pokeemerald/src/event_object_movement.c
Diegoisawesome 07ef762770
Merge pull request #275 from Diegoisawesome/master
Document list_menu.c and main_menu.c
2018-07-15 04:43:03 -07:00

9161 lines
286 KiB
C

#include "global.h"
#include "berry.h"
#include "decoration.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "malloc.h"
#include "mauville_old_man.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "pokenav.h"
#include "random.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
#include "sprite.h"
#include "trainer_see.h"
#include "util.h"
#include "constants/event_object_movement_constants.h"
#include "constants/event_objects.h"
// this file was known as evobjmv.c in Game Freak's original source
extern u8 gUnknown_020375B4;
extern u16 gUnknown_020375B6;
extern struct LockedAnimEventObjects *gLockedAnimEventObjects;
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 EventObjectExecSingleMovementAction(struct EventObject *, struct Sprite *);
static void SetMovementDelay(struct Sprite *, s16);
static bool8 WaitForMovementDelay(struct Sprite *);
static u8 GetCollisionInDirection(struct EventObject *, u8);
static u32 state_to_direction(u8, u32, u32);
static void TryEnableEventObjectAnim(struct EventObject *, struct Sprite *);
static void EventObjectExecHeldMovementAction(struct EventObject *, struct Sprite *);
static void UpdateEventObjectSpriteAnimPause(struct EventObject *, struct Sprite *);
static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct EventObject *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct EventObject *, s16, s16);
static void sub_8096530(struct EventObject *, struct Sprite *);
static void npc_update_obj_anim_flag(struct EventObject *, struct Sprite *);
static void EventObjectUpdateMetatileBehaviors(struct EventObject*);
static void GetGroundEffectFlags_Reflection(struct EventObject*, u32*);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject*, u32*);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject*, u32*);
static void GetGroundEffectFlags_SandHeap(struct EventObject*, u32*);
static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject*, u32*);
static void GetGroundEffectFlags_ShortGrass(struct EventObject*, u32*);
static void GetGroundEffectFlags_HotSprings(struct EventObject*, u32*);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject*, u32*);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject*, u32*);
static void GetGroundEffectFlags_Tracks(struct EventObject*, u32*);
static void GetGroundEffectFlags_Puddle(struct EventObject*, u32*);
static void GetGroundEffectFlags_Ripple(struct EventObject*, u32*);
static void GetGroundEffectFlags_Seaweed(struct EventObject*, u32*);
static void GetGroundEffectFlags_JumpLanding(struct EventObject*, u32*);
static u8 EventObjectCheckForReflectiveSurface(struct EventObject*);
static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
static void EventObjectUpdateSubpriority(struct EventObject*, struct Sprite*);
static void DoTracksGroundEffect_None(struct EventObject*, struct Sprite*, u8);
static void DoTracksGroundEffect_Footprints(struct EventObject*, struct Sprite*, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct EventObject*, struct Sprite*, u8);
static void DoRippleFieldEffect(struct EventObject*, struct Sprite*);
static void DoGroundEffects_OnSpawn(struct EventObject*, struct Sprite*);
static void DoGroundEffects_OnBeginStep(struct EventObject*, struct Sprite*);
static void DoGroundEffects_OnFinishStep(struct EventObject*, struct Sprite*);
static void sub_8097D68(struct Sprite*);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct EventObject *, struct Sprite *);
static bool8 MovementType_Hidden_Callback(struct EventObject *, struct Sprite *);
static void sub_808D450(void);
static u8 GetEventObjectIdByLocalId(u8);
static u8 GetEventObjectIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableEventObjectId(u16, u8, u8, u8 *);
static void SetEventObjectDynamicGraphicsId(struct EventObject *);
static void RemoveEventObjectInternal(struct EventObject *);
static u16 GetEventObjectFlagIdByEventObjectId(u8);
static void UpdateEventObjectVisibility(struct EventObject *, struct Sprite *);
static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
static void GetEventObjectMovingCameraOffset(s16 *, s16 *);
static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8);
static void sub_808E894(u16);
static void RemoveEventObjectIfOutsideView(struct EventObject *);
static void sub_808E1B8(u8, s16, s16);
static void SetPlayerAvatarEventObjectIdAndObjectId(u8, u8);
static void sub_808E38C(struct EventObject *);
static u8 sub_808E8F4(const struct SpritePalette *);
static u8 FindEventObjectPaletteIndexByTag(u16);
static void sub_808EAB0(u16, u8);
static bool8 EventObjectDoesZCoordMatch(struct EventObject *, u8);
static void ObjectCB_CameraObject(struct Sprite *);
static void CameraObject_0(struct Sprite *);
static void CameraObject_1(struct Sprite *);
static void CameraObject_2(struct Sprite *);
static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count);
static void ClearEventObjectMovement(struct EventObject *, struct Sprite *);
static void EventObjectSetSingleMovement(struct EventObject *, struct Sprite *, u8);
const u8 gUnknown_084975C4[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject};
void (*const gCameraObjectFuncs[])(struct Sprite *) = {
CameraObject_0,
CameraObject_1,
CameraObject_2,
};
#include "data/field_event_obj/event_object_graphics.h"
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
{
MovementType_None, // MOVEMENT_TYPE_NONE
MovementType_LookAround, // MOVEMENT_TYPE_LOOK_AROUND
MovementType_WanderAround, // MOVEMENT_TYPE_WANDER_AROUND
MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_UP
MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_DOWN
MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_LEFT
MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_RIGHT
MovementType_Player, // MOVEMENT_TYPE_PLAYER
MovementType_BerryTreeGrowth, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
MovementType_FaceDownAndUp, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
MovementType_FaceLeftAndRight, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
MovementType_FaceUpAndLeft, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
MovementType_FaceUpAndRight, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
MovementType_FaceDownAndLeft, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
MovementType_FaceDownAndRight, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
MovementType_FaceDownUpAndLeft, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
MovementType_FaceDownUpAndRight, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
MovementType_FaceUpRightAndLeft, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
MovementType_FaceDownRightAndLeft, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
MovementType_RotateCounterclockwise, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
MovementType_RotateClockwise, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
MovementType_WalkSequenceUpRightLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
MovementType_WalkSequenceRightLeftDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
MovementType_WalkSequenceDownUpRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
MovementType_WalkSequenceLeftDownUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
MovementType_WalkSequenceUpLeftRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
MovementType_WalkSequenceLeftRightDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
MovementType_WalkSequenceDownUpLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
MovementType_WalkSequenceRightDownUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
MovementType_WalkSequenceLeftUpDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
MovementType_WalkSequenceUpDownRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
MovementType_WalkSequenceRightLeftUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
MovementType_WalkSequenceDownRightLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
MovementType_WalkSequenceRightUpDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
MovementType_WalkSequenceUpDownLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
MovementType_WalkSequenceLeftRightUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
MovementType_WalkSequenceDownLeftRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
MovementType_WalkSequenceUpLeftDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
MovementType_WalkSequenceDownRightUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
MovementType_WalkSequenceLeftDownRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
MovementType_WalkSequenceRightUpLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
MovementType_WalkSequenceUpRightDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
MovementType_WalkSequenceDownLeftUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
MovementType_WalkSequenceLeftUpRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
MovementType_WalkSequenceRightDownLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER
MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
MovementType_TreeDisguise, // MOVEMENT_TYPE_TREE_DISGUISE
MovementType_MountainDisguise, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
MovementType_Hidden, // MOVEMENT_TYPE_HIDDEN
MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
MovementType_Invisible, // MOVEMENT_TYPE_INVISIBLE
MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
};
const u8 gRangedMovementTypes[] = {
0, // MOVEMENT_TYPE_NONE
0, // MOVEMENT_TYPE_LOOK_AROUND
1, // MOVEMENT_TYPE_WANDER_AROUND
1, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
1, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
1, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
1, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
0, // MOVEMENT_TYPE_FACE_UP
0, // MOVEMENT_TYPE_FACE_DOWN
0, // MOVEMENT_TYPE_FACE_LEFT
0, // MOVEMENT_TYPE_FACE_RIGHT
0, // MOVEMENT_TYPE_PLAYER
0, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
0, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
0, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
0, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
0, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
0, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
0, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
0, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
0, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
0, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
0, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
1, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
1, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
1, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
1, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
1, // MOVEMENT_TYPE_COPY_PLAYER
1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
0, // MOVEMENT_TYPE_TREE_DISGUISE
0, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
1, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
0, // MOVEMENT_TYPE_HIDDEN
0, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
0, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
0, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
0, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
0, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
0, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
0, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
0, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
0, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
0, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
0, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
0, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
0, // MOVEMENT_TYPE_INVISIBLE
0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
};
const u8 gInitialMovementTypeFacingDirections[] = {
DIR_SOUTH, // MOVEMENT_TYPE_NONE
DIR_SOUTH, // MOVEMENT_TYPE_LOOK_AROUND
DIR_SOUTH, // MOVEMENT_TYPE_WANDER_AROUND
DIR_NORTH, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
DIR_SOUTH, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
DIR_WEST, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
DIR_EAST, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
DIR_NORTH, // MOVEMENT_TYPE_FACE_UP
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN
DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT
DIR_EAST, // MOVEMENT_TYPE_FACE_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_PLAYER
DIR_SOUTH, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
DIR_NORTH, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
DIR_SOUTH, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
DIR_WEST, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
DIR_EAST, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER
DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
DIR_SOUTH, // MOVEMENT_TYPE_TREE_DISGUISE
DIR_SOUTH, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
DIR_SOUTH, // MOVEMENT_TYPE_HIDDEN
DIR_SOUTH, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
DIR_NORTH, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
DIR_WEST, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
DIR_EAST, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
DIR_NORTH, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
DIR_WEST, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
DIR_EAST, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
DIR_NORTH, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
DIR_WEST, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
DIR_EAST, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
DIR_SOUTH, // MOVEMENT_TYPE_INVISIBLE
DIR_SOUTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
DIR_NORTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
DIR_WEST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
DIR_EAST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
};
#include "data/field_event_obj/event_object_graphics_info_pointers.h"
#include "data/field_event_obj/field_effect_object_template_pointers.h"
#include "data/field_event_obj/event_object_pic_tables.h"
#include "data/field_event_obj/event_object_anims.h"
#include "data/field_event_obj/base_oam.h"
#include "data/field_event_obj/event_object_subsprites.h"
#include "data/field_event_obj/event_object_graphics_info.h"
const struct SpritePalette gUnknown_0850BBC8[] = {
{gEventObjectPalette0, 0x1103},
{gEventObjectPalette1, 0x1104},
{gEventObjectPalette2, 0x1105},
{gEventObjectPalette3, 0x1106},
{gEventObjectPalette4, 0x1107},
{gEventObjectPalette5, 0x1108},
{gEventObjectPalette6, 0x1109},
{gEventObjectPalette7, 0x110A},
{gEventObjectPalette8, 0x1100},
{gEventObjectPalette9, 0x1101},
{gEventObjectPalette10, 0x1102},
{gEventObjectPalette11, 0x1115},
{gEventObjectPalette12, 0x110B},
{gEventObjectPalette13, 0x110C},
{gEventObjectPalette14, 0x110D},
{gEventObjectPalette15, 0x110E},
{gEventObjectPalette16, 0x110F},
{gEventObjectPalette17, 0x1110},
{gEventObjectPalette18, 0x1111},
{gEventObjectPalette19, 0x1112},
{gEventObjectPalette20, 0x1113},
{gEventObjectPalette21, 0x1114},
{gEventObjectPalette22, 0x1116},
{gEventObjectPalette23, 0x1117},
{gEventObjectPalette24, 0x1118},
{gEventObjectPalette25, 0x1119},
{gEventObjectPalette26, 0x111B},
{gEventObjectPalette27, 0x111C},
{gEventObjectPalette28, 0x111D},
{gEventObjectPalette29, 0x111E},
{gEventObjectPalette30, 0x111F},
{gEventObjectPalette31, 0x1120},
{gEventObjectPalette32, 0x1121},
{gEventObjectPalette33, 0x1122},
{gEventObjectPalette34, 0x1123},
{NULL, 0x0000},
};
const u16 Unknown_0850BCE8[] = {
0x1101,
0x1101,
0x1101,
0x1101,
};
const u16 Unknown_0850BCF0[] = {
0x1111,
0x1111,
0x1111,
0x1111,
};
const u16 Unknown_0850BCF8[] = {
0x1115,
0x1115,
0x1115,
0x1115,
};
const struct PairedPalettes gUnknown_0850BD00[] = {
{0x1100, Unknown_0850BCE8},
{0x1110, Unknown_0850BCF0},
{0x1115, Unknown_0850BCF8},
{0x11FF, NULL},
};
const u16 Unknown_0850BD20[] = {
0x110C,
0x110C,
0x110C,
0x110C,
};
const u16 Unknown_0850BD28[] = {
0x110D,
0x110D,
0x110D,
0x110D,
};
const u16 Unknown_0850BD30[] = {
0x110E,
0x110E,
0x110E,
0x110E,
};
const u16 Unknown_0850BD38[] = {
0x1112,
0x1112,
0x1112,
0x1112,
};
const u16 Unknown_0850BD40[] = {
0x1113,
0x1113,
0x1113,
0x1113,
};
const u16 Unknown_0850BD48[] = {
0x1114,
0x1114,
0x1114,
0x1114,
};
const u16 Unknown_0850BD50[] = {
0x111B,
0x111B,
0x111B,
0x111B,
};
const u16 Unknown_0850BD58[] = {
0x1117,
0x1117,
0x1117,
0x1117,
};
const u16 Unknown_0850BD60[] = {
0x1119,
0x1119,
0x1119,
0x1119,
};
const u16 Unknown_0850BD68[] = {
0x1109,
0x1109,
0x1109,
0x1109,
};
const u16 Unknown_0850BD70[] = {
0x111D,
0x111D,
0x111D,
0x111D,
};
const struct PairedPalettes gUnknown_0850BD78[] = {
{4352, Unknown_0850BCE8},
{4368, Unknown_0850BCF0},
{4363, Unknown_0850BD20},
{4365, Unknown_0850BD28},
{4366, Unknown_0850BD30},
{4370, Unknown_0850BD38},
{4371, Unknown_0850BD40},
{4372, Unknown_0850BD48},
{4374, Unknown_0850BD58},
{4376, Unknown_0850BD60},
{4357, Unknown_0850BD68},
{4379, Unknown_0850BD50},
{4381, Unknown_0850BD70},
{4607, NULL},
};
const u16 gUnknown_0850BDE8[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BDFC[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BE10[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BE24[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 *const gUnknown_0850BE38[] = {
gUnknown_0850BDE8,
gUnknown_0850BDFC,
gUnknown_0850BE10,
gUnknown_0850BE24,
};
#include "data/field_event_obj/berry_tree_graphics_tables.h"
#include "data/field_event_obj/field_effect_objects.h"
const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/field_event_obj/movement_type_func_tables.h"
const u8 gFaceDirectionAnimNums[] = {
0, // DIR_NONE
0, // DIR_SOUTH
1, // DIR_NORTH
2, // DIR_WEST
3, // DIR_EAST
0, // DIR_SOUTHWEST
0, // DIR_SOUTHEAST
1, // DIR_NORTHWEST
1, // DIR_NORTHEAST
};
const u8 gMoveDirectionAnimNums[] = {
4, // DIR_NONE
4, // DIR_SOUTH
5, // DIR_NORTH
6, // DIR_WEST
7, // DIR_EAST
4, // DIR_SOUTHWEST
4, // DIR_SOUTHEAST
5, // DIR_NORTHWEST
5, // DIR_NORTHEAST
};
const u8 gMoveDirectionFastAnimNums[] = {
8, // DIR_NONE
8, // DIR_SOUTH
9, // DIR_NORTH
10, // DIR_WEST
11, // DIR_EAST
8, // DIR_SOUTHWEST
8, // DIR_SOUTHEAST
9, // DIR_NORTHWEST
9, // DIR_NORTHEAST
};
const u8 gMoveDirectionFasterAnimNums[] = {
12, // DIR_NONE
12, // DIR_SOUTH
13, // DIR_NORTH
14, // DIR_WEST
15, // DIR_EAST
12, // DIR_SOUTHWEST
12, // DIR_SOUTHEAST
13, // DIR_NORTHWEST
13, // DIR_NORTHEAST
};
const u8 gMoveDirectionFastestAnimNums[] = {
16, // DIR_NONE
16, // DIR_SOUTH
17, // DIR_NORTH
18, // DIR_WEST
19, // DIR_EAST
16, // DIR_SOUTHWEST
16, // DIR_SOUTHEAST
17, // DIR_NORTHWEST
17, // DIR_NORTHEAST
};
const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
20, // DIR_NONE
20, // DIR_SOUTH
21, // DIR_NORTH
22, // DIR_WEST
23, // DIR_EAST
20, // DIR_SOUTHWEST
20, // DIR_SOUTHEAST
21, // DIR_NORTHWEST
21, // DIR_NORTHEAST
};
const u8 gAcroWheelieDirectionAnimNums[] = {
20, // DIR_NONE
20, // DIR_SOUTH
21, // DIR_NORTH
22, // DIR_WEST
23, // DIR_EAST
20, // DIR_SOUTHWEST
20, // DIR_SOUTHEAST
21, // DIR_NORTHWEST
21, // DIR_NORTHEAST
};
const u8 gUnrefAnimNums_08375633[] = {
24, // DIR_NONE
24, // DIR_SOUTH
25, // DIR_NORTH
26, // DIR_WEST
27, // DIR_EAST
24, // DIR_SOUTHWEST
24, // DIR_SOUTHEAST
25, // DIR_NORTHWEST
25, // DIR_NORTHEAST
};
const u8 gAcroEndWheelieDirectionAnimNums[] = {
28, // DIR_NONE
28, // DIR_SOUTH
29, // DIR_NORTH
30, // DIR_WEST
31, // DIR_EAST
28, // DIR_SOUTHWEST
28, // DIR_SOUTHEAST
29, // DIR_NORTHWEST
29, // DIR_NORTHEAST
};
const u8 gAcroUnusedActionDirectionAnimNums[] = {
32, // DIR_NONE
32, // DIR_SOUTH
33, // DIR_NORTH
34, // DIR_WEST
35, // DIR_EAST
32, // DIR_SOUTHWEST
32, // DIR_SOUTHEAST
33, // DIR_NORTHWEST
33, // DIR_NORTHEAST
};
const u8 gAcroWheeliePedalDirectionAnimNums[] = {
36, // DIR_NONE
36, // DIR_SOUTH
37, // DIR_NORTH
38, // DIR_WEST
39, // DIR_EAST
36, // DIR_SOUTHWEST
36, // DIR_SOUTHEAST
37, // DIR_NORTHWEST
37, // DIR_NORTHEAST
};
const u8 gFishingDirectionAnimNums[] = {
0, // DIR_NONE
0, // DIR_SOUTH
1, // DIR_NORTH
2, // DIR_WEST
3, // DIR_EAST
0, // DIR_SOUTHWEST
0, // DIR_SOUTHEAST
1, // DIR_NORTHWEST
1, // DIR_NORTHEAST
};
const u8 gFishingNoCatchDirectionAnimNums[] = {
4, // DIR_NONE
4, // DIR_SOUTH
5, // DIR_NORTH
6, // DIR_WEST
7, // DIR_EAST
4, // DIR_SOUTHWEST
4, // DIR_SOUTHEAST
5, // DIR_NORTHWEST
5, // DIR_NORTHEAST
};
const u8 gFishingBiteDirectionAnimNums[] = {
8, // DIR_NONE
8, // DIR_SOUTH
9, // DIR_NORTH
10, // DIR_WEST
11, // DIR_EAST
8, // DIR_SOUTHWEST
8, // DIR_SOUTHEAST
9, // DIR_NORTHWEST
9, // DIR_NORTHEAST
};
const u8 gRunningDirectionAnimNums[] = {
20, // DIR_NONE
20, // DIR_SOUTH
21, // DIR_NORTH
22, // DIR_WEST
23, // DIR_EAST
20, // DIR_SOUTHWEST
20, // DIR_SOUTHEAST
21, // DIR_NORTHWEST
21, // DIR_NORTHEAST
};
const u8 gTrainerFacingDirectionMovementTypes[] = {
MOVEMENT_TYPE_FACE_DOWN, // DIR_NONE
MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTH
MOVEMENT_TYPE_FACE_UP, // DIR_NORTH
MOVEMENT_TYPE_FACE_LEFT, // DIR_WEST
MOVEMENT_TYPE_FACE_RIGHT, // DIR_EAST
MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHWEST
MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHEAST
MOVEMENT_TYPE_FACE_UP, // DIR_NORTHWEST
MOVEMENT_TYPE_FACE_UP, // DIR_NORTHEAST
};
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsWestBlocked,
MetatileBehavior_IsEastBlocked
};
bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsEastBlocked,
MetatileBehavior_IsWestBlocked
};
const struct Coords16 gDirectionToVectors[] = {
{ 0, 0},
{ 0, 1},
{ 0, -1},
{-1, 0},
{ 1, 0},
{-1, 1},
{ 1, 1},
{-1, -1},
{ 1, -1}
};
const u8 gFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_FACE_DOWN,
MOVEMENT_ACTION_FACE_DOWN,
MOVEMENT_ACTION_FACE_UP,
MOVEMENT_ACTION_FACE_LEFT,
MOVEMENT_ACTION_FACE_RIGHT,
};
const u8 gWalkSlowMovementActions[] = {
MOVEMENT_ACTION_WALK_SLOW_DOWN,
MOVEMENT_ACTION_WALK_SLOW_DOWN,
MOVEMENT_ACTION_WALK_SLOW_UP,
MOVEMENT_ACTION_WALK_SLOW_LEFT,
MOVEMENT_ACTION_WALK_SLOW_RIGHT,
};
const u8 gWalkNormalMovementActions[] = {
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_NORMAL_UP,
MOVEMENT_ACTION_WALK_NORMAL_LEFT,
MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
};
const u8 gWalkFastMovementActions[] = {
MOVEMENT_ACTION_WALK_FAST_DOWN,
MOVEMENT_ACTION_WALK_FAST_DOWN,
MOVEMENT_ACTION_WALK_FAST_UP,
MOVEMENT_ACTION_WALK_FAST_LEFT,
MOVEMENT_ACTION_WALK_FAST_RIGHT,
};
const u8 gRideWaterCurrentMovementActions[] = {
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
};
const u8 gWalkFastestMovementActions[] = {
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_FASTEST_UP,
MOVEMENT_ACTION_WALK_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
};
const u8 gSlideMovementActions[] = {
MOVEMENT_ACTION_SLIDE_DOWN,
MOVEMENT_ACTION_SLIDE_DOWN,
MOVEMENT_ACTION_SLIDE_UP,
MOVEMENT_ACTION_SLIDE_LEFT,
MOVEMENT_ACTION_SLIDE_RIGHT,
};
const u8 gPlayerRunMovementActions[] = {
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
MOVEMENT_ACTION_PLAYER_RUN_UP,
MOVEMENT_ACTION_PLAYER_RUN_LEFT,
MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
};
const u8 gJump2MovementActions[] = {
MOVEMENT_ACTION_JUMP_2_DOWN,
MOVEMENT_ACTION_JUMP_2_DOWN,
MOVEMENT_ACTION_JUMP_2_UP,
MOVEMENT_ACTION_JUMP_2_LEFT,
MOVEMENT_ACTION_JUMP_2_RIGHT,
};
const u8 gJumpInPlaceMovementActions[] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
};
const u8 gJumpInPlaceTurnAroundMovementActions[] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
};
const u8 gJumpMovementActions[] = {
MOVEMENT_ACTION_JUMP_DOWN,
MOVEMENT_ACTION_JUMP_DOWN,
MOVEMENT_ACTION_JUMP_UP,
MOVEMENT_ACTION_JUMP_LEFT,
MOVEMENT_ACTION_JUMP_RIGHT,
};
const u8 gJumpSpecialMovementActions[] = {
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
MOVEMENT_ACTION_JUMP_SPECIAL_UP,
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
};
const u8 gWalkInPlaceSlowMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
};
const u8 gWalkInPlaceNormalMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
};
const u8 gWalkInPlaceFastMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
};
const u8 gWalkInPlaceFastestMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
};
const u8 gAcroWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
};
const u8 gAcroPopWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
};
const u8 gAcroEndWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
};
const u8 gAcroWheelieHopFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
};
const u8 gAcroWheelieHopDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
};
const u8 gAcroWheelieJumpDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
};
const u8 gAcroWheelieInPlaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
};
const u8 gAcroPopWheelieMoveDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
};
const u8 gAcroWheelieMoveDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
};
const u8 gAcroEndWheelieMoveDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
};
const u8 gOppositeDirections[] = {
DIR_NORTH,
DIR_SOUTH,
DIR_EAST,
DIR_WEST,
DIR_NORTHEAST,
DIR_NORTHWEST,
DIR_SOUTHEAST,
DIR_SOUTHWEST,
};
const u8 gUnknown_0850DC2F[][4] = {
{2, 1, 4, 3},
{1, 2, 3, 4},
{3, 4, 2, 1},
{4, 3, 1, 2}
};
const u8 gUnknown_0850DC3F[][4] = {
{2, 1, 4, 3},
{1, 2, 3, 4},
{4, 3, 1, 2},
{3, 4, 2, 1}
};
#include "data/field_event_obj/movement_action_func_tables.h"
// Code
static void ClearEventObject(struct EventObject *eventObject)
{
*eventObject = (struct EventObject){};
eventObject->localId = 0xFF;
eventObject->mapNum = 0xFF;
eventObject->mapGroup = 0xFF;
eventObject->movementActionId = 0xFF;
}
static void ClearAllEventObjects(void)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
ClearEventObject(&gEventObjects[i]);
}
void sub_808D438(void)
{
ClearLinkPlayerEventObjects();
ClearAllEventObjects();
ClearPlayerAvatarInfo();
sub_808D450();
}
static void sub_808D450(void)
{
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = 1;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
gSprites[spriteId].invisible = 1;
}
u8 GetFirstInactiveEventObjectId(void)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (!gEventObjects[i].active)
break;
}
return i;
}
u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
{
if (localId < 0xff)
{
return GetEventObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
}
return GetEventObjectIdByLocalId(localId);
}
bool8 TryGetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *eventObjectId)
{
*eventObjectId = GetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroupId);
if (*eventObjectId == NUM_EVENT_OBJECTS)
return TRUE;
else
return FALSE;
}
u8 GetEventObjectIdByXY(s16 x, s16 y)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active && gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y)
break;
}
return i;
}
static u8 GetEventObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroupId)
return i;
}
return NUM_EVENT_OBJECTS;
}
static u8 GetEventObjectIdByLocalId(u8 localId)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active && gEventObjects[i].localId == localId)
return i;
}
return NUM_EVENT_OBJECTS;
}
// This function has the same nonmatching quirk as in Ruby/Sapphire.
#ifdef NONMATCHING
static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup)
{
struct EventObject *eventObject;
u8 eventObjectId;
s16 x;
s16 y;
// mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
if (GetAvailableEventObjectId(template->localId, mapNum, mapGroup, &eventObjectId))
{
return NUM_EVENT_OBJECTS;
}
eventObject = &gEventObjects[eventObjectId];
ClearEventObject(eventObject);
x = template->x + 7;
y = template->y + 7;
eventObject->active = TRUE;
eventObject->triggerGroundEffectsOnMove = TRUE;
eventObject->graphicsId = template->graphicsId;
eventObject->movementType = template->movementType;
eventObject->localId = template->localId;
eventObject->mapNum = mapNum;
eventObject->mapGroup = mapGroup;
eventObject->initialCoords.x = x;
eventObject->initialCoords.y = y;
eventObject->currentCoords.x = x;
eventObject->currentCoords.y = y;
eventObject->previousCoords.x = x;
eventObject->previousCoords.y = y;
eventObject->currentElevation = template->elevation;
eventObject->previousElevation = template->elevation;
// For some reason, 0x0F is placed in r9, to be used later
eventObject->range.as_nybbles.x = template->movementRangeX;
eventObject->range.as_nybbles.y = template->movementRangeY;
eventObject->trainerType = template->trainerType;
eventObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
SetEventObjectDirection(eventObject, eventObject->previousMovementDirection);
SetEventObjectDynamicGraphicsId(eventObject);
if (gRangedMovementTypes[eventObject->movementType])
{
if ((eventObject->range.as_nybbles.x) == 0)
{
// r9 is invoked here
eventObject->range.as_nybbles.x++;
}
if ((eventObject->range.as_nybbles.y) == 0)
{
eventObject->range.as_nybbles.y++;
}
}
return eventObjectId;
}
#else
static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tsub sp, 0x4\n"
"\tadds r5, r0, 0\n"
"\tlsls r1, 24\n"
"\tlsrs r6, r1, 24\n"
"\tlsls r2, 24\n"
"\tlsrs r7, r2, 24\n"
"\tldrb r0, [r5]\n"
"\tadds r1, r6, 0\n"
"\tadds r2, r7, 0\n"
"\tmov r3, sp\n"
"\tbl GetAvailableEventObjectId\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbeq _0808D66E\n"
"\tmovs r0, 0x10\n"
"\tb _0808D762\n"
"_0808D66E:\n"
"\tmov r0, sp\n"
"\tldrb r1, [r0]\n"
"\tlsls r0, r1, 3\n"
"\tadds r0, r1\n"
"\tlsls r0, 2\n"
"\tldr r1, =gEventObjects\n"
"\tadds r4, r0, r1\n"
"\tadds r0, r4, 0\n"
"\tbl ClearEventObject\n"
"\tldrh r3, [r5, 0x4]\n"
"\tadds r3, 0x7\n"
"\tlsls r3, 16\n"
"\tlsrs r3, 16\n"
"\tldrh r2, [r5, 0x6]\n"
"\tadds r2, 0x7\n"
"\tlsls r2, 16\n"
"\tlsrs r2, 16\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x1\n"
"\torrs r0, r1\n"
"\tmovs r1, 0x4\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4]\n"
"\tldrb r0, [r5, 0x1]\n"
"\tstrb r0, [r4, 0x5]\n"
"\tldrb r0, [r5, 0x9]\n"
"\tstrb r0, [r4, 0x6]\n"
"\tldrb r0, [r5]\n"
"\tstrb r0, [r4, 0x8]\n"
"\tstrb r6, [r4, 0x9]\n"
"\tstrb r7, [r4, 0xA]\n"
"\tstrh r3, [r4, 0xC]\n"
"\tstrh r2, [r4, 0xE]\n"
"\tstrh r3, [r4, 0x10]\n"
"\tstrh r2, [r4, 0x12]\n"
"\tstrh r3, [r4, 0x14]\n"
"\tstrh r2, [r4, 0x16]\n"
"\tldrb r0, [r5, 0x8]\n"
"\tmovs r7, 0xF\n"
"\tadds r1, r7, 0\n"
"\tands r1, r0\n"
"\tldrb r2, [r4, 0xB]\n"
"\tmovs r0, 0x10\n"
"\tnegs r0, r0\n"
"\tmov r8, r0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0x8]\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsls r1, 28\n"
"\tmovs r0, 0xF\n"
"\tmov r9, r0\n"
"\tlsrs r1, 28\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmov r0, r8\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsrs r1, 4\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrh r0, [r5, 0xC]\n"
"\tstrb r0, [r4, 0x7]\n"
"\tldrh r0, [r5, 0xE]\n"
"\tstrb r0, [r4, 0x1D]\n"
"\tldr r1, =gInitialMovementTypeFacingDirections\n"
"\tldrb r0, [r5, 0x9]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0x20\n"
"\tstrb r1, [r0]\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl SetEventObjectDirection\n"
"\tadds r0, r4, 0\n"
"\tbl SetEventObjectDynamicGraphicsId\n"
"\tldr r1, =gRangedMovementTypes\n"
"\tldrb r0, [r4, 0x6]\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0\n"
"\tbeq _0808D75E\n"
"\tldrb r2, [r4, 0x19]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D746\n"
"\tlsls r0, r2, 28\n"
"\tlsrs r0, 28\n"
"\tadds r0, 0x1\n"
"\tmov r1, r9\n"
"\tands r0, r1\n"
"\tmov r1, r8\n"
"\tands r1, r2\n"
"\torrs r1, r0\n"
"\tstrb r1, [r4, 0x19]\n"
"_0808D746:\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmovs r0, 0xF0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D75E\n"
"\tlsrs r1, r2, 4\n"
"\tadds r1, 0x1\n"
"\tlsls r1, 4\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"_0808D75E:\n"
"\tmov r0, sp\n"
"\tldrb r0, [r0]\n"
"_0808D762:\n"
"\tadd sp, 0x4\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
".pool");
}
#endif
u8 Unref_TryInitLocalEventObject(u8 localId)
{
u8 i;
u8 nObjects;
struct EventObjectTemplate *template;
if (gMapHeader.events != NULL)
{
if (InBattlePyramid())
{
nObjects = sub_81AAA40();
}
else if (InTrainerHill())
{
nObjects = 2;
}
else
{
nObjects = gMapHeader.events->eventObjectCount;
}
for (i = 0; i < nObjects; i++)
{
template = &gSaveBlock1Ptr->eventObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
{
return InitEventObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
}
return NUM_EVENT_OBJECTS;
}
static bool8 GetAvailableEventObjectId(u16 localId, u8 mapNum, u8 mapGroup, u8 *eventObjectId)
// Looks for an empty slot.
// Returns FALSE and the location of the available slot
// in *eventObjectId.
// If no slots are available, or if the object is already
// loaded, returns TRUE.
{
u8 i = 0;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (!gEventObjects[i].active)
break;
if (gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup)
return TRUE;
}
if (i >= NUM_EVENT_OBJECTS)
return TRUE;
*eventObjectId = i;
do
{
if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup)
return TRUE;
i++;
} while (i < NUM_EVENT_OBJECTS);
return FALSE;
}
static void RemoveEventObject(struct EventObject *eventObject)
{
eventObject->active = FALSE;
RemoveEventObjectInternal(eventObject);
}
void RemoveEventObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
FlagSet(GetEventObjectFlagIdByEventObjectId(eventObjectId));
RemoveEventObject(&gEventObjects[eventObjectId]);
}
}
static void RemoveEventObjectInternal(struct EventObject *eventObject)
{
struct SpriteFrameImage image;
image.size = GetEventObjectGraphicsInfo(eventObject->graphicsId)->size;
gSprites[eventObject->spriteId].images = &image;
DestroySprite(&gSprites[eventObject->spriteId]);
}
void RemoveAllEventObjectsExceptPlayer(void)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (i != gPlayerAvatar.eventObjectId)
RemoveEventObject(&gEventObjects[i]);
}
}
static u8 TrySetupEventObjectSprite(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{
struct EventObject *eventObject;
const struct EventObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 eventObjectId;
u8 paletteSlot;
u8 spriteId;
eventObjectId = InitEventObjectStateFromTemplate(eventObjectTemplate, mapNum, mapGroup);
if (eventObjectId == NUM_EVENT_OBJECTS)
return NUM_EVENT_OBJECTS;
eventObject = &gEventObjects[eventObjectId];
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
if (eventObject->movementType == 0x4c)
{
eventObject->invisible = TRUE;
}
*(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
gEventObjects[eventObjectId].active = FALSE;
return NUM_EVENT_OBJECTS;
}
sprite = &gSprites[spriteId];
sub_8092FF0(eventObject->currentCoords.x + cameraX, eventObject->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = eventObjectId;
eventObject->spriteId = spriteId;
eventObject->inanimate = graphicsInfo->inanimate;
if (!eventObject->inanimate)
{
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection));
}
SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1);
UpdateEventObjectVisibility(eventObject, sprite);
return eventObjectId;
}
static u8 TrySpawnEventObject(struct EventObjectTemplate *eventObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{
const struct EventObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct SpriteFrameImage spriteFrameImage;
u8 eventObjectId;
subspriteTables = NULL;
graphicsInfo = GetEventObjectGraphicsInfo(eventObjectTemplate->graphicsId);
MakeObjectTemplateFromEventObjectTemplate(eventObjectTemplate, &spriteTemplate, &subspriteTables);
spriteFrameImage.size = graphicsInfo->size;
spriteTemplate.images = &spriteFrameImage;
eventObjectId = TrySetupEventObjectSprite(eventObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
if (eventObjectId == NUM_EVENT_OBJECTS)
{
return NUM_EVENT_OBJECTS;
}
gSprites[gEventObjects[eventObjectId].spriteId].images = graphicsInfo->images;
if (subspriteTables != NULL)
{
SetSubspriteTables(&gSprites[gEventObjects[eventObjectId].spriteId], subspriteTables);
}
return eventObjectId;
}
u8 SpawnSpecialEventObject(struct EventObjectTemplate *eventObjectTemplate)
{
s16 cameraX;
s16 cameraY;
GetEventObjectMovingCameraOffset(&cameraX, &cameraY);
return TrySpawnEventObject(eventObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
{
struct EventObjectTemplate eventObjectTemplate;
x -= 7;
y -= 7;
eventObjectTemplate.localId = localId;
eventObjectTemplate.graphicsId = graphicsId;
eventObjectTemplate.unk2 = 0;
eventObjectTemplate.x = x;
eventObjectTemplate.y = y;
eventObjectTemplate.elevation = z;
eventObjectTemplate.movementType = movementBehavior;
eventObjectTemplate.movementRangeX = 0;
eventObjectTemplate.movementRangeY = 0;
eventObjectTemplate.trainerType = 0;
eventObjectTemplate.trainerRange_berryTreeId = 0;
return SpawnSpecialEventObject(&eventObjectTemplate);
}
u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
{
struct EventObjectTemplate *eventObjectTemplate;
s16 cameraX;
s16 cameraY;
eventObjectTemplate = GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
if (eventObjectTemplate == NULL)
{
return NUM_EVENT_OBJECTS;
}
GetEventObjectMovingCameraOffset(&cameraX, &cameraY);
return TrySpawnEventObject(eventObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
}
static void MakeObjectTemplateFromEventObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
static void MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], sprTemplate, subspriteTables);
}
static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObjectTemplate->graphicsId, eventObjectTemplate->movementType, spriteTemplate, subspriteTables);
}
u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate *spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct Sprite *sprite;
u8 spriteIdx;
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
if (spriteTemplate->paletteTag != 0xffff)
{
sub_808E894(spriteTemplate->paletteTag);
}
spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
free(spriteTemplate);
if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
{
sprite = &gSprites[spriteIdx];
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
return spriteIdx;
}
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
const struct EventObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
u8 spriteId;
struct Sprite *sprite;
graphicsInfo = GetEventObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, UpdateEventObjectSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = a1;
sprite->data[1] = z;
if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (graphicsInfo->paletteSlot >= 16)
{
sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
}
return spriteId;
}
void TrySpawnEventObjects(s16 cameraX, s16 cameraY)
{
u8 i;
s16 left;
s16 right;
s16 top;
s16 bottom;
u8 objectCount;
s16 npcX;
s16 npcY;
if (gMapHeader.events != NULL)
{
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (InBattlePyramid())
{
objectCount = sub_81AAA40();
}
else if (InTrainerHill())
{
objectCount = 2;
}
else
{
objectCount = gMapHeader.events->eventObjectCount;
}
for (i = 0; i < objectCount; i++)
{
struct EventObjectTemplate *template = &gSaveBlock1Ptr->eventObjectTemplates[i];
npcX = template->x + 7;
npcY = template->y + 7;
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
&& !FlagGet(template->flagId))
TrySpawnEventObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
}
}
void RemoveEventObjectsOutsideView(void)
{
u8 i;
u8 j;
bool8 isActiveLinkPlayer;
struct EventObject *eventObject;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerEventObjects); j++)
{
if (gLinkPlayerEventObjects[j].active && i == gLinkPlayerEventObjects[j].eventObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
eventObject = &gEventObjects[i];
if (eventObject->active && !eventObject->isPlayer)
RemoveEventObjectIfOutsideView(eventObject);
}
}
}
static void RemoveEventObjectIfOutsideView(struct EventObject *eventObject)
{
s16 left;
s16 right;
s16 top;
s16 bottom;
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (eventObject->currentCoords.x >= left && eventObject->currentCoords.x <= right
&& eventObject->currentCoords.y >= top && eventObject->currentCoords.y <= bottom)
return;
if (eventObject->initialCoords.x >= left && eventObject->initialCoords.x <= right
&& eventObject->initialCoords.y >= top && eventObject->initialCoords.y <= bottom)
return;
RemoveEventObject(eventObject);
}
void sub_808E16C(s16 x, s16 y)
{
u8 i;
ClearPlayerAvatarInfo();
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active)
{
sub_808E1B8(i, x, y);
}
}
sub_808D450();
}
static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y)
{
u8 spriteId;
u8 paletteSlot;
struct EventObject *eventObject;
const struct SubspriteTable *subspriteTables;
const struct EventObjectGraphicsInfo *graphicsInfo;
struct SpriteFrameImage spriteFrameImage;
struct SpriteTemplate spriteTemplate;
struct Sprite *sprite;
#define i spriteId
for (i = 0; i < ARRAY_COUNT(gLinkPlayerEventObjects); i++)
{
if (gLinkPlayerEventObjects[i].active && eventObjectId == gLinkPlayerEventObjects[i].eventObjId)
{
return;
}
}
#undef i
eventObject = &gEventObjects[eventObjectId];
subspriteTables = NULL;
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
spriteFrameImage.size = graphicsInfo->size;
MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObject->graphicsId, eventObject->movementType, &spriteTemplate, &subspriteTables);
spriteTemplate.images = &spriteFrameImage;
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sub_8092FF0(x + eventObject->currentCoords.x, y + eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (eventObject->movementType == 0x0b)
{
SetPlayerAvatarEventObjectIdAndObjectId(eventObjectId, spriteId);
eventObject->warpArrowSpriteId = sub_8154228();
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = eventObjectId;
eventObject->spriteId = spriteId;
if (!eventObject->inanimate && eventObject->movementType != 0x0b)
{
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection));
}
sub_808E38C(eventObject);
SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1);
}
}
static void sub_808E38C(struct EventObject *eventObject)
{
eventObject->singleMovementActive = 0;
eventObject->triggerGroundEffectsOnMove = TRUE;
eventObject->hasShadow = FALSE;
eventObject->hasReflection = FALSE;
eventObject->inShortGrass = FALSE;
eventObject->inShallowFlowingWater = FALSE;
eventObject->inSandPile = FALSE;
eventObject->inHotSprings = FALSE;
EventObjectClearHeldMovement(eventObject);
}
static void SetPlayerAvatarEventObjectIdAndObjectId(u8 eventObjectId, u8 spriteId)
{
gPlayerAvatar.eventObjectId = eventObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gEventObjects[eventObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gEventObjects[eventObjectId].graphicsId, 0x20);
}
void EventObjectSetGraphicsId(struct EventObject *eventObject, u8 graphicsId)
{
const struct EventObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 paletteSlot;
graphicsInfo = GetEventObjectGraphicsInfo(graphicsId);
sprite = &gSprites[eventObject->spriteId];
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
sprite->oam.shape = graphicsInfo->oam->shape;
sprite->oam.size = graphicsInfo->oam->size;
sprite->images = graphicsInfo->images;
sprite->anims = graphicsInfo->anims;
sprite->subspriteTables = graphicsInfo->subspriteTables;
sprite->oam.paletteNum = paletteSlot;
eventObject->inanimate = graphicsInfo->inanimate;
eventObject->graphicsId = graphicsId;
sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
if (eventObject->trackedByCamera)
{
CameraObjectReset1();
}
}
void EventObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
EventObjectSetGraphicsId(&gEventObjects[eventObjectId], graphicsId);
}
}
void EventObjectTurn(struct EventObject *eventObject, u8 direction)
{
SetEventObjectDirection(eventObject, direction);
if (!eventObject->inanimate)
{
StartSpriteAnim(&gSprites[eventObject->spriteId], GetFaceDirectionAnimNum(eventObject->facingDirection));
SeekSpriteAnim(&gSprites[eventObject->spriteId], 0);
}
}
void EventObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
EventObjectTurn(&gEventObjects[eventObjectId], direction);
}
}
void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
{
EventObjectTurn(&gEventObjects[playerAvatar->eventObjectId], direction);
}
/*static*/ void get_berry_tree_graphics(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
eventObject->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId);
if (berryStage != 0)
{
eventObject->invisible = FALSE;
sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(eventObject->trainerRange_berryTreeId) - 1;
berryStage -= 1;
if (berryId >= NUM_BERRIES)
{
berryId = 0;
}
EventObjectSetGraphicsId(eventObject, gBerryTreeEventObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
StartSpriteAnim(sprite, berryStage);
}
}
const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId)
{
u8 bard;
if (graphicsId >= SPRITE_VAR)
{
graphicsId = VarGetEventObjectGraphicsId(graphicsId - SPRITE_VAR);
}
if (graphicsId == 0x45)
{
bard = GetCurrentMauvilleOldMan();
return gMauvilleOldManGraphicsInfoPointers[bard];
}
if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
{
graphicsId = 0x05; // LittleBoy1
}
return gEventObjectGraphicsInfoPointers[graphicsId];
}
static void SetEventObjectDynamicGraphicsId(struct EventObject *eventObject)
{
if (eventObject->graphicsId >= SPRITE_VAR)
{
eventObject->graphicsId = VarGetEventObjectGraphicsId(eventObject->graphicsId - SPRITE_VAR);
}
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
gEventObjects[eventObjectId].invisible = state;
}
}
void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup)
{
*(u8*)(localId) = eventObject->localId;
*(u8*)(mapNum) = eventObject->mapNum;
*(u8*)(mapGroup) = eventObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
{
u8 eventObjectId;
struct EventObject *eventObject;
eventObjectId = GetEventObjectIdByXY(x, y);
if (eventObjectId != NUM_EVENT_OBJECTS)
{
eventObject = &gEventObjects[eventObjectId];
eventObject->triggerGroundEffectsOnMove = TRUE;
}
}
void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 eventObjectId;
struct EventObject *eventObject;
struct Sprite *sprite;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
eventObject = &gEventObjects[eventObjectId];
sprite = &gSprites[eventObject->spriteId];
eventObject->fixedPriority = TRUE;
sprite->subpriority = subpriority;
}
}
void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
struct EventObject *eventObject;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
eventObject = &gEventObjects[eventObjectId];
eventObject->fixedPriority = FALSE;
eventObject->triggerGroundEffectsOnMove = TRUE;
}
}
void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 eventObjectId;
struct Sprite *sprite;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
sprite = &gSprites[gEventObjects[eventObjectId].spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
}
}
void gpu_pal_allocator_reset__manage_upper_four(void)
{
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 12;
}
static void sub_808E894(u16 paletteTag)
{
u16 paletteSlot;
paletteSlot = FindEventObjectPaletteIndexByTag(paletteTag);
if (paletteSlot != 0x11ff) // always true
{
sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
}
}
void sub_808E8C0(u16 *paletteTags)
{
u8 i;
for (i = 0; paletteTags[i] != 0x11ff; i++)
{
sub_808E894(paletteTags[i]);
}
}
static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
{
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
{
return 0xff;
}
return LoadSpritePalette(spritePalette);
}
void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
{
u16 paletteIdx;
paletteIdx = FindEventObjectPaletteIndexByTag(paletteTag);
LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
}
void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
{
while (minSlot < maxSlot)
{
pal_patch_for_npc(*paletteTags, minSlot);
paletteTags++;
minSlot++;
}
}
static u8 FindEventObjectPaletteIndexByTag(u16 tag)
{
u8 i;
for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i++)
{
if (gUnknown_0850BBC8[i].tag == tag)
{
return i;
}
}
return 0xff;
}
void npc_load_two_palettes__no_record(u16 tag, u8 slot)
{
u8 i;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i++)
{
if (gUnknown_0850BD00[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
void npc_load_two_palettes__and_record(u16 tag, u8 slot)
{
u8 i;
gUnknown_020375B6 = tag;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++)
{
if (gUnknown_0850BD78[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
static void sub_808EAB0(u16 tag, u8 slot)
{
pal_patch_for_npc(tag, slot);
}
void unref_sub_808EAC4(struct EventObject *eventObject, s16 x, s16 y)
{
eventObject->previousCoords.x = eventObject->currentCoords.x;
eventObject->previousCoords.y = eventObject->currentCoords.y;
eventObject->currentCoords.x += x;
eventObject->currentCoords.y += y;
}
void ShiftEventObjectCoords(struct EventObject *eventObject, s16 x, s16 y)
{
eventObject->previousCoords.x = eventObject->currentCoords.x;
eventObject->previousCoords.y = eventObject->currentCoords.y;
eventObject->currentCoords.x = x;
eventObject->currentCoords.y = y;
}
/*static*/ void npc_coords_set(struct EventObject *eventObject, s16 x, s16 y)
{
eventObject->previousCoords.x = x;
eventObject->previousCoords.y = y;
eventObject->currentCoords.x = x;
eventObject->currentCoords.y = y;
}
void sub_808EB08(struct EventObject *eventObject, s16 x, s16 y)
{
struct Sprite *sprite;
const struct EventObjectGraphicsInfo *graphicsInfo;
sprite = &gSprites[eventObject->spriteId];
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
npc_coords_set(eventObject, x, y);
sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sub_808E38C(eventObject);
if (eventObject->trackedByCamera)
{
CameraObjectReset1();
}
}
void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
x += 7;
y += 7;
sub_808EB08(&gEventObjects[eventObjectId], x, y);
}
}
void ShiftStillEventObjectCoords(struct EventObject *eventObject)
{
ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y);
}
void UpdateEventObjectCoordsForCameraUpdate(void)
{
u8 i;
s16 dx;
s16 dy;
if (gCamera.active)
{
dx = gCamera.x;
dy = gCamera.y;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active)
{
gEventObjects[i].initialCoords.x -= dx;
gEventObjects[i].initialCoords.y -= dy;
gEventObjects[i].currentCoords.x -= dx;
gEventObjects[i].currentCoords.y -= dy;
gEventObjects[i].previousCoords.x -= dx;
gEventObjects[i].previousCoords.y -= dy;
}
}
}
}
u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z)
{
u8 i;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
if (gEventObjects[i].active)
{
if (gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y && EventObjectDoesZCoordMatch(&gEventObjects[i], z))
{
return i;
}
}
}
return NUM_EVENT_OBJECTS;
}
static bool8 EventObjectDoesZCoordMatch(struct EventObject *eventObject, u8 z)
{
if (eventObject->currentElevation != 0 && z != 0 && eventObject->currentElevation != z)
{
return FALSE;
}
return TRUE;
}
void UpdateEventObjectsForCameraUpdate(s16 x, s16 y)
{
UpdateEventObjectCoordsForCameraUpdate();
TrySpawnEventObjects(x, y);
RemoveEventObjectsOutsideView();
}
u8 AddCameraObject(u8 linkedSpriteId)
{
u8 spriteId;
spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[0] = linkedSpriteId;
return spriteId;
}
static void ObjectCB_CameraObject(struct Sprite *sprite)
{
void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *);
memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs);
callbacks[sprite->data[1]](sprite);
}
static void CameraObject_0(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
sprite->invisible = TRUE;
sprite->data[1] = 1;
CameraObject_1(sprite);
}
static void CameraObject_1(struct Sprite *sprite)
{
s16 x;
s16 y;
y = gSprites[sprite->data[0]].pos1.y;
x = gSprites[sprite->data[0]].pos1.x;
sprite->data[2] = x - sprite->pos1.x;
sprite->data[3] = y - sprite->pos1.y;
sprite->pos1.x = x;
sprite->pos1.y = y;
}
static void CameraObject_2(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
sprite->data[2] = 0;
sprite->data[3] = 0;
}
static struct Sprite *FindCameraObject(void)
{
u8 spriteId;
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
{
if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
{
return &gSprites[spriteId];
}
}
return NULL;
}
void CameraObjectReset1(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data[1] = 0;
cameraObject->callback(cameraObject);
}
}
void CameraObjectSetFollowedObjectId(u8 objectId)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data[0] = objectId;
CameraObjectReset1();
}
}
u8 CameraObjectGetFollowedObjectId(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject == NULL)
{
return MAX_SPRITES;
}
return cameraObject->data[0];
}
void CameraObjectReset2(void)
{
FindCameraObject()->data[1] = 2;
}
u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
break;
}
}
return i;
}
u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
s16 i;
for (i = MAX_SPRITES - 1; i > -1; i --)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
return i;
}
}
return MAX_SPRITES;
}
void SetEventObjectDirection(struct EventObject *eventObject, u8 direction)
{
s8 d2;
eventObject->previousMovementDirection = eventObject->facingDirection;
if (!eventObject->facingDirectionLocked)
{
d2 = direction;
eventObject->facingDirection = d2;
}
eventObject->movementDirection = direction;
}
static const u8 *GetEventObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
}
const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId)
{
return GetEventObjectScriptPointerByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup);
}
static u16 GetEventObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
}
static u16 GetEventObjectFlagIdByEventObjectId(u8 eventObjectId)
{
return GetEventObjectFlagIdByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup);
}
u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
return 0xFF;
}
return gEventObjects[eventObjectId].trainerType;
}
u8 sub_808F0BC(u8 eventObjectId)
{
return gEventObjects[eventObjectId].trainerType;
}
u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
return 0xFF;
}
return gEventObjects[eventObjectId].trainerRange_berryTreeId;
}
u8 EventObjectGetBerryTreeId(u8 eventObjectId)
{
return gEventObjects[eventObjectId].trainerRange_berryTreeId;
}
static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
struct EventObjectTemplate *templates;
const struct MapHeader *mapHeader;
u8 count;
if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
{
templates = gSaveBlock1Ptr->eventObjectTemplates;
count = gMapHeader.events->eventObjectCount;
}
else
{
mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
templates = mapHeader->events->eventObjects;
count = mapHeader->events->eventObjectCount;
}
return FindEventObjectTemplateByLocalId(localId, templates, count);
}
static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count)
{
u8 i;
for (i = 0; i < count; i++)
{
if (templates[i].localId == localId)
{
return &templates[i];
}
}
return NULL;
}
struct EventObjectTemplate *GetBaseTemplateForEventObject(const struct EventObject *eventObject)
{
int i;
if (eventObject->mapNum != gSaveBlock1Ptr->location.mapNum || eventObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
{
return NULL;
}
for (i = 0; i < 64; i++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
{
if (eventObject->localId == gSaveBlock1Ptr->eventObjectTemplates[i].localId)
{
return &gSaveBlock1Ptr->eventObjectTemplates[i];
}
}
return NULL;
}
void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject)
{
struct EventObjectTemplate *eventObjectTemplate;
eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
if (eventObjectTemplate != NULL)
{
eventObjectTemplate->x = eventObject->currentCoords.x - 7;
eventObjectTemplate->y = eventObject->currentCoords.y - 7;
}
}
void OverrideMovementTypeForEventObject(const struct EventObject *eventObject, const u8 *script)
{
struct EventObjectTemplate *eventObjectTemplate;
eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
if (eventObjectTemplate != NULL)
{
eventObjectTemplate->script = script;
}
}
void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType)
{
struct EventObjectTemplate *eventObjectTemplate;
eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
if (eventObjectTemplate != NULL)
{
eventObjectTemplate->movementType = movementType;
}
}
void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
OverrideTemplateCoordsForEventObject(&gEventObjects[eventObjectId]);
}
}
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
switch (decorCat)
{
case DECORCAT_DOLL:
OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A2);
break;
case DECORCAT_CUSHION:
OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A6);
break;
}
}
}
void npc_paltag_set_load(u8 palSlot)
{
gpu_pal_allocator_reset__manage_upper_four();
gUnknown_020375B6 = 0x11ff;
gUnknown_020375B4 = palSlot;
if (palSlot == 1)
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
gReservedSpritePaletteCount = 8;
}
else
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
}
}
u16 npc_paltag_by_palslot(u8 palSlot)
{
u8 i;
if (palSlot < 10)
{
return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
}
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++)
{
if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
{
return gUnknown_0850BD78[i].data[gUnknown_020375B4];
}
}
return 0x11ff;
}
movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
bool8 MovementType_WanderAround_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_WanderAround_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_WanderAround_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (!EventObjectExecSingleMovementAction(eventObject, sprite))
{
return FALSE;
}
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
sprite->data[1] = 3;
return TRUE;
}
bool8 MovementType_WanderAround_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
memcpy(directions, gStandardDirections, sizeof directions);
chosenDirection = directions[Random() & 3];
SetEventObjectDirection(eventObject, chosenDirection);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, chosenDirection))
{
sprite->data[1] = 1;
}
return TRUE;
}
bool8 MovementType_WanderAround_Step5(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
eventObject->singleMovementActive = 1;
sprite->data[1] = 6;
return TRUE;
}
bool8 MovementType_WanderAround_Step6(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
bool8 EventObjectIsTrainerAndCloseToPlayer(struct EventObject *eventObject)
{
s16 playerX;
s16 playerY;
s16 objX;
s16 objY;
s16 minX;
s16 maxX;
s16 minY;
s16 maxY;
if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
{
return FALSE;
}
if (eventObject->trainerType != 1 && eventObject->trainerType != 3)
{
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
objX = eventObject->currentCoords.x;
objY = eventObject->currentCoords.y;
minX = objX - eventObject->trainerRange_berryTreeId;
minY = objY - eventObject->trainerRange_berryTreeId;
maxX = objX + eventObject->trainerRange_berryTreeId;
maxY = objY + eventObject->trainerRange_berryTreeId;
if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
{
return FALSE;
}
return TRUE;
}
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
if (absdx > absdy)
{
direction = DIR_EAST;
if (dx < 0)
{
direction = DIR_WEST;
}
}
else
{
direction = DIR_SOUTH;
if (dy < 0)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_SOUTH;
if (dy < 0)
{
direction = DIR_NORTH;
}
return direction;
}
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_EAST;
if (dx < 0)
{
direction = DIR_WEST;
}
return direction;
}
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_EAST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_WEST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_EAST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_WEST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
}
return direction;
}
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = GetVectorDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
}
return direction;
}
u8 TryGetTrainerEncounterDirection(struct EventObject *eventObject, u8 movementType)
{
s16 dx;
s16 dy;
s16 absdx;
s16 absdy;
if (!EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
return 0;
}
PlayerGetDestCoords(&dx, &dy);
dx -= eventObject->currentCoords.x;
dy -= eventObject->currentCoords.y;
absdx = dx;
absdy = dy;
if (absdx < 0)
{
absdx = -absdx;
}
if (absdy < 0)
{
absdy = -absdy;
}
return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy);
}
movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround)
bool8 MovementType_LookAround_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_LookAround_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_LookAround_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_LookAround_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_LookAround_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gStandardDirections, sizeof directions);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
if (direction == DIR_NONE)
direction = directions[Random() & 3];
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown)
bool8 MovementType_WanderUpAndDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_WanderUpAndDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_WanderUpAndDown_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (!EventObjectExecSingleMovementAction(eventObject, sprite))
{
return FALSE;
}
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
sprite->data[1] = 3;
return TRUE;
}
bool8 MovementType_WanderUpAndDown_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUpAndDownDirections, sizeof directions);
direction = directions[Random() & 1];
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, direction))
{
sprite->data[1] = 1;
}
return TRUE;
}
bool8 MovementType_WanderUpAndDown_Step5(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
eventObject->singleMovementActive = 1;
sprite->data[1] = 6;
return TRUE;
}
bool8 MovementType_WanderUpAndDown_Step6(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight)
bool8 MovementType_WanderLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_WanderLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_WanderLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (!EventObjectExecSingleMovementAction(eventObject, sprite))
{
return FALSE;
}
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
sprite->data[1] = 3;
return TRUE;
}
bool8 MovementType_WanderLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gLeftAndRightDirections, sizeof directions);
direction = directions[Random() & 1];
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, direction))
{
sprite->data[1] = 1;
}
return TRUE;
}
bool8 MovementType_WanderLeftAndRight_Step5(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
eventObject->singleMovementActive = 1;
sprite->data[1] = 6;
return TRUE;
}
bool8 MovementType_WanderLeftAndRight_Step6(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection)
bool8 MovementType_FaceDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDirection_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
sprite->data[1] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDirection_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->singleMovementActive = 0;
return FALSE;
}
static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite);
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct EventObject *eventObject, struct Sprite *sprite);
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
{
struct EventObject *eventObject;
eventObject = &gEventObjects[sprite->data[0]];
if (!(sprite->data[7] & 1))
{
get_berry_tree_graphics(eventObject, sprite);
sprite->data[7] |= 1;
}
UpdateEventObjectCurrentMovement(eventObject, sprite, EventObjectCB2_BerryTree);
}
static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite)
{
return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](eventObject, sprite);
}
bool8 MovementType_BerryTreeGrowth_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 berryStage;
ClearEventObjectMovement(eventObject, sprite);
eventObject->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId);
if (berryStage == 0)
{
if (!(sprite->data[7] & 4) && sprite->animNum == 4)
{
gFieldEffectArguments[0] = eventObject->currentCoords.x;
gFieldEffectArguments[1] = eventObject->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
sprite->animNum = berryStage;
}
return FALSE;
}
eventObject->invisible = FALSE;
sprite->invisible = FALSE;
berryStage --;
if (sprite->animNum != berryStage)
{
sprite->data[1] = 2;
return TRUE;
}
get_berry_tree_graphics(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_BerryTreeGrowth_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
sprite->data[1] = 0;
return TRUE;
}
return FALSE;
}
bool8 MovementType_BerryTreeGrowth_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->singleMovementActive = 1;
sprite->data[1] = 3;
sprite->data[2] = 0;
sprite->data[7] |= 2;
gFieldEffectArguments[0] = eventObject->currentCoords.x;
gFieldEffectArguments[1] = eventObject->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
return TRUE;
}
bool8 MovementType_BerryTreeGrowth_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->data[2]++;
eventObject->invisible = (sprite->data[2] & 0x02) >> 1;
sprite->animPaused = TRUE;
if (sprite->data[2] > 64)
{
get_berry_tree_graphics(eventObject, sprite);
sprite->data[1] = 4;
sprite->data[2] = 0;
return TRUE;
}
return FALSE;
}
bool8 MovementType_BerryTreeGrowth_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->data[2]++;
eventObject->invisible = (sprite->data[2] & 0x02) >> 1;
sprite->animPaused = TRUE;
if (sprite->data[2] > 64)
{
sprite->data[1] = 0;
sprite->data[7] &= ~0x0002;
return TRUE;
}
return FALSE;
}
movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp)
bool8 MovementType_FaceDownAndUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownAndUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownAndUp_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownAndUp_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownAndUp_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight)
bool8 MovementType_FaceLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft)
bool8 MovementType_FaceUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight)
bool8 MovementType_FaceUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft)
bool8 MovementType_FaceDownAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight)
bool8 MovementType_FaceDownAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 1];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft)
bool8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 3];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight)
bool8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 3];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight)
bool8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 3];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight)
bool8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
eventObject->singleMovementActive = 0;
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 3];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise)
bool8 MovementType_RotateCounterclockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_RotateCounterclockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, 48);
sprite->data[1] = 2;
}
return FALSE;
}
bool8 MovementType_RotateCounterclockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_RotateCounterclockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
if (direction == 0)
{
direction = directions[eventObject->facingDirection];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 0;
return TRUE;
}
movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise)
bool8 MovementType_RotateClockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_RotateClockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
SetMovementDelay(sprite, 48);
sprite->data[1] = 2;
}
return FALSE;
}
bool8 MovementType_RotateClockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
{
sprite->data[1] = 3;
}
return FALSE;
}
bool8 MovementType_RotateClockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections);
direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
if (direction == 0)
{
direction = directions[eventObject->facingDirection];
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 0;
return TRUE;
}
movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth)
bool8 MovementType_WalkBackAndForth_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 direction;
direction = gInitialMovementTypeFacingDirections[eventObject->movementType];
if (eventObject->directionSequenceIndex)
{
direction = GetOppositeDirection(direction);
}
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
bool8 collisionState;
u8 movementActionId;
if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 0;
SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
}
collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
if (collisionState == TRUE)
{
eventObject->directionSequenceIndex++;
SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
}
if (collisionState)
{
movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
}
EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
eventObject->singleMovementActive = 1;
sprite->data[1] = 3;
return TRUE;
}
bool8 MovementType_WalkBackAndForth_Step3(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
sprite->data[1] = 1;
return TRUE;
}
bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route)
{
u8 collisionState;
u8 movementActionId;
if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 0;
}
SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
if (collisionState == TRUE)
{
eventObject->directionSequenceIndex++;
SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
}
if (collisionState)
{
movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
}
EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 MovementType_WalkSequence_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown)
u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpRightLeftDownDirections)];
memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp)
u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightLeftDownUpDirections)];
memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft)
u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gDownUpRightLeftDirections)];
memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight)
u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftDownUpRightDirections)];
memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown)
u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpLeftRightDownDirections)];
memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp)
u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftRightDownUpDirections)];
memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight)
u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gStandardDirections)];
memcpy(directions, gStandardDirections, sizeof(gStandardDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft)
u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightDownUpLeftDirections)];
memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight)
u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftUpDownRightDirections)];
memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft)
u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpDownRightLeftDirections)];
memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown)
u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightLeftUpDownDirections)];
memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp)
u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gDownRightLeftUpDirections)];
memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft)
u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightUpDownLeftDirections)];
memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight)
u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpDownLeftRightDirections)];
memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown)
u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftRightUpDownDirections)];
memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections));
if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 2;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp)
u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gDownLeftRightUpDirections)];
memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight)
u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpLeftDownRightDirections)];
memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft)
u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gDownRightUpLeftDirections)];
memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp)
u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftDownRightUpDirections)];
memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown)
u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightUpLeftDownDirections)];
memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft)
u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gUpRightDownLeftDirections)];
memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight)
u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gDownLeftUpRightDirections)];
memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown)
u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gLeftUpRightDownDirections)];
memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp)
u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 directions[sizeof(gRightDownLeftUpDirections)];
memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections));
if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
{
eventObject->directionSequenceIndex = 3;
}
return MoveNextDirectionInSequence(eventObject, sprite, directions);
}
movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer)
bool8 MovementType_CopyPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
if (eventObject->directionSequenceIndex == 0)
{
eventObject->directionSequenceIndex = GetPlayerFacingDirection();
}
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_CopyPlayer_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
return FALSE;
}
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), NULL);
}
bool8 MovementType_CopyPlayer_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
eventObject->singleMovementActive = 0;
sprite->data[1] = 1;
}
return FALSE;
}
bool8 CopyablePlayerMovement_None(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
return FALSE;
}
bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, playerDirection)));
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
if (EventObjectIsFarawayIslandMew(eventObject))
{
direction = sub_81D427C();
if (direction == 0)
{
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
}
else
{
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
}
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastMovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastestMovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_Slide(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetSlideMovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 cph_IM_DIFFERENT(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectSetSingleMovement(eventObject, sprite, GetJumpInPlaceMovementAction(direction));
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
EventObjectMoveDestCoords(eventObject, direction, &x, &y);
EventObjectSetSingleMovement(eventObject, sprite, GetJumpMovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
bool8 CopyablePlayerMovement_Jump(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
x = eventObject->currentCoords.x;
y = eventObject->currentCoords.y;
MoveCoordsInDirection(direction, &x, &y, 2, 2);
EventObjectSetSingleMovement(eventObject, sprite, GetJump2MovementAction(direction));
if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
}
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
return TRUE;
}
movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass)
bool8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
return FALSE;
}
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass);
}
void MovementType_TreeDisguise(struct Sprite *sprite)
{
struct EventObject *eventObject;
eventObject = &gEventObjects[sprite->data[0]];
if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7]))
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE);
eventObject->directionSequenceIndex = 1;
sprite->data[7]++;
}
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
static bool8 MovementType_Disguise_Callback(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
return FALSE;
}
void MovementType_MountainDisguise(struct Sprite *sprite)
{
struct EventObject *eventObject;
eventObject = &gEventObjects[sprite->data[0]];
if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7]))
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
eventObject->directionSequenceIndex = 1;
sprite->data[7]++;
}
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
void MovementType_Hidden(struct Sprite *sprite)
{
if (!sprite->data[7])
{
gEventObjects[sprite->data[0]].fixedPriority = TRUE;
sprite->subspriteMode = 2;
sprite->oam.priority = 3;
sprite->data[7]++;
}
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Hidden_Callback);
}
static bool8 MovementType_Hidden_Callback(struct EventObject *eventObject, struct Sprite *sprite)
{
return gMovementTypeFuncs_Hidden[sprite->data[1]](eventObject, sprite);
}
bool8 MovementType_Hidden_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
return FALSE;
}
bool8 MovementType_MoveInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
sprite->data[1] = 0;
}
return FALSE;
}
movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace)
bool8 MovementType_WalkInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceNormalMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace)
bool8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceSlowMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace)
bool8 MovementType_JogInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
bool8 MovementType_RunInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastestMovementAction(eventObject->facingDirection));
sprite->data[1] = 1;
return TRUE;
}
movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible)
bool8 MovementType_Invisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
ClearEventObjectMovement(eventObject, sprite);
EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
eventObject->invisible = TRUE;
sprite->data[1] = 1;
return TRUE;
}
bool8 MovementType_Invisible_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (EventObjectExecSingleMovementAction(eventObject, sprite))
{
sprite->data[1] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementType_Invisible_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->singleMovementActive = 0;
return FALSE;
}
static void ClearEventObjectMovement(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->singleMovementActive = 0;
eventObject->heldMovementActive = FALSE;
eventObject->heldMovementFinished = FALSE;
eventObject->movementActionId = 0xFF;
sprite->data[1] = 0;
}
u8 GetFaceDirectionAnimNum(u8 direction)
{
return gFaceDirectionAnimNums[direction];
}
u8 GetMoveDirectionAnimNum(u8 direction)
{
return gMoveDirectionAnimNums[direction];
}
u8 GetMoveDirectionFastAnimNum(u8 direction)
{
return gMoveDirectionFastAnimNums[direction];
}
u8 GetMoveDirectionFasterAnimNum(u8 direction)
{
return gMoveDirectionFasterAnimNums[direction];
}
u8 GetMoveDirectionFastestAnimNum(u8 direction)
{
return gMoveDirectionFastestAnimNums[direction];
}
u8 GetJumpSpecialDirectionAnimNum(u8 direction)
{
return gJumpSpecialDirectionAnimNums[direction];
}
u8 GetAcroWheelieDirectionAnimNum(u8 direction)
{
return gAcroWheelieDirectionAnimNums[direction];
}
u8 Unref_GetAnimNums_08375633(u8 direction)
{
return gUnrefAnimNums_08375633[direction];
}
u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
{
return gAcroEndWheelieDirectionAnimNums[direction];
}
u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
{
return gAcroUnusedActionDirectionAnimNums[direction];
}
u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction)
{
return gAcroWheeliePedalDirectionAnimNums[direction];
}
u8 GetFishingDirectionAnimNum(u8 direction)
{
return gFishingDirectionAnimNums[direction];
}
u8 GetFishingNoCatchDirectionAnimNum(u8 direction)
{
return gFishingNoCatchDirectionAnimNums[direction];
}
u8 GetFishingBiteDirectionAnimNum(u8 direction)
{
return gFishingBiteDirectionAnimNums[direction];
}
u8 GetRunningDirectionAnimNum(u8 direction)
{
return gRunningDirectionAnimNums[direction];
}
static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
{
const struct UnkStruct_085094AC *retval;
for (retval = gUnknown_085094AC; retval->anims != NULL; retval++)
{
if (retval->anims == anims)
{
return retval;
}
}
return NULL;
}
void npc_apply_anim_looping(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
if (!eventObject->inanimate)
{
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
if (sprite->animCmdIndex == unk85094AC->animPos[0])
{
sprite->animCmdIndex = unk85094AC->animPos[3];
}
else if (sprite->animCmdIndex == unk85094AC->animPos[1])
{
sprite->animCmdIndex = unk85094AC->animPos[2];
}
}
SeekSpriteAnim(sprite, sprite->animCmdIndex);
}
}
void obj_npc_animation_step(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
if (!eventObject->inanimate)
{
u8 animPos;
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
animPos = unk85094AC->animPos[1];
if (sprite->animCmdIndex <= unk85094AC->animPos[0])
{
animPos = unk85094AC->animPos[0];
}
SeekSpriteAnim(sprite, animPos);
}
}
}
// file boundary?
u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2)
{
if (x1 > x2)
{
return DIR_WEST;
}
if (x1 < x2)
{
return DIR_EAST;
}
if (y1 > y2)
{
return DIR_NORTH;
}
return DIR_SOUTH;
}
void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType)
{
eventObject->movementType = movementType;
eventObject->directionSequenceIndex = 0;
eventObject->playerCopyableMovement = 0;
gSprites[eventObject->spriteId].callback = sMovementTypeCallbacks[movementType];
gSprites[eventObject->spriteId].data[1] = 0;
}
u8 GetTrainerFacingDirectionMovementType(u8 direction)
{
return gTrainerFacingDirectionMovementTypes[direction];
}
static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction)
{
s16 x;
s16 y;
x = eventObject->currentCoords.x;
y = eventObject->currentCoords.y;
MoveCoords(direction, &x, &y);
return GetCollisionAtCoords(eventObject, x, y, direction);
}
u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn)
{
u8 direction;
direction = dirn;
if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y))
return 1;
else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction))
return 2;
else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction))
return 2;
else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y))
return 3;
else if (DoesObjectCollideWithObjectAt(eventObject, x, y))
return 4;
return 0;
}
u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction)
{
u8 flags = 0;
if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y))
flags |= 1;
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction) || (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)))
flags |= 2;
if (IsZCoordMismatchAt(eventObject->currentElevation, x, y))
flags |= 4;
if (DoesObjectCollideWithObjectAt(eventObject, x, y))
flags |= 8;
return flags;
}
static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *eventObject, s16 x, s16 y)
{
s16 left;
s16 right;
s16 top;
s16 bottom;
if (eventObject->range.as_nybbles.x != 0)
{
left = eventObject->initialCoords.x - eventObject->range.as_nybbles.x;
right = eventObject->initialCoords.x + eventObject->range.as_nybbles.x;
if (left > x || right < x)
{
return TRUE;
}
}
if (eventObject->range.as_nybbles.y != 0)
{
top = eventObject->initialCoords.y - eventObject->range.as_nybbles.y;
bottom = eventObject->initialCoords.y + eventObject->range.as_nybbles.y;
if (top > y || bottom < y)
{
return TRUE;
}
}
return FALSE;
}
static bool8 IsMetatileDirectionallyImpassable(struct EventObject *eventObject, s16 x, s16 y, u8 direction)
{
if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](eventObject->currentMetatileBehavior)
|| gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
{
return TRUE;
}
return FALSE;
}
static bool8 DoesObjectCollideWithObjectAt(struct EventObject *eventObject, s16 x, s16 y)
{
u8 i;
struct EventObject *curObject;
for (i = 0; i < NUM_EVENT_OBJECTS; i++)
{
curObject = &gEventObjects[i];
if (curObject->active && curObject != eventObject)
{
if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
{
if (AreZCoordsCompatible(eventObject->currentElevation, curObject->currentElevation))
{
return TRUE;
}
}
}
}
return FALSE;
}
bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)
&& gSprites[gEventObjects[eventObjectId].spriteId].data[7] & 2)
{
return TRUE;
}
return FALSE;
}
void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 eventObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
gSprites[gEventObjects[eventObjectId].spriteId].data[7] |= 0x04;
}
}
void MoveCoords(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVectors[direction].x;
*y += gDirectionToVectors[direction].y;
}
void sub_8092F60(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVectors[direction].x << 4;
*y += gDirectionToVectors[direction].y << 4;
}
static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
{
u8 direction = dir;
s16 dx2 = (u16)deltaX;
s16 dy2 = (u16)deltaY;
if (gDirectionToVectors[direction].x > 0)
*x += dx2;
if (gDirectionToVectors[direction].x < 0)
*x -= dx2;
if (gDirectionToVectors[direction].y > 0)
*y += dy2;
if (gDirectionToVectors[direction].y < 0)
*y -= dy2;
}
void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
*dest_x -= gUnknown_03005DEC;
*dest_y -= gUnknown_03005DE8;
}
void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
s16 dx;
s16 dy;
dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
if (gUnknown_03005DD0.x > 0)
{
dx += 0x10;
}
if (gUnknown_03005DD0.x < 0)
{
dx -= 0x10;
}
if (gUnknown_03005DD0.y > 0)
{
dy += 0x10;
}
if (gUnknown_03005DD0.y < 0)
{
dy -= 0x10;
}
*dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
*dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
{
sub_8093038(*x, *y, x, y);
*x += dx;
*y += dy;
}
static void GetEventObjectMovingCameraOffset(s16 *x, s16 *y)
{
*x = 0;
*y = 0;
if (gUnknown_03005DD0.x > 0)
{
(*x)++;
}
if (gUnknown_03005DD0.x < 0)
{
(*x) --;
}
if (gUnknown_03005DD0.y > 0)
{
(*y)++;
}
if (gUnknown_03005DD0.y < 0)
{
(*y) --;
}
}
void EventObjectMoveDestCoords(struct EventObject *eventObject, u32 direction, s16 *x, s16 *y)
{
u8 newDirn = direction;
*x = eventObject->currentCoords.x;
*y = eventObject->currentCoords.y;
MoveCoords(newDirn, x, y);
}
bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject)
{
if (eventObject->singleMovementActive || eventObject->heldMovementActive)
return TRUE;
return FALSE;
}
bool8 EventObjectIsHeldMovementActive(struct EventObject *eventObject)
{
if (eventObject->heldMovementActive && eventObject->movementActionId != 0xFF)
return TRUE;
return FALSE;
}
bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 movementActionId)
{
if (EventObjectIsMovementOverridden(eventObject))
return TRUE;
UnfreezeEventObject(eventObject);
eventObject->movementActionId = movementActionId;
eventObject->heldMovementActive = TRUE;
eventObject->heldMovementFinished = FALSE;
gSprites[eventObject->spriteId].data[2] = 0;
return FALSE;
}
void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId)
{
EventObjectClearHeldMovementIfActive(eventObject);
EventObjectSetHeldMovement(eventObject, movementActionId);
}
void EventObjectClearHeldMovementIfActive(struct EventObject *eventObject)
{
if (eventObject->heldMovementActive)
EventObjectClearHeldMovement(eventObject);
}
void EventObjectClearHeldMovement(struct EventObject *eventObject)
{
eventObject->movementActionId = 0xFF;
eventObject->heldMovementActive = FALSE;
eventObject->heldMovementFinished = FALSE;
gSprites[eventObject->spriteId].data[1] = 0;
gSprites[eventObject->spriteId].data[2] = 0;
}
u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject)
{
if (eventObject->heldMovementActive)
return eventObject->heldMovementFinished;
return 16;
}
u8 EventObjectClearHeldMovementIfFinished(struct EventObject *eventObject)
{
u8 heldMovementStatus = EventObjectCheckHeldMovementStatus(eventObject);
if (heldMovementStatus != 0 && heldMovementStatus != 16)
EventObjectClearHeldMovementIfActive(eventObject);
return heldMovementStatus;
}
u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject)
{
if (eventObject->heldMovementActive)
return eventObject->movementActionId;
return 0xFF;
}
void UpdateEventObjectCurrentMovement(struct EventObject *eventObject, struct Sprite *sprite, bool8 (*callback)(struct EventObject *, struct Sprite *))
{
DoGroundEffects_OnSpawn(eventObject, sprite);
TryEnableEventObjectAnim(eventObject, sprite);
if (EventObjectIsHeldMovementActive(eventObject))
{
EventObjectExecHeldMovementAction(eventObject, sprite);
}
else if (!eventObject->frozen)
{
while (callback(eventObject, sprite));
}
DoGroundEffects_OnBeginStep(eventObject, sprite);
DoGroundEffects_OnFinishStep(eventObject, sprite);
UpdateEventObjectSpriteAnimPause(eventObject, sprite);
UpdateEventObjectVisibility(eventObject, sprite);
EventObjectUpdateSubpriority(eventObject, sprite);
}
#define dirn_to_anim(name, table)\
u8 name(u32 idx)\
{\
u8 direction;\
u8 animIds[sizeof(table)];\
direction = idx;\
memcpy(animIds, (table), sizeof(table));\
if (direction > DIR_EAST) direction = 0;\
return animIds[direction];\
}
dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions);
dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
dirn_to_anim(GetJumpInPlaceMovementAction, gJumpInPlaceMovementActions);
dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gJumpInPlaceTurnAroundMovementActions);
dirn_to_anim(GetJumpMovementAction, gJumpMovementActions);
dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
bool8 EventObjectFaceOppositeDirection(struct EventObject *eventObject, u8 direction)
{
return EventObjectSetHeldMovement(eventObject, GetFaceDirectionMovementAction(GetOppositeDirection(direction)));
}
dirn_to_anim(GetAcroWheelieFaceDirectionMovementAction, gAcroWheelieFaceDirectionMovementActions);
dirn_to_anim(GetAcroPopWheelieFaceDirectionMovementAction, gAcroPopWheelieFaceDirectionMovementActions);
dirn_to_anim(GetAcroEndWheelieFaceDirectionMovementAction, gAcroEndWheelieFaceDirectionMovementActions);
dirn_to_anim(GetAcroWheelieHopFaceDirectionMovementAction, gAcroWheelieHopFaceDirectionMovementActions);
dirn_to_anim(GetAcroWheelieHopDirectionMovementAction, gAcroWheelieHopDirectionMovementActions);
dirn_to_anim(GetAcroWheelieJumpDirectionMovementAction, gAcroWheelieJumpDirectionMovementActions);
dirn_to_anim(GetAcroWheelieInPlaceDirectionMovementAction, gAcroWheelieInPlaceDirectionMovementActions);
dirn_to_anim(GetAcroPopWheelieMoveDirectionMovementAction, gAcroPopWheelieMoveDirectionMovementActions);
dirn_to_anim(GetAcroWheelieMoveDirectionMovementAction, gAcroWheelieMoveDirectionMovementActions);
dirn_to_anim(GetAcroEndWheelieMoveDirectionMovementAction, gAcroEndWheelieMoveDirectionMovementActions);
u8 GetOppositeDirection(u8 direction)
{
u8 directions[sizeof gOppositeDirections];
memcpy(directions, gOppositeDirections, sizeof gOppositeDirections);
if (direction < 1 || direction > (sizeof gOppositeDirections))
{
return direction;
}
return directions[direction - 1];
}
static u32 zffu_offset_calc(u8 a0, u8 a1)
{
return gUnknown_0850DC2F[a0 - 1][a1 - 1];
}
static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
{
u32 zffuOffset;
u8 a1_2;
u8 a2_2;
a1_2 = a1;
a2_2 = a2;
if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
{
return 0;
}
zffuOffset = zffu_offset_calc(a1_2, a2);
return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
}
static void EventObjectExecHeldMovementAction(struct EventObject *eventObject, struct Sprite *sprite)
{
if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite))
{
eventObject->heldMovementFinished = TRUE;
}
}
static bool8 EventObjectExecSingleMovementAction(struct EventObject *eventObject, struct Sprite *sprite)
{
if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite))
{
eventObject->movementActionId = 0xFF;
sprite->data[2] = 0;
return TRUE;
}
return FALSE;
}
static void EventObjectSetSingleMovement(struct EventObject *eventObject, struct Sprite *sprite, u8 animId)
{
eventObject->movementActionId = animId;
sprite->data[2] = 0;
}
static void FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
SetEventObjectDirection(eventObject, direction);
ShiftStillEventObjectCoords(eventObject);
obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
sprite->animPaused = TRUE;
sprite->data[2] = 1;
}
bool8 MovementAction_FaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FaceDirection(eventObject, sprite, DIR_SOUTH);
return TRUE;
}
bool8 MovementAction_FaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FaceDirection(eventObject, sprite, DIR_NORTH);
return TRUE;
}
bool8 MovementAction_FaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FaceDirection(eventObject, sprite, DIR_WEST);
return TRUE;
}
bool8 MovementAction_FaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FaceDirection(eventObject, sprite, DIR_EAST);
return TRUE;
}
void npc_apply_direction(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
{
s16 x;
s16 y;
x = eventObject->currentCoords.x;
y = eventObject->currentCoords.y;
SetEventObjectDirection(eventObject, direction);
MoveCoords(direction, &x, &y);
ShiftEventObjectCoords(eventObject, x, y);
oamt_npc_ministep_reset(sprite, direction, speed);
sprite->animPaused = FALSE;
if (gLockedAnimEventObjects != NULL && FindLockedEventObjectIndex(eventObject) != NUM_EVENT_OBJECTS)
{
sprite->animPaused = TRUE;
}
eventObject->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
}
void do_go_anim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
{
u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
npc_apply_direction(eventObject, sprite, direction, speed);
npc_apply_anim_looping(eventObject, sprite, functions[speed](eventObject->facingDirection));
}
void StartRunningAnim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
npc_apply_direction(eventObject, sprite, direction, 1);
npc_apply_anim_looping(eventObject, sprite, GetRunningDirectionAnimNum(eventObject->facingDirection));
}
bool8 npc_obj_ministep_stop_on_arrival(struct EventObject *eventObject, struct Sprite *sprite)
{
if (obj_npc_ministep(sprite))
{
ShiftStillEventObjectCoords(eventObject);
eventObject->triggerGroundEffectsOnStop = TRUE;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
void sub_8093AF0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
x = eventObject->currentCoords.x;
y = eventObject->currentCoords.y;
SetEventObjectDirection(eventObject, direction);
MoveCoords(direction, &x, &y);
ShiftEventObjectCoords(eventObject, x, y);
sub_80976DC(sprite, direction);
sprite->animPaused = FALSE;
eventObject->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
}
void sub_8093B60(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
sub_8093AF0(eventObject, sprite, direction);
npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
}
bool8 an_walk_any_2(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80976EC(sprite))
{
ShiftStillEventObjectCoords(eventObject);
eventObject->triggerGroundEffectsOnStop = TRUE;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_NORTHWEST);
return MovementAction_WalkSlowDiagonalUpLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_NORTHEAST);
return MovementAction_WalkSlowDiagonalUpRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_SOUTHWEST);
return MovementAction_WalkSlowDiagonalDownLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_SOUTHEAST);
return MovementAction_WalkSlowDiagonalDownRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_SOUTH);
return MovementAction_WalkSlowDown_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_NORTH);
return MovementAction_WalkSlowUp_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_WEST);
return MovementAction_WalkSlowLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_EAST);
return MovementAction_WalkSlowRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkSlowRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTHWEST, 0);
return MovementAction_WalkNormalDiagonalUpLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTHEAST, 0);
return MovementAction_WalkNormalDiagonalUpRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTHWEST, 0);
return MovementAction_WalkNormalDiagonalDownLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTHEAST, 0);
return MovementAction_WalkNormalDiagonalDownRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTH, 0);
return MovementAction_WalkNormalDown_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTH, 0);
return MovementAction_WalkNormalUp_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 0);
return MovementAction_WalkNormalLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 0);
return MovementAction_WalkNormalRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkNormalRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8093FC4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
{
s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
s16 x;
s16 y;
memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
x = 0;
y = 0;
SetEventObjectDirection(eventObject, direction);
MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y);
sub_809783C(sprite, direction, speed, a5);
sprite->data[2] = 1;
sprite->animPaused = 0;
eventObject->triggerGroundEffectsOnMove = 1;
eventObject->disableCoveringGroundEffects = 1;
}
void maybe_shadow_1(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
{
sub_8093FC4(eventObject, sprite, direction, speed, a4);
npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
DoShadowFieldEffect(eventObject);
}
u8 sub_80940C4(struct EventObject *eventObject, struct Sprite *sprite, u8 callback(struct Sprite *))
{
s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
s16 x;
s16 y;
u8 result;
memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
result = callback(sprite);
if (result == 1 && displacements[sprite->data[4]] != 0)
{
x = 0;
y = 0;
MoveCoordsInDirection(eventObject->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y);
eventObject->triggerGroundEffectsOnMove = TRUE;
eventObject->disableCoveringGroundEffects = TRUE;
}
else if (result == 0xFF)
{
ShiftStillEventObjectCoords(eventObject);
eventObject->triggerGroundEffectsOnStop = TRUE;
eventObject->landingJump = TRUE;
sprite->animPaused = TRUE;
}
return result;
}
u8 sub_8094188(struct EventObject *eventObject, struct Sprite *sprite)
{
return sub_80940C4(eventObject, sprite, sub_809785C);
}
u8 sub_809419C(struct EventObject *eventObject, struct Sprite *sprite)
{
return sub_80940C4(eventObject, sprite, sub_80978E4);
}
bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_8094188(eventObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 sub_80941C8(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_809419C(eventObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 sub_80941E0(struct EventObject *eventObject, struct Sprite *sprite)
{
switch (sub_8094188(eventObject, sprite))
{
case 255:
return TRUE;
case 1:
SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
default:
return FALSE;
}
}
bool8 MovementAction_Jump2Down_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 2, 0);
return MovementAction_Jump2Down_Step1(eventObject, sprite);
}
bool8 MovementAction_Jump2Down_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Jump2Up_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_NORTH, 2, 0);
return MovementAction_Jump2Up_Step1(eventObject, sprite);
}
bool8 MovementAction_Jump2Up_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Jump2Left_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_WEST, 2, 0);
return MovementAction_Jump2Left_Step1(eventObject, sprite);
}
bool8 MovementAction_Jump2Left_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Jump2Right_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_EAST, 2, 0);
return MovementAction_Jump2Right_Step1(eventObject, sprite);
}
bool8 MovementAction_Jump2Right_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8094390(struct Sprite *sprite, u16 duration)
{
sprite->data[2] = 1;
sprite->data[3] = duration;
}
bool8 MovementAction_Delay_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (-- sprite->data[3] == 0)
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Delay1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094390(sprite, 1);
return MovementAction_Delay_Step1(eventObject, sprite);
}
bool8 MovementAction_Delay2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094390(sprite, 2);
return MovementAction_Delay_Step1(eventObject, sprite);
}
bool8 MovementAction_Delay4_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094390(sprite, 4);
return MovementAction_Delay_Step1(eventObject, sprite);
}
bool8 MovementAction_Delay8_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094390(sprite, 8);
return MovementAction_Delay_Step1(eventObject, sprite);
}
bool8 MovementAction_Delay16_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094390(sprite, 16);
return MovementAction_Delay_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTH, 1);
return MovementAction_WalkFastDown_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTH, 1);
return MovementAction_WalkFastUp_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 1);
return MovementAction_WalkFastLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 1);
return MovementAction_WalkFastRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8094554(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
{
SetEventObjectDirection(eventObject, direction);
npc_apply_anim_looping(eventObject, sprite, animNum);
sprite->animPaused = FALSE;
sprite->data[2] = 1;
sprite->data[3] = duration;
}
bool8 MovementAction_WalkInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (-- sprite->data[3] == 0)
{
sprite->data[2] = 2;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkInPlaceSlow_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sprite->data[3] & 1)
{
sprite->animDelayCounter++;
}
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32);
return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32);
return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32);
return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32);
return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_RideWaterCurrentDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTH, 2);
return MovementAction_RideWaterCurrentDown_Step1(eventObject, sprite);
}
bool8 MovementAction_RideWaterCurrentDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_RideWaterCurrentUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTH, 2);
return MovementAction_RideWaterCurrentUp_Step1(eventObject, sprite);
}
bool8 MovementAction_RideWaterCurrentUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_RideWaterCurrentLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 2);
return MovementAction_RideWaterCurrentLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_RideWaterCurrentLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_RideWaterCurrentRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 2);
return MovementAction_RideWaterCurrentRight_Step1(eventObject, sprite);
}
bool8 MovementAction_RideWaterCurrentRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTH, 3);
return MovementAction_WalkFastestDown_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastestDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTH, 3);
return MovementAction_WalkFastestUp_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastestUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 3);
return MovementAction_WalkFastestLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastestLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 3);
return MovementAction_WalkFastestRight_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkFastestRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_SlideDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_SOUTH, 4);
return MovementAction_SlideDown_Step1(eventObject, sprite);
}
bool8 MovementAction_SlideDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_SlideUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_NORTH, 4);
return MovementAction_SlideUp_Step1(eventObject, sprite);
}
bool8 MovementAction_SlideUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_SlideLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 4);
return MovementAction_SlideLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_SlideLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_SlideRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 4);
return MovementAction_SlideRight_Step1(eventObject, sprite);
}
bool8 MovementAction_SlideRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_PlayerRunDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartRunningAnim(eventObject, sprite, DIR_SOUTH);
return MovementAction_PlayerRunDown_Step1(eventObject, sprite);
}
bool8 MovementAction_PlayerRunDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_PlayerRunUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartRunningAnim(eventObject, sprite, DIR_NORTH);
return MovementAction_PlayerRunUp_Step1(eventObject, sprite);
}
bool8 MovementAction_PlayerRunUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_PlayerRunLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartRunningAnim(eventObject, sprite, DIR_WEST);
return MovementAction_PlayerRunLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_PlayerRunLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_PlayerRunRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartRunningAnim(eventObject, sprite, DIR_EAST);
return MovementAction_PlayerRunRight_Step1(eventObject, sprite);
}
bool8 MovementAction_PlayerRunRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void StartSpriteAnimInDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum)
{
SetAndStartSpriteAnim(sprite, animNum, 0);
SetEventObjectDirection(eventObject, direction);
sprite->data[2] = 1;
}
bool8 MovementAction_StartAnimInDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, eventObject->movementDirection, sprite->animNum);
return FALSE;
}
bool8 MovementAction_WaitSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8094DE4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
sub_8093FC4(eventObject, sprite, direction, 1, 0);
StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
}
bool8 MovementAction_JumpSpecialDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094DE4(eventObject, sprite, DIR_SOUTH);
return MovementAction_JumpSpecialDown_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpSpecialDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941C8(eventObject, sprite))
{
sprite->data[2] = 2;
eventObject->landingJump = FALSE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpSpecialUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094DE4(eventObject, sprite, DIR_NORTH);
return MovementAction_JumpSpecialUp_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpSpecialUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941C8(eventObject, sprite))
{
sprite->data[2] = 2;
eventObject->landingJump = FALSE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpSpecialLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094DE4(eventObject, sprite, DIR_WEST);
return MovementAction_JumpSpecialLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpSpecialLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941C8(eventObject, sprite))
{
sprite->data[2] = 2;
eventObject->landingJump = FALSE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpSpecialRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094DE4(eventObject, sprite, DIR_EAST);
return MovementAction_JumpSpecialRight_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpSpecialRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941C8(eventObject, sprite))
{
sprite->data[2] = 2;
eventObject->landingJump = FALSE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_FacePlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 playerObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
{
FaceDirection(eventObject, sprite, GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y));
}
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 playerObjectId;
if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
{
FaceDirection(eventObject, sprite, GetOppositeDirection(GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y)));
}
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_LockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->facingDirectionLocked = TRUE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_UnlockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->facingDirectionLocked = FALSE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_JumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 1, 2);
return MovementAction_JumpDown_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_NORTH, 1, 2);
return MovementAction_JumpUp_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_WEST, 1, 2);
return MovementAction_JumpLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_EAST, 1, 2);
return MovementAction_JumpRight_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 0);
return MovementAction_JumpInPlaceDown_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 0);
return MovementAction_JumpInPlaceUp_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 0);
return MovementAction_JumpInPlaceLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 0);
return MovementAction_JumpInPlaceRight_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceDownUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 2);
return MovementAction_JumpInPlaceDownUp_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941E0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceUpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 2);
return MovementAction_JumpInPlaceUpDown_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941E0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 2);
return MovementAction_JumpInPlaceLeftRight_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941E0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 2);
return MovementAction_JumpInPlaceRightLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941E0(eventObject, sprite))
{
eventObject->hasShadow = 0;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_FaceOriginalDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FaceDirection(eventObject, sprite, gInitialMovementTypeFacingDirections[eventObject->movementType]);
return TRUE;
}
bool8 MovementAction_NurseJoyBowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, 0x14);
return FALSE;
}
bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->disableJumpLandingGroundEffect = FALSE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->disableJumpLandingGroundEffect = TRUE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_DisableAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->inanimate = TRUE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_RestoreAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_SetInvisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->invisible = TRUE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_SetVisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->invisible = FALSE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_EmoteExclamationMark_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_EmoteQuestionMark_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_QUESTION_MARK_ICON);
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_EmoteHeart_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_RevealTrainer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
if (eventObject->movementType == MOVEMENT_TYPE_HIDDEN)
{
sub_80B4578(eventObject);
return FALSE;
}
if (eventObject->movementType != MOVEMENT_TYPE_TREE_DISGUISE && eventObject->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
{
sprite->data[2] = 2;
return TRUE;
}
sub_8155D78(eventObject);
sprite->data[2] = 1;
return MovementAction_RevealTrainer_Step1(eventObject, sprite);
}
bool8 MovementAction_RevealTrainer_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_8155DA0(eventObject))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_RockSmashBreak_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
SetAndStartSpriteAnim(sprite, 1, 0);
sprite->data[2] = 1;
return FALSE;
}
bool8 MovementAction_RockSmashBreak_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
SetMovementDelay(sprite, 32);
sprite->data[2] = 2;
}
return FALSE;
}
bool8 MovementAction_RockSmashBreak_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->invisible ^= TRUE;
if (WaitForMovementDelay(sprite))
{
eventObject->invisible = TRUE;
sprite->data[2] = 3;
}
return FALSE;
}
bool8 MovementAction_CutTree_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
SetAndStartSpriteAnim(sprite, 1, 0);
sprite->data[2] = 1;
return FALSE;
}
bool8 MovementAction_CutTree_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
SetMovementDelay(sprite, 32);
sprite->data[2] = 2;
}
return FALSE;
}
bool8 MovementAction_CutTree_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->invisible ^= TRUE;
if (WaitForMovementDelay(sprite))
{
eventObject->invisible = TRUE;
sprite->data[2] = 3;
}
return FALSE;
}
bool8 MovementAction_SetFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->fixedPriority = TRUE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_ClearFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->fixedPriority = FALSE;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_InitAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
sprite->affineAnimPaused = TRUE;
sprite->subspriteMode = 0;
return TRUE;
}
bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
return TRUE;
}
bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->unk3_3 = TRUE;
return TRUE;
}
bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
eventObject->unk3_3 = FALSE;
return TRUE;
}
bool8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
StartSpriteAffineAnimIfDifferent(sprite, 0);
return MovementAction_WalkDownStartAffine_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->affineAnimPaused = TRUE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkDownAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8093B60(eventObject, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 1);
return MovementAction_WalkDownAffine_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkDownAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (an_walk_any_2(eventObject, sprite))
{
sprite->affineAnimPaused = TRUE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkLeftAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_WEST, 1);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 2);
return MovementAction_WalkLeftAffine_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkLeftAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->affineAnimPaused = TRUE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_WalkRightAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
do_go_anim(eventObject, sprite, DIR_EAST, 1);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 3);
return MovementAction_WalkRightAffine_Step1(eventObject, sprite);
}
bool8 MovementAction_WalkRightAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->affineAnimPaused = TRUE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
static void sub_80958C0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
{
SetEventObjectDirection(eventObject, direction);
ShiftStillEventObjectCoords(eventObject);
obj_npc_animation_step(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
sprite->animPaused = TRUE;
sprite->data[2] = 1;
}
bool8 MovementAction_AcroWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80958C0(eventObject, sprite, DIR_SOUTH);
return TRUE;
}
bool8 MovementAction_AcroWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80958C0(eventObject, sprite, DIR_NORTH);
return TRUE;
}
bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80958C0(eventObject, sprite, DIR_WEST);
return TRUE;
}
bool8 MovementAction_AcroWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80958C0(eventObject, sprite, DIR_EAST);
return TRUE;
}
bool8 MovementAction_AcroPopWheelieDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
bool8 MovementAction_AcroPopWheelieUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH));
return FALSE;
}
bool8 MovementAction_AcroPopWheelieLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST));
return FALSE;
}
bool8 MovementAction_AcroPopWheelieRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST));
return FALSE;
}
bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH));
return FALSE;
}
bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST));
return FALSE;
}
bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST));
return FALSE;
}
bool8 MovementAction_UnusedAcroActionDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
bool8 MovementAction_UnusedAcroActionUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH));
return FALSE;
}
bool8 MovementAction_UnusedAcroActionLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST));
return FALSE;
}
bool8 MovementAction_UnusedAcroActionRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST));
return FALSE;
}
void sub_8095AF0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8097750(sprite);
sprite->animPaused = FALSE;
}
bool8 sub_8095B0C(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_8097758(sprite))
{
ShiftStillEventObjectCoords(eventObject);
eventObject->triggerGroundEffectsOnStop = TRUE;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Figure8_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095AF0(eventObject, sprite);
sprite->data[2] = 1;
return MovementAction_Figure8_Step1(eventObject, sprite);
}
bool8 MovementAction_Figure8_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_8095B0C(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8095B84(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
{
sub_8093FC4(eventObject, sprite, direction, speed, a4);
StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
DoShadowFieldEffect(eventObject);
}
bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_SOUTH, 0, 1);
return MovementAction_AcroWheelieHopFaceDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_NORTH, 0, 1);
return MovementAction_AcroWheelieHopFaceUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_WEST, 0, 1);
return MovementAction_AcroWheelieHopFaceLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_EAST, 0, 1);
return MovementAction_AcroWheelieHopFaceRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_SOUTH, 1, 1);
return MovementAction_AcroWheelieHopDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_NORTH, 1, 1);
return MovementAction_AcroWheelieHopUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_WEST, 1, 1);
return MovementAction_AcroWheelieHopLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieHopRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_EAST, 1, 1);
return MovementAction_AcroWheelieHopRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieHopRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieJumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_SOUTH, 2, 0);
return MovementAction_AcroWheelieJumpDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieJumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieJumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_NORTH, 2, 0);
return MovementAction_AcroWheelieJumpUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieJumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_WEST, 2, 0);
return MovementAction_AcroWheelieJumpLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieJumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8095B84(eventObject, sprite, DIR_EAST, 2, 0);
return MovementAction_AcroWheelieJumpRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieJumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sub_80941B0(eventObject, sprite))
{
eventObject->hasShadow = FALSE;
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8094554(eventObject, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8);
return MovementAction_WalkInPlace_Step1(eventObject, sprite);
}
void sub_80960C8(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(eventObject, sprite, direction, speed);
StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(eventObject->facingDirection));
SeekSpriteAnim(sprite, 0);
}
bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80960C8(eventObject, sprite, DIR_SOUTH, 1);
return MovementAction_AcroPopWheelieMoveDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80960C8(eventObject, sprite, DIR_NORTH, 1);
return MovementAction_AcroPopWheelieMoveUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80960C8(eventObject, sprite, DIR_WEST, 1);
return MovementAction_AcroPopWheelieMoveLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_80960C8(eventObject, sprite, DIR_EAST, 1);
return MovementAction_AcroPopWheelieMoveRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8096200(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(eventObject, sprite, direction, speed);
npc_apply_anim_looping(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(eventObject->facingDirection));
}
bool8 MovementAction_AcroWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096200(eventObject, sprite, DIR_SOUTH, 1);
return MovementAction_AcroWheelieMoveDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096200(eventObject, sprite, DIR_NORTH, 1);
return MovementAction_AcroWheelieMoveUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096200(eventObject, sprite, DIR_WEST, 1);
return MovementAction_AcroWheelieMoveLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096200(eventObject, sprite, DIR_EAST, 1);
return MovementAction_AcroWheelieMoveRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
void sub_8096330(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(eventObject, sprite, direction, speed);
StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(eventObject->facingDirection));
SeekSpriteAnim(sprite, 0);
}
bool8 MovementAction_AcroEndWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096330(eventObject, sprite, DIR_SOUTH, 1);
return MovementAction_AcroEndWheelieMoveDown_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroEndWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096330(eventObject, sprite, DIR_NORTH, 1);
return MovementAction_AcroEndWheelieMoveUp_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096330(eventObject, sprite, DIR_WEST, 1);
return MovementAction_AcroEndWheelieMoveLeft_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_AcroEndWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096330(eventObject, sprite, DIR_EAST, 1);
return MovementAction_AcroEndWheelieMoveRight_Step1(eventObject, sprite);
}
bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
{
sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 MovementAction_Levitate_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
CreateLevitateMovementTask(eventObject);
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_StopLevitate_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
DestroyExtraMovementTask(eventObject->warpArrowSpriteId);
sprite->pos2.y = 0;
sprite->data[2] = 1;
return TRUE;
}
bool8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
if (sprite->pos2.y == 0)
{
DestroyExtraMovementTask(eventObject->warpArrowSpriteId);
sprite->data[2] = 1;
return TRUE;
}
return FALSE;
}
u8 MovementAction_Finish(struct EventObject *eventObject, struct Sprite *sprite)
{
return TRUE;
}
bool8 MovementAction_PauseSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->animPaused = TRUE;
return TRUE;
}
static void UpdateEventObjectSpriteAnimPause(struct EventObject *eventObject, struct Sprite *sprite)
{
if (eventObject->disableAnim)
{
sprite->animPaused = TRUE;
}
}
static void TryEnableEventObjectAnim(struct EventObject *eventObject, struct Sprite *sprite)
{
if (eventObject->enableAnim)
{
sprite->animPaused = FALSE;
eventObject->disableAnim = FALSE;
eventObject->enableAnim = FALSE;
}
}
static void UpdateEventObjectVisibility(struct EventObject *eventObject, struct Sprite *sprite)
{
sub_8096530(eventObject, sprite);
npc_update_obj_anim_flag(eventObject, sprite);
}
static void sub_8096530(struct EventObject *eventObject, struct Sprite *sprite)
{
u16 x;
u16 y;
u16 x2;
u16 y2;
const struct EventObjectGraphicsInfo *graphicsInfo;
eventObject->offScreen = FALSE;
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = graphicsInfo->width;
x2 += x;
y2 = y;
y2 += graphicsInfo->height;
if ((s16)x >= 0x100 || (s16)x2 < -0x10)
{
eventObject->offScreen = TRUE;
}
if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
{
eventObject->offScreen = TRUE;
}
}
static void npc_update_obj_anim_flag(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->invisible = FALSE;
if (eventObject->invisible || eventObject->offScreen)
{
sprite->invisible = TRUE;
}
}
/*static*/ void GetAllGroundEffectFlags_OnSpawn(struct EventObject *eventObj, u32 *flags)
{
EventObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_Reflection(eventObj, flags);
GetGroundEffectFlags_TallGrassOnSpawn(eventObj, flags);
GetGroundEffectFlags_LongGrassOnSpawn(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
}
static void GetAllGroundEffectFlags_OnBeginStep(struct EventObject *eventObj, u32 *flags)
{
EventObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_Reflection(eventObj, flags);
GetGroundEffectFlags_TallGrassOnBeginStep(eventObj, flags);
GetGroundEffectFlags_LongGrassOnBeginStep(eventObj, flags);
GetGroundEffectFlags_Tracks(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_Puddle(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
}
/*static*/ void GetAllGroundEffectFlags_OnFinishStep(struct EventObject *eventObj, u32 *flags)
{
EventObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_Puddle(eventObj, flags);
GetGroundEffectFlags_Ripple(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
GetGroundEffectFlags_Seaweed(eventObj, flags);
GetGroundEffectFlags_JumpLanding(eventObj, flags);
}
static void EventObjectUpdateMetatileBehaviors(struct EventObject *eventObj)
{
eventObj->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
eventObj->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
}
static void GetGroundEffectFlags_Reflection(struct EventObject *eventObj, u32 *flags)
{
u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION };
u8 type = EventObjectCheckForReflectiveSurface(eventObj);
if (type)
{
if (!eventObj->hasReflection)
{
eventObj->hasReflection = 0;
eventObj->hasReflection = 1;
*flags |= reflectionFlags[type - 1];
}
}
else
{
eventObj->hasReflection = 0;
}
}
static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN;
}
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE;
}
static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN;
}
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE;
}
static void GetGroundEffectFlags_Tracks(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_DEEP_SAND;
}
else if (MetatileBehavior_IsSandOrDeepSand(eventObj->previousMetatileBehavior)
|| MetatileBehavior_IsUnusedFootprintMetatile(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_SAND;
}
}
static void GetGroundEffectFlags_SandHeap(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsDeepSand(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
{
if (!eventObj->inSandPile)
{
eventObj->inSandPile = 0;
eventObj->inSandPile = 1;
*flags |= GROUND_EFFECT_FLAG_SAND_PILE;
}
}
else
{
eventObj->inSandPile = 0;
}
}
static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject *eventObj, u32 *flags)
{
if ((MetatileBehavior_IsShallowFlowingWater(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsShallowFlowingWater(eventObj->previousMetatileBehavior))
|| (MetatileBehavior_IsPacifidlogLog(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsPacifidlogLog(eventObj->previousMetatileBehavior)))
{
if (!eventObj->inShallowFlowingWater)
{
eventObj->inShallowFlowingWater = 0;
eventObj->inShallowFlowingWater = 1;
*flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER;
}
}
else
{
eventObj->inShallowFlowingWater = 0;
}
}
static void GetGroundEffectFlags_Puddle(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsPuddle(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsPuddle(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_PUDDLE;
}
}
static void GetGroundEffectFlags_Ripple(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_HasRipples(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_RIPPLES;
}
static void GetGroundEffectFlags_ShortGrass(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsShortGrass(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsShortGrass(eventObj->previousMetatileBehavior))
{
if (!eventObj->inShortGrass)
{
eventObj->inShortGrass = 0;
eventObj->inShortGrass = 1;
*flags |= GROUND_EFFECT_FLAG_SHORT_GRASS;
}
}
else
{
eventObj->inShortGrass = 0;
}
}
static void GetGroundEffectFlags_HotSprings(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsHotSprings(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsHotSprings(eventObj->previousMetatileBehavior))
{
if (!eventObj->inHotSprings)
{
eventObj->inHotSprings = 0;
eventObj->inHotSprings = 1;
*flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS;
}
}
else
{
eventObj->inHotSprings = 0;
}
}
static void GetGroundEffectFlags_Seaweed(struct EventObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsSeaweed(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_SEAWEED;
}
static void GetGroundEffectFlags_JumpLanding(struct EventObject *eventObj, u32 *flags)
{
typedef bool8 (*MetatileFunc)(u8);
static const MetatileFunc metatileFuncs[] = {
MetatileBehavior_IsTallGrass,
MetatileBehavior_IsLongGrass,
MetatileBehavior_IsPuddle,
MetatileBehavior_IsSurfableWaterOrUnderwater,
MetatileBehavior_IsShallowFlowingWater,
MetatileBehavior_IsATile,
};
static const u32 jumpLandingFlags[] = {
GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS,
GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND,
};
if (eventObj->landingJump && !eventObj->disableJumpLandingGroundEffect)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++)
{
if (metatileFuncs[i](eventObj->currentMetatileBehavior))
{
*flags |= jumpLandingFlags[i];
return;
}
}
}
}
static u8 EventObjectCheckForReflectiveSurface(struct EventObject *eventObj)
{
const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
// ceil div by tile width?
s16 width = (info->width + 8) >> 4;
s16 height = (info->height + 8) >> 4;
s16 i;
s16 j;
u8 result;
u8 b;
s16 one;
#define RETURN_REFLECTION_TYPE_AT(x, y) \
b = MapGridGetMetatileBehaviorAt(x, y); \
result = GetReflectionTypeByMetatileBehavior(b); \
if (result != 0) \
return result;
for (i = 0, one = 1; i < height; i++)
{
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x, eventObj->previousCoords.y + one + i)
for (j = 1; j < width; j++)
{
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x + j, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x - j, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x + j, eventObj->previousCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x - j, eventObj->previousCoords.y + one + i)
}
}
return 0;
#undef RETURN_REFLECTION_TYPE_AT
}
static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
{
if (MetatileBehavior_IsIce(behavior))
return 1;
else if (MetatileBehavior_IsReflective(behavior))
return 2;
else
return 0;
}
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
{
static bool8 (*const unknown_08376040[])(u8) = {
MetatileBehavior_IsJumpSouth,
MetatileBehavior_IsJumpNorth,
MetatileBehavior_IsJumpWest,
MetatileBehavior_IsJumpEast,
};
u8 b;
u8 index = z;
if (index == 0)
return 0;
else if (index > 4)
index -= 4;
index--;
b = MapGridGetMetatileBehaviorAt(x, y);
if (unknown_08376040[index](b) == 1)
return index + 1;
return 0;
}
void EventObjectSetSpriteOamTableForLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
if (eventObj->disableCoveringGroundEffects)
return;
if (!MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
return;
if (!MetatileBehavior_IsLongGrass(eventObj->previousMetatileBehavior))
return;
sprite->subspriteTableNum = 4;
if (ZCoordToPriority(eventObj->previousElevation) == 1)
sprite->subspriteTableNum = 5;
}
bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
{
u8 mapZ;
if (z == 0)
return FALSE;
mapZ = MapGridGetZCoordAt(x, y);
if (mapZ == 0 || mapZ == 0xF)
return FALSE;
if (mapZ != z)
return TRUE;
return FALSE;
}
static const u8 sUnknown_08376050[] = {
0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73
};
// Each byte corresponds to a sprite priority for an event object.
// This is directly the inverse of gEventObjectPriorities_08376070.
static const u8 sEventObjectPriorities_08376060[] = {
2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2
};
// Each byte corresponds to a sprite priority for an event object.
// This is the inverse of gEventObjectPriorities_08376060.
// 1 = Above player sprite
// 2 = Below player sprite
static const u8 sEventObjectPriorities_08376070[] = {
1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
};
void EventObjectUpdateZCoordAndPriority(struct EventObject *eventObj, struct Sprite *sprite)
{
if (eventObj->fixedPriority)
return;
EventObjectUpdateZCoord(eventObj);
sprite->subspriteTableNum = sEventObjectPriorities_08376070[eventObj->previousElevation];
sprite->oam.priority = sEventObjectPriorities_08376060[eventObj->previousElevation];
}
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
{
sprite->subspriteTableNum = sEventObjectPriorities_08376070[z];
sprite->oam.priority = sEventObjectPriorities_08376060[z];
}
u8 ZCoordToPriority(u8 z)
{
return sEventObjectPriorities_08376060[z];
}
void EventObjectUpdateZCoord(struct EventObject *eventObj)
{
u8 z = MapGridGetZCoordAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
u8 z2 = MapGridGetZCoordAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
if (z == 0xF || z2 == 0xF)
return;
eventObj->currentElevation = z;
if (z != 0 && z != 0xF)
eventObj->previousElevation = z;
}
void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b)
{
s32 tmp = sprite->centerToCornerVecY;
u32 tmpa = *(u16 *)&sprite->pos1.y;
u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
s32 tmp2 = (tmpa - tmp) + tmpb;
u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
sprite->subpriority = tmp3 + sUnknown_08376050[a] + b;
}
static void EventObjectUpdateSubpriority(struct EventObject *eventObj, struct Sprite *sprite)
{
if (eventObj->fixedPriority)
return;
SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1);
}
bool8 AreZCoordsCompatible(u8 a, u8 b)
{
if (a == 0 || b == 0)
return TRUE;
if (a != b)
return FALSE;
return TRUE;
}
void GroundEffect_SpawnOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 1;
FieldEffectStart(FLDEFF_TALL_GRASS);
}
void GroundEffect_StepOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 0;
FieldEffectStart(FLDEFF_TALL_GRASS);
}
void GroundEffect_SpawnOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 1;
FieldEffectStart(FLDEFF_LONG_GRASS);
}
void GroundEffect_StepOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = (eventObj->localId << 8) | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 0;
FieldEffectStart(FLDEFF_LONG_GRASS);
}
void GroundEffect_WaterReflection(struct EventObject *eventObj, struct Sprite *sprite)
{
SetUpReflection(eventObj, sprite, 0);
}
void GroundEffect_IceReflection(struct EventObject *eventObj, struct Sprite *sprite)
{
SetUpReflection(eventObj, sprite, 1);
}
void GroundEffect_FlowingWater(struct EventObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_FEET_IN_FLOWING_WATER, eventObj);
}
static void (*const sGroundEffectTracksFuncs[])(struct EventObject *eventObj, struct Sprite *sprite, u8 a) = {
DoTracksGroundEffect_None,
DoTracksGroundEffect_Footprints,
DoTracksGroundEffect_BikeTireTracks,
};
void GroundEffect_SandTracks(struct EventObject *eventObj, struct Sprite *sprite)
{
const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 0);
}
void GroundEffect_DeepSandTracks(struct EventObject *eventObj, struct Sprite *sprite)
{
const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 1);
}
static void DoTracksGroundEffect_None(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
{
}
static void DoTracksGroundEffect_Footprints(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
{
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
u16 sandFootprints_FieldEffectData[2] = {
FLDEFF_SAND_FOOTPRINTS,
FLDEFF_DEEP_SAND_FOOTPRINTS
};
gFieldEffectArguments[0] = eventObj->previousCoords.x;
gFieldEffectArguments[1] = eventObj->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->facingDirection;
FieldEffectStart(sandFootprints_FieldEffectData[a]);
}
static void DoTracksGroundEffect_BikeTireTracks(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
{
// Specifies which bike track shape to show next.
// For example, when the bike turns from up to right, it will show
// a track that curves to the right.
// Each 4-byte row corresponds to the initial direction of the bike, and
// each byte in that row is for the next direction of the bike in the order
// of down, up, left, right.
static const u8 bikeTireTracks_Transitions[4][4] = {
1, 2, 7, 8,
1, 2, 6, 5,
5, 8, 3, 4,
6, 7, 3, 4,
};
if (eventObj->currentCoords.x != eventObj->previousCoords.x || eventObj->currentCoords.y != eventObj->previousCoords.y)
{
gFieldEffectArguments[0] = eventObj->previousCoords.x;
gFieldEffectArguments[1] = eventObj->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] =
bikeTireTracks_Transitions[eventObj->previousMovementDirection][eventObj->facingDirection - 5];
FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS);
}
}
void GroundEffect_Ripple(struct EventObject *eventObj, struct Sprite *sprite)
{
DoRippleFieldEffect(eventObj, sprite);
}
void GroundEffect_StepOnPuddle(struct EventObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SPLASH, eventObj);
}
void GroundEffect_SandHeap(struct EventObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SAND_PILE, eventObj);
}
void GroundEffect_JumpOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
u8 spriteId;
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
FieldEffectStart(FLDEFF_JUMP_TALL_GRASS);
spriteId = sub_81546C8(
eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y);
if (spriteId == MAX_SPRITES)
GroundEffect_SpawnOnTallGrass(eventObj, sprite);
}
void GroundEffect_JumpOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
FieldEffectStart(FLDEFF_JUMP_LONG_GRASS);
}
void GroundEffect_JumpOnShallowWater(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH);
}
void GroundEffect_JumpOnWater(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH);
}
void GroundEffect_JumpLandingDust(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_DUST);
}
void GroundEffect_ShortGrass(struct EventObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SHORT_GRASS, eventObj);
}
void GroundEffect_HotSprings(struct EventObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_HOT_SPRINGS_WATER, eventObj);
}
void GroundEffect_Seaweed(struct EventObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
FieldEffectStart(FLDEFF_BUBBLES);
}
static void (*const sGroundEffectFuncs[])(struct EventObject *eventObj, struct Sprite *sprite) = {
GroundEffect_SpawnOnTallGrass,
GroundEffect_StepOnTallGrass,
GroundEffect_SpawnOnLongGrass,
GroundEffect_StepOnLongGrass,
GroundEffect_WaterReflection,
GroundEffect_IceReflection,
GroundEffect_FlowingWater,
GroundEffect_SandTracks,
GroundEffect_DeepSandTracks,
GroundEffect_Ripple,
GroundEffect_StepOnPuddle,
GroundEffect_SandHeap,
GroundEffect_JumpOnTallGrass,
GroundEffect_JumpOnLongGrass,
GroundEffect_JumpOnShallowWater,
GroundEffect_JumpOnWater,
GroundEffect_JumpLandingDust,
GroundEffect_ShortGrass,
GroundEffect_HotSprings,
GroundEffect_Seaweed
};
/*static*/ void DoFlaggedGroundEffects(struct EventObject *eventObj, struct Sprite *sprite, u32 flags)
{
u8 i;
if (EventObjectIsFarawayIslandMew(eventObj) == TRUE && !sub_81D4A58(eventObj))
return;
for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1)
if (flags & 1)
sGroundEffectFuncs[i](eventObj, sprite);
}
void filters_out_some_ground_effects(struct EventObject *eventObj, u32 *flags)
{
if (eventObj->disableCoveringGroundEffects)
{
eventObj->inShortGrass = 0;
eventObj->inSandPile = 0;
eventObj->inShallowFlowingWater = 0;
eventObj->inHotSprings = 0;
*flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS
| GROUND_EFFECT_FLAG_SHORT_GRASS
| GROUND_EFFECT_FLAG_SAND_PILE
| GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
| GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE);
}
}
void FilterOutStepOnPuddleGroundEffectIfJumping(struct EventObject *eventObj, u32 *flags)
{
if (eventObj->landingJump)
*flags &= ~GROUND_EFFECT_FLAG_PUDDLE;
}
static void DoGroundEffects_OnSpawn(struct EventObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnMove)
{
flags = 0;
EventObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnSpawn(eventObj, &flags);
EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnMove = 0;
eventObj->disableCoveringGroundEffects = 0;
}
}
static void DoGroundEffects_OnBeginStep(struct EventObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnMove)
{
flags = 0;
EventObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnBeginStep(eventObj, &flags);
EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
filters_out_some_ground_effects(eventObj, &flags);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnMove = 0;
eventObj->disableCoveringGroundEffects = 0;
}
}
static void DoGroundEffects_OnFinishStep(struct EventObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnStop)
{
flags = 0;
EventObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnFinishStep(eventObj, &flags);
EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
FilterOutStepOnPuddleGroundEffectIfJumping(eventObj, &flags);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnStop = 0;
eventObj->landingJump = 0;
}
}
bool8 FreezeEventObject(struct EventObject *eventObject)
{
if (eventObject->heldMovementActive || eventObject->frozen)
{
return TRUE;
}
else
{
eventObject->frozen = 1;
eventObject->spriteAnimPausedBackup = gSprites[eventObject->spriteId].animPaused;
eventObject->spriteAffineAnimPausedBackup = gSprites[eventObject->spriteId].affineAnimPaused;
gSprites[eventObject->spriteId].animPaused = 1;
gSprites[eventObject->spriteId].affineAnimPaused = 1;
return FALSE;
}
}
void FreezeEventObjects(void)
{
u8 i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
if (gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
FreezeEventObject(&gEventObjects[i]);
}
void FreezeEventObjectsExceptOne(u8 a1)
{
u8 i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
if (i != a1 && gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
FreezeEventObject(&gEventObjects[i]);
}
void UnfreezeEventObject(struct EventObject *eventObject)
{
if (eventObject->active && eventObject->frozen)
{
eventObject->frozen = 0;
gSprites[eventObject->spriteId].animPaused = eventObject->spriteAnimPausedBackup;
gSprites[eventObject->spriteId].affineAnimPaused = eventObject->spriteAffineAnimPausedBackup;
}
}
void UnfreezeEventObjects(void)
{
u8 i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
if (gEventObjects[i].active)
UnfreezeEventObject(&gEventObjects[i]);
}
void Step1(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += gDirectionToVectors[dir].x;
sprite->pos1.y += gDirectionToVectors[dir].y;
}
void Step2(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y;
}
void Step3(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x + (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y + (u16) gDirectionToVectors[dir].y;
}
void Step4(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 4 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 4 * (u16) gDirectionToVectors[dir].y;
}
void Step8(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 8 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 8 * (u16) gDirectionToVectors[dir].y;
}
void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
static const SpriteStepFunc gUnknown_0850E6C4[] = {
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
Step1,
};
static const SpriteStepFunc gUnknown_0850E704[] = {
Step2,
Step2,
Step2,
Step2,
Step2,
Step2,
Step2,
Step2,
};
static const SpriteStepFunc gUnknown_0850E724[] = {
Step2,
Step3,
Step3,
Step2,
Step3,
Step3,
};
static const SpriteStepFunc gUnknown_0850E73C[] = {
Step4,
Step4,
Step4,
Step4,
};
static const SpriteStepFunc gUnknown_0850E74C[] = {
Step8,
Step8,
};
static const SpriteStepFunc *const gUnknown_0850E754[] = {
gUnknown_0850E6C4,
gUnknown_0850E704,
gUnknown_0850E724,
gUnknown_0850E73C,
gUnknown_0850E74C,
};
static const s16 gUnknown_0850E768[] = {
16, 8, 6, 4, 2
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
return FALSE;
gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
sprite->data[5]++;
if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
return FALSE;
return TRUE;
}
void sub_80976DC(struct Sprite *sprite, u8 a2)
{
sprite->data[3] = a2;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_80976EC(struct Sprite *sprite)
{
if (!(sprite->data[4] & 1))
{
Step1(sprite, sprite->data[3]);
sprite->data[5]++;
}
sprite->data[4]++;
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
const s8 gUnknown_0850E772[] = {
1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 2, 2, 1, 2,
2, 1, 2, 2, 1, 2, 1, 1,
2, 1, 1, 2, 1, 1, 2, 1,
1, 2, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 0, 1, 1, 0,
1, 0, 1, 0, 1, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
};
const s8 gUnknown_0850E7BA[] = {
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 1, 1, 0, 1, 1, 0,
1, 1, 0, 1, 1, 0, 1, 1,
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, -1, 0, 0, -1, 0, 0,
-1, 0, -1, -1, 0, -1, -1, 0,
-1, -1, -1, -1, -1, -1, -1, -2,
};
s16 sub_8097728(s16 a1)
{
return gUnknown_0850E7BA[a1];
}
s16 sub_809773C(s16 a1)
{
return gUnknown_0850E772[a1];
}
void sub_8097750(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 0;
}
bool8 sub_8097758(struct Sprite *sprite)
{
bool8 result = FALSE;
switch(sprite->data[7])
{
case 0:
sprite->pos2.x += sub_809773C(sprite->data[6]);
sprite->pos2.y += sub_8097728(sprite->data[6]);
break;
case 1:
sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
break;
case 2:
sprite->pos2.x -= sub_809773C(sprite->data[6]);
sprite->pos2.y += sub_8097728(sprite->data[6]);
break;
case 3:
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
break;
}
if(++sprite->data[6] == 0x48)
{
sprite->data[6] = 0;
sprite->data[7]++;
}
if(sprite->data[7] == 0x4)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
result = TRUE;
}
return result;
}
static const s8 gUnknown_0850E802[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 gUnknown_0850E812[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 gUnknown_0850E822[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const gUnknown_0850E834[] = {
gUnknown_0850E802,
gUnknown_0850E812,
gUnknown_0850E822
};
s16 sub_8097820(s16 a1, u8 a2)
{
return gUnknown_0850E834[a2][a1];
}
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = a4;
sprite->data[6] = 0;
}
static const s16 gUnknown_0850E840[] = {
16, 16, 32,
};
static const u8 gUnknown_0850E846[] = {
0, 0, 1,
};
u8 sub_809785C(struct Sprite *sprite)
{
s16 v5[3];
u8 v6[3];
u8 v2;
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
memcpy(v6, gUnknown_0850E846, 3);
v2 = 0;
if (sprite->data[4])
Step1(sprite, sprite->data[3]);
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
static const s16 gUnknown_0850E84A[] = {
32, 32, 64,
};
static const u8 gUnknown_0850E850[] = {
1, 1, 2,
};
u8 sub_80978E4(struct Sprite *sprite)
{
s16 v5[3];
u8 v6[3];
u8 v2;
memcpy(v5, gUnknown_0850E84A, 6);
memcpy(v6, gUnknown_0850E850, 3);
v2 = 0;
if (sprite->data[4] && !(sprite->data[6] & 1))
Step1(sprite, sprite->data[3]);
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
void SetMovementDelay(struct Sprite *sprite, s16 timer)
{
sprite->data[3] = timer;
}
static bool8 WaitForMovementDelay(struct Sprite *sprite)
{
sprite->data[3]--;
if (sprite->data[3] == 0)
return TRUE;
else
return FALSE;
}
void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3)
{
sprite->animNum = a2;
sprite->animPaused = 0 ;
SeekSpriteAnim(sprite, a3);
}
bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
else
return FALSE;
}
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
sprite->invisible = invisible;
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = 1;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = 1;
}
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
sub_8097D68(sprite);
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
}
void sub_8097AF0(void)
{
int i;
for(i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
DestroySprite(sprite);
}
}
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
{
int i;
for(i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == var)
return i;
}
return MAX_SPRITES;
}
void sub_8097B78(u8 var1, u8 var2)
{
u8 spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(var2));
}
void sub_8097BB4(u8 var1, u8 var2)
{
int spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(var2);
u16 tileNum = sprite->oam.tileNum;
sprite->oam = *gfxInfo->oam;
sprite->oam.tileNum = tileNum;
sprite->oam.paletteNum = gfxInfo->paletteSlot;
sprite->images = gfxInfo->images;
if(gfxInfo->subspriteTables == NULL)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = 0;
}
else
{
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
sprite->subspriteMode = 2;
}
StartSpriteAnim(sprite, 0);
}
}
void sub_8097C44(u8 var, bool32 var2)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return;
if(var2)
gSprites[spriteId].data[2] = 1;
else
gSprites[spriteId].data[2] = 0;
}
bool32 sub_8097C8C(u8 var)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return FALSE;
return (gSprites[spriteId].data[2] == TRUE);
}
void sub_8097CC4(u8 var1, u8 var2)
{
u8 spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = var2;
gSprites[spriteId].data[4] = 0;
}
}
void sub_8097CF4(struct Sprite *sprite)
{
switch(sprite->data[4])
{
case 0:
sprite->pos2.y = 0;
sprite->data[4]++;
case 1:
sprite->pos2.y -= 8;
if(sprite->pos2.y == -160)
{
sprite->pos2.y = 0;
sprite->data[2] = 1;
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
void sub_8097D30(struct Sprite *sprite)
{
switch(sprite->data[4])
{
case 0:
sprite->pos2.y = -160;
sprite->data[4]++;
case 1:
sprite->pos2.y += 8;
if(sprite->pos2.y == 0)
{
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
static void sub_8097D68(struct Sprite *sprite)
{
switch(sprite->data[3])
{
case 1:
sub_8097D30(sprite);
break;
case 2:
sub_8097CF4(sprite);
break;
case 0:
break;
default:
sprite->data[3] = 0;
break;
}
}
bool32 sub_8097D9C(u8 var)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return FALSE;
if(gSprites[spriteId].data[3] != FALSE)
return TRUE;
return FALSE;
}
u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct EventObject *eventObject)
{
EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
return FieldEffectStart(fieldEffectId);
}
void DoShadowFieldEffect(struct EventObject *eventObject)
{
if (!eventObject->hasShadow)
{
eventObject->hasShadow = 1;
StartFieldEffectForEventObject(FLDEFF_SHADOW, eventObject);
}
}
static void DoRippleFieldEffect(struct EventObject *eventObject, struct Sprite *sprite)
{
const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
gFieldEffectArguments[0] = sprite->pos1.x;
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
}
u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct EventObject *, struct Sprite *) = {
MovementAction_StoreAndLockAnim_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct EventObject *, struct Sprite *) = {
MovementAction_FreeAndUnlockAnim_Step0,
MovementAction_Finish,
};
u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *) = {
MovementAction_FlyUp_Step0,
MovementAction_FlyUp_Step1,
MovementAction_Fly_Finish,
};
u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *) = {
MovementAction_FlyDown_Step0,
MovementAction_FlyDown_Step1,
MovementAction_Fly_Finish,
};
u8 MovementAction_StoreAndLockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
u32 one;
bool32 ableToStore = FALSE;
if (gLockedAnimEventObjects == NULL)
{
gLockedAnimEventObjects = AllocZeroed(sizeof(struct LockedAnimEventObjects));
gLockedAnimEventObjects->eventObjectIds[0] = eventObject->localId;
// needed to match
gLockedAnimEventObjects->count = (one = 1);
ableToStore = one;
}
else
{
u8 i;
u8 firstFreeSlot;
bool32 found;
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
{
if (firstFreeSlot == 16 && gLockedAnimEventObjects->eventObjectIds[i] == 0)
firstFreeSlot = i;
if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId)
{
found = TRUE;
break;
}
}
if (!found && firstFreeSlot != 16)
{
gLockedAnimEventObjects->eventObjectIds[firstFreeSlot] = eventObject->localId;
gLockedAnimEventObjects->count++;
ableToStore = TRUE;
}
}
if (ableToStore == TRUE)
{
eventObject->inanimate = TRUE;
eventObject->facingDirectionLocked = TRUE;
}
sprite->data[2] = 1;
return TRUE;
}
u8 MovementAction_FreeAndUnlockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
bool32 ableToStore;
u8 index;
sprite->data[2] = 1;
if (gLockedAnimEventObjects != NULL)
{
ableToStore = FALSE;
index = FindLockedEventObjectIndex(eventObject);
if (index != 16)
{
gLockedAnimEventObjects->eventObjectIds[index] = 0;
gLockedAnimEventObjects->count--;
ableToStore = TRUE;
}
if (gLockedAnimEventObjects->count == 0)
FREE_AND_SET_NULL(gLockedAnimEventObjects);
if (ableToStore == TRUE)
{
eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate;
eventObject->facingDirectionLocked = FALSE;
sprite->animPaused = 0;
}
}
return TRUE;
}
u8 FindLockedEventObjectIndex(struct EventObject *eventObject)
{
u8 i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
{
if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId)
return i;
}
return EVENT_OBJECTS_COUNT;
}
void CreateLevitateMovementTask(struct EventObject *eventObject)
{
u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF);
struct Task *task = &gTasks[taskId];
StoreWordInTwoHalfwords(&task->data[0], (u32)eventObject);
eventObject->warpArrowSpriteId = taskId;
task->data[3] = 0xFFFF;
}
static void ApplyLevitateMovement(u8 taskId)
{
struct EventObject *eventObject;
struct Sprite *sprite;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // load the map object pointer.
sprite = &gSprites[eventObject->spriteId];
if(!(task->data[2] & 0x3))
sprite->pos2.y += task->data[3];
if(!(task->data[2] & 0xF))
task->data[3] = -task->data[3];
task->data[2]++;
}
void DestroyExtraMovementTask(u8 taskId)
{
struct EventObject *eventObject;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // unused eventObject
DestroyTask(taskId);
}
void sub_8098074(u8 var1, u8 var2)
{
u8 i;
for(i = 0; i < EVENT_OBJECTS_COUNT; i++)
{
if(i != var1 && i != var2 &&
gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
FreezeEventObject(&gEventObjects[i]);
}
}
u8 MovementAction_FlyUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->pos2.y = 0;
sprite->data[2]++;
return FALSE;
}
u8 MovementAction_FlyUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->pos2.y -= 8;
if(sprite->pos2.y == -160)
sprite->data[2]++;
return FALSE;
}
u8 MovementAction_FlyDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->pos2.y = -160;
sprite->data[2]++;
return FALSE;
}
u8 MovementAction_FlyDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->pos2.y += 8;
if(!sprite->pos2.y)
sprite->data[2]++;
return FALSE;
}
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
u8 MovementAction_Fly_Finish(struct EventObject *eventObject, struct Sprite *sprite)
{
return TRUE;
}