mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
484 lines
16 KiB
PHP
484 lines
16 KiB
PHP
BattleFrontier_Lounge7_MapScripts::
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.byte 0
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BattleFrontier_Lounge7_EventScript_LeftMoveTutor::
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_1
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goto_if_set FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor
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msgbox BattleFrontier_Lounge7_Text_LeftTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor::
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msgbox BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_E, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_E, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_Softboiled::
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setvar VAR_0x8008, 16
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SeismicToss::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_DreamEater::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaPunch::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaKick::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_BodySlam::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RockSlide::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Counter::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderWave::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SwordsDance::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RightMoveTutor::
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_2
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goto_if_set FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor
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msgbox BattleFrontier_Lounge7_Text_RightTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor::
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msgbox BattleFrontier_Lounge7_Text_RightTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_E, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_E, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_DefenseCurl::
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setvar VAR_0x8008, 16
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Snore::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MudSlap::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Swift::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcyWind::
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Endure::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_PsychUp::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcePunch::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderPunch::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_FirePunch::
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect::
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special CloseBattleFrontierTutorWindow
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special CloseBattlePointsWindow
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge7_EventScript_CancelChooseMon::
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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@ VAR_0x8008 is the price
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@ VAR_TEMP_C is the scroll multichoice ID
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@ VAR_TEMP_D is the move selection
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@ VAR_TEMP_E is which move tutor was spoken to
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BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection::
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copyvar VAR_0x8004, VAR_TEMP_D
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copyvar VAR_0x8005, VAR_TEMP_E
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special BufferBattleFrontierTutorMoveName
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buffernumberstring 1, VAR_0x8008
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copyvar VAR_0x8004, VAR_TEMP_C
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msgbox BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq BattleFrontier_Lounge7_EventScript_ChooseNewMove
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specialvar VAR_TEMP_1, GetFrontierBattlePoints
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compare VAR_TEMP_1, VAR_0x8008
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goto_if_ge BattleFrontier_Lounge7_EventScript_TeachTutorMove
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msgbox BattleFrontier_Lounge7_Text_HaventGotEnoughPoints, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseNewMove
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end
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BattleFrontier_Lounge7_EventScript_TeachTutorMove::
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msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT
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special GetBattleFrontierTutorMoveIndex
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fadescreen FADE_TO_BLACK
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special CloseBattlePointsWindow
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special CloseBattleFrontierTutorWindow
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special ChooseMonForMoveTutor
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waitstate
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compare VAR_RESULT, FALSE
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goto_if_eq BattleFrontier_Lounge7_EventScript_CancelChooseMon
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msgbox BattleFrontier_Lounge7_Text_IllTakeBattlePoints, MSGBOX_DEFAULT
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copyvar VAR_0x8004, VAR_0x8008
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special TakeFrontierBattlePoints
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release
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewMove::
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compare VAR_TEMP_E, 0
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goto_if_eq BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove
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goto BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_Sailor::
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msgbox BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_EventScript_Gentleman::
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msgbox BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_Text_LeftTutorIntro:
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.string "Buhahaha!\p"
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.string "You couldn't tell it from looking now,\n"
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.string "but I used to be one tough TRAINER.\p"
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.string "I had a reputation as the toughest\n"
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.string "BEAUTY around, I tell you!\p"
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.string "… … … … … …\p"
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.string "What is it now?\n"
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.string "You don't believe me.\p"
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.string "I'm not like that blowhard woman over\n"
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.string "there. I'm actually talented!\p"
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.string "Let me prove it to you.\n"
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.string "I can teach your POKéMON special and\l"
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.string "yet cute moves.\p"
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.string "But my lessons don't come free.\n"
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.string "How about paying for the moves I teach\l"
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.string "with a wee bit of Battle Points?$"
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BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack:
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.string "Buhahaha!\p"
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.string "Are you back to learn special and\n"
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.string "yet cute POKéMON moves?$"
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BattleFrontier_Lounge7_Text_TeachWhichMove:
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.string "Fine, fine, look here!\n"
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.string "Which move should I teach?$"
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BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints:
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.string "The move {STR_VAR_1}, is it?\n"
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.string "That will be {STR_VAR_2} Battle Points, okay?$"
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BattleFrontier_Lounge7_Text_TeachMoveToWhichMon:
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.string "Fine, fine, now pick the POKéMON\n"
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.string "I should teach the move to.$"
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BattleFrontier_Lounge7_Text_HaventGotEnoughPoints:
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.string "What the…\n"
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.string "You haven't got enough Battle Points!$"
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BattleFrontier_Lounge7_Text_IllTakeBattlePoints:
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.string "Do you see how skilled I am now?\n"
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.string "I'll take your Battle Points, thanks!$"
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BattleFrontier_Lounge7_Text_YouDontWantTo:
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.string "What's that?\n"
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.string "You don't want to…\p"
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.string "If you want to see how skilled I am,\n"
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.string "you come see me anytime!$"
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BattleFrontier_Lounge7_Text_RightTutorIntro:
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.string "Ihihihi!\p"
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.string "I know it's hard to see now, but I used\n"
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.string "to be one fantastic TRAINER.\p"
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.string "I had a reputation as the most\n"
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.string "invincible SWIMMER around, I tell you!\p"
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.string "… … … … … …\p"
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.string "What's wrong?\n"
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.string "You don't believe me.\p"
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.string "I'm not like that buffoonish woman over\n"
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.string "there. I'm actually experienced!\p"
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.string "I can prove it to you.\n"
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.string "I can teach your POKéMON hard and\l"
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.string "yet pretty moves.\p"
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.string "But my lessons don't come free.\n"
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.string "How about paying for the moves I teach\l"
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.string "with a wee bit of Battle Points?$"
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BattleFrontier_Lounge7_Text_RightTutorWelcomeBack:
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.string "Ihihihi!\p"
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.string "Have you come to learn hard and\n"
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.string "yet pretty POKéMON moves?$"
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BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong:
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.string "Those ladies, the way they bad-mouth\n"
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.string "each other, you probably think that\l"
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.string "they don't get along.\p"
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.string "But if that were true, they wouldn't\n"
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.string "stay out here together, would they?$"
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BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful:
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.string "When I was just a wee YOUNGSTER,\n"
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.string "those ladies were strong and beautiful.\p"
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.string "They were idols among us TRAINERS.\p"
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.string "Even now, age hasn't dulled their\n"
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.string "abilities.\p"
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.string "In fact, their POKéMON moves have\n"
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.string "grown even more polished.\p"
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.string "But… For some reason, I can't help\n"
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.string "but feel this…\p"
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.string "Time is so cruel…$"
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BattleFrontier_Lounge7_Text_SoftboiledDesc::
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.string "Recovers up to\n"
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.string "half the user's\n"
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.string "maximum HP.$"
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BattleFrontier_Lounge7_Text_SeismicTossDesc::
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.string "Inflicts damage\n"
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.string "identical to the\n"
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.string "user's level.$"
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BattleFrontier_Lounge7_Text_DreamEaterDesc::
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.string "Recovers half the\n"
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.string "damage inflicted\n"
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.string "on a sleeping foe.$"
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BattleFrontier_Lounge7_Text_MegaPunchDesc::
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.string "A strong punch\n"
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.string "thrown with\n"
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.string "incredible power.$"
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BattleFrontier_Lounge7_Text_MegaKickDesc::
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.string "An extremely\n"
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.string "powerful kick with\n"
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.string "intense force.$"
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BattleFrontier_Lounge7_Text_BodySlamDesc::
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.string "A full-body slam\n"
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.string "that may cause\n"
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.string "paralysis.$"
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BattleFrontier_Lounge7_Text_RockSlideDesc::
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.string "Large boulders\n"
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.string "are hurled. May\n"
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.string "cause flinching.$"
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BattleFrontier_Lounge7_Text_CounterDesc::
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.string "Retaliates any\n"
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.string "physical hit with\n"
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.string "double the power.$"
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BattleFrontier_Lounge7_Text_ThunderWaveDesc::
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.string "A weak jolt of\n"
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.string "electricity that\n"
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.string "paralyzes the foe.$"
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BattleFrontier_Lounge7_Text_SwordsDanceDesc::
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.string "A fighting dance\n"
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.string "that sharply\n"
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.string "raises ATTACK.$"
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BattleFrontier_Lounge7_Text_DefenseCurlDesc::
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.string "Curls up to con-\n"
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.string "ceal weak spots\n"
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.string "and raise DEFENSE.$"
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BattleFrontier_Lounge7_Text_SnoreDesc::
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.string "A loud attack\n"
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.string "that can be used\n"
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.string "only while asleep.$"
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BattleFrontier_Lounge7_Text_MudSlapDesc::
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.string "Hurls mud in the\n"
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.string "foe's face to re-\n"
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.string "duce its accuracy.$"
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BattleFrontier_Lounge7_Text_SwiftDesc::
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.string "Sprays star-\n"
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.string "shaped rays\n"
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.string "that never miss.$"
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BattleFrontier_Lounge7_Text_IcyWindDesc::
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.string "A chilling attack\n"
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.string "that lowers the\n"
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.string "foe's SPEED.$"
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BattleFrontier_Lounge7_Text_EndureDesc::
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.string "Endures any at-\n"
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.string "tack for 1 turn,\n"
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.string "leaving 1HP.$"
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BattleFrontier_Lounge7_Text_PsychUpDesc::
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.string "Copies the foe's\n"
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.string "effect(s) and\n"
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.string "gives to the user.$"
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BattleFrontier_Lounge7_Text_IcePunchDesc::
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.string "An icy punch\n"
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.string "that may\n"
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.string "freeze the foe.$"
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BattleFrontier_Lounge7_Text_ThunderPunchDesc::
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.string "An electrified\n"
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.string "punch that may\n"
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.string "paralyze the foe.$"
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BattleFrontier_Lounge7_Text_FirePunchDesc::
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.string "A fiery punch\n"
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.string "that may burn\n"
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.string "the foe.$"
|