mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
107 lines
3.0 KiB
C
107 lines
3.0 KiB
C
#include "global.h"
|
|
#include "constants/flags.h"
|
|
#include "random.h"
|
|
#include "event_data.h"
|
|
#include "battle_setup.h"
|
|
#include "gym_leader_rematch.h"
|
|
|
|
static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch);
|
|
static s32 GetRematchIndex(u32 trainerIdx);
|
|
|
|
static const u16 GymLeaderRematches_AfterNewMauville[] = {
|
|
REMATCH_ROXANNE,
|
|
REMATCH_BRAWLY,
|
|
REMATCH_WATTSON,
|
|
REMATCH_FLANNERY,
|
|
REMATCH_NORMAN,
|
|
REMATCH_WINONA,
|
|
REMATCH_TATE_AND_LIZA,
|
|
REMATCH_JUAN
|
|
};
|
|
|
|
static const u16 GymLeaderRematches_BeforeNewMauville[] = {
|
|
REMATCH_ROXANNE,
|
|
REMATCH_BRAWLY,
|
|
// Wattson isn't available at this time
|
|
REMATCH_FLANNERY,
|
|
REMATCH_NORMAN,
|
|
REMATCH_WINONA,
|
|
REMATCH_TATE_AND_LIZA,
|
|
REMATCH_JUAN
|
|
};
|
|
|
|
void UpdateGymLeaderRematch(void)
|
|
{
|
|
if (FlagGet(FLAG_SYS_GAME_CLEAR) && (Random() % 100) <= 30)
|
|
{
|
|
if (FlagGet(FLAG_WATTSON_REMATCH_AVAILABLE))
|
|
UpdateGymLeaderRematchFromArray(GymLeaderRematches_AfterNewMauville, ARRAY_COUNT(GymLeaderRematches_AfterNewMauville), 5);
|
|
else
|
|
UpdateGymLeaderRematchFromArray(GymLeaderRematches_BeforeNewMauville, ARRAY_COUNT(GymLeaderRematches_BeforeNewMauville), 1);
|
|
}
|
|
}
|
|
|
|
static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch)
|
|
{
|
|
s32 whichLeader = 0;
|
|
s32 lowestRematchIndex = 5;
|
|
u32 i;
|
|
s32 rematchIndex;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
|
|
{
|
|
rematchIndex = GetRematchIndex(data[i]);
|
|
if (lowestRematchIndex > rematchIndex)
|
|
lowestRematchIndex = rematchIndex;
|
|
whichLeader++;
|
|
}
|
|
}
|
|
if (whichLeader != 0 && lowestRematchIndex <= maxRematch)
|
|
{
|
|
whichLeader = 0;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
|
|
{
|
|
rematchIndex = GetRematchIndex(data[i]);
|
|
if (rematchIndex == lowestRematchIndex)
|
|
whichLeader++;
|
|
}
|
|
}
|
|
if (whichLeader != 0)
|
|
{
|
|
whichLeader = Random() % whichLeader;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
if (!gSaveBlock1Ptr->trainerRematches[data[i]])
|
|
{
|
|
rematchIndex = GetRematchIndex(data[i]);
|
|
if (rematchIndex == lowestRematchIndex)
|
|
{
|
|
if (whichLeader == 0)
|
|
{
|
|
gSaveBlock1Ptr->trainerRematches[data[i]] = lowestRematchIndex;
|
|
break;
|
|
}
|
|
whichLeader--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static s32 GetRematchIndex(u32 trainerIdx)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (!HasTrainerBeenFought(gRematchTable[trainerIdx].trainerIds[i]))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return 5;
|
|
}
|