mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
602 lines
24 KiB
PHP
602 lines
24 KiB
PHP
.set LOCALID_PLAYER, 1
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.set LOCALID_OPPONENT, 2
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.set LOCALID_ATTENDANT, 3
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.set LOCALID_DUSCLOPS, 4
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.set LOCALID_AZURILL, 5
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BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
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@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattlePalaceBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
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compare VAR_RESULT, FEMALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
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return
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@ The opponent's gfx are set to the players by default
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
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compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
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compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
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compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
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waitmessage
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palace_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext::
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compare VAR_TEMP_2, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven::
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_OPPONENT, 15, 1
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addobject LOCALID_OPPONENT
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hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_OPPONENT, 13, 1
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setobjectxyperm LOCALID_OPPONENT, 13, 1
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
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palace_incrementstreak
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frontier_getsymbols
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
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palace_incrementstreak
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frontier_getsymbols
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle::
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closemessage
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setvar VAR_TEMP_2, 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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frontier_restorehelditems
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special HealPlayerParty
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frontier_resetsketch
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return
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BattleFrontier_BattlePalaceBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
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hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible:
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set_invisible
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom:
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set_visible
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walk_up
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walk_up
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walk_up
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walk_up
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight:
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face_right
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp:
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face_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge:
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set_visible
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown:
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face_down
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1:
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set_visible
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walk_slow_down
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walk_slow_down
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face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2:
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set_visible
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walk_slow_down
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3:
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walk_slow_down
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walk_slow_down
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walk_slow_down
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face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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compare VAR_RESULT, FRONTIER_MODE_DOUBLES
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
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waitstate
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
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waitstate
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end
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BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter:
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delay_16
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delay_16
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set_visible
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walk_down
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walk_right
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walk_down
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walk_in_place_fastest_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter:
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set_visible
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walk_fast_down
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_fast_down
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walk_in_place_fastest_left
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delay_16
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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set_visible
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walk_slow_down
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walk_slow_down
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walk_slow_down
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walk_slow_down
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face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
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.string "Excellent…\n"
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.string "Let me restore your POKéMON.$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
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.string "The 2nd opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
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.string "The 3rd opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
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.string "The 4th opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
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.string "The 5th opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
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.string "The 6th opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
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.string "The 7th opponent is next.\n"
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.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
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.string "Would you like to save and quit\n"
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.string "the game?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
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.string "Do you wish to quit your challenge?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
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.string "Saving the data.\n"
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.string "Have patience…$"
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BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
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.string "Do you wish to record your latest\n"
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.string "match on your FRONTIER PASS?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
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.string "And now…\p"
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.string "By winning consistently, you have\n"
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.string "earned the privilege of challenging\l"
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.string "our master, the PALACE MAVEN…$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
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.string "I shall send for the PALACE MAVEN.\n"
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.string "Are you ready?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
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.string "Let great fanfare announce the arrival\n"
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.string "of the PALACE MAVEN, SPENSER!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
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.string "SPENSER: My physical being is with\n"
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.string "POKéMON always!\p"
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.string "My heart beats as one with\n"
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.string "POKéMON always!\p"
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.string "Young one of a TRAINER!\n"
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.string "Do you believe in your POKéMON?\p"
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.string "Can you believe them through\n"
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.string "and through?\p"
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.string "If your bonds of trust are frail,\n"
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.string "you will never beat my brethren!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
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.string "The bond you share with your POKéMON!\n"
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.string "Prove it to me here!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
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.string "SPENSER: Gwahahah!\p"
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.string "Hah, you never fell for my bluster!\n"
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.string "Sorry for trying that stunt!\p"
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.string "Here!\n"
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.string "Bring me the thing!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
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.string "My, my, if only you could maintain that\n"
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.string "facade of distinguished authority…\p"
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.string "Here!\n"
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.string "Let's see your FRONTIER PASS!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
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.string "The Spirits Symbol was embossed on\n"
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.string "the FRONTIER PASS!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
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.string "SPENSER: Your POKéMON's eyes are \n"
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.string "truly clear and unclouded.\p"
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.string "I will eagerly await the next\n"
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.string "opportunity to see you.$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
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.string "SPENSER: Gwahahah!\n"
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.string "You've battled your way up again?\p"
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.string "You must have developed a truly\n"
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.string "formidable bond with your POKéMON.\p"
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.string "So be it!\p"
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.string "This time, I won't bluster or hold back.\n"
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.string "This time, there's no fooling around.\p"
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.string "Ready now?\n"
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.string "Prepare to lose!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
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.string "… … …Kaaah!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
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.string "SPENSER: Well, that was some display!\n"
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.string "Even fully unleashed, my brethren\l"
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.string "could not overpower you.\p"
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.string "Your team spirit is truly admirable!\p"
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.string "Here!\n"
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.string "Bring me that thing, will you?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
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.string "My, my, if only you could maintain\n"
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.string "a certain level of decorum…\p"
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.string "Gaaah, here!\n"
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.string "Hurry with that FRONTIER PASS, you!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
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.string "The Spirits Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
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.string "SPENSER: Gwahahah!\p"
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.string "Come see me time and again!\n"
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.string "My brethren and I will be waiting!$"
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