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https://github.com/Ninjdai1/pokeemerald.git
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53 lines
1.0 KiB
ArmAsm
53 lines
1.0 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_toy_dango_grp, voicegroup_869D6F4
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.equ se_toy_dango_pri, 4
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.equ se_toy_dango_rev, reverb_set+50
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.equ se_toy_dango_mvl, 127
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.equ se_toy_dango_key, 0
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.equ se_toy_dango_tbs, 1
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.equ se_toy_dango_exg, 0
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.equ se_toy_dango_cmp, 1
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.section .rodata
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.global se_toy_dango
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.align 2
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@********************** Track 1 **********************@
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se_toy_dango_1:
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.byte KEYSH , se_toy_dango_key+0
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.byte TEMPO , 150*se_toy_dango_tbs/2
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.byte VOICE , 36
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_toy_dango_mvl/mxv
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.byte BEND , c_v+0
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.byte N01 , Cn4 , v112
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.byte W01
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.byte VOICE , 26
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.byte W01
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.byte N01 , Fn4 , v127
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.byte W01
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.byte W01
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.byte VOICE , 36
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.byte W02
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.byte N01 , Cn3 , v056
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_toy_dango:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_toy_dango_pri @ Priority
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.byte se_toy_dango_rev @ Reverb.
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.word se_toy_dango_grp
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.word se_toy_dango_1
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.end
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