0;
mapObjectTemplate.x = x;
mapObjectTemplate.y = y;
mapObjectTemplate.elevation = z;
mapObjectTemplate.movementType = movementBehavior;
mapObjectTemplate.unkA_0 = 0;
mapObjectTemplate.unkA_4 = 0;
mapObjectTemplate.unkC = 0;
mapObjectTemplate.unkE = 0;
return SpawnSpecialFieldObject(&mapObjectTemplate);
}
u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *mapObjectTemplate;
s16 cameraX;
s16 cameraY;
mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
if (mapObjectTemplate == NULL)
{
return NUM_FIELD_OBJECTS;
}
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
}
static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
}
static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
}
u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate *spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct Sprite *sprite;
u8 spriteIdx;
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
if (spriteTemplate->paletteTag != 0xffff)
{
sub_808E894(spriteTemplate->paletteTag);
}
spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
free(spriteTemplate);
if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
{
sprite = &gSprites[spriteIdx];
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
return spriteIdx;
}
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
u8 spriteId;
struct Sprite *sprite;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = a1;
sprite->data1 = z;
if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (graphicsInfo->paletteSlot >= 16)
{
sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
}
return spriteId;
}
void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
{
u8 i;
s16 left;
s16 right;
s16 top;
s16 bottom;
u8 objectCount;
s16 npcX;
s16 npcY;
if (gMapHeader.events != NULL)
{
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (InBattlePyramid())
{
objectCount = sub_81AAA40();
}
else if (InTrainerHill())
{
objectCount = 2;
}
else
{
objectCount = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
npcX = template->x + 7;
npcY = template->y + 7;
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
&& !FlagGet(template->flagId))
SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
}
}
/*static*/ void RemoveFieldObjectsOutsideView(void)
{
u8 i;
u8 j;
bool8 isActiveLinkPlayer;
struct MapObject *mapObject;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
{
if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
mapObject = &gMapObjects[i];
if (mapObject->active && !mapObject->mapobj_bit_16)
RemoveFieldObjectIfOutsideView(mapObject);
}
}
}
static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
{
s16 left;
s16 right;
s16 top;
s16 bottom;
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
&& mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
return;
if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
&& mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
return;
RemoveFieldObject(mapObject);
}
void sub_808E16C(s16 x, s16 y)
{
u8 i;
ClearPlayerAvatarInfo();
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
sub_808E1B8(i, x, y);
}
}
sub_808D450();
}
static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
{
u8 spriteId;
u8 paletteSlot;
struct MapObject *mapObject;
const struct SubspriteTable *subspriteTables;
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteFrameImage spriteFrameImage;
struct SpriteTemplate spriteTemplate;
struct Sprite *sprite;
#define i spriteId
for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
{
if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
{
return;
}
}
#undef i
mapObject = &gMapObjects[mapObjectId];
subspriteTables = NULL;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
spriteFrameImage.size = graphicsInfo->size;
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
spriteTemplate.images = &spriteFrameImage;
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (mapObject->animPattern == 0x0b)
{
SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
mapObject->mapobj_unk_1B = sub_8154228();
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
sub_808E38C(mapObject);
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
}
}
/*static*/ void sub_808E38C(struct MapObject *mapObject)
{
mapObject->mapobj_bit_1 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->mapobj_bit_22 = FALSE;
mapObject->mapobj_bit_17 = FALSE;
mapObject->mapobj_bit_18 = FALSE;
mapObject->mapobj_bit_19 = FALSE;
mapObject->mapobj_bit_20 = FALSE;
mapObject->mapobj_bit_21 = FALSE;
FieldObjectClearAnim(mapObject);
}
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
{
gPlayerAvatar.mapObjectId = mapObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
}
void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 paletteSlot;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprite = &gSprites[mapObject->spriteId];
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
sprite->oam.shape = graphicsInfo->oam->shape;
sprite->oam.size = graphicsInfo->oam->size;
sprite->images = graphicsInfo->images;
sprite->anims = graphicsInfo->anims;
sprite->subspriteTables = graphicsInfo->subspriteTables;
sprite->oam.paletteNum = paletteSlot;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
mapObject->graphicsId = graphicsId;
sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
if (mapObject->mapobj_bit_15)
{
CameraObjectReset1();
}
}
void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
}
}
void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
}
}
void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectTurn(&gMapObjects[mapObjectId], direction);
}
}
void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
{
FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
}
/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
mapObject->mapobj_bit_13 = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage != 0)
{
mapObject->mapobj_bit_13 = FALSE;
sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
berryStage -= 1;
if (berryId >= NUM_BERRIES)
{
berryId = 0;
}
FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
StartSpriteAnim(sprite, berryStage);
}
}
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
{
u8 bard;
if (graphicsId >= SPRITE_VAR)
{
graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
}
if (graphicsId == 0x45)
{
bard = sub_81201C8();
return gMauvilleOldManGraphicsInfoPointers[bard];
}
if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
{
graphicsId = 0x05; // LittleBoy1
}
return gFieldObjectGraphicsInfoPointers[graphicsId];
}
static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
{
if (mapObject->graphicsId >= SPRITE_VAR)
{
mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
}
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
gMapObjects[mapObjectId].mapobj_bit_13 = state;
}
}
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
{
u8 mapObjectId;
struct MapObject *mapObject;
mapObjectId = GetFieldObjectIdByXY(x, y);
if (mapObjectId != NUM_FIELD_OBJECTS)
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_2 = TRUE;
}
}
void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 mapObjectId;
struct MapObject *mapObject;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
sprite = &gSprites[mapObject->spriteId];
mapObject->mapobj_bit_26 = TRUE;
sprite->subpriority = subpriority;
}
}
void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
struct MapObject *mapObject;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_26 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
}
}
void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
}
}
void gpu_pal_allocator_reset__manage_upper_four(void)
{
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 12;
}
static void sub_808E894(u16 paletteTag)
{
u16 paletteSlot;
paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
if (paletteSlot != 0x11ff) // always true
{
sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
}
}
void sub_808E8C0(u16 *paletteTags)
{
u8 i;
for (i = 0; paletteTags[i] != 0x11ff; i ++)
{
sub_808E894(paletteTags[i]);
}
}
static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
{
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
{
return 0xff;
}
return LoadSpritePalette(spritePalette);
}
void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
{
u16 paletteIdx;
paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
}
void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
{
while (minSlot < maxSlot)
{
pal_patch_for_npc(*paletteTags, minSlot);
paletteTags ++;
minSlot ++;
}
}
static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
{
u8 i;
for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BBC8[i].tag == tag)
{
return i;
}
}
return 0xff;
}
void npc_load_two_palettes__no_record(u16 tag, u8 slot)
{
u8 i;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD00[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
void npc_load_two_palettes__and_record(u16 tag, u8 slot)
{
u8 i;
gUnknown_020375B6 = tag;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
static void sub_808EAB0(u16 tag, u8 slot)
{
pal_patch_for_npc(tag, slot);
}
void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
mapObject->coords2.x += x;
mapObject->coords2.y += y;
}
void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
{
struct Sprite *sprite;
const struct MapObjectGraphicsInfo *graphicsInfo;
sprite = &gSprites[mapObject->spriteId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
npc_coords_set(mapObject, x, y);
sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sub_808E38C(mapObject);
if (mapObject->mapobj_bit_15)
{
CameraObjectReset1();
}
}
void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
x += 7;
y += 7;
sub_808EB08(&gMapObjects[mapObjectId], x, y);
}
}
void npc_coords_shift_still(struct MapObject *mapObject)
{
npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
}
void UpdateFieldObjectCoordsForCameraUpdate(void)
{
u8 i;
s16 dx;
s16 dy;
if (gCamera.active)
{
dx = gCamera.x;
dy = gCamera.y;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
gMapObjects[i].coords1.x -= dx;
gMapObjects[i].coords1.y -= dy;
gMapObjects[i].coords2.x -= dx;
gMapObjects[i].coords2.y -= dy;
gMapObjects[i].coords3.x -= dx;
gMapObjects[i].coords3.y -= dy;
}
}
}
}
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
{
return i;
}
}
}
return NUM_FIELD_OBJECTS;
}
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
{
if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
{
return FALSE;
}
return TRUE;
}
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
{
UpdateFieldObjectCoordsForCameraUpdate();
SpawnFieldObjectsInView(x, y);
RemoveFieldObjectsOutsideView();
}
u8 AddCameraObject(u8 linkedSpriteId)
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data0 = linkedSpriteId;
return spriteId;
}
void ObjectCB_CameraObject(struct Sprite *sprite)
{
void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
callbacks[sprite->data1](sprite);
}
/*static*/ void CameraObject_0(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->invisible = TRUE;
sprite->data1 = 1;
CameraObject_1(sprite);
}
/*static*/ void CameraObject_1(struct Sprite *sprite)
{
s16 x;
s16 y;
y = gSprites[sprite->data0].pos1.y;
x = gSprites[sprite->data0].pos1.x;
sprite->data2 = x - sprite->pos1.x;
sprite->data3 = y - sprite->pos1.y;
sprite->pos1.x = x;
sprite->pos1.y = y;
}
/*static*/ void CameraObject_2(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->data2 = 0;
sprite->data3 = 0;
}
static struct Sprite *FindCameraObject(void)
{
u8 spriteId;
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
{
if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
{
return &gSprites[spriteId];
}
}
return NULL;
}
void CameraObjectReset1(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data1 = 0;
cameraObject->callback(cameraObject);
}
}
void CameraObjectSetFollowedObjectId(u8 objectId)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data0 = objectId;
CameraObjectReset1();
}
}
u8 CameraObjectGetFollowedObjectId(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject == NULL)
{
return MAX_SPRITES;
}
return cameraObject->data0;
}
void CameraObjectReset2(void)
{
FindCameraObject()->data1 = 2;
}
u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i ++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
break;
}
}
return i;
}
u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
s16 i;
for (i = MAX_SPRITES - 1; i > -1; i --)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
return i;
}
}
return MAX_SPRITES;
}
void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
{
s8 d2;
mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
if (!mapObject->mapobj_bit_9)
{
d2 = direction;
mapObject->mapobj_unk_18 = d2;
}
mapObject->placeholder18 = direction;
}
static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
}
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
}
u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerType;
}
u8 sub_808F0BC(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerType;
}
u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *templates;
const struct MapHeader *mapHeader;
u8 count;
if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
{
templates = gSaveBlock1Ptr->mapObjectTemplates;
count = gMapHeader.events->mapObjectCount;
}
else
{
mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
templates = mapHeader->events->mapObjects;
count = mapHeader->events->mapObjectCount;
}
return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
}
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
{
u8 i;
for (i = 0; i < count; i ++)
{
if (templates[i].localId == localId)
{
return &templates[i];
}
}
return NULL;
}
struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
{
int i;
if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
{
return NULL;
}
for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
{
if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
{
return &gSaveBlock1Ptr->mapObjectTemplates[i];
}
}
return NULL;
}
void sub_808F208(const struct MapObject *mapObject)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->x = mapObject->coords2.x - 7;
mapObjectTemplate->y = mapObject->coords2.y - 7;
}
}
void sub_808F228(const struct MapObject *mapObject, const u8 *script)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->script = script;
}
}
void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->movementType = movementType;
}
}
void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sub_808F208(&gMapObjects[mapObjectId]);
}
}
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
switch (action)
{
case 6:
sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
break;
case 7:
sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
break;
}
}
}
void npc_paltag_set_load(u8 palSlot)
{
gpu_pal_allocator_reset__manage_upper_four();
gUnknown_020375B6 = 0x11ff;
gUnknown_020375B4 = palSlot;
if (palSlot == 1)
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
gReservedSpritePaletteCount = 8;
}
else
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
}
}
u16 npc_paltag_by_palslot(u8 palSlot)
{
u8 i;
if (palSlot < 10)
{
return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
}
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
{
return gUnknown_0850BD78[i].data[gUnknown_020375B4];
}
}
return 0x11ff;
}
// Map Object Step Callbacks
null_object_step(NoMovement1, FALSE)
field_object_step(GoRandomDirections, gUnknown_0850D6F4)
bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
memcpy(directions, gUnknown_0850D710, sizeof directions);
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
sprite->data1 = 5;
if (sub_8092B88(mapObject, chosenDirection))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
{
s16 playerX;
s16 playerY;
s16 objX;
s16 objY;
s16 minX;
s16 maxX;
s16 minY;
s16 maxY;
if (!TestPlayerAvatarFlags(0x80))
{
return FALSE;
}
if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
{
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
objX = mapObject->coords2.x;
objY = mapObject->coords2.y;
minX = objX - mapObject->trainerRange_berryTreeId;
minY = objY - mapObject->trainerRange_berryTreeId;
maxX = objX + mapObject->trainerRange_berryTreeId;
maxY = objY + mapObject->trainerRange_berryTreeId;
if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
{
return FALSE;
}
return TRUE;
}
u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
if (absdx > absdy)
{
direction = DIR_EAST;
if (dx < 0)
{
direction = DIR_WEST;
}
}
else
{
direction = DIR_SOUTH;
if (dy < 0)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_SOUTH;
if (dy < 0)
{
direction = DIR_NORTH;
}
return direction;
}
u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_EAST;
if (dx < 0)
{
direction = DIR_WEST;
}
return direction;
}
u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_EAST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_WEST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_EAST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_WEST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
{
s16 dx;
s16 dy;
s16 absdx;
s16 absdy;
if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
return 0;
}
PlayerGetDestCoords(&dx, &dy);
dx -= mapObject->coords2.x;
dy -= mapObject->coords2.y;
absdx = dx;
absdy = dy;
if (absdx < 0)
{
absdx = -absdx;
}
if (absdy < 0)
{
absdy = -absdy;
}
return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
}
field_object_step(LookRandomDirections, gUnknown_0850D740)
bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
direction = GetRunningPastFacingDirection(mapObject, 0);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}