mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
3241b1405f
Also rename gMPlay structs to gMPlayInfo
913 lines
22 KiB
C
913 lines
22 KiB
C
#include "gba/m4a_internal.h"
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#define BSS_CODE __attribute__((section(".bss.code")))
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BSS_CODE ALIGNED(4) char SoundMainRAM_Buffer[0x800] = {0};
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struct SoundInfo gSoundInfo;
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struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES];
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struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES];
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void *gMPlayJumpTable[36];
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struct CgbChannel gCgbChans[4];
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struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2];
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struct PokemonCrySong gPokemonCrySong;
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struct MusicPlayerInfo gMPlayInfo_BGM;
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struct MusicPlayerInfo gMPlayInfo_SE1;
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struct MusicPlayerInfo gMPlayInfo_SE2;
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struct MusicPlayerInfo gMPlayInfo_SE3;
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u8 gMPlayMemAccArea[0x10];
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u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
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{
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u32 val1;
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u32 val2;
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u32 fineAdjustShifted = fineAdjust << 24;
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if (key > 178)
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{
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key = 178;
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fineAdjustShifted = 255 << 24;
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}
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val1 = gScaleTable[key];
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val1 = gFreqTable[val1 & 0xF] >> (val1 >> 4);
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val2 = gScaleTable[key + 1];
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val2 = gFreqTable[val2 & 0xF] >> (val2 >> 4);
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return umul3232H32(wav->freq, val1 + umul3232H32(val2 - val1, fineAdjustShifted));
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}
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void UnusedDummyFunc()
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{
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}
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void MPlayContinue(struct MusicPlayerInfo *mplayInfo)
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{
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if (mplayInfo->ident == ID_NUMBER)
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{
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mplayInfo->ident++;
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mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE;
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mplayInfo->ident = ID_NUMBER;
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}
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}
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void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed)
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{
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if (mplayInfo->ident == ID_NUMBER)
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{
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mplayInfo->ident++;
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mplayInfo->fadeOC = speed;
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mplayInfo->fadeOI = speed;
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mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT);
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mplayInfo->ident = ID_NUMBER;
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}
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}
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void m4aSoundInit(void)
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{
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s32 i;
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CpuCopy32((void *)((s32)SoundMainRAM & ~1), SoundMainRAM_Buffer, sizeof(SoundMainRAM_Buffer));
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SoundInit(&gSoundInfo);
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MPlayExtender(gCgbChans);
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m4aSoundMode(SOUND_MODE_DA_BIT_8
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| SOUND_MODE_FREQ_13379
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| (12 << SOUND_MODE_MASVOL_SHIFT)
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| (5 << SOUND_MODE_MAXCHN_SHIFT));
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for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
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{
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struct MusicPlayerInfo *mplayInfo = gMPlayTable[i].info;
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MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].unk_8);
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mplayInfo->unk_B = gMPlayTable[i].unk_A;
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mplayInfo->memAccArea = gMPlayMemAccArea;
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}
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memcpy(&gPokemonCrySong, &gPokemonCrySongTemplate, sizeof(struct PokemonCrySong));
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for (i = 0; i < MAX_POKEMON_CRIES; i++)
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{
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struct MusicPlayerInfo *mplayInfo = &gPokemonCryMusicPlayers[i];
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struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2];
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MPlayOpen(mplayInfo, track, 2);
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track->chan = 0;
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}
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}
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void m4aSoundMain(void)
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{
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SoundMain();
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}
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void m4aSongNumStart(u16 n)
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{
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const struct MusicPlayer *mplayTable = gMPlayTable;
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const struct Song *songTable = gSongTable;
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const struct Song *song = &songTable[n];
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const struct MusicPlayer *mplay = &mplayTable[song->ms];
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MPlayStart(mplay->info, song->header);
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}
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void m4aSongNumStartOrChange(u16 n)
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{
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const struct MusicPlayer *mplayTable = gMPlayTable;
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const struct Song *songTable = gSongTable;
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const struct Song *song = &songTable[n];
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const struct MusicPlayer *mplay = &mplayTable[song->ms];
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if (mplay->info->songHeader != song->header)
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{
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MPlayStart(mplay->info, song->header);
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}
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else
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{
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if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0
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|| (mplay->info->status & MUSICPLAYER_STATUS_PAUSE))
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{
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MPlayStart(mplay->info, song->header);
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}
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}
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}
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void m4aSongNumStartOrContinue(u16 n)
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{
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const struct MusicPlayer *mplayTable = gMPlayTable;
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const struct Song *songTable = gSongTable;
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const struct Song *song = &songTable[n];
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const struct MusicPlayer *mplay = &mplayTable[song->ms];
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if (mplay->info->songHeader != song->header)
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MPlayStart(mplay->info, song->header);
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else if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0)
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MPlayStart(mplay->info, song->header);
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else if (mplay->info->status & MUSICPLAYER_STATUS_PAUSE)
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MPlayContinue(mplay->info);
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}
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void m4aSongNumStop(u16 n)
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{
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const struct MusicPlayer *mplayTable = gMPlayTable;
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const struct Song *songTable = gSongTable;
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const struct Song *song = &songTable[n];
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const struct MusicPlayer *mplay = &mplayTable[song->ms];
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if (mplay->info->songHeader == song->header)
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m4aMPlayStop(mplay->info);
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}
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void m4aSongNumContinue(u16 n)
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{
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const struct MusicPlayer *mplayTable = gMPlayTable;
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const struct Song *songTable = gSongTable;
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const struct Song *song = &songTable[n];
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const struct MusicPlayer *mplay = &mplayTable[song->ms];
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if (mplay->info->songHeader == song->header)
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MPlayContinue(mplay->info);
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}
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void m4aMPlayAllStop(void)
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{
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s32 i;
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for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
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m4aMPlayStop(gMPlayTable[i].info);
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for (i = 0; i < MAX_POKEMON_CRIES; i++)
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m4aMPlayStop(&gPokemonCryMusicPlayers[i]);
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}
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void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo)
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{
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MPlayContinue(mplayInfo);
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}
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void m4aMPlayAllContinue(void)
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{
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s32 i;
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for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
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MPlayContinue(gMPlayTable[i].info);
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for (i = 0; i < MAX_POKEMON_CRIES; i++)
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MPlayContinue(&gPokemonCryMusicPlayers[i]);
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}
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void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed)
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{
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MPlayFadeOut(mplayInfo, speed);
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}
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void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed)
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{
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if (mplayInfo->ident == ID_NUMBER)
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{
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mplayInfo->ident++;
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mplayInfo->fadeOC = speed;
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mplayInfo->fadeOI = speed;
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mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT) | TEMPORARY_FADE;
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mplayInfo->ident = ID_NUMBER;
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}
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}
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed)
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{
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if (mplayInfo->ident == ID_NUMBER)
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{
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mplayInfo->ident++;
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mplayInfo->fadeOC = speed;
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mplayInfo->fadeOI = speed;
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mplayInfo->fadeOV = (0 << FADE_VOL_SHIFT) | FADE_IN;
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mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE;
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mplayInfo->ident = ID_NUMBER;
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}
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}
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo)
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{
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s32 trackCount = mplayInfo->trackCount;
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struct MusicPlayerTrack *track = mplayInfo->tracks;
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while (trackCount > 0)
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{
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if (track->flags & MPT_FLG_EXIST)
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{
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if (track->flags & MPT_FLG_START)
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{
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Clear64byte(track);
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track->flags = MPT_FLG_EXIST;
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track->bendRange = 2;
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track->volX = 64;
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track->lfoSpeed = 22;
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track->tone.type = 1;
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}
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}
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trackCount--;
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track++;
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}
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}
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void MPlayExtender(struct CgbChannel *cgbChans)
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{
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struct SoundInfo *soundInfo;
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u32 ident;
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REG_SOUNDCNT_X = SOUND_MASTER_ENABLE
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| SOUND_4_ON
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| SOUND_3_ON
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| SOUND_2_ON
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| SOUND_1_ON;
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REG_SOUNDCNT_L = 0; // set master volume to zero
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REG_NR12 = 0x8;
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REG_NR22 = 0x8;
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REG_NR42 = 0x8;
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REG_NR14 = 0x80;
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REG_NR24 = 0x80;
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REG_NR44 = 0x80;
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REG_NR30 = 0;
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REG_NR50 = 0x77;
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soundInfo = SOUND_INFO_PTR;
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ident = soundInfo->ident;
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if (ident != ID_NUMBER)
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return;
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soundInfo->ident++;
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gMPlayJumpTable[8] = ply_memacc;
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gMPlayJumpTable[17] = ply_lfos;
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gMPlayJumpTable[19] = ply_mod;
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gMPlayJumpTable[28] = ply_xcmd;
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gMPlayJumpTable[29] = ply_endtie;
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gMPlayJumpTable[30] = SampleFreqSet;
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gMPlayJumpTable[31] = TrackStop;
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gMPlayJumpTable[32] = FadeOutBody;
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gMPlayJumpTable[33] = TrkVolPitSet;
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soundInfo->cgbChans = (struct CgbChannel *)cgbChans;
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soundInfo->CgbSound = CgbSound;
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soundInfo->CgbOscOff = CgbOscOff;
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soundInfo->MidiKeyToCgbFreq = MidiKeyToCgbFreq;
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soundInfo->maxLines = MAX_LINES;
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CpuFill32(0, cgbChans, sizeof(struct CgbChannel) * 4);
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cgbChans[0].ty = 1;
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cgbChans[0].panMask = 0x11;
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cgbChans[1].ty = 2;
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cgbChans[1].panMask = 0x22;
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cgbChans[2].ty = 3;
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cgbChans[2].panMask = 0x44;
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cgbChans[3].ty = 4;
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cgbChans[3].panMask = 0x88;
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soundInfo->ident = ident;
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}
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void MusicPlayerJumpTableCopy(void)
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{
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asm("swi 0x2A");
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}
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void ClearChain(void *x)
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{
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void (*func)(void *) = *(&gMPlayJumpTable[34]);
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func(x);
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}
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void Clear64byte(void *x)
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{
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void (*func)(void *) = *(&gMPlayJumpTable[35]);
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func(x);
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}
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void SoundInit(struct SoundInfo *soundInfo)
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{
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soundInfo->ident = 0;
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if (REG_DMA1CNT & (DMA_REPEAT << 16))
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REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
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if (REG_DMA2CNT & (DMA_REPEAT << 16))
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REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
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REG_DMA1CNT_H = DMA_32BIT;
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REG_DMA2CNT_H = DMA_32BIT;
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REG_SOUNDCNT_X = SOUND_MASTER_ENABLE
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| SOUND_4_ON
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| SOUND_3_ON
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| SOUND_2_ON
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| SOUND_1_ON;
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REG_SOUNDCNT_H = SOUND_B_FIFO_RESET | SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT
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| SOUND_A_FIFO_RESET | SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT
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| SOUND_ALL_MIX_FULL;
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REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40;
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REG_DMA1SAD = (s32)soundInfo->pcmBuffer;
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REG_DMA1DAD = (s32)®_FIFO_A;
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REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
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REG_DMA2DAD = (s32)®_FIFO_B;
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SOUND_INFO_PTR = soundInfo;
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CpuFill32(0, soundInfo, sizeof(struct SoundInfo));
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soundInfo->maxChans = 8;
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soundInfo->masterVolume = 15;
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soundInfo->plynote = (u32)ply_note;
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soundInfo->CgbSound = DummyFunc;
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soundInfo->CgbOscOff = (void (*)(u8))DummyFunc;
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soundInfo->MidiKeyToCgbFreq = (u32 (*)(u8, u8, u8))DummyFunc;
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soundInfo->ExtVolPit = (u32)DummyFunc;
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MPlayJumpTableCopy(gMPlayJumpTable);
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soundInfo->MPlayJumpTable = (u32)gMPlayJumpTable;
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SampleFreqSet(SOUND_MODE_FREQ_13379);
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soundInfo->ident = ID_NUMBER;
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}
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void SampleFreqSet(u32 freq)
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{
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struct SoundInfo *soundInfo = SOUND_INFO_PTR;
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freq = (freq & 0xF0000) >> 16;
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soundInfo->freq = freq;
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soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1];
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soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank;
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// LCD refresh rate 59.7275Hz
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soundInfo->pcmFreq = (597275 * soundInfo->pcmSamplesPerVBlank + 5000) / 10000;
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// CPU frequency 16.78Mhz
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soundInfo->divFreq = (16777216 / soundInfo->pcmFreq + 1) >> 1;
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// Turn off timer 0.
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REG_TM0CNT_H = 0;
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// cycles per LCD fresh 280896
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REG_TM0CNT_L = -(280896 / soundInfo->pcmSamplesPerVBlank);
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m4aSoundVSyncOn();
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while (*(vu8 *)REG_ADDR_VCOUNT == 159)
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;
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while (*(vu8 *)REG_ADDR_VCOUNT != 159)
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;
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REG_TM0CNT_H = TIMER_ENABLE | TIMER_1CLK;
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}
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void m4aSoundMode(u32 mode)
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{
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struct SoundInfo *soundInfo = SOUND_INFO_PTR;
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u32 temp;
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if (soundInfo->ident != ID_NUMBER)
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return;
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soundInfo->ident++;
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temp = mode & (SOUND_MODE_REVERB_SET | SOUND_MODE_REVERB_VAL);
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if (temp)
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soundInfo->reverb = temp & SOUND_MODE_REVERB_VAL;
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temp = mode & SOUND_MODE_MAXCHN;
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if (temp)
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{
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struct SoundChannel *chan;
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soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT;
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temp = MAX_DIRECTSOUND_CHANNELS;
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chan = &soundInfo->chans[0];
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while (temp != 0)
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{
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chan->status = 0;
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temp--;
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chan++;
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}
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}
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temp = mode & SOUND_MODE_MASVOL;
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if (temp)
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soundInfo->masterVolume = temp >> SOUND_MODE_MASVOL_SHIFT;
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temp = mode & SOUND_MODE_DA_BIT;
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if (temp)
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{
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temp = (temp & 0x300000) >> 14;
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REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | temp;
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}
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temp = mode & SOUND_MODE_FREQ;
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if (temp)
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{
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m4aSoundVSyncOff();
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SampleFreqSet(temp);
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}
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soundInfo->ident = ID_NUMBER;
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}
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void SoundClear(void)
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{
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struct SoundInfo *soundInfo = SOUND_INFO_PTR;
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s32 i;
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void *chan;
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if (soundInfo->ident != ID_NUMBER)
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return;
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soundInfo->ident++;
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i = MAX_DIRECTSOUND_CHANNELS;
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chan = &soundInfo->chans[0];
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while (i > 0)
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{
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((struct SoundChannel *)chan)->status = 0;
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i--;
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chan = (void *)((s32)chan + sizeof(struct SoundChannel));
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}
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chan = soundInfo->cgbChans;
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if (chan)
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{
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i = 1;
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while (i <= 4)
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{
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soundInfo->CgbOscOff(i);
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((struct CgbChannel *)chan)->sf = 0;
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i++;
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chan = (void *)((s32)chan + sizeof(struct CgbChannel));
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}
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}
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soundInfo->ident = ID_NUMBER;
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}
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void m4aSoundVSyncOff(void)
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{
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struct SoundInfo *soundInfo = SOUND_INFO_PTR;
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if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1)
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{
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soundInfo->ident += 10;
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if (REG_DMA1CNT & (DMA_REPEAT << 16))
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REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
|
|
|
|
if (REG_DMA2CNT & (DMA_REPEAT << 16))
|
|
REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
|
|
|
|
REG_DMA1CNT_H = DMA_32BIT;
|
|
REG_DMA2CNT_H = DMA_32BIT;
|
|
|
|
CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
|
|
}
|
|
}
|
|
|
|
void m4aSoundVSyncOn(void)
|
|
{
|
|
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
|
|
u32 ident = soundInfo->ident;
|
|
|
|
if (ident == ID_NUMBER)
|
|
return;
|
|
|
|
REG_DMA1CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT;
|
|
REG_DMA2CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT;
|
|
|
|
soundInfo->pcmDmaCounter = 0;
|
|
soundInfo->ident = ident - 10;
|
|
}
|
|
|
|
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount)
|
|
{
|
|
struct SoundInfo *soundInfo;
|
|
|
|
if (trackCount == 0)
|
|
return;
|
|
|
|
if (trackCount > MAX_MUSICPLAYER_TRACKS)
|
|
trackCount = MAX_MUSICPLAYER_TRACKS;
|
|
|
|
soundInfo = SOUND_INFO_PTR;
|
|
|
|
if (soundInfo->ident != ID_NUMBER)
|
|
return;
|
|
|
|
soundInfo->ident++;
|
|
|
|
Clear64byte(mplayInfo);
|
|
|
|
mplayInfo->tracks = tracks;
|
|
mplayInfo->trackCount = trackCount;
|
|
mplayInfo->status = MUSICPLAYER_STATUS_PAUSE;
|
|
|
|
while (trackCount != 0)
|
|
{
|
|
tracks->flags = 0;
|
|
trackCount--;
|
|
tracks++;
|
|
}
|
|
|
|
if (soundInfo->func != 0)
|
|
{
|
|
mplayInfo->func = soundInfo->func;
|
|
mplayInfo->intp = soundInfo->intp;
|
|
soundInfo->func = 0;
|
|
}
|
|
|
|
soundInfo->intp = (u32)mplayInfo;
|
|
soundInfo->func = (u32)MPlayMain;
|
|
soundInfo->ident = ID_NUMBER;
|
|
mplayInfo->ident = ID_NUMBER;
|
|
}
|
|
|
|
void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader)
|
|
{
|
|
s32 i;
|
|
u8 unk_B;
|
|
struct MusicPlayerTrack *track;
|
|
|
|
if (mplayInfo->ident != ID_NUMBER)
|
|
return;
|
|
|
|
unk_B = mplayInfo->unk_B;
|
|
|
|
if (!unk_B
|
|
|| ((!mplayInfo->songHeader || !(mplayInfo->tracks[0].flags & MPT_FLG_START))
|
|
&& ((mplayInfo->status & MUSICPLAYER_STATUS_TRACK) == 0
|
|
|| (mplayInfo->status & MUSICPLAYER_STATUS_PAUSE)))
|
|
|| (mplayInfo->priority <= songHeader->priority))
|
|
{
|
|
mplayInfo->ident++;
|
|
mplayInfo->status = 0;
|
|
mplayInfo->songHeader = songHeader;
|
|
mplayInfo->tone = songHeader->tone;
|
|
mplayInfo->priority = songHeader->priority;
|
|
mplayInfo->clock = 0;
|
|
mplayInfo->tempoD = 150;
|
|
mplayInfo->tempoI = 150;
|
|
mplayInfo->tempoU = 0x100;
|
|
mplayInfo->tempoC = 0;
|
|
mplayInfo->fadeOI = 0;
|
|
|
|
i = 0;
|
|
track = mplayInfo->tracks;
|
|
|
|
while (i < songHeader->trackCount && i < mplayInfo->trackCount)
|
|
{
|
|
TrackStop(mplayInfo, track);
|
|
track->flags = MPT_FLG_EXIST | MPT_FLG_START;
|
|
track->chan = 0;
|
|
track->cmdPtr = songHeader->part[i];
|
|
i++;
|
|
track++;
|
|
}
|
|
|
|
while (i < mplayInfo->trackCount)
|
|
{
|
|
TrackStop(mplayInfo, track);
|
|
track->flags = 0;
|
|
i++;
|
|
track++;
|
|
}
|
|
|
|
if (songHeader->reverb & 0x80)
|
|
m4aSoundMode(songHeader->reverb);
|
|
|
|
mplayInfo->ident = ID_NUMBER;
|
|
}
|
|
}
|
|
|
|
void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo)
|
|
{
|
|
s32 i;
|
|
struct MusicPlayerTrack *track;
|
|
|
|
if (mplayInfo->ident != ID_NUMBER)
|
|
return;
|
|
|
|
mplayInfo->ident++;
|
|
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
|
|
|
|
i = mplayInfo->trackCount;
|
|
track = mplayInfo->tracks;
|
|
|
|
while (i > 0)
|
|
{
|
|
TrackStop(mplayInfo, track);
|
|
i--;
|
|
track++;
|
|
}
|
|
|
|
mplayInfo->ident = ID_NUMBER;
|
|
}
|
|
|
|
void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
|
|
{
|
|
s32 i;
|
|
struct MusicPlayerTrack *track;
|
|
u16 fadeOI = mplayInfo->fadeOI;
|
|
register u32 temp asm("r3");
|
|
register u16 mask asm("r2");
|
|
|
|
if (fadeOI == 0)
|
|
return;
|
|
|
|
mplayInfo->fadeOC--;
|
|
|
|
temp = 0xFFFF;
|
|
mask = temp;
|
|
|
|
if (mplayInfo->fadeOC != 0)
|
|
return;
|
|
|
|
mplayInfo->fadeOC = fadeOI;
|
|
|
|
if (mplayInfo->fadeOV & FADE_IN)
|
|
{
|
|
mplayInfo->fadeOV += (4 << FADE_VOL_SHIFT);
|
|
|
|
if ((u16)(mplayInfo->fadeOV & mask) >= (64 << FADE_VOL_SHIFT))
|
|
{
|
|
mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT);
|
|
mplayInfo->fadeOI = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mplayInfo->fadeOV -= (4 << FADE_VOL_SHIFT);
|
|
|
|
if ((s16)(mplayInfo->fadeOV & mask) <= 0)
|
|
{
|
|
i = mplayInfo->trackCount;
|
|
track = mplayInfo->tracks;
|
|
|
|
while (i > 0)
|
|
{
|
|
register u32 fadeOV asm("r7");
|
|
u32 val;
|
|
|
|
TrackStop(mplayInfo, track);
|
|
|
|
val = TEMPORARY_FADE;
|
|
fadeOV = mplayInfo->fadeOV;
|
|
val &= fadeOV;
|
|
|
|
if (!val)
|
|
track->flags = 0;
|
|
|
|
i--;
|
|
track++;
|
|
}
|
|
|
|
if (mplayInfo->fadeOV & TEMPORARY_FADE)
|
|
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
|
|
else
|
|
mplayInfo->status = MUSICPLAYER_STATUS_PAUSE;
|
|
|
|
mplayInfo->fadeOI = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
i = mplayInfo->trackCount;
|
|
track = mplayInfo->tracks;
|
|
|
|
while (i > 0)
|
|
{
|
|
if (track->flags & MPT_FLG_EXIST)
|
|
{
|
|
track->volX = (mplayInfo->fadeOV >> FADE_VOL_SHIFT);
|
|
track->flags |= MPT_FLG_VOLCHG;
|
|
}
|
|
|
|
i--;
|
|
track++;
|
|
}
|
|
}
|
|
|
|
void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
|
|
{
|
|
if (track->flags & MPT_FLG_VOLSET)
|
|
{
|
|
s32 x;
|
|
s32 y;
|
|
|
|
x = (u32)(track->vol * track->volX) >> 5;
|
|
|
|
if (track->modT == 1)
|
|
x = (u32)(x * (track->modM + 128)) >> 7;
|
|
|
|
y = 2 * track->pan + track->panX;
|
|
|
|
if (track->modT == 2)
|
|
y += track->modM;
|
|
|
|
if (y < -128)
|
|
y = -128;
|
|
else if (y > 127)
|
|
y = 127;
|
|
|
|
track->volMR = (u32)((y + 128) * x) >> 8;
|
|
track->volML = (u32)((127 - y) * x) >> 8;
|
|
}
|
|
|
|
if (track->flags & MPT_FLG_PITSET)
|
|
{
|
|
s32 bend = track->bend * track->bendRange;
|
|
register s32 x asm("r1") = track->tune;
|
|
x += bend;
|
|
x *= 4;
|
|
x += (track->keyShift << 8);
|
|
x += (track->keyShiftX << 8);
|
|
x += track->pitX;
|
|
|
|
if (track->modT == 0)
|
|
x += 16 * track->modM;
|
|
|
|
track->keyM = x >> 8;
|
|
track->pitM = x;
|
|
}
|
|
|
|
track->flags &= ~(MPT_FLG_PITSET | MPT_FLG_VOLSET);
|
|
}
|
|
|
|
u32 MidiKeyToCgbFreq(u8 chanNum, u8 key, u8 fineAdjust)
|
|
{
|
|
if (chanNum == 4)
|
|
{
|
|
if (key <= 20)
|
|
{
|
|
key = 0;
|
|
}
|
|
else
|
|
{
|
|
key -= 21;
|
|
if (key > 59)
|
|
key = 59;
|
|
}
|
|
|
|
return gNoiseTable[key];
|
|
}
|
|
else
|
|
{
|
|
s32 val1;
|
|
s32 val2;
|
|
|
|
if (key <= 35)
|
|
{
|
|
fineAdjust = 0;
|
|
key = 0;
|
|
}
|
|
else
|
|
{
|
|
key -= 36;
|
|
if (key > 130)
|
|
{
|
|
key = 130;
|
|
fineAdjust = 255;
|
|
}
|
|
}
|
|
|
|
val1 = gCgbScaleTable[key];
|
|
val1 = gCgbFreqTable[val1 & 0xF] >> (val1 >> 4);
|
|
|
|
val2 = gCgbScaleTable[key + 1];
|
|
val2 = gCgbFreqTable[val2 & 0xF] >> (val2 >> 4);
|
|
|
|
return val1 + ((fineAdjust * (val2 - val1)) >> 8) + 2048;
|
|
}
|
|
}
|
|
|
|
void CgbOscOff(u8 chanNum)
|
|
{
|
|
switch (chanNum)
|
|
{
|
|
case 1:
|
|
REG_NR12 = 8;
|
|
REG_NR14 = 0x80;
|
|
break;
|
|
case 2:
|
|
REG_NR22 = 8;
|
|
REG_NR24 = 0x80;
|
|
break;
|
|
case 3:
|
|
REG_NR30 = 0;
|
|
break;
|
|
default:
|
|
REG_NR42 = 8;
|
|
REG_NR44 = 0x80;
|
|
}
|
|
}
|
|
|
|
static inline int CgbPan(struct CgbChannel *chan)
|
|
{
|
|
u32 rightVolume = chan->rightVolume;
|
|
u32 leftVolume = chan->leftVolume;
|
|
|
|
if ((rightVolume = (u8)rightVolume) >= (leftVolume = (u8)leftVolume))
|
|
{
|
|
if (rightVolume / 2 >= leftVolume)
|
|
{
|
|
chan->pan = 0x0F;
|
|
return 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (leftVolume / 2 >= rightVolume)
|
|
{
|
|
chan->pan = 0xF0;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CgbModVol(struct CgbChannel *chan)
|
|
{
|
|
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
|
|
|
|
if ((soundInfo->mode & 1) || !CgbPan(chan))
|
|
{
|
|
chan->pan = 0xFF;
|
|
chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4;
|
|
}
|
|
else
|
|
{
|
|
// Force chan->rightVolume and chan->leftVolume to be read from memory again,
|
|
// even though there is no reason to do so.
|
|
// The command line option "-fno-gcse" achieves the same result as this.
|
|
asm("" : : : "memory");
|
|
|
|
chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4;
|
|
if (chan->eg > 15)
|
|
chan->eg = 15;
|
|
}
|
|
|
|
chan->sg = (chan->eg * chan->su + 15) >> 4;
|
|
chan->pan &= chan->panMask;
|
|
}
|